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Ensign_Cthulhu

Bots in Scenarios - did they just get smarter?

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So I took the Dallas into Aegis last night, and it being a US cruiser I proceeded to light things on fire. I am used to bots extinguishing the first fire immediately, but I'm sure I noticed, for the first time last night, bot ships letting the first fire burn.

Can anyone else confirm this?

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16 hours ago, Ensign_Cthulhu said:

So I took the Dallas into Aegis last night, and it being a US cruiser I proceeded to light things on fire. I am used to bots extinguishing the first fire immediately, but I'm sure I noticed, for the first time last night, bot ships letting the first fire burn.

Can anyone else confirm this?

They've been doing that in scenarios for months and months.  

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They vary their course and speed (wasd hax) too.  Not to mention Nostradamus levels of torpedo avoidance.

 

I'm not exactly the sharpest crayon in the box, so there may be some of that going on too.  :fish_cute_2:

 

Edited by Captain_Slattery
adding stuff

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Great, the devs have a deep learning AI program that upgrades the bots for them. It's the only explanation. The robot revolution is upon us!

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I haven't noticed bots allowing a fire to burn. I have seen fires I've started go out immediately many times since last Wednesday.

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Bots have not changed in most operations, and certainly not in Aegis. Player skill on teams has drifted downwards a lot, but the AI is no different.

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I have noticed some bots in Co-Op (not Operations) actually using smoke they lay, and I don't mean accidentally, but deliberately. Granted not intelligently or consistently but they have used it from time to time.

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Bots are extraordinarily hard to torpedo The second you release torpedoes they begin evasive maneuvers, long before the torpedoes could have been detected. Also, in some operations the CVs seem to have total map awareness. I once ran a DD around to flank, remaining undetected the whole way. The CV sent planes directly to me and I was nowhere near an enemy ship.

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2 minutes ago, Snargfargle said:

Bots are extraordinarily hard to torpedo The second you release torpedoes they begin evasive maneuvers, long before the torpedoes could have been detected. Also, in some operations the CVs seem to have total map awareness. I once ran a DD around to flank, remaining undetected the whole way. The CV sent planes directly to me and I was nowhere near an enemy ship.

The really nasty thing about bots and torpedoes is that when you kill them at short range, they ALWAYS torp along the optimal path a microsecond before they die. I got caught out twice last night, both times being wiped out by bots I had either just killed or had seen killed right in front of me. I could've sworn they were dead long enough for the risk to have gone, but no. Kaboom.

It's the bot torpedo evasion thing which is driving me away from co-op.

Edited by Ensign_Cthulhu

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2 minutes ago, Ensign_Cthulhu said:

The really nasty thing about bots and torpedoes is that when you kill them at short range, they ALWAYS torp along the optimal path a microsecond before they die. I got caught out twice last night, both times being wiped out by bots I had either just killed or had seen killed right in front of me. I could've sworn they were dead long enough for the risk to have gone, but no. Kaboom.

It's the bot torpedo evasion thing which is driving me away from co-op.

There's a trick that increases torpedo hit reliability against bots.

When you are locked onto them and have the torpedo aim indicator active, line up your torps as you desire to hit the bot. But don't launch, hit "X" to deselect the bot as your locked on target (you will know you have deselected it because the indicator will vanish), then launch the torps. You get a lot more reliable hits. Do note that it isn't foolproof, bots have other reasons to evade (someone else's torps, chasing a new target, navigating, etc).

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You do know WG can adjust the difficulty level of these scenario's.

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18 minutes ago, Raven114 said:

You do know WG can adjust the difficulty level of these scenario's.

Oh of course I do. And I've played some of them post-buff. But this was a particular behaviour I hadn't observed before, so I was putting it out there for confirmation and/or comment.

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22 minutes ago, Meatshield_No13 said:

There's a trick that increases torpedo hit reliability against bots.

When you are locked onto them and have the torpedo aim indicator active, line up your torps as you desire to hit the bot. But don't launch, hit "X" to deselect the bot as your locked on target (you will know you have deselected it because the indicator will vanish), then launch the torps. You get a lot more reliable hits. Do note that it isn't foolproof, bots have other reasons to evade (someone else's torps, chasing a new target, navigating, etc).

I've tried that. It sort of works, but I sometimes think the AI is becoming wise to that as well.

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I tend to fire a LOT more AP in Aegis given the number of broadsides you typically see.  But the two things about bots in Ops are

  1. They do Yuro level torpedo beats and
  2. They have a near 100% chance of starting a fire if they land a hit

The near certainty of lighting a fire made Ultimate Frontier unplayable.  But I've noticed the fire starting creeping into Aegis as well.  

As far as bots not putting out fires, a lot of times I see the lead ship escorting the convoy burned to death.  It's on fire stem to stern and not putting it out.

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Bots in scenarios usually only put out 2 or more fires.

Edited by RipNuN2

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56 minutes ago, Captain_Slattery said:

They vary their course and speed (wasd hax) too.  Not to mention Nostradamus levels of torpedo avoidance.

 

I'm not exactly the sharpest crayon in the box, so there may be some of that going on too.  :fish_cute_2:

 

It's not you. They also increased their gunnery accuracy.

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They also have camo and flags. 

Yes.  Free cam  and check it out after you die.

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17 hours ago, Snargfargle said:

Bots are extraordinarily hard to torpedo The second you release torpedoes they begin evasive maneuvers, long before the torpedoes could have been detected. Also, in some operations the CVs seem to have total map awareness. I once ran a DD around to flank, remaining undetected the whole way. The CV sent planes directly to me and I was nowhere near an enemy ship.

Bots turn when you put the reticle on them. Hit X, turn off the reticle, and try torping them that way. Or put reticle on Bot A when torping bot B. That also works.

Their ability to turn is hilariously absurd. 

The bots detect DDs because they all have RDF so they can find you easily. The obsession with chasing DDs is something people have tried to get changed, but the devs have other priorities....

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46 minutes ago, AVR_Project said:

They also have camo and flags. 

Yes.  Free cam  and check it out after you die.

Hmm which means it stands to reason they could have commander skills like vigilence etc.

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16 hours ago, Sped_Gax said:

Hmm which means it stands to reason they could have commander skills like vigilence etc.

They do -- IFHE, DE, and SE. Many bots were given SE when they upgraded Ultimate Frontier, but some of that was rolled back when it became very difficult. 

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2 hours ago, Snargfargle said:

Bots are extraordinarily hard to torpedo The second you release torpedoes they begin evasive maneuvers, long before the torpedoes could have been detected. Also, in some operations the CVs seem to have total map awareness. I once ran a DD around to flank, remaining undetected the whole way. The CV sent planes directly to me and I was nowhere near an enemy ship.

Nothing like sneaking around a group of islands in Co-Op in a  DD, watching a squadron of dive bombers flying by you harmlessly 10kms away only to watch them pull a hard 90 degree turn and start making a bee line right for you even though you were unspotted the whole time.

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29 minutes ago, Taichunger said:

The bots detect DDs because they all have RDF so they can find you easily. The obsession with chasing DDs is something people have tried to get changed, but the devs have other priorities....

 

In scenarios, bots are more scripted as to where they will go and the area of the map they will stay inside of.

 

In co-op, if you are the lone DD, it is fairly easy to get a conga line of bots to follow you. Makes torpedo attacks back up the line hilarious. I've hit three different bots with a torpedo spread when they are in a conga line.

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They fire over very high hills that I am not able to AND they hit you. I get hit like this and wonder where in the hell did that salvo come from? 

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The bots also dodge torpedoes better than the average WoWS player :Smile_teethhappy:  Torp users actually have to get pretty close.

Edited by HazeGrayUnderway

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