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Taichunger

Narai, a teamwork way

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image.png.180c0ab228a26ae5243af39bc080e739.png

The upgraded Narai still retains much of the fun of the old Narai. Everything happens much faster, however, and it is no longer a shooting gallery. 

Our Operations division did this the other day with a string of five stars. Here is one good basic way to do this.

In this operation a CV is less productive than a BB, so we generally run 3 BBs, 3 high DPM cruisers, and 1 DD, all driven by people who know what they are doing. The DD is captained by our fearless leader, @Lightninger, who has numerous youtube videos of how to run a DD in operations. The best BBs, we have found are Hood (super tanky, the guns are murderous when they hit, and the secondaries are surprisingly productive), Scharnhorst (obvious), and KGV (good damage resistance, HE fire chance like a bot, and 25 second reload).

Basic plan is like this:

1. two ships, cruisers, must go through the islands and kill the Lexington that comes up the 10 line to escape off the map (purple). Two ships are necessary, because the Lex is protected by a Phoenix or Omaha and a DD, which WILL torp you and then go kill transports if it is not killed (ditto for that cruiser). The CV and the escorts must be killed, all three ships. One cruiser can go IF the DD comes over to help. You can do this with cruiser/BB, or BB and the DD (see below).

2. The DD has one major assignment: torp the Missouri. After that it can break off to help kill the Lex -- becoming the second ship committed to the Lex -- or hit the harbor.

3. 1 BB (yellow line) roars right down the center as fast as possible. The best BB for this and probably for this Op is the KGV. You can also go through the islands. 

4. 1 high DPM cruiser, Helena or Atlanta, runs to the side harbor and kills all the transports (gray line). If you kill them all on your own you collect an achievement, Shark among Shrimps. 

5. The other ships stay with the transports. 

image.thumb.png.28baafb8add86638253d92a6a5230fde.png

Re (3) above: you might wonder how on earth a battleship could glide unmolested up the middle/through the islands, but that's what happens. If you switch between AP and HE, you can kill everything along the way before it bothers you. The Missouri's target priorities are DDs followed by cruisers followed by BBs. As long as other food is present it will ignore battleships (as it is doing in the image above, ignoring me), which means that you can put some damage on it as you pass by at point-blank range OR... 

...as soon as you reach the Missouri the Lex in the harbor becomes visible. You can usually put 3 or 4 salvos into it from your front guns before it disappears into the wall of smoke the DD makes for it. If not for the smoke it would be killable by this BB. I have yet to cit it with KGV guns, though I have put 2-3 cits on the Ranger with KGV when it appears.

 

image.thumb.png.88d9a5f4e7c9eb7c63f19738fa8db0a3.png

The trick to getting safely in the harbor is to load HE when the CV disappears, as it is doing in the image above. There's a Dallas waiting by the entrance, but there is also a Campbelltown that will torp you as you enter the harbor (not visible in this image). So when you reach this point, slow to a stop (I am eating CV torps in that image because I slowed to avoid Campbelltown torps) so you can avoid torps from the DD, then enter the harbor and blap the DD with HE. If things go well someone on the other side will finish it. 

Good luck!

Edited by Taichunger
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+1 for good sounding advice; even if I can’t take advantage of it right now, (on vacation; deliberately left laptop behind because burnout and reasons,) and if experiences with the old version don’t exactly give me faith the new will be any better.

 

Have Hood, but not KGV, (reasons,) would Nelson work? (otherwise only other T7s would be Colorado, Gniesenau, and Shinyhorse, whose guns I trust about as far as I can pick up the ship and toss it...)

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15 hours ago, Estimated_Prophet said:

+1 for good sounding advice; even if I can’t take advantage of it right now, (on vacation; deliberately left laptop behind because burnout and reasons,) and if experiences with the old version don’t exactly give me faith the new will be any better.

 

Have Hood, but not KGV, (reasons,) would Nelson work? (otherwise only other T7s would be Colorado, Gniesenau, and Shinyhorse, whose guns I trust about as far as I can pick up the ship and toss it...)

Yeah, that's my beef with Scharn. The dispersion is horribad and then the shells shatter... Wheres KGV has 14 inch guns that have some authority. 

Nelson would probably be ok, you'd have to stick with the main force and couldn't do any of the side tasks. 

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Nice.  I would use the Hood for reasons you have stated above.  All in all a great strategy.  

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Good summation, and I hadn't thought of the "battleship bull rushes the middle" tactic.

There is one note I would hasten to add, though, as one who served as the cruiser tasked with eliminating the transport when my clan attempted the op a couple days ago. Basically, the course you outlined is good, right up until it meets the islands. The transports actually come out of both southern channels, so any ship that takes that route will have to angle back to the north to make sure they pick off the two remaining ships (three go out the southernmost passage, two go out the one above it). The Nicholas coming out of the south to lead the way also leaves a smoke trail, so it is very handy to have that cruiser have radar and/or hydro, so that pretty much means an Atlanta (the Indy doesn't have enough DPM) or the Helena (good hydro, many guns) and possibly Belfast (has both, but DPM is lower). After that, experience seems to suggest that entering the enemy base through the upper passage is better, since that allows you not only to bag the last two civvies, but also get into the base and among the enemy ships that much quicker.

Edited by Goodwood_Alpha
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11 minutes ago, Goodwood_Alpha said:

The Nicholas coming out of the south to lead the way also leaves a smoke trail, so it is very handy to have that cruiser have radar and/or hydro, so that pretty much means an Atlanta (the Indy doesn't have enough DPM) or the Helena (good hydro, many guns) and possibly Belfast (has both, but DPM is lower).

Fiji? The AP shreds destroyers and she has the torpedoes and heal that the Belfast doesn't.

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2 minutes ago, Ensign_Cthulhu said:

Fiji? The AP shreds destroyers and she has the torpedoes and heal that the Belfast doesn't.

She could work, but I'd be more worried about overpens and ricochets. HE really is the way to go for taking out the merchants.

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Excellent post. I see  how this could work.

Haven't tried new Narai save for one time in PT.

 

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