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YamatoA150

NEWS - Japanese Destroyer Split: The Set is Complete! Coming in 7.8!

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Japanese Destroyers Kitakaze and Harugumo are due to arrive in 7.8. Source.


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The alternative branch of Japanese destroyers has been extended in Update 0.7.8, with two new ships now available to research and purchase in-game: Tier IX Kitakaze and Tier X Harugumo.

You can locate these warships after Tier VIII destroyer Akizuki in the research tree. Equipped with powerful rapid-fire, dual-purpose guns, both ships are able to efficiently hold their own against enemy ships and aircraft. However, counter to their firepower advantage, they have pretty long hulls, resulting in limited maneuverability.

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Kitakaze, Tier IX

Historical Reference

In August 1941, Shimakaze, an experimental fast “cruiser destroyer” with powerful torpedo armament, was laid down in Maizuru. The ship was supposed to mark a new milestone in Japanese shipbuilding, with Japanese engineers and military officers expecting the ship to be exceptionally effective. The Fleet Command included sixteen Type C units (Project V6) to the 5th Naval Armaments Supplement Program. However, severe losses inflicted on the Imperial Navy by American aviation forces in 1942, led the Japanese to reconsider the Program and replace the Type C destroyers with Type B (Akizuki class). Seven modernized Type B ships (Project V7 or Akizuki-Kai), construction numbers 5077–5083, were ordered on October 27, 1943. However, the order was canceled on May 5, 1944 because the fleet required mass-produced cheap ships for escort duties, as opposed to expensive super destroyers that were time-consuming to construct. Consequently, the resources intended for the Type B vessels were used to build Tachibana-class escort ships and Kaibokan-class patrol ships instead.

In-game Characteristics Overview

This Tier IX destroyer, similar to her predecessor, is armed with four main turrets with two 100-mm guns each. One of the main peculiarities of these guns is their three-second reloading time, enabling them to deliver almost non-stop fire at targets. Despite their small caliber, the 100-mm high explosive shells of Japanese destroyers, starting from Tier VIII, have enhanced armor penetration. As a result, they can efficiently penetrate the plating of all destroyers, with the exception of the main armor belt of Tier X Soviet destroyer Khabarovsk. If Commanders on these ships master the Inertia Fuse for HE Shells skill, the shells will be able to penetrate armor of up to 32-mm thickness. This provides the Japanese destroyers with an additional advantage, enabling them to inflict damage to either end of battleships and cruisers.

Besides rapid-fire main battery guns, the destroyer has one more peculiar feature—a sextuple torpedo launcher with the Torpedo Reload Booster consumable. Unleashing twelve torpedoes each five seconds—this provides a really nice chance to surprise an enemy heavy ship. However, this does come at the cost of reload speed: varying from 157 to 176 seconds on different torpedo tubes.

Relatively big compared to ships of the same type, the destroyer suffers when it comes to speed and maneuverability. You should be careful when deciding on the direction of attack and pre-plan potential getaway routes in case of unfavorable skirmish outcomes. Ship detectability is average value for the tier, at 7.6 km without modifiers—the same as that of German destroyer Z-46. When fighting for key areas, it is essential to consider the enemy types you are confronting and, if possible, ensure the support of a cruiser with Surveillance Radar or allied aviation.


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Harugumo, Tier X

Historical Reference

Destroyer Harugumo was an attempt to direct Japanese shipbuilding towards the maximizing the combat capability of a ship based on Akizuki destroyer, whilst keeping the enhancement as efficient as possible and staying within a reasonable size. One of its predominant features sees the number of main armament turrets raised to five. To keep speed within acceptable limits, the main power plant of the experimental “cruiser destroyer” Shimakaze was used. Small-caliber AA artillery is based on Type 5 40-mm guns—clones of the Swedish Bofors gun, obtained by reverse engineering of captured Dutch and British army guns.

Description of the In-game Model

The model is a result of a thorough redesign of the Akizuki project, with a fifth main armament turret added to the aft turret group. To mount the fifth turret, the hull of the previous Kitakaze class was made 18 meters longer. The additional turret was mounted between the torpedo launcher and aft superstructure, with its centerline directed towards the bow. The small-caliber AA artillery, six Type 5 (Model 1945) 40-mm AA mounts are placed on each side of the bow superstructure near the smokestack, and near the AA director platform at the back of the smokestack. In addition to these, sixteen Type 96 (Model 1) 25-mm single guns are mounted on the same spots as the Kitakaze class, with the exception of the aft superstructure.

In-game Characteristics Overview

Harugumo, the pinnacle of the Japanese destroyer branch, differs from her closest neighbor, Shimakaze. She is a rapid-fire destroyer equipped with five main armament turrets, having two 100-mm guns each, and one sextuple torpedo launcher. By comparison, Shimakaze is a stealthy ninja with gameplay based mainly on her three quintuple torpedo launchers. The two destroyers differ not only in their armament, but also in their detectability and speed parameters. For Shimakaze, detectability from ships with all modifiers applied is 5.6 km and maximum speed is 39 knots. Harugumo's detectability is 600 meters less and she moves 1.5 knots slower than her sibling. Aside from this, due to her size, the basic combat capability of the new destroyer is 25,600 HP, this is 3,000 HP more than the previous record holder—Khabarovsk. However, this comes at the price of her turning circle radius—830 meters, which is the largest turning circle out of all Tier X destroyers.

The most effective results of the ship in battle come from firing at enemy ships from behind cover or when using smoke screens. The efficiency of this tactic is not only due to the ship’s high fire rate, but also the benefit of increased armor penetration for high-explosive shells. HE shells can penetrate armor of up to 25-mm (instead of 17-mm) thickness. But if you'd like to be even more efficient and unleash shell showers on enemy cruisers and battleships, penetrating their front and rear ends, you should master the Inertia Fuse for HE Shells skill to enable armor penetration up to 32 mm thick.

Taking the ship’s rapid-fire guns into account, fighting enemy ships of the same type is sure to be a pretty efficient tactic as well. Should one of them happen to get within 6–8 kilometers of Harugumo, her ten guns with their reload rate of three seconds will quickly deal with the poor interloper. However, do remember that evading enemy torpedoes will be challenging, so assess a situation properly and start maneuvering in good time.

Two options of torpedo tubes are available for Harugumo: standard torpedoes with a range of 12 km and speed of 67 knots or "short" torpedoes with a range of 8 km and speed of 76 knots. Having only one torpedo launcher is compensated by the availability of the Torpedo Reload Booster consumable, enabling her to fire two spreads within five seconds, consisting of six torpedoes each.

The flagship Harugumo is equipped with five main armament turrets having coaxial 100-mm guns with enhanced armor penetration. This combination makes the destroyer a threat not only to ships of the same type, but also to enemy cruisers and battleships. But you should be very cautious, because a single bad decision and lack of foresight can lose a battle quickly: remember that changing direction quickly is not always possible and you need to think ahead. Sextuple torpedo launchers accompanied by the Torpedo Reload Booster consumable give the opportunity to significantly wear down the enemy's combat capability. This pair of destroyers turned out to be quite unusual and special, with their unique characteristics pushing those who helm them towards numerous new tactics, as well as styles of cooperation with teammates.


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To summarize, it's safe to say that the alternative Japanese destroyer branch is finally complete. The gameplay of these ships is generally based on main battery guns, with torpedo tubes not being the primary armament, but still providing a viable threat to enemy ships.


 

Edited by YamatoA150
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  While I'm looking forward to this addition, BUT...  why o Why did you just re-post the NEWS ARTICLE?  If folks didn't see this in the WoWS web page or News within the game port...I don't think they care.

  Well, I do appreciate your enthusiasm.

 

VR,

 

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What I found interesting was the lack of gold seal, ie. not premium. So it' looks like it's going to be a standard extension of the line - which makes total sense.

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On 8/18/2018 at 11:13 AM, TexJapan said:

  While I'm looking forward to this addition, BUT...  why o Why did you just re-post the NEWS ARTICLE?  If folks didn't see this in the WoWS web page or News within the game port...I don't think they care.

  Well, I do appreciate your enthusiasm.

 

VR,

Some people browse at work, and for some, the main site is blocked. As well, some may just want to scroll up to review a statement and quote it without tab shifting. This is just for their convenience. I would encourage those to visit the main site though; plenty more model pictures.

One hilarious bit to note; the ship tree icon for Kagero and Isokaze is wrong. Someone at WG copy/pasted the wrong ship icons.


That being said, their Harugumo design statement is humorous; outside of the in-game historical reasoning, it's obvious they worked with Tzoli's Super Akizuki concept and refined it (I mean, it's great Tzoli got their concept into the game, but it's funny) Turns out Tzoli never worked with WG on the design, so WG just copied their work.

I'm still disappointed that Kitakaze doesn't get the remaining missing 0.7kt part of her intended design speed, and I'm also disappointed that the T10 wasn't a Super Akizuki with the experimental semi-powered 127 DPs. I do hope they appear on a future second IJN gunboat split though; maybe branching off Fubuki or Kagero.

Edited by YamatoA150

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6 minutes ago, LordBerk said:

What I found interesting was the lack of gold seal, ie. not premium. So it' looks like it's going to be a standard extension of the line - which makes total sense.

It IS the extension of the line. It's been advertised as such since they were revealed! :)

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5 minutes ago, YamatoA150 said:

I'm still disappointed that Kitakaze doesn't get the remaining missing 0.7kt part of her intended design speed

That is a bit of a shame, but I'm personally not going to complain since her 36kts is a far cry better than the original 33kts WG was going to give her.

 

Edit: I'd also expect WG to rationalize the 0.7kt loss in speed due to the sextuple torpedo launcher. I don't believe either project V6 or V7 called for a torpedo launcher that large, instead just using the quadruple launcher found on the Akizuki-class.(though I could see the designs using Shimakaze's quintuple launcher, but there's so little info on the projects it's hard to say for sure)

Edited by GhostSwordsman

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These, Stalingrad and T-61 together have made me pretty much give up on thinking about balance.

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15 minutes ago, mofton said:

These, Stalingrad and T-61 together have made me pretty much give up on thinking about balance.

Outside of Stalingrad, WoWs seems to be in a weird slump where they need something different to liven up the game for a bit. Moreso considering that the RN DDs aren't looking to be all that exciting either. Releasing T-61 makes sense to prop up some sales and stall the slump, and following that up with finishing the IJN DD split that offers a novel, if painful, new fresh experience (likely also in preparation for the equally spammy T9 and T10 RN DDs).

We also had Massachusetts and Haida for additional gimmicky ships to temporarily revitalize some elements of the game, and Alaska and JB both are looking to be means to further expand the FXP choices available to players as well as another guaranteed sales (Alaska off the NA server, JB off the EU server).

Stalingrad is more or less a fresh incentive to get players to populate Ranked and CW more; if only for the Steel containers, as Flint and Black are not as enticing and CW hadn't yet had a ship to offer up as well.


Randomly, I wonder what's the feasibility of a theoretical triple 10cm DP turret, and if it would have been possible to make the Harugumo instead a fast, but slightly fatter 4x3 10cm Hyper Akizuki. Say 35kt and despite her thickness, would have had good enough hydrodynamics to be reasonably agile.

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1 minute ago, YamatoA150 said:

Randomly, I wonder what's the feasibility of a theoretical triple 10cm DP turret, and if it would have been possible to make the Harugumo instead a fast, but slightly fatter 4x3 10cm Hyper Akizuki. Say 35kt and despite her thickness, would have had good enough hydrodynamics to be reasonably agile.

Don't forget the paddle boat rudder they equipped her with... 

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2 minutes ago, Uber_Ghost said:

Don't forget the paddle boat rudder they equipped her with... 

Harugumo is actually the lovechild of Minotaur and Worcester, adopted by the IJN. She wishes she could be like Khab-sempai and be fast, capable of self-heal, and have battleship grade plating.

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2 hours ago, YamatoA150 said:

with the exception of the main armor belt of Tier X Soviet destroyer Khabarovsk

DDs don't have main armor belts!

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1 hour ago, YamatoA150 said:

Harugumo is actually the lovechild of Minotaur and Worcester, adopted by the IJN. She wishes she could be like Khab-sempai and be fast, capable of self-heal, and have battleship grade plating.

May all of her wishes come true.  Also...radar.  You forgot radar.

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They aren't a khaba replacement and they wont break the game. We dont know how they will do on the live servers. They have a lot of drawbacks, namely the awful manuverability, large size, and lack of DFAA. 

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If anything, for balance, they should've given this DD the 20km torps not the 12 or 8km.

The guns are insanely good. There is no doubt about it. The stealth is rather good considering what the guns can do. The turn rate is atrocious but hey, drive it like a Mino and you've got no problem really.

Problem is, pair that with the 12km torpedo, which is the most effective of Shima's torps and which does the most damage AND can be fired with a very comfortable stealth buffer by Haragumo... and you have a big imbalance because of it.

The 20km on the other hand, is seen from orbit and REQUIRES torpedo acceleration to be remotely viable at hitting ships. That makes it balanced because either the captain spends skill points in torp acceleration (which takes away from gunboat build) or he uses it without torp acceleration and the torpedo becomes an area blind shot denial weapon.. low hit rate but makes ships turn.

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1 hour ago, Skyfaller said:

If anything, for balance, they should've given this DD the 20km torps not the 12 or 8km.

The guns are insanely good. There is no doubt about it. The stealth is rather good considering what the guns can do. The turn rate is atrocious but hey, drive it like a Mino and you've got no problem really.

Problem is, pair that with the 12km torpedo, which is the most effective of Shima's torps and which does the most damage AND can be fired with a very comfortable stealth buffer by Haragumo... and you have a big imbalance because of it.

The 20km on the other hand, is seen from orbit and REQUIRES torpedo acceleration to be remotely viable at hitting ships. That makes it balanced because either the captain spends skill points in torp acceleration (which takes away from gunboat build) or he uses it without torp acceleration and the torpedo becomes an area blind shot denial weapon.. low hit rate but makes ships turn.

 

No. Just. No.

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Khaba lost its 10km torps because its guns were too strong and the torps too effective..despite being slow and of rather low damage. You think Haragumo isn't going to get a real bad nerf soon (especially since its IJN) SOMEWHERE because of its very effective guns and very effective torpedoes (compared to Khaba's 10km ones)?

Wake up.

At least the 20kms have a massive downside to them DESPITE their ridiculous long range. A downside that affects them at short and long range.

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can't wait for 0.7.8 to drop. I have the experience required for Kitakaze, and I have been saving my free experience to make the grind for Harugumo quicker.

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1 hour ago, Counter_Gambit said:

can't wait for 0.7.8 to drop. I have the experience required for Kitakaze, and I have been saving my free experience to make the grind for Harugumo quicker.

Same. I think there's a lot of us in this holding pattern.  I've saved up enough to have both on the first day.  It was pretty much a main goal since it was announced on the Dev blog.

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31 minutes ago, Uber_Ghost said:

Same. I think there's a lot of us in this holding pattern.  I've saved up enough to have both on the first day.  It was pretty much a main goal since it was announced on the Dev blog.

Unless I buckle down and grind, I won't be having both on the same day, sadly. However, I have doubloons ready for Harugumo's perm camo.

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2 hours ago, Skyfaller said:

Khaba lost its 10km torps because its guns were too strong and the torps too effective..despite being slow and of rather low damage. You think Haragumo isn't going to get a real bad nerf soon (especially since its IJN) SOMEWHERE because of its very effective guns and very effective torpedoes (compared to Khaba's 10km ones)?

Wake up.

At least the 20kms have a massive downside to them DESPITE their ridiculous long range. A downside that affects them at short and long range.

Khab also has:

  • An unrealistic 43+ kt base speed.
  • A 50mm armor plate.
  • A Repair Party.

Harugumo doesn't have ANY of those. Yet. And really, it would only be the addition of Repair Party, which still isn't going to save her when she doesn't have the 50mm armor plating.

She's unlikely to get any nerfs, save for a 10cm HE downgrade to 1/5 Pen, if WG was interested.

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1 hour ago, YamatoA150 said:

Khab also has:

  • An unrealistic 43+ kt base speed.
  • A 50mm armor plate.
  • A Repair Party.

Harugumo doesn't have ANY of those. Yet. And really, it would only be the addition of Repair Party, which still isn't going to save her when she doesn't have the 50mm armor plating.

She's unlikely to get any nerfs, save for a 10cm HE downgrade to 1/5 Pen, if WG was interested.

faster turret traverse, and smaller turn radius too, the Khab has.

I have also done some number crunching:


Khab has 12 rounds per minute, per barrel. across 8 barrels, that's 96 rounds in a single minute.
If we assume 100% hit rate, 100% citadel, Khab would do 182,400 damage with HE shells, and 249,600 damage with AP shells.

Akizuki, has 20 rounds per minute, per barrel. Across 8 barrels, that's 160 rounds in a single minute.
Once again, assuming 100% hit rate, 100% citadel, Akizuki would do 192,000 HE damage, and 272,000 AP damage.

Khab is already defeated for damage output. Based on those numbers alone, Akizuki>Khab. However, in a one on one match up, Khab>Akizuki.

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Shimdog only knows hate. Imposters will try... Shimdog will prevail

Image result for shimakaze ship
 

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1 hour ago, Counter_Gambit said:

faster turret traverse, and smaller turn radius too, the Khab has.

I have also done some number crunching:


Khab has 12 rounds per minute, per barrel. across 8 barrels, that's 96 rounds in a single minute.
If we assume 100% hit rate, 100% citadel, Khab would do 182,400 damage with HE shells, and 249,600 damage with AP shells.

Akizuki, has 20 rounds per minute, per barrel. Across 8 barrels, that's 160 rounds in a single minute.
Once again, assuming 100% hit rate, 100% citadel, Akizuki would do 192,000 HE damage, and 272,000 AP damage.

Khab is already defeated for damage output. Based on those numbers alone, Akizuki>Khab. However, in a one on one match up, Khab>Akizuki.

 

3 hours ago, YamatoA150 said:

Khab also has:

  • An unrealistic 43+ kt base speed.
  • A 50mm armor plate.
  • A Repair Party.

Harugumo doesn't have ANY of those. Yet. And really, it would only be the addition of Repair Party, which still isn't going to save her when she doesn't have the 50mm armor plating.

She's unlikely to get any nerfs, save for a 10cm HE downgrade to 1/5 Pen, if WG was interested.

 

Don't forget the IJN hatred WG harbors nor the blatant soviet bias. It took years for Khab to lose those 10km torps for that reason alone. 

In any case, Khab DID lose those torps. Now you have Haragumo that has more  powerful guns and dramatically more powerful torpedoes (almost 80% the firepower of a shimakaze when using torp reload booster) with a VERY comfortable stealth buffer. 

So yes, Haragumo will get nerfed HARD. In typical WG IJN hatred, it will be nerfed severely just like shima was and not fixed for YEARS ... because Khaba must be on top always. Dont even try to deny these facts, the actions WG takes speak for themselves. 

I would rather they release the ship with a 20km torpedo that trades hit chance for range and which makes it functional for a ship like this (think radar) while it retains it gun punch. 

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