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KiyoSenkan

Proposed Consumable: Sabotage

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This to me doesn’t seem like something that’ll allow for skilled plays to take place. This seems more like something to make no skill required plays to take place to allow a dd to easily land torps without having to actually think.

It’s essentially an “I’m gonna land these torps no matter what and there’s nothing they can do about it” consumable. How is anything about that skilled?

Edited by renegadestatuz
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6 minutes ago, KiyoSenkan said:

On USN destroyers

Range:  9.5km

Duration: 30 seconds

 

On IJN destroyers

Range: 11.5km

Duration: 25 seconds

 

Both nations

Cooldown: 145s/125sec (prem)

Charges: 3/4 (prem)

 

Not found on any other ships

Becomes available in its own slot starting at tier 8 (Benson, Akizuki, Kagero). Retroactively added to premium destroyers Harekaze, Asashio, Kidd, and Black (shares slot with Radar)

 

When activated any battleship in range loses all rudder and throttle control for the duration. Throttle remains locked at its current form, while rudder centers itself. The ship is forced to travel in a straight line until the consumable effect ends or the battleship travels out of range. Any battleship traveling into the range of the consumable while it is active will also be affected.

 

The only indications that it is occurring should be a small indicator near the speed/rudder dial indicating speed and rudder are unresponsive.

 

This consumable should better balance destroyers vs battleships and enable skilled plays to take place. One could even say it's required, because currently a battleship has to make some pretty serious mistakes to actually be sunk by torpedoes.

 

  Reveal hidden contents

If any of this justification looks familiar, this consumable is designed to be a parallel to another one already in the game.

 

No

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No this is basically cheating. Disable a players control briefly so you can get an easy dev strike. Get better with torps or switch to gun boat DDs.

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10 minutes ago, KiyoSenkan said:

On USN destroyers

Range:  9.5km

Duration: 30 seconds

 

On IJN destroyers

Range: 11.5km

Duration: 25 seconds

 

Both nations

Cooldown: 145s/125sec (prem)

Charges: 3/4 (prem)

 

Not found on any other ships

Becomes available in its own slot starting at tier 8 (Benson, Akizuki, Kagero). Retroactively added to premium destroyers Harekaze, Asashio, Kidd, and Black (shares slot with Radar)

 

When activated any battleship in range loses all rudder and throttle control for the duration. Throttle remains locked at its current form, while rudder centers itself. The ship is forced to travel in a straight line until the consumable effect ends or the battleship travels out of range. Any battleship traveling into the range of the consumable while it is active will also be affected.

 

The only indications that it is occurring should be a small indicator near the speed/rudder dial indicating speed and rudder are unresponsive.

 

This consumable should better balance destroyers vs battleships and enable skilled plays to take place. One could even say it's required, because currently a battleship has to make some pretty serious mistakes to actually be sunk by torpedoes.

 

  Reveal hidden contents

If any of this justification looks familiar, this consumable is designed to be a parallel to another one already in the game.

 

please be joking, i KNOW you're more serious than this because i see you in nearly every DD thread and you are far more serious in those, which is why i believe this is a joke thread

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2 minutes ago, Stand_Alone97 said:

No this is basically cheating. Disable a players control briefly so you can get an easy dev strike. Get better with torps or switch to gun boat DDs.

And just think if, as your torpedoes race toward your target, in comes a Montana salvo. :Smile_popcorn:

2eywsx.jpg

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My guess is that this is a jab at radar. That's the only way I can find any logic in it. OP hints it at spoiler.

Edited by warheart1992
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Just now, Optio_Praetorii said:

And just think if, as your torpedoes race toward your target, in comes a Montana salvo. :Smile_popcorn:

2eywsx.jpg

I've very rarely ever been been killed by a BB Salvo, I have deleted DDs with my Monty before but it's because they got careless. BB AP on DD's is a pretty well know issue that needs fixing but that doesn't make this module any better of an idea.

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Just now, Stand_Alone97 said:

I've very rarely ever been been killed by a BB Salvo, I have deleted DDs with my Monty before but it's because they got careless. BB AP on DD's is a pretty well know issue that needs fixing but that doesn't make this module any better of an idea.

I think he was referring to the BB salvo taking out your target before your torps get to it. Essentially wasting your torp salvo.

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OP I can see where you're coming from, but this idea just isn't going to work in practice. You really need to think a lot more before coming here to waste all our time on an idea that is clearly just so silly if you think about it for even ten seconds. You see, you're forgetting the most important aspect of this whole discussion. BB AP shells. They're still way OP against DDs, especially if that DD is being forced to loiter around, jamming the enemy's rudder and throttle controls. That's why I propose that in addition to all the effects you've described here, the consumable also prevents enemy BBs from firing or rotating their guns. The active time of the consumable should also be increased to 60 seconds, to ensure that the torpedoes (especially on IJN DDs) have time to land.

Edited by senseNOTmade
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3 minutes ago, Stand_Alone97 said:

I've very rarely ever been been killed by a BB Salvo, I have deleted DDs with my Monty before but it's because they got careless. BB AP on DD's is a pretty well know issue that needs fixing but that doesn't make this module any better of an idea.

Oh, true.  Sorry, I meant if another BB steals the kill you were hoping for :)

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4 minutes ago, renegadestatuz said:

I think he was referring to the BB salvo taking out your target before your torps get to it. Essentially wasting your torp salvo.

Ahh okay. Yeah that is annoying for sure.

Just now, Optio_Praetorii said:

Oh, true.  Sorry, I meant if another BB steals the kill you were hoping for :)

My bad misunderstood. Yeah that situation is probably one of the downside for torps, seen cruisers get deleted by dev strikes too right after launching torps at them.

Edited by Stand_Alone97
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1 minute ago, Cpt_Cupcake said:

This strikes me as a bad DD players' wet dream. No skill required...

:Smile_great:

And I’m sure everyone but the OP would agree with this.

Edited by renegadestatuz
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This is either a terrible idea or a well played attempt at trolling. For your sake, I hope that it’s the latter. 

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30 minutes ago, KiyoSenkan said:

On USN destroyers

Range:  9.5km

Duration: 30 seconds

 

On IJN destroyers

Range: 11.5km

Duration: 25 seconds

 

Both nations

Cooldown: 145s/125sec (prem)

Charges: 3/4 (prem)

 

Not found on any other ships

Becomes available in its own slot starting at tier 8 (Benson, Akizuki, Kagero). Retroactively added to premium destroyers Harekaze, Asashio, Kidd, and Black (shares slot with Radar)

 

When activated any battleship in range loses all rudder and throttle control for the duration. Throttle remains locked at its current form, while rudder centers itself. The ship is forced to travel in a straight line until the consumable effect ends or the battleship travels out of range. Any battleship traveling into the range of the consumable while it is active will also be affected.

 

The only indications that it is occurring should be a small indicator near the speed/rudder dial indicating speed and rudder are unresponsive.

 

This consumable should better balance destroyers vs battleships and enable skilled plays to take place. One could even say it's required, because currently a battleship has to make some pretty serious mistakes to actually be sunk by torpedoes.

 

  Reveal hidden contents

If any of this justification looks familiar, this consumable is designed to be a parallel to another one already in the game.

 

lol a cleverly disguised crying about Radar thread.

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Just now, SkaerKrow said:

This is either a terrible idea or a well played attempt at trolling. For your sake, I hope that it’s the latter. 

OP is one of the DD players who thinks that DDs should be immune from being attacked and that ships dodging their torps fired from invisibility is a legitimate counter.  Claims that being radared is an instakill.

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23 minutes ago, Stand_Alone97 said:

No this is basically cheating. Disable a players control briefly so you can get an easy dev strike. Get better with torps or switch to gun boat DDs.

It is his way about crying about the unfairness of radar in his mind. By proposing another consumable that would have no counter that effects battleships. 

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4 minutes ago, renegadestatuz said:

:Smile_great:

And I’m sure everyone but the OP would agree with this.

Going by the OP's reputation... I feel this is a serious suggestion on his part.

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Just now, Cpt_Cupcake said:

Going by the OP's reputation... I feel this is a serious suggestion on his part.

I was thinking the same thing :Smile_teethhappy:

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Some kind of voodoo magic consumable? :D

This is a game of ships not voodoo magic. I really don't know the names but have seen games where a spell stuns the enemies, find one and play :D

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OP, if you’re going to sit here and make another radar complaint thread, don’t beat around the bush. Just come out and be open about it instead of hiding it behind this disguised thread.

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11 minutes ago, renegadestatuz said:

:Smile_great:

And I’m sure everyone but the OP would agree with this.

Actually considering what this is obviously a jab at, I completely agree with his assessment.

 

Oh but of course it's framed as whining.

Edited by KiyoSenkan

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