Jump to content
You need to play a total of 5 battles to post in this section.
Jolly_Rodgered

Operation Hermes: A Fun and Winnable Scenario

26 comments in this topic

Recommended Posts

171
[SAINT]
[SAINT]
Members
433 posts
11,135 battles

The current scenario is Operation Hermes where you have to escort a French Battleship through Kriegsmarine infested waters. You can bring your Allied French, American, and British Tier 7 Cruisers or if you own them, Tier 7 and 8 French Battleships. The ability to bring Tier 8 Battleships is a nice touch by the way. Along your route you'll encounter Destroyers, Cruisers, Battleships and the vaunted Graf Zeppelin near the end of the engagement, all the while being harassed by the Luftwaffe. 

The scenario is fun but challenging and is a nice mix of play styles but to win you have to play as a team. Cruisers cannot wander off or they will be focused fired and die quickly. As this scenario takes place during a storm if cruisers cease fire for a moment they will lose detection and the enemy will look for other targets. I just wanted to give a little advice on successful completion tips for Hermes having won it a few dozen times, while probably losing at it more

  1. Stay together. If you wander off you die. Period. 
  2. As you start the battle enemy scouts appear. Send an AA Cruiser to kill them. If they get away you just get more planes to shoot down later. It is not a 'star' requirement. 
  3. The next two engagements are comprised of a single Cruiser escorting two Destroyers. Easily killed but always focus the Destroyers first. If not then cue torpedo beats.  
  4. You will then be attacked by a squadron of four Battleships. Typically this unit is composed of a Tirpitz, Gneisenau, and two Sharnhorsts. Watch for their torps if they close distance. Air attacks should commence at the conclusion of this engagement.
  5. If you were damaged you now have a short window of repair; get in the circle. Cruisers should position themselves at the head of the group to intercept the inbound Destroyer group. Use of radar and sonar are quite advantageous here.
  6. A Bayern being escorted by Destroyers will now attack. Focus the Destroyers first. Air attacks will also re-commence. 
  7. Beyond the opposite landmass where the Bayern spawned you'll now get a Cruiser squadron escorting the CV. Many players will chase the CV at this point for the additional 'star'. This tactic can certainly work depending on how many captains have been lost. A single ship going after the Zeppelin is a waste of that ship as it will just get focused down. In that situation stay with the Ruan (Richileau) and continue towards the objective.
  8. As you close in on the objective a group of destroyers will attack from cover behind a landmass. Cruisers should be in front with radar or sonar. The enemy Cruisers will be lobbing shells over land and the CV will be launching planes. This is the do or die moment of the scenario. The CV will be in range but, again, focus the DDs first or the Richie will be sunk. At this point major Luftwaffe forces should have been destroyed and the enemy BBs should have been sunk. As long as the Ruan is somewhat 'healthy' and she has some escorts you're looking at four out of five stars. Kill the CV for the fifth if possible. 

Overall this is a pretty fun scenario which, if the team stays together, is easily winnable. Five stars is more of a challenge but can be done. However, it is difficult when people wander off so the challenge factor is still there. War Gaming got this one right.

I hope this helped and good hunting!

 

Edited by Jolly_Rodgered
  • Cool 4

Share this post


Link to post
Share on other sites
56
[BNKR]
Members
233 posts
1,935 battles

I've run this in my Atlanta (2x) and Indy (x1).  Give me the Atlanta HE spam every time.

Second time I ran it last night in the ATL, we had FOUR total Atlantas.  The sky was blacked out with HE spam.  It reminded me of that scene from 300 when the arrows were flying in and they were hiding behind their shields and laughing.

  • Funny 1

Share this post


Link to post
Share on other sites
794
[SF-A]
Members
2,974 posts
6,097 battles

Yes. I just got my Richelieu, and I can't wait to try the secondary spec in the storm!

Share this post


Link to post
Share on other sites
137
[-BRS-]
Members
708 posts
13,050 battles
57 minutes ago, Jolly_Rodgered said:

The current scenario is Operation Hermes where you have to escort a French Battleship through Kriegsmarine infested waters. You can bring your Allied French, American, and British Tier 7 Cruisers or if you own them, Tier 7 and 8 French Battleships. The ability to bring Tier 8 Battleships is a nice touch by the way. Along your route you'll encounter Destroyers, Cruisers, Battleships and the vaunted Graf Zeppelin near the end of the engagement, all the while being harassed by the Luftwaffe. 

The scenario is fun but challenging and is a nice mix of play styles but to win you have to play as a team. Cruisers cannot wander off or they will be focused fired and die quickly. As this scenario takes place during a storm if cruisers cease fire for a moment they will lose detection and the enemy will look for other targets. I just wanted to give a little advice on successful completion tips for Hermes having won it a few dozen times, while probably losing at it more

  1. Stay together. If you wander off you die. Period. 
  2. As you start the battle enemy scouts appear. Send an AA Cruiser to kill them. If they get away you just get more planes to shoot down later. It is not a 'star' requirement. <-- It is relevant to how many planes you have to kill for the star. (50 vs 100) I have a video for this.
  3. The next two engagements are comprised of a single Cruiser escorting two Destroyers. Easily killed but always focus the Destroyers first. If not then cue torpedo beats.  
  4. You will then be attacked by a squadron of four Battleships. Typically this unit is composed of a Tirpitz, Gneisenau, and two Sharnhorsts. Watch for their torps if they close distance. Air attacks should commence at the conclusion of this engagement. <-- It is actually a Tirpitz, Bismarck, Scharnhorst, Gneisenau.
  5. If you were damaged you now have a short window of repair; get in the circle. Cruisers should position themselves at the head of the group to intercept the inbound Destroyer group. Use of radar and sonar are quite advantageous here. <-- You can also use a cruiser or battleship to slow down Ruan by blocking it so it doesn't get hit by torpedoes. See video.
  6. A Bayern being escorted by Destroyers will now attack. Focus the Destroyers first. Air attacks will also re-commence. 
  7. Beyond the opposite landmass where the Bayern spawned you'll now get a Cruiser squadron escorting the CV. Many players will chase the CV at this point for the additional 'star'. This tactic can certainly work depending on the how many captains have been lost. A single ship going after the Zeppelin is a waste of that ship as it will just get focused down. In that situation stay with the Ruan (Richileau) and continue towards the objective. See video for how to solo hunt the CV.
  8. As you close in on the objective a group of destroyers will attack from cover behind a landmass. Cruisers should be in front with radar or sonar. The enemy Cruisers will be lobbing shells over land and the CV will be launching planes. This is the do or die moment of the scenario. The CV will be in range but, again, focus the DDs first or the Richie will be sunk. At this point major Luftwaffe forces should have been destroyed and the enemy BBs should have been sunk. As long as the Ruan is somewhat 'healthy' and she has some escorts you're looking at four out of five stars. Kill the CV for the fifth if possible. Another video for everyone. See below.

Overall this is a pretty fun scenario which, if the team stays together, is easily winnable. Five stars is more of a challenge but can be done. However, it is difficult when people wander off so the challenge factor is still there. War Gaming got this one right.

I hope this helped and good hunting!

 

A video of how to block Ruan on leaving the exit area.

My other tactics videos for this.

 

 

 

Edited by Lightninger
  • Cool 1

Share this post


Link to post
Share on other sites
126
[FACT]
Members
402 posts
3,942 battles

Only things I have to add to @Lightninger above is...

1) Stay just in front of Ruan as a group. That way players can spot and eat torps (if it comes to that) to protect Ruan's HP and get him out of the map boundary safely.

2) Also, note.........WG has yet to ADDRESS or FIX the issue of the bot ships Gabriel and Leo from intentionally pushing Ruan while the heal ring is activated out into the oncoming DD waves. I say waves because I have seen them push Ruan just after the heal ring time expires and the final wave of DD's that spawn near the exit location(s). I previously posted a replay and/ or screen shot, as well as commented about this specific issue during the last rotation of Hermes. Hello, WG, anyone!? :fish_nerv:

I got 3 battles in last night. 4-star win since the CV wasn't killed, and then back to back FAILS with random players bringing in sucky ships like the Indy, and lagging behind Ruan so that he ate DD torps and died.

Again, it's amazing that I can type out the game winning strategy before the match starts, the other SIX players acknowledge and then go full DERP for a loss. :Smile_facepalm:

 

Edited by ARandomClaymore

Share this post


Link to post
Share on other sites
263
[INTEL]
Members
1,014 posts
9,102 battles
1 hour ago, ARandomClaymore said:

 

2) Also, note.........WG has yet to ADDRESS or FIX the issue of the bot ships Gabriel and Leo from intentionally pushing Ruan while the heal ring is activated out into the oncoming DD waves. I say waves because I have seen them push Ruan just after the heal ring time expires and the final wave of DD's that spawn near the exit location(s). I previously posted a replay and/ or screen shot, as well as commented about this specific issue during the last rotation of Hermes. Hello, WG, anyone!? :fish_nerv:

 

Happened to my Div last night.  One of us had the forethought to get in front of the Ruan and cross-block him.  It worked.  Did the same thing when the BAyern and DDs came in.  Just stalled him long enough to kill the DDs and get everyone else towards the front to intercept the next waves.

Got 59 and 58 plane kills in the Helena in successive tries.  Got 71 plane kills in the Atlanta.  Having two or three of those in the mix really takes the CV's out of the battle.

Share this post


Link to post
Share on other sites
126
[FACT]
Members
402 posts
3,942 battles
1 hour ago, ClassicLib said:

Happened to my Div last night.  One of us had the forethought to get in front of the Ruan and cross-block him.  It worked.  Did the same thing when the BAyern and DDs came in.  Just stalled him long enough to kill the DDs and get everyone else towards the front to intercept the next waves.

Got 59 and 58 plane kills in the Helena in successive tries.  Got 71 plane kills in the Atlanta.  Having two or three of those in the mix really takes the CV's out of the battle.

And a player/ team can do that if they are "just" in front of Ruan, but when you have teammates that lag behind, it's not possible. I was pushing Gabriel in his BB off Ruan since I was the only player in position. That saved him then. Later in the battle after I was dead (in Belfast, wasted by the Bayern at 11+km and those "oh so accurate guns" that my Bayern in port does not have), with the rest of the team still lagging behind, Ruan took all the torps from the Maas and was wiped off the map, right at the edge.

GO TEAM! :cap_like:

Edit: I did see you online last night, but I wasn't able to hit you up. I had to log off and get the little one fed and in bed.

 

Edited by ARandomClaymore

Share this post


Link to post
Share on other sites
1,500
[WOLF9]
Members
7,587 posts
3,228 battles
6 hours ago, Jolly_Rodgered said:

Stay together. If you wander off you die. Period. 

In general this is true, with a few exceptions:

1) As you say, an AA cruiser divert to the scout planes.

2) There is a successful tactic of a BB yolo'ing after the repair circle to take up a position south of Graf Zeppelin to kill it when it spawns.  This is an advanced tactic and should not be attempted by an inexperienced driver or team.

3) A super-AA cruiser may lag behind the group at mid-map to decimate the incoming Luftwaffe.  This can work, but can backfire.  Not recommended since the cruiser is likely more valuable at the exit.

4) An older tactic, possibly obsolete, is to have one or more cruisers advance quickly from the repair circle to the exit area to force an early spawn and thin out the DDs and kill CV planes.  I have seen this work, but the cruisers usually die.

 

Quote

Typically this unit is composed of a Tirpitz, Gneisenau, and two Sharnhorsts.

Actually, Bismarck, Tirpitz, Scharnhorst, Gneisenau

 

A couple other maxims:

  • At the exit, cruisers must be considered expendable.  Penetrate far enough to kill the DDs hanging back.  They can and will torp Ruan off-map!  If you're going to die, try to position so that your hulk will form an anti-torp barrier.
  • The two Luftwaffe waves aren't that dangerous.  The planes from Graf Zeppelin are -- they carry AP bombs.  Don't tunnel and ignore them.

 

FWIW, while I must have a hundred games in cruisers in this Op (mostly Pensacola), I prefer to drive Richelieu now.

 

 

Edited by iDuckman

Share this post


Link to post
Share on other sites
263
[INTEL]
Members
1,014 posts
9,102 battles
6 minutes ago, iDuckman said:

3) An super-AA cruiser may lag behind the group at mid-map to decimate the incoming Luftwaffe.  This can work, but is dangerous and can backfire.  Not recommended.

 

If there are two AA cruisers, and there often are, one near the front of the group and one near the back is sufficient to protect the entire group from any hits.  They should still remain with the group at all times.

Share this post


Link to post
Share on other sites
1,500
[WOLF9]
Members
7,587 posts
3,228 battles

More than that !?  No, I believe you got every plane in the inventory. :cap_rambo:

Share this post


Link to post
Share on other sites
535
[PVE]
[PVE]
Beta Testers
1,985 posts
4,714 battles
49 minutes ago, iDuckman said:

A couple other maxims:

  • At the exit, cruisers must be considered expendable.  Penetrate far enough to kill the DDs hanging back.  They can and will torp Ruan off-map!  If you're going to die, try to position so that your hulk will form an anti-torp barrier.
  • The two Luftwaffe waves aren't that dangerous.  The planes from Graf Zeppelin are -- they carry AP bombs.  Don't tunnel and ignore them.

 

FWIW, while I must have a hundred games in cruisers in this Op (mostly Pensacola), I prefer to drive Richelieu now.

 

 

This part is actually the most crucial one in completing this ops along with a 5 stars.

 

Assuming everyone is alive after the repair circle, every single cruiser in the team plus one battleship are expendable and must go out of their way to push towards the exit and/or carrier to confront the enemy ships and planes. Staying alive is a hindrance and pointless when it's the last stretch make the most out of your death and ensure Ruan makes it out unscathed or at the least barely alive. There is no room to be conservative or cautious cause Ruan don't give a dam about you and will rush towards the exit.

Share this post


Link to post
Share on other sites
198
[BNKR]
Members
437 posts
2,674 battles

+1. This is the only scenario in which I don't have five stars. Will give the Atlanta a try tonight. Guessing the New Orleans is a bad choice due to slow reload...?

  • Cool 1

Share this post


Link to post
Share on other sites
1,500
[WOLF9]
Members
7,587 posts
3,228 battles

New Orleans is okay, but not my first choice since you have so many DDs to kill.

NO is less fragile than Atlanta, though.

Share this post


Link to post
Share on other sites
171
[SAINT]
[SAINT]
Members
433 posts
11,135 battles
44 minutes ago, MajorEnglush said:

+1. This is the only scenario in which I don't have five stars. Will give the Atlanta a try tonight. Guessing the New Orleans is a bad choice due to slow reload...?

I five starred it in the New Orleans but to be quite honest I prefer the Atlanta more. The Belfast is also an excellent choice if owned; I guess that one was obvious, sorry. The ship that I enjoy the most in this scenario is the Richelieu which is odd because I seriously cannot make it work in randoms. Here though it's a beast and if you have one it's highly recommended. 

  • Cool 1

Share this post


Link to post
Share on other sites
9
[PSP]
Members
49 posts
11,285 battles

Had a five star win this week.  Everyone stayed close and worked together.  Later I was one of five Atlantas.  We were hanging in there to the end but our BBs were so far behind that they were useless.  We lost.

Share this post


Link to post
Share on other sites
41
[WOLF9]
[WOLF9]
Beta Testers
267 posts
11,590 battles

Players being expendable after the repair circle,  sure.

 

But prior to the repair circle,  cruisers should be thinking the opposite and doing all they can to survive.  Unfortunately this is something you can't explain away.  You can't really tell them to be defensively aware and survive till the repair zone.  This is usually something you know how to handle or you don't.

The thunderstorm is there to help with survival,  even with the tool tips appearing every game.  Some players don't know how to take advantage of it or won't because they can't stop themselves from shooting at the next thing on screen.   You have to think about the bigger picture,  not just the current engagement.

 

 Overall most of the games have been good.  But you hate to see games where 3 cruisers are sunk before the repair.  So i'm not going to post a pic from those.  Instead the most unexpected 5 Star game today. 

 

Put out 21k onto the Graf Zepp,  and nailed the buzzer beater.  The screen you are seeing is fading out because the match is over and the game is closing the replay.   (if it was a 1-2secs later,   might not have the last star.)

 

shot-18_08.16_17_47.44-0119.thumb.jpg.1b60bade55f1ae4fe7f31d0798f2fbd3.jpg

Share this post


Link to post
Share on other sites
41
[WOLF9]
[WOLF9]
Beta Testers
267 posts
11,590 battles
1 hour ago, Ken220_2016 said:

Had a five star win this week.  Everyone stayed close and worked together.  Later I was one of five Atlantas.  We were hanging in there to the end but our BBs were so far behind that they were useless.  We lost.

That is too bad.  Fast(French) BBs can positively affect certain engagements like the torp soup sections. 

Just a single french BB, can bait out all the torps from the 3 dds that are sailing with the Bayern.  So nobody eats any torps after the repair.  It is a risk though,  the BB player needs to know his ship and the situation well.

 

On another topic:

Never thought to block the Ruan after the Repair(potential zero risk?).  Maybe a tactic that renders torp baiting obsolete, but I assume you need co-ordination with other players or can it be done by a single player?  If not,  then it isn't good for us random Operation scrubs.

Share this post


Link to post
Share on other sites
56
[BNKR]
Members
233 posts
1,935 battles

It finally happened. SEVEN ATLANTAS. We won, but barely. I was last alive and only 3 stars. Lol 

 

Share this post


Link to post
Share on other sites
1,500
[WOLF9]
Members
7,587 posts
3,228 battles
On 8/16/2018 at 9:00 PM, PtooieBoat said:

Never thought to block the Ruan after the Repair(potential zero risk?).  Maybe a tactic that renders torp baiting obsolete, but I assume you need co-ordination with other players or can it be done by a single player?  If not,  then it isn't good for us random Operation scrubs.

One ship can do it.  In one of our more ignominious moments, a cruiser player (who's name resembles that of a raptor) was delaying the gold ship so severely that he ran it aground - hard!  It took two BBs to get it off the rocks, and by then time was almost out and we lost.  Just park in from of it as it sits in the circle.  You'll be surprised what clot forms.

 

  • Cool 1

Share this post


Link to post
Share on other sites
41
[WOLF9]
[WOLF9]
Beta Testers
267 posts
11,590 battles
2 hours ago, iDuckman said:

One ship can do it.  In one of our more ignominious moments, a cruiser player (who's name resembles that of a raptor) was delaying the gold ship so severely that he ran it aground - hard!  It took two BBs to get it off the rocks, and by then time was almost out and we lost.  Just park in from of it as it sits in the circle.  You'll be surprised what clot forms.

 

Yeah,  I went ahead and tried it out.   Seems to work well enough.

I guess I'm used to being in situations where the a full speed Ruan is barrelling toward me.  And usually you go flying unless you are at the border.  The repair circle makes a lot sense because she takes a while to get underway and delaying her there isn't too hard.

 

I still like baiting torps with my BBs.  You get some weird moments sometimes or you make them waste all their torps which is a bit gratifying. 

Share this post


Link to post
Share on other sites
126
[FACT]
Members
402 posts
3,942 battles
On ‎8‎/‎16‎/‎2018 at 6:03 PM, iDuckman said:

New Orleans is okay, but not my first choice since you have so many DDs to kill.

NO is less fragile than Atlanta, though.

I'm grinding through the No Lo right now via OPs and it flat out sucks. Horrible turret rotation and it's reload, well, (C.O.C. prevents me from using the verbiage I really want to).

Add to that, even with lower HP ships other teammates are sailing the bots simply love to focus fire the No Lo in this OP. Lobbing HE at everything and never seem to set a fire, but the rare moment I do, the bots DC it and the rest is history. Strangely, everything I target suddenly turns (on a dime) from sailing broadside to some stupid extreme angle. EVERY FREAKING TIME!

Also, I love seeing the number of shattered shells at the end of the match. The multiple volleys of shells I land repeatedly, all 9 shells hit, 8 shatter, 1 for 924 damage. Amazing considering that it has a 14% fire chance, but nope. Then both a Maass and Z-23 comes along with a 6% fire chance each, and if 1 shell from either nicks me and I'm the one set on fire. Yeah, ok...lol :Smile-angry:

I have 30k xp to go to unlock the Baltimore, god I hate this ship. :etc_swear:

Edited by ARandomClaymore

Share this post


Link to post
Share on other sites
1,500
[WOLF9]
Members
7,587 posts
3,228 battles

Nawlins turret rotation is slow, but in Hermes that's less of a problem than in Randoms.  The targets come in bunches -- get on the first one and it's a short hop to the next. 

All I can say about the bots is that they're the same for everyone. 

Run Equal Speed Charlie London and some good camo and that 30K will go by in a hurry.  (Toss on a Papa Papa while you're at it.)

 

 

Share this post


Link to post
Share on other sites
126
[FACT]
Members
402 posts
3,942 battles

Finished the grind this AM. Couple games with Type 59 Camo, Red Dragon, Hydra, etc., got me within a couple thousand XP that playing another game would have been a waste (of everything), so I FXP'd the difference.

Immediately stripped that P.O.S. of everything and sold it...lol.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×