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Captain_Donutz

Matchmaking concerns

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I know this has always been a sore subject, but recent comments I have heard on how to change matchmaking just seem to be going in the wrong direction.  Yes, matchmaking can be very frustrating, especially being low tier; however, isn't that the point of a random battle?  Being random?  The most recent change matches ship class and tier one for one.  I think this helped a bit, but for me did decrease some of the variability and challenges.  It used to make for an interesting mix and thus created the challenges most want in a PvP game.  Having one team with a higher destroyer count while the other had more cruisers just made each team have to reconsider it's strategy.  I have always thought it might be interesting to have a carrier on one team but not the other.  Having equal numbers of same tiers does make it more fair though, so this was a good change and doesn't really have much effect on the game.  There will still be more or less of certain tiers, but that is always going to happen without creating longer ques.  

One of the suggested changes I have recently heard is to match consumable for consumable such as radar.  Once again, this would decrease the overall variability in the game and may cause longer wait times and might just make for a more boring game.  We already have that option in coop.  Most of us will play coop for a less stressful, more equal and balanced game.  I do play a few battles in that mode from time to time as I feel everyone may.  But the whole point of random battles is the unpredictably of others actions on both your team and the other.  This creates more interesting battles in my opinion.  Yes, they can be very frustrating and cause people to lash out at each other, but this is a game, and unless everyone is monitoring chat constantly or the whole team could be on a single voice channel, people will not always follow each other.  This is the nature of the game.  A fun game even with a bad loss here and there. 

I'm sure it's a difficult process to create the best matchmaking possible.  Let's not make more unnecessary changes to matchmaking and change the randomness of random battles.  

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The reason why they changed it to match one to one is because it used to be that single extra destroyer on the other team would greatly swing the game if they were a competent player. The ships that are on the other team as still random, but the game plays much better with the same number of types on each side.

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Clearly you weren't playing when one team had a cv and the other didn't.  Or, they were so mismatched that the game was already decided.

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remember the sweet CBT days when one team can have two CVs while the other team have zero? :Smile_playing:

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20 minutes ago, Viper069 said:

Clearly you weren't playing when one team had a cv and the other didn't.  Or, they were so mismatched that the game was already decided.

I may have forgotten or never had one.  Been playing since they CV's were introduced, but I can see how it would be lopsided.  Just thought it would be interesting.

 

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@Captain_Donutz Good oft repeated suggestions that more or less became the current MM. Having MM match consumable for consumable would make Queue wait times outrageously long as well as subtract one more element of randomness. 

In co op the AI bot ships are stock they do not have the upgrades and consumables that we have. What they do have is programming to act very aggressive once the humans teams ships are spotted be they human controlled or AI bot fill ins. Those AI bot fill ins dot the same when the bot ships are spotted. 

Perhaps WG could provide selectable MMs so one could choose one they desire ie US only vs IJN only but I suspect wait times would be long.

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32 minutes ago, Panic512 said:

The reason why they changed it to match one to one is because it used to be that single extra destroyer on the other team would greatly swing the game if they were a competent player. The ships that are on the other team as still random, but the game plays much better with the same number of types on each side.

It is true that it changes the dynamics but I am just saying it made it slightly more challenging.  Mostly I think it has been fine since the update and I just really don't want to see more changes that take away from the unexpected.  If one team has more radar, so be it.  It just requires more thought and maybe a more careful approach to how the battle is played out.

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31 minutes ago, Viper069 said:

Clearly you weren't playing when one team had a cv and the other didn't.  Or, they were so mismatched that the game was already decided.

Or the time where there was 2 BBs, 8 CAs, and 2 DDs. While the other side would have 1 BB, 10 CA and 1 DD. 

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