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commando_brian

Ultimate frontier: still a mess

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The New Version of Ultimate Frontier (new American Cruisers) is still way too hard for your average group of players to master. this was at one time a great Operation, it was well laid out and you had a good shot of a victory, scoring at least a star with a ok team. an example of a good Operation is  Cherry Blossom, it  plays perfectly , average players have a very good chance to win and five stars is attainable with some effort , Perfect!!  I know there's some great players out there that can win UF and divisioning up with clanmates ups the chances greatly but, your average player like myself  doesn't have a chance . Operations is a fun game mode please stop making it so difficult , activate  the Normal/Hard switch, juggle the XP payout, but, please stop killing the fun factor

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There are players forming divisions to farm free XP in Cherry Blossom. Just open the 'Operations' channel and find a division. Enjoy Cherry Blossom while it lasts before WG either removes or nerfs it. Don't waste your time on Ultimate Frontier.

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1 hour ago, commando_brian said:

The New Version of Ultimate Frontier (new American Cruisers) is still way too hard for your average group of players to master. this was at one time a great Operation, it was well laid out and you had a good shot of a victory, scoring at least a star with a ok team. an example of a good Operation is  Cherry Blossom, it  plays perfectly , average players have a very good chance to win and five stars is attainable with some effort , Perfect!!  I know there's some great players out there that can win UF and divisioning up with clanmates ups the chances greatly but, your average player like myself  doesn't have a chance . Operations is a fun game mode please stop making it so difficult , activate  the Normal/Hard switch, juggle the XP payout, but, please stop killing the fun factor

Wasn't aware they ever changed any of the operations from the originals except the 2 that are on the PT...other than the new US cruisers as you stated...but I can't see that making the operation any harder than it was before. Fortunately I 5 starred them all when they 1st came out so didn't need to go back to them after the change.

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I've had one win in three tries today and two of the teams were very good, PLEASE! PLEASE! PLEASE! activate the Normal /Hard switch , give us a nerfed version for us normies and  the present version for the Unicorns , adjust XP accordingly . 

Edited by commando_brian
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I have to agree conceptually with you guys.  Operations just shouldn't be so difficult.   Fun should be the primary goal.  And if the devs think that they're too easy for the amount of XP and credits that are rewarded, then perhaps tone down the rewards a little bit, rather than making the battles so much, much more difficult.

Cherry Blossom is not horrifyingly difficult, but is very winnable.  Last night, I played Aegis with a pickup  team that was utterly horrible and we got our butts kicked.  By the time we'd destroyed the convoy escorts, we'd lost 4 of our 7 ships, and of the remaining 3, one of the cruisers had less than 2k HP.  It was friggin' pathetic because Aegis isn't all that difficult.  Not a pushover, but truly NOT so difficult that a pick up team should lose that many ships so early.

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I'm thinking of taking Lyon into Ult. Frontier as I have BFT & AFT, so I can get 109 dps at 7.5km and 245 dps at 5.1km (the 131 dps at 2.9km would be mostly vs DBs). With 16 (4x4) 340mm guns, I should do well vs ships. Since I put the AA module on Lyon, the secondary guns reach out to 6km with AFT.

 

The other option I was thinking about is taking Saipan into Ult Froniter. With 3 squads of fighters and 1 of DBs, I should be able to beat up on planes. I stink at strafing, so I'm not sure how well this would work.

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Ultimate Frontier really isn't that difficult anymore. They have toned it down at least once if not twice since they buffed it in patch 0.7.3. They toned down the bots in 0.7.4 and the forts don't seem to die so quickly and easily anymore. See the videos from games in patch 0.7.4.1 and patch 0.7.6

This was a run for a challenge to 5 Star all the operations withe the same 7 people.

 

This was a game done back in patch 0.7.4.1 after they toned down the bots.

 

Mirror replays

Belfast

King George V

Duke of York

 

Unfortunately the person playing the Atlanta didn't have replays enabled so I don't have a video for that ship.

 

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19 minutes ago, Lightninger said:

Ultimate Frontier really isn't that difficult anymore. They have toned it down at least once if not twice since they buffed it in patch 0.7.3. They toned down the bots in 0.7.4 and the forts don't seem to die so quickly and easily anymore. See the videos from games in patch 0.7.4.1 and patch 0.7.6

This was a run for a challenge to 5 Star all the operations withe the same 7 people.

 

This was a game done back in patch 0.7.4.1 after they toned down the bots.

 

Mirror replays

Belfast

King George V

Duke of York

 

Unfortunately the person playing the Atlanta didn't have replays enabled so I don't have a video for that ship.

 

Congrats on the wins but, you're playing with the same players ! try it with random people ,you won't have the same win rate. and you should be able to win most the time with randoms

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I've played it ten times now , It looks like the Atlanta's entrance has been moved south a bit , that helps but what would fix the Op is, Have the enemy CV  move north towards the base with the rest of the attacking enemy fleet , and reduce the attacking force  in the end, by a  BB also, reduce the time it takes  to get the air transports  in the air by two minutes , that should give most teams a good chance of least a star or two  :)

PS :I'm hoping with the release of British DD's we get a DD friendly Operation too !

Edited by commando_brian

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6 minutes ago, commando_brian said:

I've played it ten times now , It looks like the Atlanta's entrance has been moved south a bit , that helps but what would fix the Op is, Have the enemy CV  move north towards the base with the rest of the attacking enemy fleet , and reduce the attacking force  in the end, by a  BB also, reduce the time it takes  to get the air transports  in the air by two minutes , that should give most teams a good chance of least a star or two  :)

PS :I'm hoping with the release of British DD's we get a DD friendly Operation too !

If you want to learn how to use destroyers in any of the current operations, check out the other videos I have already uploaded. I have full replays and short strategies and tactics videos up already.

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14 minutes ago, _Lord_Scott_ said:

I sing this song when I play

 

I sing this one when i play this operation...

 

 

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The bots have rail gun like accuracy and they have a tendency to shoot in your direction even if they don't see you. It's a mess and needs to be redone. Ops can be hard but fun, look at Cherry Blossom.

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Was playing the current op yesterday, when the game through 9 BB's at us. 3 of the opening vangaurd, 3 of the ships spotted to the north, and then 3 random BB's spawned with the carriers. We had one BB, they murdered us.

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Murdered Again , 5 kills, 115 hits,7 cits , 14 planes,..in the end we were out outnumbered 3 or 4 to 1 ..and the team wasn't bad .

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6 minutes ago, xalmgrey said:

The bots have rail gun like accuracy and they have a tendency to shoot in your direction even if they don't see you. It's a mess and needs to be redone. Ops can be hard but fun, look at Cherry Blossom.

Cherry Blossom is great ! I would say the best operation going ,I plan to  invest time and money for more tier 8s just for that Op simply because it's fun , isn't that what you want WOWS ? 

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20 minutes ago, ol_Cajun said:

Was playing the current op yesterday, when the game through 9 BB's at us. 3 of the opening vangaurd, 3 of the ships spotted to the north, and then 3 random BB's spawned with the carriers. We had one BB, they murdered us.

The last 3 BBs that spawned with the carriers isn't random at all. That means somebody triggered them, whether accidentally or on purpose. See these videos for reference.

How to spawn them

A replay with an unintentional spawn.

See this image for area where to go (or avoid) for spawning the battleships. https://imgur.com/bjRdrTB

I have other replays where we intentionally spawn those BBs to do some extra damage farming.

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Stupid :etc_swear: :etc_swear::etc_swear: Dumb:etc_swear: bots. Set me on fire almost every time they hit. The Phoenix, Omaha, & Marblehead kept me burning from stem to stern. :etc_swear: Dumb:etc_swear: :etc_swear::etc_swear: bots.

end rant.

 

I wouldn't mind so much, if they were not setting you on fire every other hit.

 

Edited by Kizarvexis
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12 hours ago, Lightninger said:

Ultimate Frontier really isn't that difficult anymore. They have toned it down at least once if not twice since they buffed it in patch 0.7.3. They toned down the bots in 0.7.4 and the forts don't seem to die so quickly and easily anymore. See the videos from games in patch 0.7.4.1 and patch 0.7.6

This was a run for a challenge to 5 Star all the operations withe the same 7 people.

That's easy for you to say when you're playing in a division. Try playing UF with 7 random potatoes.

10 hours ago, xalmgrey said:

The bots have rail gun like accuracy and they have a tendency to shoot in your direction even if they don't see you. It's a mess and needs to be redone. Ops can be hard but fun, look at Cherry Blossom.

Don't get too comfortable with Cherry Blossom. WG will probably remove or nerf it like Narai soon (and comments from the PT so far are saying that Narai is now harder), so enjoy it while it lasts.

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The only tier 7s that I happen to have at the moment are the Colorado, Gneisenau, and King George V. (Might have a Hood soon if I get enough gold in the summer specials event to buy it if its on sale)

Could you do it in any one of them?

Edited by Edselman

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Played a bunch of matches on UF today. WG has ruined this op, sadly, by making it much tougher than it needs to be... it used to be a ton of fun. Now it is unpleasant and lots of work.

1. Bring a CV. The CV should use its fight to spot the Ranger. A BB with good HE such as Lyon or KGV should burn down the Ranger. The CV is not necessary for spotting, but it is helpful. If you push a BB up to just before the E/F line, the Ranger is in the atoll four ticks on the reticle from the end of the main island of the atoll. You then have to push the BB up to spot the Ranger, kill it, and then run for your life once the DDs and Dallas come after you like angry bees with their #BotCheat hit ability and fire-starting RNG. 

2. Once the Ranger has been burned down, the bots will focus the forts to make up for the Ranger's failure to kill one. One trick we used, though not yet perfected, is to have the DD and a smoke cruiser take turns smoking the forts. The Gadjah Mahda with its ridiculous smoke is perfect. If you keep one fort smoked you can sacrifice the other and still get five stars. 

3. See @Lightninger's videos on how to play a DD in this Op. DDs are very powerful in this operation.

 

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too many tier 7 ships spawn at the end.

too much HE spam. You can't out-dps them.

even in a gadja made or haida, you are not able to out-dps th le three mahans. Let alone the other ships. I played belfast, Fiji and haida in that ops. my haida results are quite ok. 140k damage are totally ok for a DD. 

my belfast-results are comparable.

problem is, that the whole team needs to know exactly what to do. One [edited] and the whole try is doomed.

examples:

only one ship tries to defend the repair base? Forget about it. You are missing raw dpm. The repair base gets overrun and you lose.

the BB in the north can't sink the Dallas and the Atlanta? you lose fighters and the scenario get even harder.

nobody shoots the two DDs at the beginning? The forts get either severely weakened or even destroyed. 

all those examples lead to a defeat.

 

remember. Most people who play scenarios are not really the top-pvp played with lots of experience.

if at least torpedoes were remotely working against the bots, the scenario would be doable but the bots dodge like masters and shoot like snipers. 

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12 hours ago, Kizarvexis said:

I wouldn't mind so much, if they were not setting you on fire every other hit.

That's my reason I don't play UF any more.  Bots have a 100% chance of starting a fire.  No fun when you have an 4 - 8% chance of starting a fire, and they outnumber you and light you up with EVERY salvo that even makes contact. 

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Played a number of times today, and with this current update it does seems a little easier but among all scenarios, probably still rate the most difficult.  I do find it fun though, compared to Aegis, I like this scenario better.  In Aegis, you always get these weird BB drivers who sail away from the bots and end up too far away to contribute anything.  Or you get trolls who purposely rush to the CV spawn point and summon the Amagi.  It is the one scenario I gave up playing, not because it is difficult but because players doing all sort of weird things making it no so fun.

Back to Ultimate Frontier, in its previous form, another forum members (Duckman?) and I started calling it the Ultimate F.U. because of how hard and frustrating it can be.  Right now, it is still difficult but getting 3 to 4 stars is quite doable.  What I have found, is that unlike other scenarios where cruisers are key to success, in this scenario it seems that the Battleships carry the day instead.  If you're in a battleship, you need to know where to go, depending on what other battleships are doing.  If you're not moving towards the initial Atlanta to sink it, then you need to provide fire support for the cruisers or at least 1 or 2 will get nailed and sunk.  Battleships are key also because of the many bot US cruisers spawned, you need to sink them quickly before their fast firing, HE spamming guns burn down you and your teammates.  Bots are monstrous dpm machines, if you get into extended gun fights with them you'll lose.  The only way is a good alpha strike from a BB and sink it quickly.

My favorite is the French BB, the Lyon.  Bristling with 16 large caliber guns, you can 1 or 2 shot bot cruisers and even DDs that wandered too close.  It is also reasonably fast, allowing you to reposition quickly.

For cruisers, I miss having the Pensacola.  Yes, that's right, the Pensacola.  Many don't like it but in this scenario where sinking cruisers quickly is key, the Pensacola shines.  Have not tried the New Orleans yet, hopefully it is a good replacement for Pensacola.  I have a 19 point captain driving an Atlanta though, and it does pretty well, but takes quite a long time to sink a cruiser.  By the time I sink one, it had done enough damage to the team due to its high accuracy, fire chance and sheer volume of fire it can pour out.

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