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DonKarnage2

Pirate Event Feedback from Pirate_Crew_108

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Just now, J30_Reinhardt said:

Yea the match I was in had two non-divisioned crew on my side and a captain div'd with two lackeys on the other. Thankfully I citadelled the nagato run by the captain in half and then secured it with a ram so I should be safe with my rewards. Have post-game screens and the replay too just in case. I'd still feel bad over people expecting this/that reward and being shorted though.

Possible reward problems, not that such would be done deliberately, were one of the reasons why I posted all of my replay files and a lot of screen shots to the forum. That way they are there if players need them.

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1 minute ago, iDuckman said:

Yes, but again IIRC, that was only for event coordination.  (My brother keeps telling me I should have been a lawy .. er .. pirate.)

 

Almost the same thing.  But Pirates are more attractive.

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Just now, DonKarnage2 said:

Possible reward problems, not that such would be done deliberately, were one of the reasons why I posted all of my replay files and a lot of screen shots to the forum. That way they are there if players need them.

That's a good idea. Wonder how many crew had the foresight for that.

 

Just now, ClassicLib said:

Almost the same thing.  But Pirates are more attractive.

Not many pirates here in north fort worth but they're all over Waxahachie whenever Scarborough is happening.

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3 minutes ago, ClassicLib said:

Almost the same thing.  But Pirates are more attractive.

In my case that's certainly true.

CM99284-Strong-Pirate-Outfit-b__13305.15

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Oh, cmon.  You can tell it's photoshopped.  No beak.

Okay, here's the real me.

piratedon.png

Ain't I handsome?

 

Edited by iDuckman
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2 minutes ago, iDuckman said:

Oh, cmon.  You can tell it's photoshopped.  No beak.

"Is that a parrot in your pants or are you just happy to see me?' said no wench ever.

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17 minutes ago, iDuckman said:

Yes, but again IIRC, that was only for event coordination.  (My brother keeps telling me I should have been a lawy .. er .. pirate.)

 

Is there a difference? :Smile-_tongue:

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51 minutes ago, DonKarnage2 said:

Everyone, post feedback here if you like. Keep things constructive and civil. If you don't like something about the event, tell WG why you didn't like it. If you did like something, again tells WG why you liked it. You all know Radar, Gneis, Fem, and others look at this stuff so use it as a chance to be heard.

From the Pirate Crew perspective, I really enjoyed the event and getting to be a pirate. I think it was as reasonably well done as the previous Corgi events but there are always things that could be improved. I would make these recommendations for next time:

1. Communicate better with the players

First, better advance notice that it's coming would be good. 2-3 Weeks advance notice would be best, I think. Or include it in the Monthly Briefing. Second, communicate better to the player base what the rewards are. I had a lot of players asking me what they won if they sank a pirate and my standard response was: "250 Dubloons, 1 Container, and a mess of signal flags. You get even better rewards for sinking a captain." Third, make Captain accounts stand out more from other player accounts that use "Capt." in their SN. Something as simple as "Event_Capt_Anti_Air" would make it clear that the account in question was a Pirate Captain.

2. Tier Spread

Particularly at lower tiers, there were some heavily pirate saturated games. I don't think anyone was sync dropping. I never saw any pirates in a division. But, I still saw a few games with 5+ Pirate accounts active. I'd suggest that, instead of (for example) Wave 3 Tier 3 that it be something more like: "Wave 3: Tiers 3, 6, & 9" or "Wave 6: Tiers 2, 5, & 8." By allowing the pirates some tier spread it should help to address the over saturation, which was particularly noticeable at the lower tiers.

3. Don't limit us to playing during the individual waves

Run the event from Start of Business Friday until End of Business Sunday. This allows greater pirate participation. For example, I get up at 7 am on Sunday to go to work and I do not return home until nearly Midnight. All day Sunday, I got in zero matches, even though I was a pirate crew member and played heavily on Friday and Saturday. By running things from Start of Business Friday to End of Business Sunday I could have gotten in some very late matches on Sunday night after coming in from work, as I often play a handful of matches after work on Sundays to unwind. It also allows greater flexibility for the pirates to sort of come and go as they please throughout the weekend. Additionally, by not restricting the time to individual waves it allows greater player participation for the same reason. The Waves should be the Tier(s) pirates are REQUIRED to use during those times, but outside of those times the Pirates should still be allowed to FFA and give players a chance to get more loot.
 
4. Graf Zepplin and other OP Boats

As others have said, GZ should not be allowed to the Pirates. It's a broken boat, which WG has essentially admitted. Allowing us to use it can lead to player negativity. Even if it is kinda fun to use. Even if I did use it once, and not particularly well. Similarly, CV's should be more restricted as well, at least until after the rework. I did get some complaints from people about Pirates hiding in the back as CV's where they were harder to kill. Additionally, restricting the use of Belfast, Kamikaze, Arkansas Beta, and Iwaki Alpha should probably be done as well.
 
Finally,
 
5. Don't Incentivize us to get into the most matches

Offering a single mystery prize to the most active pirate is, in my opinion, a bad idea.We should be incentivized to play and be active. But, instead of incentivizing solely based on number of matches, the incentive for the big prize should be based on Win Rate. With that in mind, I would recommend a tiered system of incentivizing, similar to the 10/20/30 Incentives. Further, the mystery incentive should be a Win Rate based incentive, that will cut down on players complaining that Pirates were throwing matches since if you play 150 matches and lose 110 of them then there's no way you get the good prize. My suggestion incentivizes players to play many matches (good) and to play as well as they possibly can (also good).

I'd recommend the following Scale (note: I managed 43 matches, due to work, during the event and would not have hit even the lowest tier of this suggested system):

Pirate Crew plays 50 Matches - Receives T2 Premium Ship
Pirate Crew plays 60 Matches - Upgrades to T3 Premium Ship
Pirate Crew plays 70 Matches - Upgrades to T4 Premium Ship
Pirate Crew plays 80 Matches - Upgrades to T5 Premium Ship
Pirate Crew plays 85 Matches - Upgrades to T6 Premium Ship
Pirate Crew plays 90 Matches - Upgrades to T7 Premium Ship
Pirate Crew plays 95 Matches - Upgrades to T8 Premium Ship
Pirate Crew plays 100 Matches - Upgrades to T9 Premium Ship
Pirate Crew plays 125 Matches - May choose any 1 Premium Ship ever available (including those no longer available for purchase, like Missouri)

Pirate Crew with the HIGHEST WIN PERCENTAGE - Wins special prize

This incentivizes every Crew to be active and it incentivizes Pirates to play their very best to win that secret prize rather than just spamming Low Tier matches during Free-for-All Periods, since spamming low tier matches leads to over-saturation of pirates.

I know they always like feedback, but I think some of your feedback is a little off the mark, but that may be my perspective. By the way, I was #97.

1) You suggested a window of 2 - 3 weeks prior to the event notice and I agree with you. So does WarGaming, which is why they posted on August 6th about the event. Moreover, there were three posts there, they had all of the information that anyone could want with some very minor exceptions (stipulations) that came up later. They included schedule (tiers and times), prizes for Captains and Crew (even distribution dates), Rules for Pirates, etc. 

It's all right there. Outside of explaining all of that each and every game in game chat, what would you propose?

 

2) Heavy pirate saturated games is good is it not? After all, standing rules were, do not engage another pirate unless absolutely necessary (of course rare mistakes were made). However, can you please explain how giving that high of a probability for winning doubloons is a bad thing? Again, the schedule was posted.

Also, sync dropping was against the rules, but there were divisions with Captains (only Captains we're allowed to have divs). There were just that many of us.

3) From the looks of the WarGaming staff, it appears that the availability of their schedule is what it was. However, when we all "volunteered" to be a Pirate, we all read the asking requirements (or should have).

Also, there is a reason why there were so many of us. They didn't expect to have everyone on at every second of every wave, hence the numbers we had.

I get it though, everyone wants that "special prize". Personally, when I volunteered, I didn't even know about any prizes for Pirates. I had simply sank a Corgi last time and wanted to help this go around. "Bonus" that I get a little extra for putting time in for helping divy out some doubloons. Though anyone who played against me knows I made them work for it (2-3 games being the exception *derp* moments).

4) This is on you to be honest. Do you tell the clerk that they gave you $20 extra change on accident or do you keep it? Do you play a ship that you feel or know is over powered or do you let it sit in Port?

Personally, I speced around 100 ships (maybe a little more), but most of them were tech tree ships. I had two goals after reading some concerns from the community. One was not play the same ship twice (I think accomplished that, at least not in the same wave) and two, to primarily play tech tree ships to give the community the sense of an even playing field. I accomplished that. Sure, I played some premiums, but a vast majority of my play was tech tree ships.

Just because something is there, doesn't mean you have to use it.

5) The win rate option would push for premium play or possibly take away from the spirit of the competition. I know that there were times, mainly when I was in a DD, that I had to force myself to be detected (which is out of normal game play), but at least give the other team a chance at killing me. This was not in any way jeopardizing my teams win, but instead of staying in blackout mode and leaving the community to think "ya, there was a Pirate in the game, but we never saw him".

 

Again, I get it, everyone wanted that special prize, whatever it may be. But when you boil it down, no matter how you do it, only one person gets it. So with that, my suggestion would be to not have that prize at all. 

Reason being, it causes too much of a distraction, case in point right here. I'm not trying to sound mean or abrasive, but this isn't the first time people have had an issue with either not being able to play enough to have a chance at that prize or they question the validity of others game play.

So, do away with the prize all together. People should honestly appreciate being picked, having access, albeit temporary, to ships they normally wouldn't have (this was the opportunity to test drive premiums they were on the fence about), while gaining some kickbacks as well.

That's my feedback/solution. It would completely get rid of people questioning game play and ensure that those that are there, want to be there for the right reasons.

Just my humble opinion.

 

EDIT: Just read where someone said they had to keep a bumping thread about the schedule... Why?

This hasn't moved and is the schedule. It's located and get this, under the "Contest's" section of the forum.

Edited by BURN_Miner
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3 minutes ago, BURN_Miner said:

Again, the schedule was posted.

Yes. in a spoiler in a notice in a filing cabinet in the basement of City Hall.

Not enough.

 

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Just now, iDuckman said:

Yes. in a spoiler in a notice in a filing cabinet in the basement of City Hall.

Not enough.

 

Ya, I just edited my post including the link.

The link that goes to, wait for it, "Contests and in Game Competitions". I mean, who would have thought that organization would have been a thing right?

After all, everything is there about the contest... 

I'm curious, where'd you get the schedule info from to keep the thread bumping?

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1 hour ago, DonKarnage2 said:

 

2. Tier Spread

Particularly at lower tiers, there were some heavily pirate saturated games. I don't think anyone was sync dropping. I never saw any pirates in a division. But, I still saw a few games with 5+ Pirate accounts active. I'd suggest that, instead of (for example) Wave 3 Tier 3 that it be something more like: "Wave 3: Tiers 3, 6, & 9" or "Wave 6: Tiers 2, 5, & 8." By allowing the pirates some tier spread it should help to address the over saturation, which was particularly noticeable at the lower tiers.

 

Most I saw was five in one game. I did see one division of three participants (one captain and two crew, I forget who they were precisely) that were on my side, so I didn't get to sink them. :/ 

I think most of your suggestions are pretty good, so +1.

And although I didn't get to sink one (came close on several and didn't secure the kill before someone else finished them...I never complain about killsteals as a dead red ship is a good thing, and human nature is a thing when you get a prize for the kill) I always enjoy these events. Thanks, WG, and thanks, all you players that participated to be sunk for prizes!

Edited by poeticmotion

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I apologize for my bad English but if there is something that should stand out from the event, is that in some cases, if there were 2 or more pirates in a single team, they almost always went together and in doing so, caused the entire enemy team (or ally as the case may be), go with them, making a rush that made it too difficult or almost impossible to destroy them, since they also escorted and covered them as if there were no tomorrow. In my opinion, I think they should disperse and not join, since 2 bismark battleship or 2 scharnhorst in one place does not help much or hinders so that the event really is fun to try to go hunting.

besides, it's just my opinion but notice a lot less pirates in tier 8 than in lower levels like 4, 5, or 6.

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I enjoyed playing pirate for the weekend. I focused on just playing steadily, not throwing or carrying, but with the goal to die in every battle. Best case scenario for me was to be productive, get a kill or two, then ram someone if the game situation allowed it (aka we were clearly winning and my loss would not impact the team too much). I managed to pull it off a few times and it was great.

This is my feedback:

- No CVs for pirates, at the very least not until after the rework. Graf Zep AP bombs are a fast way to generate negativity towards the event, and CVs by nature skulk at the back of the map and don't make for very good targets. All the GZ stat posting in the pirate discord made me cringe although I think the majority restrained themselves.

- Too many matches with 5+ pirates per match, especially at low tier. Multiple solutions for this.

- Post house rules regarding pirate engagements and pirate player expectations up front. Were we supposed to be stomping people and doing our utmost to win games? Or were we to avoid throwing/carrying, have fun, and give out rewards? This was not made clear and by the stats posted, I think some pirates took their win/survival rates a little too seriously.  Would surviving 70% of matches as a Pirate be a success or a failure?

- Perhaps consider an additional level or two on the pirate reward tree. I think lots of pirates played 50-100 games or more and a little enticement for going the extra mile couldn't hurt. I'd say an entry into a raffle for a premium ship if you reach a certain number of games... a reward for most matches played just promotes feeding and was not a good idea. It wouldn't be horrible to include a couple standard crates in the pirate reward, because I'm sure many missed out on their dailies by playing the pirate account all weekend instead of their own.

- Consider the event for EU/SEA as well (if you haven't already).

- Instead of making every pirate announce at the beginning of the game, maybe just one pirate announcement and invite people to press tab to check for other pirates. It got spammy with lots of pirates in the battle.

Overall the pirates were great, the WG staff was great, and most of the players were great. 10/10 would pirate again.

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never saw a pirate all weekend but mostly play tier 8-10

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1 hour ago, BURN_Miner said:

Ya, I just edited my post including the link.

The link that goes to, wait for it, "Contests and in Game Competitions". I mean, who would have thought that organization would have been a thing right?

After all, everything is there about the contest... 

I'm curious, where'd you get the schedule info from to keep the thread bumping?

It was suggested by several of us in our feedback that the event should be on a splash screen, like the Shark vs Eagles event that is currently running, as people log into the game.

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There was a ton of feedback in the discord channel thread and I for one was happy to see that.  Almost everyone had something to say to make the event even better than it was the next time.   After participating in 2 Corgi events and now this pirate event, I can say it is well worth keeping the event around as it will continue to evolve and get better.  For those of you not selected this time, try again next time, it is worth the effort.  Excellent group of people participating and Fem and Tragic did a great job maintaining their sanity.  It will undoubtedly take time to sort through all the comments.

So far my favorite was for a camo contest to design pirate camo for the next event. Hopefully that happens.   With all the fantastic artists on this site, I am sure there are many that would have some great ideas for this.

Another great event with more to come hopefully.

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2 hours ago, BURN_Miner said:

I'm curious, where'd you get the schedule info from to keep the thread bumping?

It was floating in the aether, of course.

The question isn't where I found it, but why didn't the (reported) majority of players find it?

You know, the essence of marketing?  Make the bulk of your potential customers aware that you exist?

 

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i don't think it was run by Wg was it?

I had a great time in the event except for the last wave which was t8 . always bottom tier and got annihilated . I did get to play all the op ships and makes me want them more . kamikaze r and Makarov specially , I did buy the dunqurke because had a great time playing it as a pirate. 

I believe no matter how they advertise this event I bet most people wouldn't know whats going on in game. I mean look at the go navy event that was advertised pretty well and I think a lot of people still don't know whats it about . 

only thing I would maybe change is have open tier at the start and end .

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My input, since I never saw a pirate to comment on how that part went, is that the schedule could have run later than it did, as even with an 11 hour window, it didn't work well for some time zones, such as OCX/SEA, who might have been able to get a couple hours in the mornings, but the 3rd day was Monday morning for them, a work/school day.  I generally play after dinner in PST zone, so even then the last two days didn't work for my schedule.

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Love the event, dont think they should change anything about it (unless they want to increase the dubloon rewards:Smile_Default:).

perhaps more publicity for it, although those who didn’t hear clearly don’t read the website, so it’s doubtful there’s any way to reach them anyway.

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1 hour ago, EyE_dYe_QuIck said:

i don't think it was run by Wg was it?

That's my suspicion, too. If it was a semi-unofficial contest, then they did pretty well.  There is SO much that goes into one of these.  And in the end much fun was had by all.

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My main complaint about the event was I selected “ Not Comfortable with using Discord” on my Pirate Application, then Wargaming places me in Pirate Fleet, then they get mad I am not on Discord, and pull me from Pirate Fleet and I don’t get my rewards from it. And that means many players did not get a chance at sinking a Pirate since I was very active as a Corgi and contributed a lot.

I was like Seriously Wargaming you had my Application clearly and truthfully marked, and then you want to threaten and force me into things.

DA824C5A-B1AE-4B2C-9851-39E736C9489B.jpeg.b9652675f7c75b3346dbd7809e9dc6a8.jpeg

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The event was fine. They do need MUCH better communication. While people reading the forums knew about it the average player did not. There should also not be Pirate Captains and Pirate Crews. Just Pirates with the same rewards for all. The tier spread was apparently bad. I was playing my new T-61 while also grinding in Amagi and New Mexico, so I was playing T6 through T10 (still a few Worcester games) all weekend. I saw 2 pirates. 1 red (sank him, he was in Cesare) 1 green. Reading that there were 5+ in a game and also sometimes in divisions is a very wth moment.

EDIT: More pirate flags. I have a Corgi one. I want more.

Edited by w4spl3g
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