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CFagan1987

Can Ultimate Frontier please be toned down?

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It's near impossible to win with a random team, and even with a clan organized team I would imagine it's still quite a challenge. Teams can do everything perfectly, achieve every secondary task and still lose due to having the airfield destroyed with a single salvo from 20km away. My suggestion would be to lower the amount of time needed to defend the airbase to 7 minutes.

A team of random players shouldn't win Ultimate Frontier with 5 stars 100% the time, but they shouldn't lose 90% of the time either.

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Then it wouldn't be "Ultimate Frontier" but rather something like "Mediocre Expanse" or some such thing....

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1 minute ago, _Lord_Scott_ said:

No leave it alone there are some who enjoy a challenge. 

Singing the IMPOSSIBLE DREAM from The man of LaMancha

 

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You just need to have a team of non-morons that rushes north immediately. That's the secret.

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21 minutes ago, theLaalaa said:

Then it wouldn't be "Ultimate Frontier" but rather something like "Mediocre Expanse" or some such thing....

AYX73.png

Edited by Battleship_lowa
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3 minutes ago, Battleship_lowa said:

AYX73.png

And where is chess on that scale?

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3 minutes ago, Admiral_Thrawn_1 said:

And where is chess on that scale?

AYXkP.png

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43 minutes ago, NeutralState said:

You just need to have a team of non-morons that rushes north immediately. That's the secret.

True, but not just that. Also you need a team without suiciders, there are players who decide to charge the Nicholas and Mahan at the beginning and then they are destroyed by the 4 BBs.

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Ultimate Frontier needs to be streamlined to have better tempo and be less boring, because sailing to J1 to fight an Atlanta/Omaha, then all the way back to the middle doing nothing, then sitting around for a bit, then getting swarmed is not great pace.

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Try reposting this in the feedback section of the forum

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