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Bull_Reeves

The Evolution of Islands of ice

Best verion of Islands of ice  

81 members have voted

  1. 1. Which one is better?

    • New one
      3
    • Current one
      6
    • Older
      10
    • Oldest
      61

19 comments in this topic

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New one:

new.thumb.jpg.eaf405499232be820521c36c7de360da.jpg

current one (Obviously):

old.thumb.jpg.4ed1953f52ade38d42f310ad70d7acac.jpg

older version:

Older.jpg.cf6cc9b48a9124446292e0f0a322aff8.jpg

and the Oldest one:

Oldest.jpg.8ddb0c0f2c8de031c642405b314a7536.jpg

witch one is the best in your Opinion?

Edited by Admiral_Reeves
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1 minute ago, Crucis said:

The word is evolution, not evelution.  

my bad

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Islands of Ice isn't the worst map in the game that distinction belongs to Mountain Range.

I hope this change to Islands of Ice will fix my two problems with this map; Teams mates camping the A cap and No Cover for Light Cruisers to work with. 

Still look forward to a rework or the out right removal of Mountain Range. 

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18 minutes ago, Vangm94 said:

Back in CBT...

Those were the days. I miss playing with everyone, unicums and potatoes alike, when it went to CBT from alpha and everyone had to start from scratch. 

back when the IJN had the only battleship line in the game

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5 minutes ago, Sledgehammer427 said:

Those were the days. I miss playing with everyone, unicums and potatoes alike, when it went to CBT from alpha and everyone had to start from scratch. 

back when the IJN had the only battleship line in the game

For me, the main difference from CBT to Full Release is that back in CBT, no one reversed or stopped (then again I only got up to Aoba). Once the game was Full Released, I thought I saw tanks.

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3 minutes ago, Vangm94 said:

For me, the main difference from CBT to Full Release is that back in CBT, no one reversed or stopped (then again I only got up to Aoba). Once the game was Full Released, I thought I saw tanks.

ah, that too. I remember when bowtanking and cosplaying a claymore was this dumb, new tactic that all the Iowa boys were using with some success. 

Then I tried Montana, and I remember the first time I baited a shot into my belt armor and bounced it. Never bowtanked after that, just worked on my aggression and angling game harder. 

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Aside from the way the spawns worked, the oldest version of Islands of Ice was the best.

I wish WG would just reintroduce the old versions of Islands of Ice as "new" maps.

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1 minute ago, Sledgehammer427 said:

ah, that too. I remember when bowtanking and cosplaying a claymore was this dumb, new tactic that all the Iowa boys were using with some success. 

Then I tried Montana, and I remember the first time I baited a shot into my belt armor and bounced it. Never bowtanked after that, just worked on my aggression and angling game harder. 

I can play as aggressive as I want in Richelieu whether I am in a Tier VIII battle or a Tier X battle but for some reason, the moment I play Iowa everyone just stops playing and goes passive. It's annoying.

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I remember the 2nd iteration, I liked that one.  Only saw it a couple times before it got replaced wit the current one.

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Forgot to mention that when I first started CVs and I didn't know what I was doing I would send my Fighters with waypoints and basically zig-zag the entire map to find the enemy.  This map was one of them.

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I had totally forgotten about the original version so thanks for posting it.  Based on the current state of the game, I would love to see it come back. 

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Oh how I miss the old island of ice map! Why WG migrates every map toward symmetrical? that's so boring.

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9 hours ago, Simuo said:

Oh how I miss the old island of ice map! Why WG migrates every map toward symmetrical? that's so boring.

Because players eventually learn how to use the asymmetrical nature of a map to advantage, which can create an advantage for one team over the other team based solely on which side they begin the game.  Maybe not too big for random games, but definitely an issue for Clan/Ranked battles.  Certain map configurations also can stagnate the game as certain locations become "standard" play for certain ships.   Moving things around prevents stagnation, and converging on symmetry makes maps more useful for competition.

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