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Threshner1001

New play strategy for maintaining commanders and building

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Hi all,

I'm new to the game and wondering how people handle their commanders while grinding out tech trees. My general thought is to have a single commander per tech tree line and move that commander up to the next boat when i get to the next tier of ships. Is this a smart idea or would it be worth just using the commander that comes with each boat until i decide which boat i want to level a commander to rank 19 in. I feel pretty comfortable with one commander per line as i'm okay using a general build based on each style of each countries boats.  Any advice on how other's approached this general idea or if they have any advice on the optimal way to flesh out commanders would be appreciated.

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If your goal is to start a line and get a T10 of that line with a commander, it's almost always better to retrain the existing commander from the previous ship.  For example, to get a rank 10 commander from rank 1 requires 183,000 total commander XP.  Retraining a rank 10 commander costs 25,000 xp, thus, unless you plan on leaving a commander on a specific ship, its better to just move the commander down the line.

You can learn more here:

http://wiki.wargaming.net/en/Ship:Commander

Edited by real_icebeast
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I typically move a commander up each ship of the line and then build new commanders for the ones I want to play still. 

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This is how I did it. I limited myself to two trees. So only two ships at a time. Where it went off the rails was getting A lot of premium ships. Advancing your Captains is very important. 

1. Watch a lot of Videos. I like Flamu.

2. Limit ships. When I had only two ships I was great for the Random teams. Always +50% win rate. 

3. If spending money, Premium Membership, then economic flags, then colllect coal for mods like DC, smoke, radar

4. Videos from Ichase gaming, jingles and Flamu

5. Have fun simply avoid bad chat

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1. have a 19 points cpt of any nation

2. play that 19 point cpt to save up elite cmd exp, save up enough to skip captain retraining after using credits to re specialize them for the a new ship

3. ???

4. profit

 

Once you have your first 19 points captain, the grind becomes much easier.

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7 minutes ago, real_icebeast said:

If your goal is to start a line and get a T10 of that line with a commander, it's almost always better to retrain the existing commander from the previous ship.  For example, to get a rank 10 commander from rank 1 requires 183,000 total commander XP.  Retraining a rank 10 commander costs 25,000 xp, thus, unless you plan on leaving a commander on a specific ship, its better to just move the commander down the line.

You can learn more here:

http://wiki.wargaming.net/en/Ship:Commander

Thanks for the explanation and the link. I see the charts now and it seems like you should always move a commander up , retrain what you might have lost and then continue leveling him up. Retraining is going to go so much quicker and get back to peak performance + keep the 50% benefit of the abilities.

Commander Skill Progression

Skill Points Total Commander XP Required XP Required for Next Level
0 0 1,500
1 1,500 2,500
2 4,000 4,000
3 8,000 6,000
4 14,000 9,000
5 23,000 14,000
6 37,000 21,000
7 58,000 30,000
8 88,000 41,000
9 129,000 54,000
10 183,000 69,000
11 252,000 87,000
12 339,000 108,000
13 447,000 132,000
14 579,000 159,000
15 738,000 189,000
16 927,000 222,000
17 1,149,000 259,000
18 1,408,000 300,000
19 1,708,000
Commander Skill Retraining
Skill Points XP Required to Retrain
0 0
1 1,000
2 1,500
3 2,000
4 3,500
5 5,000
6 7,500
7 10,000
8 15,000
9 20,000
10 25,000
11 30,000
12 40,000
13 50,000
14 75,000
15 100,000
16 125,000
17 150,000
18 175,000
19 250,000

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@Threshner1001 I started here in beta testing and didn't bother with a system. I just put a captain in a ship and left them there. That carried over into the games release also! It took me quite awhile after amassing so many captains that I only needed 4 per nation, 1 for each ship type. I have since been working my captains that way and have several 19 pt captains building the elite captain skill point pool to hasten the others that are close to 19. Yea I still have too many captains 1 each for my 96 ships and several in reserve.

Expect a few negative Nellys to chime in when they see a post they object to for no other reason than they feel compelled to object! As if they know it all!

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8 minutes ago, NeutralState said:

1. have a 19 points cpt of any nation

2. play that 19 point cpt to save up elite cmd exp, save up enough to skip captain retraining after using credits to re specialize them for the a new ship

3. ???

4. profit

 

Once you have your first 19 points captain, the grind becomes much easier.

Was there a point to this brag? Or did you really think it was meaningful to bring this up to a player with 216 battles? :Smile_teethhappy:

You've also spent a ton on the game, which likely means you spending to boost those 19 point captains as well. Your money, your time, but trying to give a new player the impression reaching 19 points is easy or should be his only goal  seems a bit questionable.

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6 minutes ago, awiggin said:

Was there a point to this brag? Or did you really think it was meaningful to bring this up to a player with 216 battles? :Smile_teethhappy:

You've also spent a ton on the game, which likely means you spending to boost those 19 point captains as well. Your money, your time, but trying to give a new player the impression reaching 19 points is easy or should be his only goal  seems a bit questionable.

What?

 

Also no, I'm not spending a ton on the game. My first 19 pt cpt was trained playing 500 games in Mutsuki (before IJN split). OP wants to know how capt re training is handled grinding down the line. The reply was the best way to do it. Yes, it does imply that I never moved pass tier 6 till I got my first 19 pt capt. That's how you plan FTP the game efficiently.

Edited by NeutralState
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It depends on what level that CO is. If he is a 19pt CO, you will need 300,000 XP just to retrain him unless you spend 500 Doubloons. Personally I try to plan for the long term and keep one CO (unless he is cheap to move) to only one ship.

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I do move my lead commander up the line with each new boat so I have my most experienced commander in the highest tier ship.   However, if I really like a particular line and want to keep more than one ship to play, I'll reload one of the lower tier ships with a new new captain and start grinding them up, as well.  Once you get to 10 points, you generally have a decent set of captain skills for a particular type of ship.

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2 minutes ago, Threshner1001 said:

Hi all,

I'm new to the game and wondering how people handle their commanders while grinding out tech trees. My general thought is to have a single commander per tech tree line and move that commander up to the next boat when i get to the next tier of ships. Is this a smart idea or would it be worth just using the commander that comes with each boat until i decide which boat i want to level a commander to rank 19 in. I feel pretty comfortable with one commander per line as i'm okay using a general build based on each style of each countries boats.  Any advice on how other's approached this general idea or if they have any advice on the optimal way to flesh out commanders would be appreciated.

 

Welcome to the game.

 

Most people will move a captain up the line and that is the way to grind a captain to 19 pts the fastest. Personally, I will move one Cmdr up the line and also train a B/U Cmdr for the ship he is leaving as well as I keep all the ships. You can sell the ones you don't want for half the cost to buy them and can buy back tech tree ships for the same silver if you later decide you want one. You do lose by selling and buying back, but after awhile some people collect enough silver that it is not a problem. You can buy more ports slots and WG will have 50% to 75% off on ports slots multiple times a year. I try to get my captains to 6 points before T5, 10pts at T6 or T7 and 14pts by T7 or T8 as a general rule if I can.

 

Each time you move a Cmdr to a new tech tree ship for that Cmdr, you will have to retrain the Cmdr. So say for example, you move a US cmdr from the T3 St. Louis to the T4 Phoenix, then you will have to retrain the Cmdr. Once the Cmdr is trained on the Phoenix and you decide to move him back to the St. Louis, then you will have to retrain him again. A Cmdr can only be trained in one ship. If you also have a premium ship, you can move the Cmdr into that ship for free and the Cmdr will act as if he is fully trained in that premium ship. So say you take your Cmdr who is retraining for the Phoenix and put him into the T2 premium DD Smith. The Cmdr will work in the Smith like he is trained for it just fine. He may not have optimized skills for a DD Cmdr, but can work off the retraining XP in that premium ship. If you have multiple premium ships for the same nation, you can rotate a Cmdr from the tech tree ship he is trained in around the premiums and benefit from the Cmdr XP earned on all the ships. So, unless you decide to keep few tech tree ships, making a Cmdr trained on only a premium ship is usually sub-optimal.

 

Here is a good series of articles by @hangglide42 on various parts of the game. It is a great read and I learned things I didn't know after a year of playing. 

 

Unless you are rolling in cash, I would wait to buy any premium ships to make sure you like the game first. Keep an eye on the news on the main site, as there are a few events a year where you can earn a premium ship in game during an event. You can also earn the T6 Shinonome DD in the Honorable Service campaign (http://wiki.wargaming.net/en/Ship:Campaigns). If you do decide to purchase a premium ship, do check out youtube reviews, but the gold standard for reviews IMO is @LittleWhiteMouse. She will be the first to tell you to not take her word for something but to watch/read other reviews. I think she does the best at separate facts from her opinions and detailing her opinions. Here is her thread on various premium ships, some of which are no longer available to buy or earn.

 

 

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The best way is to move captain up the line as you progress.

Generally speaking, by time you get to tier 10, your captain should have 14 points.

You will probably find some very good ships that you like. In this case you buy a new captain for that ship and spec him out for that ship.

It is possible to play for free and reach a 19 point captain, it just takes a long time and patience. 

Good luck on the high seas.

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Hi everyone,

Most if not all of the comments posted here have been extremely helpful. I was not expecting the kind of response i was given and am glad to see such a community around after the game has been out for a few years. I will continue to keep one commander per branch and build him for that specific branch. Glad i was headed in the right direction! Thanks again!

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1 hour ago, Vangm94 said:

It depends on what level that CO is. If he is a 19pt CO, you will need 300,000 XP just to retrain him unless you spend 500 Doubloons. .

No, because...

2 hours ago, Threshner1001 said:
Commander Skill Retraining
Skill Points XP Required to Retrain
0 0
1 1,000
2 1,500
3 2,000
4 3,500
5 5,000
6 7,500
7 10,000
8 15,000
9 20,000
10 25,000
11 30,000
12 40,000
13 50,000
14 75,000
15 100,000
16 125,000
17 150,000
18 175,000
19 250,000

And paying 200K silver cuts that in half. Yes, of course you DEFINITELY still want to think very carefully before you move a 19-pointer to anything other than a premium ship, but it's not as bad as 300K.

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2 minutes ago, Ensign_Cthulhu said:

No, because...

And paying 200K silver cuts that in half. Yes, of course you DEFINITELY still want to think very carefully before you move a 19-pointer to anything other than a premium ship, but it's not as bad as 300K.

125,000xp is still a very long time to regain. If you are patient, then it is worth it. Unfortunately I am not so I just $$$

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Since folks have brought up the 19 point captains (which are awesome!), you might want to check out this podcast from Maddminister that talks about captain training strategy - including using flags, camos, other boosts, etc...

https://www.warshiptactics.com/warship-tactics-podcast/2018/5/7/wtp-19-point-captains-051

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im a noob too and i keep moving them up with new ships.. if i have a ship i like below the new ship like the t22 that i spent a ton of $$$ on. i spend the 25 doubloons to get the 3 skill pt capt. for the t22. make sense guys?

so far i think i have gotten 150 doubloons in campaigns 

i have 8pt capt's on t6 ships so far..

hope this helps

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FYI you can get 10-point captains from getting 4 stars in some of the operations (only the first time you complete them).  If you get one, I would avoid assigning him to a ship that's not at least tier 5.  Tiers 1-4 go so quickly that he'd be constantly be in retraining.

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30 minutes ago, Old_Lead_BoTToM said:

im a noob too and i keep moving them up with new ships.. if i have a ship i like below the new ship like the t22 that i spent a ton of $$$ on. i spend the 25 doubloons to get the 3 skill pt capt. for the t22. make sense guys?

so far i think i have gotten 150 doubloons in campaigns 

i have 8pt capt's on t6 ships so far..

hope this helps

 

I have spent 25 doubloons to get a lot of 3 pt captains for my lower tier ships. Some will say to not bother, but I'm a co-op main, so it is worth it to me. There are various sales on doubloons during the year, but the best all around bonuses are the Christmas boxes that WG has done over the last two years. They have $1, $3, & $5 boxes that have items and ships in them. It is a great event to spend money if you want to spend money on the game and to get a good bang for your buck IMO. Hopefully, the Xmas crates will be done again as they have been very popular.

 

These were the Christmas crates last year, with the list roughly in order of the most common first and least common last. Signal flags were all roughly the same chance as well as camo. Ships had the roughly the same chances between the ships with lower tier ships being slightly more likely. Premium time seemed a little more rare than the ships, but I'm not 100% sure.

Spoiler

 

2017 Christmas crate possibilities

$1 Crate 
50x Equal Speed Charlie London +50% XP
30x Zulu +20% credits
50x Zulu Hotel +50% Cmdr XP
50x Papa +300% FXP
5x Frosty Spruce Camo detection & dispersion bonus, +125% Cmdr XP, +100% XP & +50% Free XP
10,000 Free XP
300 Doubloons
30 days premium time
De Grasse
Mutsu

 

$3 Crate 
15x Wyvern +20% credits 
15x Dragon 333% Cmdr XP
15x Red Dragon 100% Cmdr 100% XP
15x Ouroboros 777% FXP
15x Hydra 50% XP, 150% Cmdr, 250% FXP
15x Frosty Spruce Camo
1,000 doubloons
90 days premium
Ohotnik
Leningrad
Scharnhorst

 

$5 Crate
30x Wyvern
30x Dragon
30x Red Dragon
30x Uroboros
30x Hydra
30x Frosty Spruce Camo
15x Type 59 Camo
2,000 Doubloons
Gallant
Lo Yang
Alabama
180 Days Premium

 

If you got a ship that you already had, you would then get another from the list above. Once you had all the ones on the list, then you got ships from the list below. If you had all the ships that were available in Xmas crates, then you got the doubloon value of the ship rolled.

Kamikaze, Tirpitz, Kutuzov, Atago, Belfast, Lo Yang, Prinz Eugen, Alabama, Leningrad, Duca d'Aosta, Kii, Hood, Mutsu, Kidd, Warspite, Gallant, Atlanta, Anshan, Admiral Graf Spee, Blyskawicam Molotov, Huanghe, Indianapolis, Arizona, Giulio Cesare, Sims, Dunkerque, Octobver Revolution, Scharnhorst, Perth, Ohotnik, De Grasse

 

Here is what I got from the 2017 Christmas crates for reference. IF WG does it again, the rewards may be wildly different. I sent out a few gift boxes to a lot of people (can't afford that this year or a bunch for me) and got some boxes as gifts as well. The ones with prices are what that number of boxes cost. No idea what any future pricing would be. 

Spoiler

Five $1 gifted to me
300 doubloons
50 Papa Papa +300% FXP
10,000 FXP
50 Zulu +20% credits
50 Zulu Hotel +50% Cmdr XP

 

Two Free $1 Santa Legion boxes from WG for completing a basic mission
10,000 FXP
5 Frosty Fir Tree Camo

 

Five $1 gifted to me
50 Zulu Hotel +50% Cmdr XP
5 Frosty Fir Tree Camo
50 Papa Papa +300% FXP
10,000 FXP
50 Papa Papa +300% FXP

 

One $5 Gifted to me
30 Hydra Flags 50% XP, 150% Cmdr, 250% FXP

 

20 $3 ($47.99)
15 Frosty Fir Tree camo (detection and dispersion bonus, +125% Cmdr XP, +100% XP & +50% Free XP)
15 Red Dragon 100% Cmdr 100% XP
15 Frosty Fir Tree
15 Frosty Fir Tree
1,000 doubloons
1,000 doubloons
15 Hydra Flags 50% XP, 150% Cmdr, 250% FXP
Okhotnik + 10pt Cpt and port slot
1,000 doubloons
15 Dragon 333% Cmdr XP
Huanghe + 10pt Cpt and port slot
1,000 doubloons
15 Ouroboros  777% FXP
1,000 doubloons
1,000 doubloons
1,000 doubloons
15 Dragon 333% Cmdr XP
Hood + 10pt Cpt and port slot
15 Frosty Fir Tree
15 Frosty Fir Tree

 

20 $1 ($16.99)
50 Zulu Hotel +50% Cmdr XP
5 Frosty Fir Tree
50 Papa Papa +300% FXP
300 doubloons
5 Frosty Fir Tree
50 Equal Speed Charlie London +50% XP
10,000 FXP
300 doubloons
5 Frosty Fir Tree
50 Papa Papa +300% FXP
10,000 FXP
10,000 FXP
50 Zulu Hotel +50% Cmdr XP
300 doubloons
10,000 FXP
300 doubloons
50 Zulu Hotel +50% Cmdr XP
300 doubloons
300 doubloons
50 Zulu +20% credits

 

5 $1 Gifted to me
300 doubloons
50 Papa Papa +300% FXP
5 Frosty Fir Tree camo
10,000 FXP
10,000 FXP

$1 test crate
300 doubloons

 

$1 Gifted to me
50 Zulu Hotel +50% Cmdr XP

 

Gifted to me
1,000 doubloons
15 Hydra Flags 50% XP, 150% Cmdr, 250% FXP

 

 

 

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5 minutes ago, Kizarvexis said:

 

I have spent 25 doubloons to get a lot of 3 pt captains for my lower tier ships. Some will say to not bother, but I'm a co-op main, so it is worth it to me. There are various sales on doubloons during the year, but the best all around bonuses are the Christmas boxes that WG has done over the last two years. They have $1, $3, & $5 boxes that have items and ships in them. It is a great event to spend money if you want to spend money on the game and to get a good bang for your buck IMO. Hopefully, the Xmas crates will be done again as they have been very popular.

 

These were the Christmas crates last year, with the list roughly in order of the most common first and least common last. Signal flags were all roughly the same chance as well as camo. Ships had the roughly the same chances between the ships with lower tier ships being slightly more likely. Premium time seemed a little more rare than the ships, but I'm not 100% sure.

  Hide contents

 

2017 Christmas crate possibilities

$1 Crate 
50x Equal Speed Charlie London +50% XP
30x Zulu +20% credits
50x Zulu Hotel +50% Cmdr XP
50x Papa +300% FXP
5x Frosty Spruce Camo detection & dispersion bonus, +125% Cmdr XP, +100% XP & +50% Free XP
10,000 Free XP
300 Doubloons
30 days premium time
De Grasse
Mutsu

 

$3 Crate 
15x Wyvern +20% credits 
15x Dragon 333% Cmdr XP
15x Red Dragon 100% Cmdr 100% XP
15x Ouroboros 777% FXP
15x Hydra 50% XP, 150% Cmdr, 250% FXP
15x Frosty Spruce Camo
1,000 doubloons
90 days premium
Ohotnik
Leningrad
Scharnhorst

 

$5 Crate
30x Wyvern
30x Dragon
30x Red Dragon
30x Uroboros
30x Hydra
30x Frosty Spruce Camo
15x Type 59 Camo
2,000 Doubloons
Gallant
Lo Yang
Alabama
180 Days Premium

 

If you got a ship that you already had, you would then get another from the list above. Once you had all the ones on the list, then you got ships from the list below. If you had all the ships that were available in Xmas crates, then you got the doubloon value of the ship rolled.

Kamikaze, Tirpitz, Kutuzov, Atago, Belfast, Lo Yang, Prinz Eugen, Alabama, Leningrad, Duca d'Aosta, Kii, Hood, Mutsu, Kidd, Warspite, Gallant, Atlanta, Anshan, Admiral Graf Spee, Blyskawicam Molotov, Huanghe, Indianapolis, Arizona, Giulio Cesare, Sims, Dunkerque, Octobver Revolution, Scharnhorst, Perth, Ohotnik, De Grasse

 

Here is what I got from the 2017 Christmas crates for reference. IF WG does it again, the rewards may be wildly different. I sent out a few gift boxes to a lot of people (can't afford that this year or a bunch for me) and got some boxes as gifts as well. The ones with prices are what that number of boxes cost. No idea what any future pricing would be. 

  Reveal hidden contents

Five $1 gifted to me
300 doubloons
50 Papa Papa +300% FXP
10,000 FXP
50 Zulu +20% credits
50 Zulu Hotel +50% Cmdr XP

 

Two Free $1 Santa Legion boxes from WG for completing a basic mission
10,000 FXP
5 Frosty Fir Tree Camo

 

Five $1 gifted to me
50 Zulu Hotel +50% Cmdr XP
5 Frosty Fir Tree Camo
50 Papa Papa +300% FXP
10,000 FXP
50 Papa Papa +300% FXP

 

One $5 Gifted to me
30 Hydra Flags 50% XP, 150% Cmdr, 250% FXP

 

20 $3 ($47.99)
15 Frosty Fir Tree camo (detection and dispersion bonus, +125% Cmdr XP, +100% XP & +50% Free XP)
15 Red Dragon 100% Cmdr 100% XP
15 Frosty Fir Tree
15 Frosty Fir Tree
1,000 doubloons
1,000 doubloons
15 Hydra Flags 50% XP, 150% Cmdr, 250% FXP
Okhotnik + 10pt Cpt and port slot
1,000 doubloons
15 Dragon 333% Cmdr XP
Huanghe + 10pt Cpt and port slot
1,000 doubloons
15 Ouroboros  777% FXP
1,000 doubloons
1,000 doubloons
1,000 doubloons
15 Dragon 333% Cmdr XP
Hood + 10pt Cpt and port slot
15 Frosty Fir Tree
15 Frosty Fir Tree

 

20 $1 ($16.99)
50 Zulu Hotel +50% Cmdr XP
5 Frosty Fir Tree
50 Papa Papa +300% FXP
300 doubloons
5 Frosty Fir Tree
50 Equal Speed Charlie London +50% XP
10,000 FXP
300 doubloons
5 Frosty Fir Tree
50 Papa Papa +300% FXP
10,000 FXP
10,000 FXP
50 Zulu Hotel +50% Cmdr XP
300 doubloons
10,000 FXP
300 doubloons
50 Zulu Hotel +50% Cmdr XP
300 doubloons
300 doubloons
50 Zulu +20% credits

 

5 $1 Gifted to me
300 doubloons
50 Papa Papa +300% FXP
5 Frosty Fir Tree camo
10,000 FXP
10,000 FXP

$1 test crate
300 doubloons

 

$1 Gifted to me
50 Zulu Hotel +50% Cmdr XP

 

Gifted to me
1,000 doubloons
15 Hydra Flags 50% XP, 150% Cmdr, 250% FXP

 

 

 

WOW! im in!!!

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6 minutes ago, Old_Lead_BoTToM said:

WOW! im in!!!

It has been real popular the last two years, so hopefully WG does the Xmas crates again. They usually have a Armada sale around Black Friday for most of the premium ships for roughly 50% off, which is another sale that some people save up for. I got one in 2016. Since I got that Armada bundle, I didn't get the 2017 one which was slightly different.

 

https://worldofwarships.com/en/news/common/worldofgravyboats/

 

Differences in the 2017 bundle 

 

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@Threshner1001

Another technique is to leave the captain on the older ship and start a new one (3 pt for 25 Db) on the new one.  Then when a Retraining Sale comes along, move up the previous captain and retrain for Db.  Move the newer captain, who will have advanced some, to Reserve.  When you do it for the next ship up, you will have the captain in reserve for the now-older ship instead of having to start at 3 pt again. 

When you get into the realm of Scenarios (Tiers 6-8), you will want to keep some of those older ships around to play them.  As a result of this technique, Scenarios, and the grants from the USN cruiser split, between the three USN cruiser and BB tech tree lines I have 17,13,13,12,11,9,7,7,7,6,6,5,3 point captains.  (BTW, Halloween WG does a good Scenario -- probably Tier 5.  You might want to wait to sell T5 ships until November.)

I start spending Doubloons for retraining at about 10 points.  Full price that's $2.50.  On sale about $1.25. You could do that at low tier if you have a job.

 

You will want some Doubloons in your pocket.  They open up many possibilities.  I was totally free-to-play for a while.  It works.  I'm much happier now spending $10 or so a month.

 

Edited by iDuckman

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6 hours ago, Threshner1001 said:

Hi all,

I'm new to the game and wondering how people handle their commanders while grinding out tech trees. My general thought is to have a single commander per tech tree line and move that commander up to the next boat when i get to the next tier of ships. Is this a smart idea or would it be worth just using the commander that comes with each boat until i decide which boat i want to level a commander to rank 19 in. I feel pretty comfortable with one commander per line as i'm okay using a general build based on each style of each countries boats.  Any advice on how other's approached this general idea or if they have any advice on the optimal way to flesh out commanders would be appreciated.

I have 40 19pt captains. The problem with moving a captain up is what happens when you are really really good in a ship? If you move the captain up then that ship will now need a new captain. I would suggest finding a tier 4 or 5 that you can perform well in and stick to it. I know it's a foreign concept but play to have fun. Grind that ship to a 19Pt captain then move up the trees. Your 19Pt captain on a ship you can do well in will be far more valuable than failing your way up the tech tree's.

But then again what do I know I only have 17K battles on my main account.

 

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