Jump to content
You need to play a total of 5 battles to post in this section.
The_Old_Dog

Revamped Raptor Rescue

44 comments in this topic

Recommended Posts

7
[-OPS-]
Members
70 posts
4,604 battles

I am enjoying the new Raptor Rescue..some day, I hope to win it...(I have played all the scenarios many, many times).   Tried it 4 times today, so far, in the Warspite,, first game, I was out of position..the remaining, in position but raptor keeps getting torped..ending the game in the MID segment...

I am confident that this will even out, like everything..and I will get a win by tonight but I sure wish I had my Cleveland 

Share this post


Link to post
Share on other sites
57
[PVE]
Members
359 posts
12 minutes ago, The_Old_Dog said:

I am enjoying the new Raptor Rescue..some day, I hope to win it...(I have played all the scenarios many, many times).   Tried it 4 times today, so far, in the Warspite,, first game, I was out of position..the remaining, in position but raptor keeps getting torped..ending the game in the MID segment...

I am confident that this will even out, like everything..and I will get a win by tonight but I sure wish I had my Cleveland 

 You need to keep ships ahead of Raptor so you can see and kill the red ships before they can torp Raptor.

Share this post


Link to post
Share on other sites
604
[OPRAH]
[OPRAH]
Beta Testers
3,874 posts
12,625 battles

That was my 1st battle this morning and I used Warspite. I was slow loading in so I was lagging behind the formation. I had the 5% speed increase signal up so I caught up quickly. While the other six were chasing enemy ships I kept fast and steady through the check points shooting at every flanking enemy I could. Myself and 1 dd arrived at the exit well ahead of the main group and engaged all comers holding them off long enough for the others to get them in a cross fire. The result was a 4 star win since we lost at least 1 support ship. 

Share this post


Link to post
Share on other sites
2,587
[PSP]
Members
6,292 posts
8,915 battles

Teamed with a coordinated division and got 4 stars. It would have been five but I couldn't get anyone to focus on the last CV until it was too late. A good team carrier is very important to success of the mission.

Edited by Snargfargle

Share this post


Link to post
Share on other sites
17
[-IRS-]
[-IRS-]
Beta Testers
53 posts
2,457 battles

The AA firepower seems increased. I employed my usual tactics and lost a lot more planes than before.

Share this post


Link to post
Share on other sites
0
[CAN1A]
Members
1 post
3,609 battles

Has anyone else noticed that the AI CV's airplanes fly directly towards you even when you are unspotted? It has happened in 3 games now where it would have been impossible for the CV to know where I was because I hadn't been spotted since the beginning of the scenario. 

I was in the southern quadrant spotting for my team in a Farragut to the East of the CV, CA, and DD that all appear together in the South. On the second launch of the CV's aircraft, it sent it's torpedo and bomber squads in a direct flight path to where I was as if I was spotted (even though I hadn't been). Of course, I got obliterated from the bombers, CA, and DD all focus firing me after I was actually spotted by the bombers.... I hadn't fired my guns nor my torps. So, other than knowing they were spotted, they wouldn't have an accurate idea of where I was. At least, not enough for the aircraft to b-line directly towards me.

Can anyone explain this? Has anyone else experienced this? I think it is ridiculous that the AI aircraft knows exactly where I am as a DD at all times. :(

Share this post


Link to post
Share on other sites
1,231
[WOLF3]
Members
6,465 posts
2,405 battles

Pros from Dover on Raptor tonight.  Most if us had not seen the new version.  Fortunately one good CV player had.  Still, 2-3: (4 and 5 star). 

My impression -- it's challenging and fun.  More options to learn, but when we do, we will beat it regularly.

Still, it's not like the game is hurting for Tier 6 Ops.  Let's hope WG takes their new-found Op design expertise to other tiers.

 

Share this post


Link to post
Share on other sites
368
[DPG]
Members
897 posts
4,435 battles
1 hour ago, pandapeter said:

Has anyone else noticed that the AI CV's airplanes fly directly towards you even when you are unspotted? It has happened in 3 games now where it would have been impossible for the CV to know where I was because I hadn't been spotted since the beginning of the scenario. 

I was in the southern quadrant spotting for my team in a Farragut to the East of the CV, CA, and DD that all appear together in the South. On the second launch of the CV's aircraft, it sent it's torpedo and bomber squads in a direct flight path to where I was as if I was spotted (even though I hadn't been). Of course, I got obliterated from the bombers, CA, and DD all focus firing me after I was actually spotted by the bombers.... I hadn't fired my guns nor my torps. So, other than knowing they were spotted, they wouldn't have an accurate idea of where I was. At least, not enough for the aircraft to b-line directly towards me.

Can anyone explain this? Has anyone else experienced this? I think it is ridiculous that the AI aircraft knows exactly where I am as a DD at all times. :(

They do that in UF as well.  I was in the Leningrad and thought I would spot the cv.  I was undetected and the dive bombers headed right for me.

Share this post


Link to post
Share on other sites
3,739
[INTEL]
Members
8,588 posts
25,729 battles
17 hours ago, pandapeter said:

Has anyone else noticed that the AI CV's airplanes fly directly towards you even when you are unspotted? It has happened in 3 games now where it would have been impossible for the CV to know where I was because I hadn't been spotted since the beginning of the scenario. 

 

The bots have RDF and know where you are.

Share this post


Link to post
Share on other sites
472
[4HIM]
Members
1,806 posts
4,086 battles

Not impressed.  Apparently another bot buff.  Not to the extent of Ultimate F.U.  But a buff to the bots.  Lot of defeats, only a couple victories.  Seems like whenever we were close to a 5 star a Kuma would materialize next to the CV and torp it ending in a mission fail.  

Then again, I wasn't having a good day at it yesterday.  

Share this post


Link to post
Share on other sites
4,825
[WOLF3]
[WOLF3]
Members
16,139 posts
14,547 battles

Bayern and Normandie are great due to their speed.  Normandie especially as she can flex pretty decently.  If you are sailing NM / AZ, you better be decisive because I see too many NM's lagging behind and out of the fight.  You hesitate or do a bad maneuver, you're left behind.  Meanwhile, I see Normandies zip down to kill the southern Zuiho and still catch up to the rest of the group, simply due to her Fast BB Speed.

 

Been seeing some really bold Cruiser users here.  See Pensacola users really lay into the many Cruisers that are encountered here.

Edited by HazeGrayUnderway

Share this post


Link to post
Share on other sites
34
[WOLF9]
[WOLF9]
Beta Testers
211 posts
9,948 battles
2 hours ago, ZARDOZ_II said:

Not impressed.  Apparently another bot buff.  Not to the extent of Ultimate F.U.  But a buff to the bots.  Lot of defeats, only a couple victories.  Seems like whenever we were close to a 5 star a Kuma would materialize next to the CV and torp it ending in a mission fail.  

Then again, I wasn't having a good day at it yesterday.  

Not taking shots at you.  Your post brings out more discussion to be had.

 

The default tactic or safe play I see being discussed is to create a buffer zone in front of the Raptor with player ships.  It worked before and it still works now.   I am only speaking to the beginning of the torpedo danger with the 2 DDs. When this goes bad,  the Raptor is close to death or you lose the Repair ship.  This trickle down effect could be the turning point at the end.

The only reason you can fail this OP is the Raptor sinking.  And to me that is almost unfathomable.  Outside of what UF has become,  seeing the Raptor sinking is the next most infuriating thing for me.  And it has changed my playstyle to a singular role many RR rotations ago. 

As much as I have played it,  I openly admit my weakness in this mission due to those changes.  I have no good ideas on how to safely attack the first CV as any of the classes.  My chosen role is 99% of the time intercepting the DDs,  and ultimately preventing damage to the Raptor or support ships.  And really it is because no one else will ever really do it.  Whereas,  everyone's dog and their pet chipmunk will chase that first CV to the moon.  Not completing the secondary obj~ will lose a star and lessen your XP rewards, etc and deservedly so.  But the primary is the Raptor and failing that is a big FU for everyone and wasted time. I prioritize this over anything else.  When a mediocre Co-op game give you more rewards,  it really stings when you bust your chops with a hard working game but still fail an OP.  I've had games where I was the lone ship(BB) close enough to escort Raptor,  while the other 5-6 ships fixate on the CV and go out of position.

Anyways to the point,  cruiser escorts are good because they are faster, more agile, possibility of Hydro and great DPM to take out multiple threats.  The downside is getting burninated by the HE flung your way if the enemies aren't going down in quick succession.

BBs can be good,  able to withstand the focus fire and get away.  The bad deal is everything advantageous to the cruisers don't apply. As well as positioning a BB to be effective from the very start of the game and continue on to being in a good escort location later on.

 

So I would recommend 1 BB and 1 CL with decent ROF as a safe minimum approach.  More is better,  but you know... randoms(get what you can get). And of course you have to take into account the other objectives occupying teammates.  BB should intercept NW of MID Island and CL should be SW staying concealed(BUT not behind the isle to prevent stray torps being fired near Raptor's position).  But ready to pounce as soon as the DDs are spotted(they like smoking up pretty quickly).  In this position,  both undetected DDs are spotting and likely targetting the player BB just before they are close enough to be revealed.  So the BB can bait and tank(yay).  The cruiser can put out some hot DPM in safety,  for a short while anyways.  And you prevent them from attacking the fleet at all.

 

Included pictures from replay in spoilers.  A recent intercept that went okay.  Baited them good,  the bots messed up that island real bad.   Had a Fuso assisting me,  but couldn't finish them off before they retreated to smoke(so yup a cruiser would be optimal).   I'm not 100% sure about this.  But if the 2 DDs manage to retreat through smoke, I generally see them hightail it NW.  They become slightly less of a torp threat,  and gives the fleet time to regroup defensively or offensively. 

And in general(for all OPs really),  keep one step ahead and be offensively and defensively aware.  You have to balance those two.  Being sunk does no one any good.  You need to be aggressive sometimes but you should have an out if things get out of hand.  Live to fight another day.  (one exception is Defense of Naval Station Newport,  which I won't get into...)

 

Spoiler

U0yisdJ.jpg

oaQp7iP.jpg

  

Share this post


Link to post
Share on other sites
2,587
[PSP]
Members
6,292 posts
8,915 battles
5 hours ago, Taichunger said:

The bots have RDF and know where you are.

Ah! You know, I never thought of that.

Share this post


Link to post
Share on other sites
245
[SF-3]
Members
1,536 posts
8,127 battles

Didn't notice much difference honestly, although, I don't play the OPs all that often. Lost the first game in my CV, kind of my fault I died. Next game was a 5 star win, thanks to me beating raptor to the exit in my CV, yes, that's right, there were 5 of us left and I had to race my CV ahead of everyone to beat raptor to the exit for that 5th star.

Share this post


Link to post
Share on other sites
1,223
[WGA]
Administrator
694 posts
251 battles

Please do continue to give us feedback on your experience.  The team is very interested in how the changes feel.

Share this post


Link to post
Share on other sites
Alpha Tester
1,961 posts

I'm not impressed by the changes to Raptor Rescue at all. Random teams simply lack coordination and teamwork. They just keep abandoning Raptor in search of the enemy CVs. This op just isn't fun and it's as screwed up as Ultimate FU. Lost three times in a row before I gave up. Complete waste of time when I could've been playing Cherry Blossom. The only good thing about Raptor Rescue is that the Liberty ship Engineer repairs our ships a bit faster now, but that's it.

I've said it before and I'll say it again, if normal mode is this tough then WG need not bother about hard mode. Definitely not looking forward to seeing Narai again. Oh well, I'll just continue farming free XP in Cherry Blossom before WG screws up that op too.

Share this post


Link to post
Share on other sites
1,092
[OPG]
Supertester
1,903 posts
10,264 battles
1 hour ago, Radar_X said:

Please do continue to give us feedback on your experience.  The team is very interested in how the changes feel.

 

47 minutes ago, Wolcott said:

I'm not impressed by the changes to Raptor Rescue at all. Random teams simply lack coordination and teamwork. They just keep abandoning Raptor in search of the enemy CVs. This op just isn't fun and it's as screwed up as Ultimate FU. Lost three times in a row before I gave up. Complete waste of time when I could've been playing Cherry Blossom. The only good thing about Raptor Rescue is that the Liberty ship Engineer repairs our ships a bit faster now, but that's it.

I've said it before and I'll say it again, if normal mode is this tough then WG need not bother about hard mode. Definitely not looking forward to seeing Narai again. Oh well, I'll just continue farming free XP in Cherry Blossom before WG screws up that op too.

The random issue is that teams without dedicated coordination and voice comms have extreme difficulty in coordinating between advance guarding the raptor and dealing with the trailing ships.

In older missions such as the halloween, you could either ignore trialing ships or quickly kill them with little threat to mission completion.  In raptor rescue, the trialing ships will cause you to lose if left unchecked, but at the same time you also need to have sufficient force in front of the raptor, which is difficult enough to coordinate with random teammates without comms, even if they are good players.   To make it more difficult the raptor has more than one pathway, so players often don't realize they are screwed until it is too late to do anything about it

 

Share this post


Link to post
Share on other sites
7
[-OPS-]
Members
70 posts
4,604 battles

I was able to win for 5 stars finally this morning..took 7 games to get a team who got it...  I started switching between Warspite and Dallas... Dallas is pretty good in this op....

and I watched a match with 3 dd’s where the dd’s did pretty well... 

i like the new version better than the original...one warning.. the CV will torp you if you you stop in the end circle, waiting for Raptor...

 

 

Share this post


Link to post
Share on other sites
472
[4HIM]
Members
1,806 posts
4,086 battles

And the bots seem to have an unnatural ability to knock out rudders. Had mine taken out more in one day of this Op than I typically take in a week. 

Share this post


Link to post
Share on other sites
475
[WOLF5]
Alpha Tester, In AlfaTesters, Beta Testers
2,285 posts
25,344 battles

Tried it twice yesterday.

First try:  Failed.  Raptor got sunk.  Only 1 surviving player at that point, a CV.

Second try:  4 stars.  I got sunk trying to screen the area ahead of Raptop.  2 players survived end of battle.

Share this post


Link to post
Share on other sites
245
[HC]
[HC]
Beta Testers
1,348 posts
9,546 battles

I have done in a few times with randoms.

1 5 star, a 4 star, and a bunch of total failures.

Only way I succeeded was by bringing my Ryujo, and carrying like the box truck she is. Need a CV to go hunt the CV's down and provide intelligence, and need at least 5 people (including the CV) that are willing to escort the Raptor. My 5 star run was did not include any DD"s, but had 2 cruisers that were basically useless, either due to bad positioning or they were off carrier hunting the whole match and failing. 

Some common problems with the operation now:

1) Support ships getting stuck on islands a lot now.

2) Bot's spawning in close proximity to the Raptor, especially when it heads to the southeastern exit. I've seen Kuma's and other cruisers spawn inside the exit area while the Raptor is almost to the exit. Nearly impossible to react fast enough, and doesn't make any sense for the Raptor to be escaping into a bunch of torpedo cruisers.

If you get a team that's mostly on the ball, and you don't draw a bad spawn/exit point combination, it's doable and can be fun. If you have too many DD's, not enough players on the ball, or RNG just doesn't like you then you've done nothing more than waste your time. I think that Raptor Rescue now slightly exceeds what you can expect random teams to accomplish. If you bring your own team of 5 or more that know what they are doing, and have a couple of randoms that at least draw fire (it's bonus if they can carry their own weight) you're in good shape.

Share this post


Link to post
Share on other sites
34
[WOLF9]
[WOLF9]
Beta Testers
211 posts
9,948 battles
4 hours ago, Wolcott said:

I'm not impressed by the changes to Raptor Rescue at all. Random teams simply lack coordination and teamwork. They just keep abandoning Raptor in search of the enemy CVs. This op just isn't fun and it's as screwed up as Ultimate FU. Lost three times in a row before I gave up. Complete waste of time when I could've been playing Cherry Blossom. The only good thing about Raptor Rescue is that the Liberty ship Engineer repairs our ships a bit faster now, but that's it.

I've said it before and I'll say it again, if normal mode is this tough then WG need not bother about hard mode. Definitely not looking forward to seeing Narai again. Oh well, I'll just continue farming free XP in Cherry Blossom before WG screws up that op too.

Imo,  there is a world of difference between UF and RR.  I was going to post a long spiel about it in some other thread,  but I didn't cause I felt my walls of text needed to stop...

nice to see an admin browsing in here,  I'll tag you as well.  =)  @Radar_X

 

As short as I can,  for a team of average and even good players.  UF is an avalanche of difficulty because having 1 AFK, or 1-2 players doing something dumb/getting killed in the first 4-5mins about guarantees a Star loss somewhere down the road.  My issue is not about losing stars,  but the fact bad play like that almost turns the match in to 50% chance of outright failing.  1-2 players can cause such disruption that even the other 5 good players can not withstand the eventually onslaught.  As a PVE only player now,  some of those UF matches are the only times I have wanted to quit playing WOWS.

 

(side note- WGs concerns with OP is people getting way too many credits, XP, Free XP within OPs that may require additional balancing.    And from what info I've been able to find in the forums,  the reward is dictated by the Star results.   That is fine,  the difficulty should be within those extra stars.  If they need to tone down what the top end reward is, they should consider it.  Or have the Hard difficulty mode implemented as many have mentioned)

 

Anyways to contrast what I said about Ultimate Frontier.  Raptor Rescue allows 2-3 good/experienced players to carry a team to a win at least.  You may only get 1 Star and lower rewards.   So WG should not have an issue with a few players being able to carry a team in this OP.       And to bring back UF,  1 or 2 players can screw things enough that for me it is about 50% fail rate.  (also weird AI behaviour,  ignoring specifically player BBs right in front of them to shoot the much further away Aerodrone base..).  No matter how well I or my teammates do,  we put in that effort and do our part only to be screwed over.  You might get your 200 or less XP and of course wasting your 15-20 minutes each match.  That makes you feel terrible,  nothing else to say about it.

 

RR is nothing like the broken UF.    My two cents.

Share this post


Link to post
Share on other sites
7,372
[NMKJT]
Beta Testers
21,447 posts
3,875 battles

I don't have it but I feel like Dunkurque's speed would be very useful in Raptor Rescue, or any Operation really.

Share this post


Link to post
Share on other sites
1,092
[OPG]
Supertester
1,903 posts
10,264 battles
4 minutes ago, KiyoSenkan said:

I don't have it but I feel like Dunkurque's speed would be very useful in Raptor Rescue, or any Operation really.

It is

Share this post


Link to post
Share on other sites
625
[NMKJT]
Members
2,732 posts
7 hours ago, Snargfargle said:

Ah! You know, I never thought of that.

They kind of have to if you think about it. Otherwise they would fly/sail to odd parts of the map looking for players

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×