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Radar_X

CV Rework Feedback

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As many of you will see today, the CV rework has been in full swing and we're looking for your feedback!  If aren't able to watch it live on twitch, we'll have a summary for you later today. 

 

Edit:  If you'd like to read the whole Dev blog please proceed here: 

 

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So i watch the twitch

My feedback:

WG wanna make cvs potato friend like bbs.

Control one squad at time, nice... its become boring as hell

WASD control... What the *...

What the hell with torpedos/bombs? You only drop 3 torps? No more nuke ships?

Bombs still over dependent of RNG with this circle...

Oh look, rockets awesome and... what the f... only 7k dmg in a bb? 700 dmg in a dd?

I just hope planes be able to make a MASSIVE dmg like any class playing good can do. But i know people gonna cry so its not going happens. Cvs are become useless.


Just ONE questions: WG is going give the money of premium cvs back? I dont buy saipan, kaga, enterprise, cammo for midway for play the world of warplanes.

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I like what I see big improvement, Making the air wing under direct control gives you more of a hands on feeling. Going in the right direction. 

 

But watch the Haters Hate...................

Edited by Raven114
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Please bear in mind this is very early gameplay to show the concept of what we are moving towards.  There is still quite a bit of balance and tweaking to do and we'll of course want as much community feedback as possible to assist with that.

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3 minutes ago, HyenaHiena said:


Just ONE questions: WG is going give the money of premium cvs back? I dont buy saipan, kaga, enterprise, cammo for midway for play the world of warplanes.

We are discussing some type of refund but don't have specifics available just yet.  We'll ask you try it but we aren't going to force folks who have purchased premium ships to adjust their playstyle significantly if they don't enjoy the new system.

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https://www.twitch.tv/worldofwarships

It's live now. And these changes:

1) Each squadron apparently runs 12 planes. Every attack run uses 3 torps/bombs, assuming AA downs nothing.

2) Flight simulator over RTS. I played a few flight simulators, they're not actually too hard w/ mouse and keyboard, so think this might be easier for the players that're not used to RTS.

3) Fighters now have rockets. Saw only a bit of the live stream, but I gaped. Looks like the strafe completely reworked--only it sets fires. Rockets all shattered on the target Yamato, but whoa, that looks like a DD's nightmare!

4) New weakness--CV player camera is stuck behind the planes, so if you use stealth-AA ambush, easy to catch him unawares.

5) new weakness--TB cross-dropping no longer available. However, the threat of repeated torp runs (and if the fighters were anything to judge by, air escort role's gone? Can't be sure) will force players to stay grouped for AA.

Have to admit, that looks like an excellent rework. It's keeping the meta of CV flight/rearm time as well as "reach out and bother a tomato-colored ship", but looks only 1 or 2 squadrons will be available at a time. I'm especially interested how this'll work w/ hangar capacity and strong AA builds. Even noticed what appears to be individual plane HP, up from the pure RNG of whether it lived or got hit once.

The most intriguing part is how the attack only (unless fighter) launches 3 bombs or torps at a time. Which do the AA usually target first?

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Do you want that as a CV? I have both us tier X and VI cv's just for fun. I enjoy the dance between cv's, having a real opponent in that battle of 12 or 7.  The fun of playing CV isn't sinking other ships, its besting the other CV so that you can sink other ships. This requires eliminating their fighters and recon, defending your fleet from their attack planes, scouting for your team, and then launching massive strikes what 3-4 times a round (which may or may not go well). There isn't anything wrong with having multiple squadrons, the control and micro management is what makes cv play fun and unique. This just ignores all of that and focuses on bombing ships.

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Just now, Radar_X said:

We are discussing some type of refund but don't have specifics available just yet.  We'll ask you try it but we aren't going to force folks who have purchased premium ships to adjust their playstyle significantly if they don't enjoy the new system.

I see on twitch they say something about "compensation"

I hope the compensation is my money back, theres no whey keep playing this game if the only reason was the carrier rts gameplay and a BIT hope the rework was for fix the gameplay not destroy it and move for another kind of gameplay.

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As a newer player,  the current CV play style looked really uninteresting to me to the point that I discounted playing the class entirely. I'd definitely play this. Looks fun!  I can also see how this will eliminate the issue of a higher tier battle being decided solely by who the better CV player is. Just got out of a battle with a midway on each side. You may as well not even had the other ships on either team and let the midways duke it out. 

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I dont understand why the rework was necessary when you could've added skill based mm for just cvs that would have balanced out the irregularities in the skill between cvs in a match. Tier 4 and 5 cvs already have protected mm

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Will there be another video released to show the complete AA re-work? Im interested in seeing how Cruisers like Des Moines are going to look. Also how are catapult fighters going to work? Are they just going to remove 1 aircraft out of the incoming squadron?

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1 minute ago, JSFWRX85 said:

Will there be another video released to show the complete AA re-work? Im interested in seeing how Cruisers like Des Moines are going to look. Also how are catapult fighters going to work? Are they just going to remove 1 aircraft out of the incoming squadron?

We only showed a glimpse of AA right now but we'll absolutely have more information about how this will work. 

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I love this...the twitch stream is amazing...I truly have hope for the CV's.

I WANT IN

hypeeeee.jpg

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My first impression isn't as good as I hoped for. But again, I'll have to hold my tongue until I hope to test it out with the other prominent CV players.

My initial gripe is that it seems that Midway only controls one squadron. I was hoping that there would be multiple squadrons in the air. I don't mind if I don't get to control them. It's the strategicness that got me interested in CVs in the first place.

My initial thumbs-up from what I'm seeing is that Midway gets rockets and the AA looks absolutely gorgeous. 

 

Still, I want to be that person that continually tests out the new CV rework. I am a CV player and I want to see how it goes.

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That is a completely different game A Combat Flight Sim Arcade Shoot em Up! Total [edited]! Just make that a separate game All Bot AI gunnery ships vs human controlled CV planes!

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2 minutes ago, AdmiralMudkip said:

My initial thumbs-up from what I'm seeing is that Midway gets rockets and the AA looks absolutely gorgeous. 

Really? For me its looks useless, 700 dmg in a dd? 2k dmg in a zao? Even using a shimakazi as a gunboat looks better.

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Why CV players hate this: it incorporates CV's better into the game...you are not removed...you will have to work with your team and not be the god of the air. 

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The CV gameplay seems to be switching from RTS "micromanage and be everywhere at once" style to 1v1 air vs ship with counterplay. This could alleviate some of the issues with current CV asymmetry, where a bad CV could basically sabotage your team's chances of winning from the start. Now it will be an AA vs plane battle on a one to one basis (unless multiple CVs attack the same target) where hopefully the more skilled player comes out on top.

We have yet to see how the AA counterplay works or how the summon hyperdrive A-wings fighter ability functions. It's still a work in progress, but this rework has me intrigued. 

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Just now, HyenaHiena said:

Really? For me its looks useless, 700 dmg in a dd? 2k dmg in a zao? Even using a shimakazi as a gunboat looks better.

in WG's defense i dont think the purpose of the rockets is Alpha damage, looks to be almost a guaranteed fire every time however. That might be their whole point, damage over time vs alpha

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my advice is to let the playerbase onto a huge server test for the cv rework. Like open a Sandbox server to the public, just like when they did it for Wot when they did the rework of artillery.

Carriers reworks should be treated the same way!!!

please!!! don't mess this up!

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I actually like it. It has potential. I do have a few questions and a few issues that I'd like to see for clarity.

1. I'd like to see a video of the AA working, but it probably isn't ready yet. 

2. Do carriers only have 1 type of attack aircraft (DB, TB or rocket)? I suspect not, but how do they switch and can your pack of 12 planes have different types of bombers mixed?

3. How does the squadron take damage? Does the damage come from the active 3 to blunt the attack? It should if it doesn't.

4. They need some way to switch back to the carrier otherwise CV sniping is going to be a big thing again. 

5. On the note of #4, what happens to the planes if the CV is destroyed? DO they all stop immediately or does the CV player finish with the current batch of 12 until they are depleted with no refills. (I suspect the latter). 

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Just now, MajorRenegade said:

my advice is to let the playerbase to a massive server test on the cv rework. Like open a Sandbox server to the public, just like they do for Wot when they did the rework of artillery.

Carriers reworks should be treated the same way!!!

please!!! don't mess this up!

I second this idea!

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My questions:

What has been done to address the extremely high impact from the skill gap between 2 CV players in a match? No other ship type has such impact on a match between one single player on each team.

Other than maybe the CV players themselves, no one enjoy the presence of CVs in a match. What's been done on that?

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