Jump to content
You need to play a total of 5 battles to post in this section.
NiftyTrix

For Pete's sake, nerf chance of fire already

82 comments in this topic

Recommended Posts

Members
7 posts
1,319 battles

Seriously WG needs to nerf chance of fire.  Leave it on Dive Bombers but all other ships it needs to be reduced.  When you have better results in a lone BB battle with no one else firing at either ship and HE spam dominates AP user, something is wrong.  In this case I was chasing another BB and he was showing much more broadside than me and most shots for both were misses or non damage hits but his HE won easily over my AP due to his 5 fires set over maybe 3 minutes of one on one battle.  We prob hit each other close to the same number of times but he set 5 fires on me after I had hit him with a few good AP volleys and had clear advantage in hit points.  HE damage is fine, especially when a ship is angled like you're supposed to do but it is so frustrating getting burned to death in almost every battle I play at low levels up to tier 8, I have nothing higher.  Multiple fires should be the exception, a fun bonus; not the rule.  This is even more true when you take into account that cruisers and destroyers have WAY better accuracy at all ranges than battleships.  Yes the potential for damage is higher but lets be honest, it's not really that often that battleships do significant damage when you take into account their horrible accuracy, RNG and smaller ships maneuvering.  If you don't want to reduce chance of fire, than give BB the same accuracy cruisers get at the same distances.  I'm not talking about max range accuracy.  So many times I've shot at smaller ships moving in a straight line within 10km and they hit me with most of their shots while my BB hits with maybe 10 percent a lot of the time.  Yes there is RNG and proper aim and I do miss often because I aimed bad or shot when they already started a turn or something but I'm referencing when they don't move and shots fall short or go long from fairly short ranges.  Maybe I'm wrong but I feel a battle against a battleship vs a lone cruiser at shorter ranges should be kinda scary for cruisers.  A battle where the better skilled player wins, not just who spams more HE because so many fires are guaranteed that you can run and maneuver like mad to not get hit and just occasionally fire HE and let your multiple fires burn em down while they continue to flee.  I'm trying to like this game and I like battleship play but unless you have a game where RNG is your friend, you are at a huge disadvantage in any one on one battles with smaller ships.  Nerf chance of fire or increase BB accuracy a little bit in mid to short ranges.  Max range should be harder to hit, I have no complaints with that.

  • Cool 2
  • Boring 1
  • Bad 10

Share this post


Link to post
Share on other sites
2,515
[OO7]
Alpha Tester
6,694 posts
3,459 battles

If he set 5 fires and you died to them you used DCP and Repair Party very wrong. You should be running the HP% boost, camo (duh), and the faster fire extinguishing flag at minimum. FP is also a big benefit in competitive modes.

Share this post


Link to post
Share on other sites
Members
7 posts
1,319 battles

I have a lower lvl captain on this ship so I don't have all the skills yet to help that but I was running fire flag.  I had 3 fires burning and repaired and heal consumable.  I thought he got lucky there but I can't sustain this kind of damage from fires and he probably won't get fires right again right?  nope.  He set 2 more fires in one freaking volley and I just burned.  If I played that wrong, I'd like to know how to correct it.   I know this was some bad luck but this kind of thing happens a lot more often than being hit with lot of HE and no fires.  Especially not as common on BB compared to say cruiser HE but still happens

Share this post


Link to post
Share on other sites
Beta Testers
2 posts

Nothing would change with slightly less fire chance. Example: We shoot a guy 20-50 times and no fires.  We get hit by one stray shell and we're on fire.  You're leaving it up to rng and that isn't the best strategy.

 

You'd be better off asking for fire damage to be reduced by skill or base.

Share this post


Link to post
Share on other sites
20
[MVKS]
Beta Testers
167 posts
989 battles

Naw man.  You aren't wrong.  Fire is garbage mechanic.  Can't hit a citadel, [edited] it, whole ship on fire and win!  Fire is a primary reason why APM matters.  Who cares if you hit like a truck if you can drop fires on everything you see.  The DPS increase from the APM is why you only ever see 1 BB in a clan match.

 

The size of the shell should also dictate the length of the fire. A DD hits you, it burns for 2 seconds and goes out.  A BB hits you, it burns for 10 seconds and goes out.  There also should be a sweet spot that multiplies the fire damage done, kind of like a Citadel shot.  HE is crutch and should be more skill based.

Edited by ph3l0n
  • Bad 2

Share this post


Link to post
Share on other sites
3,033
[GWG]
[GWG]
Alpha Tester, In AlfaTesters
15,148 posts
8,762 battles
8 minutes ago, Madwolf05 said:

If he set 5 fires and you died to them you used DCP and Repair Party very wrong. You should be running the HP% boost, camo (duh), and the faster fire extinguishing flag at minimum. FP is also a big benefit in competitive modes.

Fire shouldn't be a weapon but that would require some fairly big changes but they could do things to make it less frustrating such as a small chance for fire and flooding to stop every so many seconds.

Share this post


Link to post
Share on other sites
2,408
[PNG]
Supertester
5,655 posts
6,455 battles
Just now, ph3l0n said:

Naw man.  You aren't wrong.  Fire is garbage mechanic.  Can't hit a citadel, [edited] it, whole ship on fire and win!  Fire is a primary reason why APM matters.  Who cares if you hit like a truck if you can drop fires on everything you see.  The DPS increase from the APM is why you only ever see 1 BB in a clan match.

I have seen multiple CW games in the past two days with 4 BBs per side. Finding myself to be the only B.B. on a side is actually a rarity because of how easy it is for me to completely neuter the enemy cruiser population.

  • Cool 1

Share this post


Link to post
Share on other sites
23
[H_]
Members
217 posts
6,973 battles

When I first started playing I can't recall a BB using HE except at max range usually. Now.. Almost the complete opposite and I must admit I'm just as guilty of doing it.  Was in a T9/10 match and watch 3 Haragumo's latterly melt a Yamamoto in minutes!  Was pretty cool graphics with him Burning :)

My QE  I got melted last night, captain not high enough points to get all the extra don't burn stuff.

I would not mind having the fire "meta" nerfed across the board to be honest..  Really doubt it will happen, but one can hope.

Share this post


Link to post
Share on other sites
68
[-TKS-]
[-TKS-]
Members
241 posts
4,084 battles
1 minute ago, S16_Hunter said:

My QE  I got melted last night,

the QE melts just by looking in its general direction.  

Share this post


Link to post
Share on other sites
2,408
[PNG]
Supertester
5,655 posts
6,455 battles
Just now, Flashtirade said:

OP set three fires on the forum, should we DCP?

Let it burn out, then use adrenaline rush to win the brawl.

Share this post


Link to post
Share on other sites
23
[H_]
Members
217 posts
6,973 battles
14 minutes ago, skillztowin said:

the QE melts just by looking in its general direction.  

Well that's true :)   But in general I'd love to see the overall fire "meta" reduced across the board.   I will admit I certainly take advantage of the "Burn baby Burn" scenario but it is excessive.

Share this post


Link to post
Share on other sites
106
[SOB]
Members
254 posts
3,216 battles

I agree, fire is a [edited] mechanic whose chances to set really need to be nerfed across the board. It has become the easy button for potato & UNICUM alike. Potatoes use it because its all the can do, Unicums use it because its a [edited] mechanic & easy to exploit. 

Share this post


Link to post
Share on other sites
2,515
[OO7]
Alpha Tester
6,694 posts
3,459 battles

Without fire you'd basically gut the ability of non-BBs to defeat them without torpedoes.

IRL fire was extremely dangerous to any ship, even to this day. In combat fire was very common. 

  • Cool 4
  • Bad 1

Share this post


Link to post
Share on other sites
20
[MVKS]
Beta Testers
167 posts
989 battles
4 minutes ago, Madwolf05 said:

Without fire you'd basically gut the ability of non-BBs to defeat them without torpedoes.

IRL fire was extremely dangerous to any ship, even to this day. In combat fire was very common. 

IRL Battleships can shoot every 9 seconds and have practically no dispersion.  Except in this game it takes 20+ seconds to reload and dispersion like porn star.

Edited by ph3l0n
  • Bad 7

Share this post


Link to post
Share on other sites
290
[CK5]
Members
781 posts
6,201 battles

One way to balance a much reduced fire chance is to eliminate damage saturation.  That way, CAs and DDs at least have a chance of causing continuous damage to BBs over time.  

Share this post


Link to post
Share on other sites
1,367
[HINON]
[HINON]
Members
4,932 posts
6,435 battles
13 minutes ago, ph3l0n said:

IRL Battleships can shoot every 9 seconds and have practically no dispersion.

show me the battleship in real life that was able to fire every 9 seconds, i wanna know what country made that beast, because battleships arent a thing anymore, so you cant possibly be talking about modern ships because none of them are classified as BBs

Edited by tcbaker777
  • Cool 3

Share this post


Link to post
Share on other sites
2,515
[OO7]
Alpha Tester
6,694 posts
3,459 battles
8 minutes ago, ph3l0n said:

IRL Battleships can shoot every 9 seconds and have practically no dispersion.  Except in this game it takes 20+ seconds to reload and dispersion like porn star.

What WW2 BB could reload and fire in 9 seconds? The best I've seen is the US Standards at 22 seconds at ideal gun elevations during training.

Plus this is an game with arcade elements and balance in mind. If we want realism you'd have a small chance of seeing 1-2 BBs a match, Cruisers would exist in huge numbers only surpassed by DDs. BBs would be super expensive to run and CVs would have tons of aircraft in an attack and come from off map.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
1,485 posts
659 battles
3 minutes ago, tcbaker777 said:

show me the battleship in real life that was able to fire every 9 seconds, i wanna know what country made that beast, because battleships arent a thing anymore, so you cant possibly be talking about modern ships because none of them are classified as BBs

I wondered that myself.

 

Share this post


Link to post
Share on other sites
341
[INTEL]
Members
747 posts
7,856 battles
11 minutes ago, ph3l0n said:

IRL Battleships can shoot every 9 seconds and have practically no dispersion.  Except in this game it takes 20+ seconds to reload and dispersion like porn star.

 I'm guessing you never saw a BB shoot. I saw Iowa miss an entire island with half the shells in her broadside. One splashed 5 miles on the other side. And shooting every 9 seconds? Uh.. no. unless you're only shooting one turret every 9 seconds.

Share this post


Link to post
Share on other sites
1,418
[HINON]
Supertester
7,520 posts
7,578 battles
14 minutes ago, ph3l0n said:

IRL Battleships can shoot every 9 seconds and have practically no dispersion.

This is so false it’s not even funny lol. Name one lol.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×