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bandits86

Republique

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Does it feel so legendary?? -18% main battery, from 26km to 19.8km for 19.7s

Gain some lose many:cap_viking: all those grind...aaaaa:Smile_facepalm:

Just to let know, it is painfull to grind for legendary module. Especially normal player like me who play 3-4hour only..

 

IMG_20180826_150506.jpg

 

 

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Edited by bandits86

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@bandits86

What was the change in the third value ?The Traverse Speed ?I tell you what, I am doing the Legendary mod for the Des Moines, its been the longest grind I have done to date... Not fun...

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Well you can always bring the range back up with... Oh wait. Huh. Um... I forget, does Republique get a spotter plane?

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NO spotter plane..consumables only damage control, repair party and engine boost..imagine play TX with that range..its not build for brawling..

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Navalpride, yeah traverse, its getting slower to turn turret..

 

Edited by bandits86

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Half the legendary mods are worthless, the other half are must haves.
This was play tested right?

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I’ve demounted the damn thing three times. It looks good but when you go from 26km to 19.7 and a zao is kiting you, you feel extremely silly.

I’ve never felt anywhere near as bad about losing the slight reload buff as I do not being able to get a shot off at a perfect broadside with wonderfully accurate guns halfway across the map after my side is cleaned up.

Luckily I was grinding my elite BB badge at the time so it wasn’t an exclusive grind.

Ruling: skip it and just mount the standard slot 6 reload module.

Edited by SmokeHenge

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play several battles last night after just getting legendary module, it sucked! serious range NERF; and I had duel with a Montana . removed he module after that back to glorious range and 21.6 reload

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The funny think is is that it goes in slot y, where there is already a reload booster. I feel like a second or two off reload isnt worth that huge range and traverse reductuon

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11 hours ago, BearlyHereBear said:

GK does the same but at least is boosts secondary reload too.

Yeah, GK's decrease MB and secondary reload by 15%, but only gives penalties of -8% and -7% to range and reload.

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3 hours ago, JediMasterDraco said:

Yeah, GK's decrease MB and secondary reload by 15%, but only gives penalties of -8% and -7% to range and reload.

Well the range of the GK is 20.61km.....

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