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Kilikaa

Raptor Rescue STILL impossible!

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I thought WG re-worked this op? I thought it was hard before the supposed re-work, now it's downright impossible to beat. The average PUG cannot complete this op. Raptor is destroyed in every single game I play. Some of the  people I play with say the same thing, Raptor Rescue is not fun .Have the devs at WG given up making this game fun? Half of their operations are terrible.

 

Seriously, guys, can you make your ops challenging but doable for the PUG teams? Raptor, UF, Newport...too hard for the average random team, Why don't you guys tone down the NORMAL difficulty slightly to make it POSSIBLE to win and offer an option to play a HARD mode for those higher level players? The current state of some ops is about as fun as being tazzed by the police in a pond. If Aegis, Cherry Blossom and Killer Whale can be challenging and fun then why are RR, UF and Newport such unenjoyable messes?

 

Your Raptor Rework is a total fail in my opinion.

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Raptor Rescue wasn't all that difficult to begin with previously to be honest.

Provided the cruisers and destroyers didn't run to far away after Raptor got under way, leaving the Battleships to try and defend the group from the DDs that spawn in,  4 and 5 stars was pretty easy to obtain.

If Raptor Rescue is harder now that's a good thing as it was rather easy to begin with.

 

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13 minutes ago, Kilikaa said:

I thought WG re-worked this op? I thought it was hard before the supposed re-work, now it's downright impossible to beat. The average PUG cannot complete this op. Raptor is destroyed in every single game I play. Some of the  people I play with say the same thing, Raptor Rescue is not fun .Have the devs at WG given up making this game fun? Half of their operations are terrible.

 

Seriously, guys, can you make your ops challenging but doable for the PUG teams? Raptor, UF, Newport...too hard for the average random team, Why don't you guys tone down the NORMAL difficulty slightly to make it POSSIBLE to win and offer an option to play a HARD mode for those higher level players? The current state of some ops is about as fun as being tazzed by the police in a pond. If Aegis, Cherry Blossom and Killer Whale can be challenging and fun then why are RR, UF and Newport such unenjoyable messes?

 

Your Raptor Rework is a total fail in my opinion.

First off it was not impossible before it was rather easy, and I mean really easy.  You have to protect the Raptor more now. The final destination changes too, I think it can be one of three places now. I have gotten enough 5 star games on it to keep me coming back. The more people get used to it the better it will be also.

You might find some guidance from peoples responses in that post. GL to ya. The best advice I can give is to make sure Raptor doesn't get rammed or torped. That is an instant loss.

Edited by Sovereigndawg

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It was easy before, it's easy now. If you're having trouble, maybe look at some guides for the op. Alternatively, improve basic skills like torpedo dodging to give yourself some breathing room. 

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Look,  RR is NOT as easy as you guys make it out to be. I have played a dozen times in the last 24 hours and have only a single 5star victory. ELEVEN TOTAL DEFEATS! Raptor is destroyed every single time. Many matches have had the entire group stay with her and the enemy always overwhelms and destroys her. as I said in my first post, this op is too hard for the average random team. 

 

Part of the problem is team makeup. every fail has had this makeup"

1CV, 2-3BB, 2-3 CA/CL and 1DD.

Eleven straight failures with that same makeip. The lone victory was 1CV, 2 BB and 4 CL and we barely pulled that off. We nearly lost that one because Raptor was getting shot up badly.This op is much harder now than before and it was hard before the re-work. Here is yet another operation I want to enjoy but will not play ever again. Come on WG, give us Narai already. Let's see how bad you screwed that up.

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6 minutes ago, Kilikaa said:

Look,  RR is NOT as easy as you guys make it out to be. I have played a dozen times in the last 24 hours and have only a single 5star victory. ELEVEN TOTAL DEFEATS! Raptor is destroyed every single time. Many matches have had the entire group stay with her and the enemy always overwhelms and destroys her. as I said in my first post, this op is too hard for the average random team. 

 

Part of the problem is team makeup. every fail has had this makeup"

1CV, 2-3BB, 2-3 CA/CL and 1DD.

Eleven straight failures with that same makeip. The lone victory was 1CV, 2 BB and 4 CL and we barely pulled that off. We nearly lost that one because Raptor was getting shot up badly.This op is much harder now than before and it was hard before the re-work. Here is yet another operation I want to enjoy but will not play ever again. Come on WG, give us Narai already. Let's see how bad you screwed that up.

Not making it out to be any harder than it isn't.

shot-18_07.26_22_28.50-0617.thumb.jpg.1200fc75c9ba97c4daf0220a8888b9e7.jpg

Granted I did worse yesterday but people are starting to get what you have to do. It should be even easier tomorrow.

Edited by Sovereigndawg

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You are right OP in saying that it isn't easy.  I have had many complete fails today.  It has virtually been either a fail or a 5 star.  The fails all have one thing in common: letting raptor get ahead of the team.  A BB can get out in front, but they generally don't have the ROF to deal quickly with the DD's.  Then if you get unlucky with the spawns, cruisers will rain HE down.  The only way to ensure victory seems to be if you by yourself stay ahead of/with Raptor.  The rest of your team won't unless they aren't scrubs.

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2 fails and then 4 stars on the 3rd try.    

DD's are not much good if they rely on torpedoes because the bots almost always spot them and dodge. 

No cowering in the back, get up front and kill the enemy.  Raptor needs a clear path not a baby sitter.

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Raptor Rescue is trickier now due to the fact that it's not predictable.  You don't always have to follow the same path to the exit point.  The bots don't all spawn in the same places.   Some do, but not all.  And because of this, you can no longer just send 1 or 2 cruisers off in one direction to deal with a predictable threat when you will then end up out of position to counter the next threat from a completely different direction.  And because there are a fair number of DDs that can get awfully close (and you have no radar), you often need to be willing to eat a torp or two  rather than allow the torps to hit the Raptor.  Better to eat a couple of torps and then get repairs than it is to let the CV take the torps.  But people aren't used to playing that way in pubs.

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5 minutes ago, MasterofGladness said:

2 fails and then 4 stars on the 3rd try.    

DD's are not much good if they rely on torpedoes because the bots almost always spot them and dodge. 

No cowering in the back, get up front and kill the enemy.  Raptor needs a clear path not a baby sitter.

Actually, I'm not entirely sure that I agree with you on the last line.  A baby sitter or 2 can, if positioned well, eat a torp or 2 meant for the carrier.  Also, if you get too aggressive chasing down the enemy too far from the carrier, you'll be out of position when the next wave comes and you may end up costing your team the win.  It's necessary to stay with the carrier, though not right on top of her, particularly if you're in a cruiser or DD.

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8 minutes ago, MasterofGladness said:

2 fails and then 4 stars on the 3rd try.    

DD's are not much good if they rely on torpedoes because the bots almost always spot them and dodge. 

No cowering in the back, get up front and kill the enemy.  Raptor needs a clear path not a baby sitter.

When allied DDs are in front, those stupid bot Kumas seem to hit with every single shell no matter what, and kill them very easily, and then proceed to torp Raptor. I imagine they are thinking as they do it "Ha ha! **** you, escorts, MISSION ACCOMPLISHED!:Smile_trollface:"

 

WG really ought to nerf both their ROF and their torpedo damage.

Edited by legoboy0401

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Played it last night as a NM.

 

Had a [player in a cruiser complaining the 'BBs are way out of position'

5-starred the operation.

Operation is perfectly do-able and hardly impossible.

Only thing I can suggest to OP:

Spoiler

AMUNpHA.jpg

 

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Huh. Apparently I did the impossible earlier today. Neat.

Yeah I don't really know what to say, OP. First time out today my team five-starred it so fast that we had to sit around twiddling our thumbs at the evac site for two minutes waiting for Raptor to catch up. Difficulty-wise it doesn't feel all that different to me. It's still the same op with the same tier 6> enemies. The routes can change and the spawns are tweaked, but the same tactics still work.

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The mission is easy. You need to carry the fools assigned to play with you. You cant yolo and die, but cant hide either, you need to stay alive to kill bots (shoot ap at cruisers for pete’s sake). The trick is to park in front of the raptor each time it stops to delay it from yoloing to its death.

Edited by monpetitloup

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2 hours ago, Lord_Slayer said:

Played it last night as a NM.

 

Had a [player in a cruiser complaining the 'BBs are way out of position'

5-starred the operation.

Operation is perfectly do-able and hardly impossible.

Only thing I can suggest to OP:

 

Spoiler

AMUNpHA.jpg

 

Typical elitist response.

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22 hours ago, Kilikaa said:

Seriously, guys, can you make your ops challenging but doable for the PUG teams? Raptor, UF, Newport...too hard for the average random team, Why don't you guys tone down the NORMAL difficulty slightly to make it POSSIBLE to win and offer an option to play a HARD mode for those higher level players? The current state of some ops is about as fun as being tazzed by the police in a pond. If Aegis, Cherry Blossom and Killer Whale can be challenging and fun then why are RR, UF and Newport such unenjoyable messes?

If you can't do it with a random team, form a division or join a dedicated Ops div. 

Raptor is not difficult. Like all the operations, the incredible cheating by the bots is sometimes difficult to deal with, especially the "every HE shell a fire" technology they use. When I am doing Ops with the group I usually play a half dozen operations and then grow sick and tired of the rampant, insane cheating that has very little effect on the op except to make doing it a miserable experience, and go do something else. As with so many things, WG seems determined to stamp the fun out of everything. 

Several changes were made that I really like. The multiple exit and entry points are good. The variation in ship types and the surprise spawns at the end, also fun. 

And whatever you may say about Raptor, it is very doable. It is not like Ultimate FU, in which the bots kill the forts no matter what you do and/or one of the BBs  you need to kill parks behind an island where it can't be hit, and/or they spawn a ship that needs killed with a minute left on the timer, and you wind up with four stars no matter what kind of work you put into it. Totally sick of dealing with the malicious, petty programming of that Operation. 

Too bad, because in its original form it was so much fun, just difficult enough that you had to stay on your toes, but very doable. Now its simply stupid. It's telling that when our Ops div has seven and can do any Operation we want, we never choose that one. It has gone from being fun to being stupid. WG's "no fun" rule strikes again....

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I think this is probably WG's best operation in terms of challenge and replayability. Depending on what and where red ships spawn, and where the Raptor's egress point is, the operation can be a walk in the park or a fair bit of work. I've been enjoying myself quite a lot and think the developers did a pretty good job this time around. It's nice to have fun in operations again.

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6 hours ago, Kilikaa said:

Come on WG, give us Narai already. Let's see how bad you screwed that up.

If it's the same as was on the PTS, they've done to Narai what they did to Ultimate Frontier.  

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6 hours ago, Kilikaa said:

Come on WG, give us Narai already. Let's see how bad you screwed that up.

They have given us Narai.

My clan and I tried it this past evening, and it took us three tries to make it work (two wipes, one five-star). They really have switched that one up as well, and you gotta get creative or very committed to doing what is necessary to get all five stars. Before, it was an easy farm for groups of as little as four ships, two Scharnhorsts and two Atlantas. Now, you need a full group of seven, and that seems to be WG's intent with all the revamps.

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I wonder why people have a such a difficult time understanding that different people have different experiences.  Is the operation impossible, no.  To the OP, it's best not to post topics about difficulty on anything. You'll get one or two constructive responses and the rest will be "Hey look at me, you suck."  A CV is good to have to take out the other CVs, that way the main body of the team can focus protecting Raptor.  If getting the Hosho seems too difficult, ignore it and focus on trying to get at least 4 stars.  I would imagine Perth would be a good ship for this op due to the rolling smoke, because Raptor don't brake for no one.

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AI has zero issues focus firing on anyone as I found out the first time I played it.  The mission felt pretty much the same but I didn't make it to the end where the ship's class really needs to do it's job.  Cruisers and DD's need to screen for DD's,  BB's need to just not get torpedoed out the gate, etc...

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