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Erebthoron

Dev Blog 7.9: map changes, Operation Dynamo will come back

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“North” and “Ice island” maps, Operation “Dynamo”, Local weather, New game mode
Please note that the information in the Development Blog is preliminary.
In 0.7.9 update some global changes are waiting for maps “North” and “Ice Islands”.
On “North” map islands have been reworked and relocated. Decrease of big islands will allow ships on lines 9 and 10 return to the battle faster. Reworked middle island will bring more dynamic on the map. Height changes of islands will allow to create more firing positions. Moreover, the map became brighter and the sun is in the position to shine to the both teams equally.
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The “Ice Islands” map was decreased to 42x42km. This will eliminate situations where ships which are fighting on a flank, won’t be able to join their allies too fast. Replacement of the big islands with the smaller ones, gives a chance to change flanks more rapidly and more options to fire upon more directions. The map has been turned 90 degrees. Starting positions are now on top and bottom of the map.
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Operation “Dynamo”
It is time for operation Dynamo to come back, based on the operation of the same name in 1940, where English and French soldiers, surrounded by Germans in Dunkirk, were rescued. Players are going to escort allied transport ships to Duvr using Pa-de-Kale channel, avoiding highly dense mine areas and fighting back enemy aviation and torpedo boats.
English, French, Polish, USSR, and USA destroyers tier VI-VII can be used, as well as premium destroyer Cossack.
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Mine field mechanic was changed: the mine displaying has been removed and fields borders are now displayed only on a mini map. When you getting closer to mines a special indicator appears. It shows that your ship is closer to the danger zone. Entering the mine field is accompanied by a special icon that warns about the danger and suggests to leave the zone. If ship has ¼ speed and lower there is no danger. If ship’s speed is higher than 1/4 after some period of time she will receive damage.
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All stars for previous operation completion will be reset.
Local weather.
We have tried new mechanics in operation Hermes – «Thunder Storm» - which only effects events happening on certain part of the map. The mechanics was met very warmly, so we decided to try it in Random Battles. Right now «Thunder Storm» is being tested on 3 maps: «North» (Domination), «Land of Fire» (Domination), «Ice Islands» (Epicenter).
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Thunder Storm is displayed as a grey circle on the minimap. You will be alarmed via special indicator upon closing and entering the zone of Thunder Storm. While in it, ships become less visible from both sea and sky: destroyers’ visibility -10%, other classes visibility - 20%. Visibility is lowered to 30 km, increased ship visibility after shooting AA decreases and becomes normal after 7 seconds instead of 20, maximum AA spread increases by 1.3 times.
New game mode “Arms Race”
Only tier IX and X ships are allowed, no more than 12 players per team, divisions are allowed as well.
Available on the three maps: Islands of Ice, Mountain Range and Warrior's Path.
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Main feature of the mode is that there are special zones on the maps. Each one is timed. After a timer expires, ship that enters said zone receives a bonus. That bonus is active until the battle ends and can be one of three types: visibility modifier, HP restoration and gun or torpedo reload boost. Allies that are as close as 12 km from the zone also receive the bonuses, but twice as low in number as the activating ship.
Battle ends when all of the ships are destroyed or one of the teams earns 1000 points or loses all of their points.
Please note that the information in the Development Blog is preliminary.
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LOL at thunderstorms in Randoms.  I wonder how long until the first complaint post.

Kudos for reset of star rewards for Dynamo.  Time to get some rewards.  I think Sims would be a good choice for that operation.

The map changes seem to be for the better.

I wonder if the new 'Arms Race' mode is a voluntary mode, like choosing between Co-op and Random.  Or its an auto selected mode in Random like Standard and Domination are.

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And once again(what is this, the 4th time?) Islands of Ice gets a complete overhaul.

You know, at this point, I think it would just be better for the game if WG re-introduced or kept the old versions of Islands of Ice in the game(with minor tweaks to improve them since they were originally reworked for that reason anyway). At the very least it would add more maps to high tier...

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1 minute ago, HazeGrayUnderway said:

Islands of Ice, LOL!  Should have just gone back to the original version.

I never had an issue with the original version.

Don't know why it was changed.

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Hurrah Operation Dynamo, that was a fun one. And this time, not restricted to tier 5 destroyers.

 

Which means it was probably made way harder. Because the original Operation Dynamo limited you to destroyers with awful AA on purpose, and now you can take out things like Mahan.

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I'm very much looking forward to those map changes- they look like fantastic additions that will make these maps a lot more interesting to play on. There seems to be a trend in recent map changes from having a few large islands plus lots of tiny ones towards having many medium sized ones, and from randomly scattered islands to islands arranged in diagonal lines. I think this points to WG gaining greater mastery of what kind of maps make for interesting play.

 

New gamemode also looks fun; having more of these has always been a wish of mine. The fact that this will be restricted to tier 10/9 games does point towards WG again looking for ways to keep high-tier players engaged.

Edited by senseNOTmade

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Good to see Dynamo back with the option of playing it with a wider variety ships. I am curious if they'll assign you a specific commander for the operation so you don't need to respec your existing commanders or allow for a free skills respec while it is running. 

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4 minutes ago, Patton5150 said:

I never had an issue with the original version.

Don't know why it was changed.

It's a lot better than the trash ones we got now and about to get in the future.

Old school, WoWS Launch era Islands of Ice.

P9XInBI.jpg

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50 minutes ago, Erebthoron said:

English, French, Polish, USSR, and USA destroyers tier VI-VII can be used, as well as premium destroyer Cossack.

What, no Haida? If you're going to allow Soviet destroyers that were probably never within a thousand sea miles of Dunkirk, Haida should be able to take part.

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3 minutes ago, HazeGrayUnderway said:

It's a lot better than the trash ones we got now and about to get in the future.

Old school, WoWS Launch era Islands of Ice.

P9XInBI.jpg

Back when that map was a DD playground. I miss throwing my Tashkent around D point and raising havoc. 

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6 minutes ago, Ensign_Cthulhu said:

What, no Haida? If you're going to allow Soviet destroyers that were probably never within a thousand sea miles of Dunkirk, Haida should be able to take part.

Yeah I'm also not a fan of the nations you can choose. The USSR was allied with the Germans at that time and the USA far from joining WW2.

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12 minutes ago, Ensign_Cthulhu said:

What, no Haida? If you're going to allow Soviet destroyers that were probably never within a thousand sea miles of Dunkirk, Haida should be able to take part.

I presume Haida is included under the "British destroyers" envelope and they were specifically highlighting that Cossack will be out in time for the Operation.

5 minutes ago, Erebthoron said:

Yeah I'm also not a fan of the nations you can choose. The USSR was allied with the Germans at that time and the USA far from joining WW2.

Russia has no business in any history-inspired mission, but they have to shoehorn them into the game somehow to make it look like their country did something other than let other countries do all the work.

 

Remember you could field Russians in Cherry Blossom, too.

Edited by KiyoSenkan
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Dynamo was well-done in the state it was released in. I expect them to make it worse TBH. The way I would do it would be to sell the Anthony and Cyclone in the Arsenal instead (for a pittance).

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1 minute ago, pewpewpew42 said:

The way I would do it would be to sell the Anthony and Cyclone in the Arsenal instead (for a pittance).

I could see them going for about 34,000-36,000 coal once the event is over, somewhere between the Tier IV Yubari and the Tier VI Aigle. OTOH, it possibly means the coal I spent on the Dunkirk crates was wasted, LOL (unless they offer Bert as the prize this time round, which I think they are in another context anyway).

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13 minutes ago, HazeGrayUnderway said:

It's a lot better than the trash ones we got now and about to get in the future.

Old school, WoWS Launch era Islands of Ice.

P9XInBI.jpg

Haze, I loved that original version of Islands of Ice.  I particularly loved that ice floe area in the south east.  It was a total rabbit warren of ice bergs and a great place for flanking the middle of the map and ambushes.  

I think that the real problem with this version (and the second version) of the map was that the overall map was a bit too large.  I have maintained that if this was true, then the map could have been fixed by cropping off the top 1-2 rows of the map and the leftmost 1-2 columns, and then just reset the grid back to 10x10.  This would remove the northwest passage area which IMO was the most boring part of the map.  I think that the square bounded by the 2 corners C3 to J10 represented the best part of this map.  An interesting area with larger islands around the B cap, and another interesting "rabbit warren" of smaller islands to the southeast of D cap.

Personally, I wish that they'd do this and return this as a "new" map under a different name.  Maybe call it "Northwest Passage", or "Arctic Passage".

@Pigeon_of_War  I really wish that the map guys would reconsider the old version of Islands of Ice, with these possible changes, as I've outlined here.  The game could use a "new" map.  And this map looks SOOOOOO much different than all the other existing newer maps.  It had and would have a different feel to it, IMO.

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23 minutes ago, Sledgehammer427 said:

Back when that map was a DD playground. I miss throwing my Tashkent around D point and raising havoc. 

Early on as a newbie, that I was getting crushed in that map.  But a lot of the harshest lessons were taught (or beaten in) on this map while playing different ships.

 

I loved that old map because there's lots of places for all the different ship types to have a playground they excel in.

+ Ample open water areas for BBs and long range specialists.

+ Ample areas for brawls.

+ Infiltration zones that people tried to use for sneaking around, but also wonderful places for chance encounters.

 

I eventually learned to really like the map because no matter what ship I played, there were places to excel with it.  Then we got abominations like these:

300px-Ice_Islands.png

300px-Okinawa.png

The new maps aren't any better.  Still promotes all the worst things about high tier.

5 minutes ago, Crucis said:

Haze, I loved that original version of Islands of Ice.  I particularly loved that ice floe area in the south east.  It was a total rabbit warren of ice bergs and a great place for flanking the middle of the map and ambushes.  

I think that the real problem with this version (and the second version) of the map was that the overall map was a bit too large.  I have maintained that if this was true, then the map could have been fixed by cropping off the top 1-2 rows of the map and the leftmost 1-2 columns, and then just reset the grid back to 10x10.  This would remove the northwest passage area which IMO was the most boring part of the map.  I think that the square bounded by the 2 corners C3 to J10 represented the best part of this map.  An interesting area with larger islands around the B cap, and another interesting "rabbit warren" of smaller islands to the southeast of D cap.

Personally, I wish that they'd do this and return this as a "new" map under a different name.  Maybe call it "Northwest Passage", or "Arctic Passage".

@Pigeon_of_War  I really wish that the map guys would reconsider the old version of Islands of Ice, with these possible changes, as I've outlined here.  The game could use a "new" map.  And this map looks SOOOOOO much different than all the other existing newer maps.  It had and would have a different feel to it, IMO.

Can you imagine the carnage that we can do in that old map with the ships today?  Brawlers, long range gunners, DDs, knife fighters, etc.  There's all kinds of playgrounds there.

 

Ships spear fishing each other in the southeast.

Battleships slugging it out in the open waters of the middle of the map.

Brawling BBs pushing Cap B.

Cap A was a crazy spot because it was the most random encounters over there as people tried to be sly by going around.

Securing the middle caps lets the BBs send supporting gunfire out to the caps on the extremities.

The same could be said vice versa.  The extreme side caps secured early on?  Ships there can support on the flank the fighting that is still going on in the middle.

It's a map that both long ranged combatants and brawlers can find lots of areas to play in.

Edited by HazeGrayUnderway
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1 minute ago, HazeGrayUnderway said:

Early on as a newbie, that I was getting crushed in that map.  But a lot of the harshest lessons were taught (or beaten in) on this map while playing different ships.

 

I loved that old map because there's lots of places for all the different ship types to have a playground they excel in.

+ Ample open water areas for BBs and long range specialists.

+ Ample areas for brawls.

+ Infiltration zones that people tried to use for sneaking around, but also wonderful places for chance encounters.

 

I eventually learned to really like the map because no matter what ship I played, there were places to excel with it.  Then we got abominations like these:

300px-Ice_Islands.png

300px-Okinawa.png

The new maps aren't any better.  Still promotes all the worst things about high tier.

I'm going to run out of thumbs up votes on this thread.

I remember getting pummeled at times on the old islands of ice as well, but it was such a good map for all the reasons you mentioned.

if it's "too challenging" for randoms, bring it back for clan battles- not that I can make time to participate given the scheduled times.

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The North changes seem okay. The giant radar camping island has needed to go for a long time, same with the massive islands that cut D off from the rest of the map. The island in the middle completely killed any fluid gameplay around B and C, and the giant islands between C and D turned the latter into a noob trap. Islands of Ice is just going from bad to bad. The current version is painfully stale because there is one "right" way to play: push B-C. If a team pushes A hard they are cut off from the rest of the map, including any poor saps trying to contest B, and will lose 9/10 times. Okinawa has the exact same problem. Trap still has that issue to some extent (B-C is a better choice than A-B), but A is at least viable now if the team doesn't get baited into taking a pleasure cruise around to the north of A instead of turning in to push through B. From personal experience, the team that pushes A hard will lose 65ish% of the time, which is a significant improvement over almost 100% of the time that it was before. Wargaming needs to just look into refining the original Islands of Ice, because it is much better than either the current version or this new one that is just like Mountain Range but with a few more islands. Of all the maps to emulate, Mountain Range shouldn't be one of them.

 

The new game mode sounds kinda lame to be honest.

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8 minutes ago, HazeGrayUnderway said:

Early on as a newbie, that I was getting crushed in that map.  But a lot of the harshest lessons were taught (or beaten in) on this map while playing different ships.

 

I loved that old map because there's lots of places for all the different ship types to have a playground they excel in.

+ Ample open water areas for BBs and long range specialists.

+ Ample areas for brawls.

+ Infiltration zones that people tried to use for sneaking around, but also wonderful places for chance encounters.

 

I eventually learned to really like the map because no matter what ship I played, there were places to excel with it.  Then we got abominations like these:

 

300px-Okinawa.png

The new maps aren't any better.  Still promotes all the worst things about high tier.

Actually, Haze, I have to give WG a bit of a pass on this map.  The "Okinawa" map is based on an actual location off the west coast of Okinawa.  And from what I could see, the game map is extremely close representation of the real life location.  Thus, I have a hard time complaining about them using a map based on reality.

 

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Why put so much work drawing the islands? Just use the Ocean map. It's simple and doesn't put a load of work for the players' CPU and graphics card.:Smile_teethhappy:

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49 minutes ago, HazeGrayUnderway said:

Islands of Ice, LOL!  Should have just gone back to the original version.

The one from 3 years ago would fit the meta better now.

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33 minutes ago, Erebthoron said:

Yeah I'm also not a fan of the nations you can choose. The USSR was allied with the Germans at that time and the USA far from joining WW2.

WG is no stranger to historical revisionism. But from a gameplay perspective, I wish Operation Hermes also had a wider variety of ships.

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28 minutes ago, HazeGrayUnderway said:

Early on as a newbie, that I was getting crushed in that map.  But a lot of the harshest lessons were taught (or beaten in) on this map while playing different ships.

 

I loved that old map because there's lots of places for all the different ship types to have a playground they excel in.

+ Ample open water areas for BBs and long range specialists.

+ Ample areas for brawls.

+ Infiltration zones that people tried to use for sneaking around, but also wonderful places for chance encounters.

 

I eventually learned to really like the map because no matter what ship I played, there were places to excel with it.  Then we got abominations like these:

300px-Ice_Islands.png

300px-Okinawa.png

The new maps aren't any better.  Still promotes all the worst things about high tier.

Can you imagine the carnage that we can do in that old map with the ships today?  Brawlers, long range gunners, DDs, knife fighters, etc.  There's all kinds of playgrounds there.

 

Ships spear fishing each other in the southeast.

Battleships slugging it out in the open waters of the middle of the map.

Brawling BBs pushing Cap B.

Cap A was a crazy spot because it was the most random encounters over there as people tried to be sly by going around.

Securing the middle caps lets the BBs send supporting gunfire out to the caps on the extremities.

The same could be said vice versa.  The extreme side caps secured early on?  Ships there can support on the flank the fighting that is still going on in the middle.

It's a map that both long ranged combatants and brawlers can find lots of areas to play in.

Other than perhaps its rather large size, the original Ice map was absolutely outstanding with so many different styles of play available and so many different game play options.

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New Islands of Ice is just Mountain Range flipped. Disgraceful.

 

North seems to have traded one radar camping area for 3 radar camping areas.

 

Not sure how pleased I am with this.

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