Jump to content
You need to play a total of 5 battles to post in this section.
db4100

The Use of "Meat Shields"

148 comments in this topic

Recommended Posts

274
[LWA]
Members
647 posts
9,531 battles

I have noticed that a lot of players (usually good players) will always get behind a team mate, a "meat shield" to coin a phrase.  To let some other schmuck be the focus of fire whilst the "unicum" type sits in behind and rakes in damage.  I see this all the time, and sometimes you get the "meat shield" users to dance around each other refusing to be the one in front....I am quite sure most of you have seen this dance of position.  I am now noticing this as a common practice of the so called "good players" use others to advance their stats and sacrificing their team mates for themselves to have a good game.  I am playing more and more tier ten battles, where that tactic is very prevalent, and where driving a DD can get you insta-delete trying to cap early on whilst your team mates are too busy to support you because they are in the rear getting their "meat shields" in position before they battle.   Two minutes into the match and those "meat shield" using types are still at or near the spawn point  moving 1/2 speed or slower.  I really "hate" these types of players as they are NOT team players and could probably give a rat's [edited]if the team wins or loses.

Just my opinion on my observations of the game....

  • Cool 11
  • Funny 1
  • Bad 4

Share this post


Link to post
Share on other sites
3,561
[PSP]
Members
7,918 posts
10,490 battles

I've actually had players push my ships in front of them so that I could soak up torps. Very rarely, however, the opposite occurs. I've had a few players say in chat "Took a couple for you there!" I always reply with a "Thanks!" You are right though about those "unicums" who pick up a lot of Krakens by hanging back until the team has softened up the enemy and taken the brunt of the damage before they come in with their full-health BBs and "save the day."

 

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Testers
1,227 posts
8,698 battles

A few days ago I ran into one of the highest WR players I've ever seen. This guy had a 70-80% in every ship he had...mostly HE cruisers.

Played him in two games in randoms. Beat him both. First was close, but the second game I was ready for him.

His tactic was based on what the OP described in that he always kept a teammate between himself and a target. If he ever ends up on my team in randoms i will do the same to him.

Spreading out HP or escorting BBs in cruisers  is one thing. This however is garbage.

Share this post


Link to post
Share on other sites
452
[-AA-]
Members
1,754 posts
6,667 battles

I have also seen the opposit. Unicums in front and less skilled players hugging the border or islands causing the loss. I don’t know if this is a known tactic of the less skilled players.

  • Cool 4
  • Funny 5

Share this post


Link to post
Share on other sites
911
[SYN]
Members
3,259 posts
15,153 battles

It's even worse when a div plays this way. Unfortunately you start to recognise tags after a while and they are just as welcome as the 30%WR CVs  

  • Cool 1

Share this post


Link to post
Share on other sites
252
[OPEC]
Members
962 posts
5,249 battles

It's a valid tactic to stay in a group of ships that can draw fire away from you if you are in a poorly armored ship like a CL.  I expect to draw fire away from my teammates when I am driving a BB, too.  What the OP describes is not always an act of selfishness...

  • Cool 1

Share this post


Link to post
Share on other sites
323
[KNTI2]
Members
862 posts
5,041 battles

You have to decide if your team is in a formation capable of actually supporting such a thing; if they aren't, it's not a big deal to just skirt around at the flanks to spot, which they can take advantage of even from a "meat shield" position.

If said meat shielders complain that you're not pushing cap in the first 3 minutes while not being in a position to support, they can pound sand. They're not the ones having to deal with 10km radar and everyone within range (including those in the red team's "meat shield" rear line) throwing shells at you.

Share this post


Link to post
Share on other sites
1,676
[OO7]
Members
2,229 posts
9,936 battles
2 hours ago, db4100 said:

I have noticed that a lot of players (usually good players) will always get behind a team mate, a "meat shield" to coin a phrase.  To let some other schmuck be the focus of fire whilst the "unicum" type sits in behind and rakes in damage.  I see this all the time, and sometimes you get the "meat shield" users to dance around each other refusing to be the one in front....I am quite sure most of you have seen this dance of position.  I am now noticing this as a common practice of the so called "good players" use others to advance their stats and sacrificing their team mates for themselves to have a good game.  I am playing more and more tier ten battles, where that tactic is very prevalent, and where driving a DD can get you insta-delete trying to cap early on whilst your team mates are too busy to support you because they are in the rear getting their "meat shields" in position before they battle.   Two minutes into the match and those "meat shield" using types are still at or near the spawn point  moving 1/2 speed or slower.  I really "hate" these types of players as they are NOT team players and could probably give a rat's [edited]if the team wins or loses.

Just my opinion on my observations of the game....

Since unicum players care most about win rate than any other stat and they are successful at it playing in a way you disagree with while your own performance is well below average, I'll let you do the math and see if you can figure out where the kink is in your deductive reasoning. Not to mention how it contradicts your last statement about them not caring if they win or lose.

  • Cool 12
  • Boring 5
  • Bad 4

Share this post


Link to post
Share on other sites
720
[TF57]
Members
1,380 posts
4,063 battles
Quote

have noticed that a lot of players (usually good players) will always get behind a team mate, a "meat shield" to coin a phrase.  To let some other schmuck be the focus of fire whilst the "unicum" type sits in behind and rakes in damage.  I see this all the time, and sometimes you get the "meat shield" users to dance around each other refusing to be the one in front....I am quite sure most of you have seen this dance of position.  I am now noticing this as a common practice of the so called "good players" use others to advance their stats and sacrificing their team mates for themselves to have a good game.  I am playing more and more tier ten battles, where that tactic is very prevalent, and where driving a DD can get you insta-delete trying to cap early on whilst your team mates are too busy to support you because they are in the rear getting their "meat shields" in position before they battle.   Two minutes into the match and those "meat shield" using types are still at or near the spawn point  moving 1/2 speed or slower.  I really "hate" these types of players as they are NOT team players and could probably give a rat's [edited]if the team wins or loses.

Just my opinion on my observations of the game....

"So-called" good players have good stats because they are good players.  Damage, win rate and kills/deaths are connected. I dare you to find anyone with great damage and kills and a very low win rate. Or a great win rate and below average damage and kills. The reason is because killing the enemy and not dying yourself is how you win. It's what makes a good player.

You yourself have a low win rate. 44% at Tier 10 is abysmal. This, unsurprisingly, is also matched by very low average damage and low kills:deaths. If all your stats (a factual numeric record of your play) is bad.... then your play is bad. Your survival is 21-26% which is not far off a jihadi lemming. So their caution, while it irritates you, is obviously better than whatever you are currently doing.

My suggestion: Play more like the "good players" - who are good players for a reason. Or avoid high tiers where weapons are so deadly that you need to be excessively cautious. T4 is pretty fun and no one really camps.

It's not like T10 is "endgame" in WoWs as even terrible players can easily fail their way to the top - there are bad players at every tier.

 

  • Cool 10
  • Bad 4

Share this post


Link to post
Share on other sites
1,627
[RKLES]
Members
8,272 posts
10,506 battles

Guess I am more of a team player and don’t really use the “meat shield” way of thinking, unless I am using an enemy as a shield as I have sometimes done to prevent enemy from safely Torping me. ( a major perk for brawlers is they can use enemy ships as shields if close enough).

Now if I am tanking Damage I sometimes pull back behind  healthier allied ships or an island to heal up before going back to the front lines. Which it is good to cycle players sometimes for the sake of the team just as I will take over fir another player to allow them to pull back and I try to cover their retreat.

Or if using a DD you can find me down in front or even deep behind enemy lines scouting, spotting, and laying Torps, or even gun fire when possible. Now CAs often need to be second line ships supporting DDs or BBs, but when doing so they need to make sure they are up enough to actually provide the support.

Share this post


Link to post
Share on other sites
5,312
[WOLF3]
[WOLF3]
Members
17,241 posts
15,762 battles

I suppose people want Cruisers to tank for the Battleships.

Or for a change of pace, this DD wanting Cruisers and Battleships to scout for him, because his Destroyer was an "attack boat."

 

Edited by HazeGrayUnderway
  • Cool 1

Share this post


Link to post
Share on other sites
274
[LWA]
Members
647 posts
9,531 battles
2 hours ago, evilleMonkeigh said:

"So-called" good players have good stats because they are good players.  Damage, win rate and kills/deaths are connected. I dare you to find anyone with great damage and kills and a very low win rate. Or a great win rate and below average damage and kills. The reason is because killing the enemy and not dying yourself is how you win. It's what makes a good player.

You yourself have a low win rate. 44% at Tier 10 is abysmal. This, unsurprisingly, is also matched by very low average damage and low kills:deaths. If all your stats (a factual numeric record of your play) is bad.... then your play is bad. Your survival is 21-26% which is not far off a jihadi lemming. So their caution, while it irritates you, is obviously better than whatever you are currently doing.

My suggestion: Play more like the "good players" - who are good players for a reason. Or avoid high tiers where weapons are so deadly that you need to be excessively cautious. T4 is pretty fun and no one really camps.

It's not like T10 is "endgame" in WoWs as even terrible players can easily fail their way to the top - there are bad players at every tier.

 

yep, here comes the stat shaming.....

  • Cool 3
  • Bad 4

Share this post


Link to post
Share on other sites
195
[CSM]
[CSM]
Members
420 posts
4,256 battles
10 minutes ago, db4100 said:

yep, here comes the stat shaming.....

Hide your stats it drives them bonkers. :cap_viking:

  • Funny 2

Share this post


Link to post
Share on other sites
2,728
[ARGSY]
Members
7,912 posts
5,442 battles

I sent an Omaha replay to Zath in which he made the point that as a Tier 5 light cruiser in a Tier 7 match, it's not your place to be up front ta(n)king the damage. and staying back and farming it is the better part of valour. But that's a specific context, and nobody in their right mind seriously expects an Omaha or Emerald to slog it out with a Scharnhorst or Lyon at 8-10km.

I have now run out of fingers on one hand to count the number of times I've been rammed broadside out of smoke in full view of the enemy by battleships which either hide behind me as a 9000 ton bulldozer blade for torpedoes or steal my smoke and use it. That sort of thing should bring an instant and permanent account deletion.

  • Cool 1

Share this post


Link to post
Share on other sites
1,094
[HYDRO]
Members
2,215 posts
4,185 battles
2 minutes ago, Ensign_Cthulhu said:

I have now run out of fingers on one hand to count the number of times I've been rammed broadside out of smoke in full view of the enemy by battleships which either hide behind me as a 9000 ton bulldozer blade for torpedoes or steal my smoke and use it. That sort of thing should bring an instant and permanent account deletion.

That opens a whole new can of worms :Smile_sceptic:. Especially when the BBs tend to fire in smoke, basically making their use of smoke meaningless.

 

As for what the OP states, most "unicum" types are addicted to two things: winning and doing damage. Both can lead to victories.  Using "meat" shields is part of the game like it or not.

I don't know if you play DDs mostly in Tier X as you describe, but caution is the better part of valor lately.

Edited by warheart1992
  • Cool 1
  • Boring 1
  • Bad 2

Share this post


Link to post
Share on other sites
Members
702 posts

I recently got Yamato and the first 48 games had a win rate of 64% by following exactly what Flamu said. 

That means it is all about positioning. Yes it does poorly if it is forward at the beginning and middle. But....

You are insane to hide behind it as the near misses would eat up a DD or CA.

I changed to a much more aggressive game play and the WR fell. So when Yamato, Conquerer or Republic stay back and farm damage that does seem to help win games.  The key seems to be to know when to move forward and tank. Not an easy decision. If hiding behind a B.B. works for u....go for it. 

Share this post


Link to post
Share on other sites
848
[OPRAH]
Beta Testers
4,473 posts
14,389 battles

@db4100 This is a game and in this game strategy and tactics are employed to reach a goal Victory! The tactic you are referring to is a sound and viable one and it works therefore it is used. It is also realistic for the time period covered by this game. The DDs in this game are used mainly for scouting capping and ambush attacks. In the represented time period though into the early 60s perhaps they also had the role of torpedo interceptor in that they were to stay close to the larger ships and move to take hits from a torpedoes that would otherwise hit a larger ship. In effect be a meat shield!

Yes strategy and tactics can be boring! I get my fill of boredom observing 23 other players lack of either almost every match!

  • Cool 1
  • Boring 1
  • Bad 3

Share this post


Link to post
Share on other sites
1,627
[_-_]
Members
1,571 posts
6 hours ago, db4100 said:

I have noticed that a lot of players (usually good players) will always get behind a team mate, a "meat shield" to coin a phrase.  To let some other schmuck be the focus of fire whilst the "unicum" type sits in behind and rakes in damage.  I see this all the time, and sometimes you get the "meat shield" users to dance around each other refusing to be the one in front....I am quite sure most of you have seen this dance of position.  I am now noticing this as a common practice of the so called "good players" use others to advance their stats and sacrificing their team mates for themselves to have a good game.  I am playing more and more tier ten battles, where that tactic is very prevalent, and where driving a DD can get you insta-delete trying to cap early on whilst your team mates are too busy to support you because they are in the rear getting their "meat shields" in position before they battle.   Two minutes into the match and those "meat shield" using types are still at or near the spawn point  moving 1/2 speed or slower.  I really "hate" these types of players as they are NOT team players and could probably give a rat's [edited]if the team wins or loses.

Just my opinion on my observations of the game....

Happens all the time, or at least tries to. Usually I can spot someone who is trying to sandbag me into being his hit absorber.  I just break off what I'm doing and maneuver away from him. Very often a quick "All back emergency" bell with a tight 180 does the trick. Someone else's poor WASD skill to avoid damage doesn't mean I'm there to draw fire or shield them.

My advice: you shouldn't be sailing in such a predictable manner to let that situation last for long.

 

Edited by TF77
  • Cool 3

Share this post


Link to post
Share on other sites
348
[SDIWO]
Members
1,186 posts
6,072 battles

FWIW I can understand why people might do this. If you see a teammate firing and their shots aren't and you know you are more experienced and can make all your shots land why wouldn't you try and maneuver to make sure you stay alive, and do more damage, than your teammate?

I'm not saying I do this, in fact more likely I'd be the one learning a new ship and be the one sent to the focus farm. But it makes sense.

  • Bad 1

Share this post


Link to post
Share on other sites
348
[SDIWO]
Members
1,186 posts
6,072 battles
Just now, Toxic_Potato said:

TEAMMATE...Share. Da Smoke !!

New F Key msg. 

 

There is already a lay smokescreen message.

Share this post


Link to post
Share on other sites
2,728
[ARGSY]
Members
7,912 posts
5,442 battles
2 minutes ago, LubzinNJ said:

There is already a lay smokescreen message.

There should be a "get in my smoke" message.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×