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Reymu

Kurfurst question

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My captain's running PT/JoaT/SI/BoS/CE/MS, so only one more 2-point skill. Trying to decide between EM and HA, former promises a bit more speed getting on target, latter can improve survival.

Before anyone asks, I opted for MS over AFT mainly as a deterrent in case a DD gets too close, and seeing how GK's AA isn't particularly powerful without MAA, not concerned about CVs.

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Since AR ( adrenaline rush ) works on both secondary and primary guns, and you are going to be taking damage in a brawling/tanking build - I would choose it.

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Just now, BiggieD61 said:

Since AR ( adrenaline rush ) works on both secondary and primary guns, and you are going to be taking damage in a brawling/tanking build - I would choose it.

Agreed. I use it on my Yamato as I often find myself either getting into brawling range or attracting the enemy team, both will take HP away from your pool. So it helps my poor reload however for GK, its main battery doesn’t have too long of a reload compared to other BBs if I remember correctly. So AR isn’t as useful for GK as it is for Yammy. But it is still a taker.

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