47 [KSF] Bull_Reeves Members 228 posts 14,055 battles Report post #1 Posted August 20, 2018 (edited) New one: current one (Obviously): older version: and the Oldest one: witch one is the best in your Opinion? Edited August 20, 2018 by Admiral_Reeves 2 Share this post Link to post Share on other sites
1,138 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #2 Posted August 20, 2018 The current one gets my vote for worst map of the entire lot. Share this post Link to post Share on other sites
673 [QNA] Vangm94 Members 2,401 posts 7,466 battles Report post #3 Posted August 20, 2018 Back in CBT... Share this post Link to post Share on other sites
12,730 [SALVO] Crucis Members 28,300 posts 46,021 battles Report post #4 Posted August 20, 2018 The word is evolution, not evelution. Share this post Link to post Share on other sites
47 [KSF] Bull_Reeves Members 228 posts 14,055 battles Report post #5 Posted August 20, 2018 1 minute ago, Crucis said: The word is evolution, not evelution. my bad Share this post Link to post Share on other sites
3,869 RedSeaBear Members 5,456 posts 21,389 battles Report post #6 Posted August 20, 2018 Islands of Ice isn't the worst map in the game that distinction belongs to Mountain Range. I hope this change to Islands of Ice will fix my two problems with this map; Teams mates camping the A cap and No Cover for Light Cruisers to work with. Still look forward to a rework or the out right removal of Mountain Range. 1 Share this post Link to post Share on other sites
565 [BUN] TacticalOni Beta Testers, In AlfaTesters 2,595 posts 5,208 battles Report post #7 Posted August 20, 2018 18 minutes ago, Vangm94 said: Back in CBT... Those were the days. I miss playing with everyone, unicums and potatoes alike, when it went to CBT from alpha and everyone had to start from scratch. back when the IJN had the only battleship line in the game Share this post Link to post Share on other sites
673 [QNA] Vangm94 Members 2,401 posts 7,466 battles Report post #8 Posted August 20, 2018 5 minutes ago, Sledgehammer427 said: Those were the days. I miss playing with everyone, unicums and potatoes alike, when it went to CBT from alpha and everyone had to start from scratch. back when the IJN had the only battleship line in the game For me, the main difference from CBT to Full Release is that back in CBT, no one reversed or stopped (then again I only got up to Aoba). Once the game was Full Released, I thought I saw tanks. Share this post Link to post Share on other sites
565 [BUN] TacticalOni Beta Testers, In AlfaTesters 2,595 posts 5,208 battles Report post #9 Posted August 20, 2018 3 minutes ago, Vangm94 said: For me, the main difference from CBT to Full Release is that back in CBT, no one reversed or stopped (then again I only got up to Aoba). Once the game was Full Released, I thought I saw tanks. ah, that too. I remember when bowtanking and cosplaying a claymore was this dumb, new tactic that all the Iowa boys were using with some success. Then I tried Montana, and I remember the first time I baited a shot into my belt armor and bounced it. Never bowtanked after that, just worked on my aggression and angling game harder. Share this post Link to post Share on other sites
2,212 GhostSwordsman Members 6,650 posts 8,955 battles Report post #10 Posted August 20, 2018 Aside from the way the spawns worked, the oldest version of Islands of Ice was the best. I wish WG would just reintroduce the old versions of Islands of Ice as "new" maps. Share this post Link to post Share on other sites
673 [QNA] Vangm94 Members 2,401 posts 7,466 battles Report post #11 Posted August 20, 2018 1 minute ago, Sledgehammer427 said: ah, that too. I remember when bowtanking and cosplaying a claymore was this dumb, new tactic that all the Iowa boys were using with some success. Then I tried Montana, and I remember the first time I baited a shot into my belt armor and bounced it. Never bowtanked after that, just worked on my aggression and angling game harder. I can play as aggressive as I want in Richelieu whether I am in a Tier VIII battle or a Tier X battle but for some reason, the moment I play Iowa everyone just stops playing and goes passive. It's annoying. 1 Share this post Link to post Share on other sites
792 Yoshiblue Members 4,477 posts 4,863 battles Report post #12 Posted August 20, 2018 Would be interesting to see old maps reintroduced as scenario maps. 1 Share this post Link to post Share on other sites
581 GrimmeReaper Members 2,288 posts 15,955 battles Report post #13 Posted August 20, 2018 I remember the 2nd iteration, I liked that one. Only saw it a couple times before it got replaced wit the current one. Share this post Link to post Share on other sites
673 [QNA] Vangm94 Members 2,401 posts 7,466 battles Report post #14 Posted August 20, 2018 Forgot to mention that when I first started CVs and I didn't know what I was doing I would send my Fighters with waypoints and basically zig-zag the entire map to find the enemy. This map was one of them. Share this post Link to post Share on other sites
594 sbcptnitro Members 2,709 posts 17,818 battles Report post #15 Posted August 20, 2018 Second iteration was the best. Offered the most variety. Share this post Link to post Share on other sites
534 [CUTE] Shigure_DD Supertester, In AlfaTesters 2,048 posts 11,712 battles Report post #16 Posted August 20, 2018 The moment the fubuki knew he messed up. 1 Share this post Link to post Share on other sites
222 [WAP] Tibson Beta Testers 347 posts Report post #17 Posted August 20, 2018 I had totally forgotten about the original version so thanks for posting it. Based on the current state of the game, I would love to see it come back. Share this post Link to post Share on other sites
47 [-RTS-] Simuo Beta Testers 226 posts 8,486 battles Report post #18 Posted September 30, 2019 Oh how I miss the old island of ice map! Why WG migrates every map toward symmetrical? that's so boring. Share this post Link to post Share on other sites
5,990 [CNO] Soshi_Sone Members 7,488 posts 24,408 battles Report post #19 Posted September 30, 2019 9 hours ago, Simuo said: Oh how I miss the old island of ice map! Why WG migrates every map toward symmetrical? that's so boring. Because players eventually learn how to use the asymmetrical nature of a map to advantage, which can create an advantage for one team over the other team based solely on which side they begin the game. Maybe not too big for random games, but definitely an issue for Clan/Ranked battles. Certain map configurations also can stagnate the game as certain locations become "standard" play for certain ships. Moving things around prevents stagnation, and converging on symmetry makes maps more useful for competition. 1 Share this post Link to post Share on other sites