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Does IFHE help harugumo?

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It essentially allows you melt BBs (and harvest their salty tears). So I think the better question is why wouldn't you take IFHE?

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The funny thing is, the target area you're generally aiming at with small or medium sized guns against heavy armor threats will be the superstructure anyways.  Do you need IFHE to do that?

 

Pre-IJN 100mm buff, Akizuki needed IFHE just to penetrate High Tier BB superstructure.  With the in-place IJN 100mm HE Pen Buff, is it that mandatory now?

Edited by HazeGrayUnderway

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1 hour ago, HazeGrayUnderway said:

The funny thing is, the target area you're generally aiming at with small or medium sized guns against heavy armor threats will be the superstructure anyways.  Do you need IFHE to do that?

 

Pre-IJN 100mm buff, Akizuki needed IFHE just to penetrate High Tier BB superstructure.  With the in-place IJN 100mm HE Pen Buff, is it that mandatory now?

It also allows you to pen the bow and stern of the ship...YES, it's a must.

VR,

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2 hours ago, HazeGrayUnderway said:

 With the in-place IJN 100mm HE Pen Buff, is it that mandatory now?

It is if you want to pen 33mm of armour. Look at an armour model of a T10 ship and please get back to me on why IFHE is a poor choice.

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1 hour ago, HazeGrayUnderway said:

The funny thing is, the target area you're generally aiming at with small or medium sized guns against heavy armor threats will be the superstructure anyways.  Do you need IFHE to do that?

 

Pre-IJN 100mm buff, Akizuki needed IFHE just to penetrate High Tier BB superstructure.  With the in-place IJN 100mm HE Pen Buff, is it that mandatory now?

If you aim at the super structure, no. However, given dispersion, ship possibly bow on, range, etc, you could hit the bow or deck that with let's call it what it really is 1/4 HE pen (same as UK BB and German ships), but they would just shatter, maybe start a fire. Add IFHE lets say 3 of your rounds per salvo are errant usually and hit areas that are 32 mm thick. That's an extra 60 penetrating hits every minute. 1200 max HE damage, 33% damage for regular pen call it 400 for simplicity, that's an additional 24000 damage, plus fires. 

 

Part of why I say we need to lower fire damage a bit with all these 1/4 HE and IFHE spamming ships. People forget CV's and BB's were never adjusted after IFHE was put in place, which was one thing when you HAD to hit the super structure and anywhere else shattered and most rounds were just shattering but maybe start a fire. Case in point, without IFHE, even with the 1/4 HE the 100 mm IJN DD's would only be able to pen the super structure they hit, maybe the torp bulge areas that's out of the water (25 mm, not sure if that would pass/fail). The entire rest of the ship, other than the armour belt sections that stick out aft, is 32 mm. With IFHE now, unless I'm running away and they hit the aft side armour area's, the ENTIRE SHIP is able to be penned by the HE round no matter where it lands. And many of these ships have large areas of 32 mm armour that these DD's, 152 mm cruisers or higher cruisers with IFHE can pen, with extremely high rates of fire, and angle being irrelevant as it's straight pass/fail. And only the old 3 lines, USN, IJN, and Germany, have enough armour in the mid sections of decks and maybe upper side armour to stop these rounds, UK and France are still straight 32 mm. But even that won't stop regular German 203 mm HE. Exactly 3 ships can stop that punching though with any type of deck armour - Both Yamato class ships (that have a 57 mm section) and Fredrich (2 80 mm sections), and only Fredrich could stop it if the cruiser took IFHE for whatever reason, making it great that German cruisers don't have Des's rate of fire. The amount of consistent, only avoidable if you miss it or have enough armour where you get hit, which in most cases you don't, is insane and oh by the way, you can start fires with it, even if it does hit a spot it shatters. Barring straight shots at the side, which is basically point blank, almost every ship in the game has 32 mm or less armour over the majority of the ship, which has led to the HE fest meta, and IFHE has not helped. 

Des fires about 11 salvo's a minute, a little over 900 damage per HE pen, even just 4/9 rounds hitting and penning is 3600 damage per salvo, 39600 per minute, over 1/3rd the HP of a Yamato class BB, close to 40% really, with any resulting fires depending on upgrades, flags and commander skills dealing another 10.4% (if you have the maximum fire prevention build) -18% (nothing at all) PER FIRE. So that's between 40% HP and dead per minute against the biggest hp pool in the game (because 4 fires in the worst case scenario would deal 112% damage in 60 seconds) And as much as people want to go "But the fire damage is 100% repairable", ONE repair party, that isn't UK super heal, heals back at most 14% HP every 80 or 120 seconds, 18.8% with India Delta flag to up the repair amount, which accounts for ONE fire pretty much, and not the penetrating hits which only 50% of that HP is recoverable. 

This is why everyone fires HE rounds, this is why barring removing IFHE or making it HE rounds are subject to something like angling or something else beyond straight pass fail, fires need to be nerfed. Even if it's changing max% on BB's to 15% and CV's to something lower than even that (or put us at 18% and give us a heal too). 

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