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win rules

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I was in a random battle where the enemy had amassed 778 points to our teams 345 point......I thought we had definitely lost the game ...we did have the same number of boats on the map but their lead was outstanding...….I commented on this lost to the team to push them on even though I was out of the game with 40000+ damage in hand.....another team member said we were not losing as long as we kept the other team form capping the three bases...…..we had them in capture but the points were still way lopsided......I was not sure the team member knew what he was talking about but as the five minute mark came up we were still couple hundred points back but still held the bases with two ships to their three...….at the end we had one ship to their two but still held the bases...….we won...…….what I want to know is how did we win such a game??….what are the rules regarding bases and other type maps where bases don't come in to play like the ring ……..

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There is a tab in the screen that shows when the teams are formed and you have not yet entered the map. It will explain the victory conditions for the type of battle you are in.

In general sink all the enemy or accumulate 1000 points.

There used to be a mode where capturing the enemy base won. They gave that the deep six.

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By holding all the caps long enough your team gained enough points vs the enemies kill points total to win. @Quaffer Standard battle victory can still be achieved by capping the enemy base as well as more kill points vs the enemy.

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13 minutes ago, CAPTMUDDXX said:

By holding all the caps long enough your team gained enough points vs the enemies kill points total to win. @Quaffer Standard battle victory can still be achieved by capping the enemy base as well as more kill points vs the enemy.

It used to be straightforward capture. During closed beta they changed standard to a two base domination mode. The difference can be subtle but the two modes are not the same.

Sigh.

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@Quaffer            I see no difference. The old victory condition was capture of enemy base before they captured yours or sink all enemy ships before they sink all of yours. They just added in the get to 1000 points before your opponent.

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It used to be instant. Now there can be a time delay to get the last few points. If one team is nearly there the bonus for capture can put them over the top pdq.

There is a difference between objectives, hence game play in the two modes.

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There are three basic battle modes, Standard, Domination, and Epicenter.  The easiest way to understand all three modes is to look at them as just Domination mode games with a couple of differences.

What is common to all three modes is that the victory conditions are all the same:

  1. Reach 1000 points, or
  2. Reduce your enemy's points to 0, or
  3. Kill all the enemy, or
  4. Have the most points if the game timer runs out and none of the other conditions were met.  (Note:  It is rare, but it is possible for the game timer to expire when both teams have exactly the same number of points, resulting in a Draw.)

In all three modes, both teams start off with a specific number of points.  You gain points by holding caps uncontested.   That is, while you own a cap, you get cap points for that cap every few seconds unless there is an enemy ship inside the cap circle.  When that is true, you stop gaining points for that cap until you kill him or chase him off.  When you sink an enemy ship, your team gains points and the enemy team loses points.  Obviously, the opposite is true when the enemy sinks one of your ships.  The number of points gained and lost is dependent on the ship type that was lost.  That is, Battleships and Carriers are worth more points gained/lost than Cruisers and Cruisers more than Destroyers.  The fact that you lose points when you lose a ship is how condition 2 above comes into play.  It is possible for a team to lose enough ships, costing them enough points, that the team is reduced to zero points even though it has ships still alive.

That is what is the same for all three modes.  How they differ is as follows:

  1. Domination Battles have two (see "Note"), three, or four caps, and each side starts out holding a capture zone. Capturing cap zones (even holding all of them) just gives you points over time for holding that cap point uncontested.  Note that Domination Games in Random battles always have three to four caps.  You only see two cap Domination Battles in Ranked Battle.  These are not to be confused with Standard Battles which also have only two cap points.
  2. Standard Battles always have two, and only two, capture points.  Like Domination games, both teams start with a capture point, a base, so to speak, in their possession.  Holding your base uncontested gains you points over time like any other mode.  However, in a Standard Battle, capturing the enemy's base awards 1000 points, which ends the game due to condition 1 above.  Note that this is the only mode where this happens.  Even capturing all the capture points in other modes does not end the game.
  3. Epicenter Battles always have three caps.  Neither team starts out with a cap, and the cap zones are "stacked" in the center.  That is, they form a concentric circle in the middle of the map.  The innermost zone is a circle, the middle zone forms a ring around it, and the outer zone forms a ring around the middle.  Like Domination, holding each zone only grants you points over time, and you have to capture each zone independently.  However, capturing the middle zone will also capture the outer zone if both are uncontested.  Likewise, capturing the inner zone will capture the middle zone if it is uncontested and the outer zone if both the center and middle are both uncontested.  The outer zone always only captures the outer zone.

So Standard Battles are like Domination Mode games with only two caps but where capturing the enemy's capture point grants you 1000 points, which ends the game.  Epicenter battles are basically three cap Domination Mode games with the caps sort of "stacked" on each other ( cap point gains in Epicenter are also accelerated compared to the others).

 

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