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RobertViktor68

Notser babbling about "UI Scaling"

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Basically adjusting the default size of your consumables, minimap, missions tab in port, battle button, and so on. Makes everything bigger/smaller

 

UI=user interface (pretty sure)

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Many people who play on much larger screens were seeing tiny icons on this huge screen.

This is supposed to improve that.

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Not necessarily based on size of screen, but the resolution of the screen.   Those with 4K screens running a very good graphics card who scaled their resolution to 4K would have very small fonts/icons.  This next update fixes that...nice touch by WoWS.

VR, 

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Then again, RobertVictor68 asking incoherently about it does show that not all players are aware this is an issue with some players. Good to have some info so it doesn't happen as often, I suppose.

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30 minutes ago, RobertViktor68 said:

What is UI Scaling?

You know simply because someone is talking about something that you don't understand does not make it babbling.

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1 hour ago, RobertViktor68 said:

What is UI Scaling?

Google is your friend.  Try it some time.

 

Edited by iDuckman
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1 hour ago, RobertViktor68 said:

What is UI Scaling?

It is the size of everything on your screen that is in the overlay. So pretty much anything that is not the in game world. All of these have previously been set as HxW pixels meaning that if something is 20x20 pixels on 1680x1050 it is the same number of pixels on the 3840x2160. Now, the pixels of the overlay can be scaled as you choose. 

Imagine printing a picture to cover a wallet sized piece of paper. Then take that same picture and print it on a normal notebook sheet. It’s tiny. Now you can scale the picture so that it can go from wallet size to full paper size.

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