Jump to content
You need to play a total of 5 battles to post in this section.
Jester_of_War

Commander cross training: USN CLs & DDs ?

18 comments in this topic

Recommended Posts

171
[WOLFB]
Members
451 posts
3,836 battles

Are the Sims, Kidd and Atlanta all similar to the USN Destroyers? Is it practical to use the same commander in all those ships, or are there certain skills that make that a bad set of ships for training one commander?

I am getting ready to focus on taking one commander from 10 points up to 19 points. I am prepared to buy one, maybe two, more Premium ships. I have the Sims (and love it! even though I'm not totally winning all the time).

Which other Premium ships will be most efficient (and fun!) to level up my Commander? (in other words: should I buy the Kidd or the Atlanta next?)

What is the optimum commander skill set for this endeavor?

I have USN DDs up to Tier 6, USN CLs up to Tier 6, plus the Cleveland. And I have the Sims. I am mostly focused on grinding the DD line (10 point commander in the Farragut), but the Dallas is getting some love too. 

I also have all the USN CAs up to Tier 8, but I'm somewhat less into heavies. Of course since I have them (and do enjoy them fairly well) making a USN Commander my focus right now and buying one or two more USN Premiums is a no brainer. Just need to figure out which ones.

Thank you in advance to everyone who has wisdom to share.

Edited by Jester_of_War

Share this post


Link to post
Share on other sites
Beta Testers
1,143 posts
3,273 battles

Well if your CMDR is Lv10 I'm assuming you've got the base DD start: PT - LS - SI or SE - CE

From there it where you're choosing to specialize. 

Escort DD :: AFT and Vigilance for +7pts are decent picks. If you're running DFA + Module the panic radius for yourself and friendlies will be quite beneficial when a CV pops up. Vigilance is also good for spotting torps launched against you and the ships you're screening infront of.

Artillery DD :: AFT and IFHE for +8pts. While the extended range from AFT is hit or miss; mostly miss IF you're not the greatest at "Orbital Strikes" but going back to the "escort" build has a bit of over lap. IFHE is a good option when gunning Cruisers and some parts of BBs.

As for Premium Ship options Sims, Kidd, and Atlanta are good options for both suggested builds since they're Main Batteries are 127s which benefit from AFT and IFHE. And you've got access to either Hydro or DFA consumables should you choose; vigilance stacks with Hydro for Torp detection. 

As for other Premiums your commander might do well in are Missouri and Massachusetts. Yes as a BB skills like SE or LS are beneficial about 10% of the time. But if you Module AAM2 or SBM2 having skills like IFHE, AFT, or Vigilance I will assist in those Brawl, CV, or Torpedo beats situations. 

For most of the USN Premiums, they should have 127s available to them in some regard; Main Battery or Secondaries. So any skills affecting DD main batteries have overlap. The USN also are AA specialist, so a skill like AFT is reasonably beneficial. 

Share this post


Link to post
Share on other sites
2,261
[PVE]
Members
9,766 posts
7,472 battles

Yep, any US captain can train in any US premium ship for free. There are no restrictions like in WoT.

 

if you have a captain trained on a premium ship, he will have to be retrained when you put him in a tech tree ship. Any time a captain moves from one tech tree ship to another tech tree ship, there will be retraining.

 

Sims, Kidd and Atlanta are all good ships for training US DDs. There is Monaghan and Smith premium DDs as well, but since you have Sims, she is a better trainer than either of those.

Edited by Kizarvexis

Share this post


Link to post
Share on other sites
171
[WOLFB]
Members
451 posts
3,836 battles

Sorry @Kizarvexis I worded my question poorly.

I am not wondering if the game mechanics allow training DD & CA/CL commanders on the same Premiums. They do -- the only restrictions are by Nation.

I am trying to figure out how to get one single commander to 19 Points as quickly as possible while still having lots of fun.

If I buy the Atlanta or the Kidd will those ships work well to train my existing USN DD commander? Or will I want a different Commander build on those ships and I should just stick with Tech Tree and the Sims?

And what is the best set of commander skills to work on all of those ships at the same time?

And to really get into the weeds: should I get the Kidd or the Atlanta first ( Monaghan, Smith, Indianapolis, etc. being less optimal). I already have a Premium DD so maybe the Atlanta brings more variety to my game. But maybe the Kidd is actually much better for training USN DDs commanders and I shouldn't really prioritize the Atlanta? When these things cost ~$40, any advice is appreciated.

Edited by Jester_of_War

Share this post


Link to post
Share on other sites
2,261
[PVE]
Members
9,766 posts
7,472 battles
1 minute ago, Jester_of_War said:

Sorry @Kizarvexis I worded my question poorly.

I am not wondering if the game mechanics allow training DD & CA/CL commanders on the same Premiums. They do -- the only restrictions are by Nation.

I am trying to figure out how to get one single commander to 19 Points as quickly as possible while still having lots of fun.

If I buy the Atlanta or the Kidd will those ships work well to train my existing USN DD commander? Or will I want a different Commander build on those ships and I should just stick with Tech Tree and the Sims?

Ah, then you will want advice from others as I have a love/hate relationship with Atlanta and Kidd. I'm just not that good at them in PvP.

Share this post


Link to post
Share on other sites
372
[P2W]
[P2W]
Members
1,240 posts

Sims is terrible. Atlanta and Kidd require specialized captains. If you want to play USN I recommend just saving your FXP for retraining the same captain as you move him from ship to ship up the line as you grind instead.

  • Cool 1

Share this post


Link to post
Share on other sites
4,801
[SALVO]
Members
17,071 posts
17,737 battles

@Jester_of_War  I don't think that you can truly build a single, optimal captain for the Sims, Kidd, and Atlanta.  Let me explain why I think this.

Most USN DDs generally don't want to take AFT because the shell trajectories are so lofty that the additional range can be more of a detriment because there's not a lot of upside to the increased range, while the increased range only serves to make it more difficult to get outside of your gun bloom enhanced detection range.  OTOH, this is less of an issue for the Atlanta which probably wants the extra gun range.  And for the Kidd, it's a double edged sword.  For artillery, the extra gun range has the same problems that it would have for all other USN DDs.  But the extra AA range is a nice bonus for the Kidd.  So you have to decide what's more important to you in the Kidd, the extra AA range at the cost of the increased gun bloom range penalty, or less AA range for a reduced gun bloom range penalty.  BTW, this AFT issue can also relate to the Sims if you choose to set it up for AA.

On the flip side, the Atlanta is so squishy that she has her engines knocked out easier than most USN cruisers, so having a DD's Last Stand skill is a plus.  Also, the turrets for the Sims, Kidd, and Atlanta are all so fast that you don't need the EM skill.

Overall, there's a lot of commonality between the Sims, Kidd, and Atlanta.  And sharing a captain between them is entirely viable.  The trickiest skill choice is definitely whether or not to take AFT.

All in all, the Atlanta can be a perfectly acceptable DD captain trainer, probably better than it is as a cruiser captain trainer.  

Share this post


Link to post
Share on other sites
4,801
[SALVO]
Members
17,071 posts
17,737 battles
Just now, w4spl3g said:

Sims is terrible. Atlanta and Kidd require specialized captains. If you want to play USN I recommend just saving your FXP for retraining the same captain as you move him from ship to ship up the line as you grind instead.

Good grief.  The Sims is not terrible.  Are its torps terrible?  Yes.  But the Sims is still a fine DD that can do a LOT of positive things for a team, can earn you a lot of XP and good credits.  She's not a DD with a lot of damage potential.  What she is good at is all the small things that DDs can do to help teams win, like spotting ships and torps, capping, and counter-DD work.  

  • Cool 1

Share this post


Link to post
Share on other sites
171
[WOLFB]
Members
451 posts
3,836 battles

Thanks @Crucis. That is helpful advice. And frankly if AFT  is the biggest impediment, then I think I'm cool with that. Sounds like Kidd and Atlanta have more in common with each other (regarding Commander skills) than Kidd has in common with other USN DDs. Kidd is, after all the wickedest anti-air DD around.

Nevertheless, it sounds like Kidd would be the better choice of two decent choices.

As a bonus: Atlanta is available for doubloons from the tech tree. Kidd is not. And with the DOuble Doubloons sale right now, I should pull the trigger on the Kidd right now and use the bonus doubloons towards the Atlanta later.

That will probably work out especially well timing wise: by the time I have a 19 point commander and I'm ready to really go nuts on a USN CL commander, I will be ready to pick up the Atlanta.

Share this post


Link to post
Share on other sites
171
[WOLFB]
Members
451 posts
3,836 battles
4 minutes ago, Crucis said:

Good grief.  The Sims is not terrible.

And by the way: I love playing the Sims. The most maneuverable ship in the entire game. It's like driving a go-cart. There are other ships that are overall more high-performance drivers, but the Sims turns and burns like a demon.

Share this post


Link to post
Share on other sites
1,324
[CUTE]
Members
5,202 posts
3,461 battles
18 minutes ago, Jester_of_War said:

And by the way: I love playing the Sims. The most maneuverable ship in the entire game. It's like driving a go-cart. There are other ships that are overall more high-performance drivers, but the Sims turns and burns like a demon.

One way I did it was this: build an IFHE Atlanta captain and use it on Clemson. I love the Clemson but it uses many of the same skills as Atlanta: BFT, AFT, IFHE. These are not skills you necessarily want on USN DD. 

You could probably share an AFT, BFT, IFHE captain on Kidd and Sims as well though, considering the AA potential and they both can run DFAA. 

One way to boost a captain fast is to get daily bonuses with 1 captain on several Premium ships per day. I know it helped me when I ran mine through the ship it was assigned to, then Atlanta, then Sims all for first win bonuses.

Edited by Canadatron

Share this post


Link to post
Share on other sites
Beta Testers
1,143 posts
3,273 battles

@Jester_of_War as mentioned by the previous posters the biggest variable in a USN DD build is whether or not to take AFT.

Of the Premiums mentioned, the only ship where it's relatively important is Atlanta; and by extension Flint (Prem Prem Atlanta). Because those ships having Citadels makes the additional Range combined with CE safer to play.

In my previous post I mentioned possible Lv 17/18 cmdr options for either Escort or Artillery builds. The hybrid of the 2 is to skip AFT on the first pass for IFHE. 

Best thing to plan for would be How you want your Gearing CMDR to be spec'd. Or whatever ship you're planning on ending the line at. No matter the Premiums you have the most important thing for your commander is the FWB (First Win Bonus) each day. As much as "spec" matters, a CMDR doesn't always need to be perfectly compatible. Sure it does make things easier but I've used John Doe (ex. Steven Segal) on my Sims and ATL, he's spec'ed with EL which is effectively useless on a DD with their already quick Reload.

If a Lv19 cmdr is your Main goal, then:

- Pick his tech tree ship

- specialize him for it

- shuffle him across ALL Prems you own for FWB.

So what if you take flak by a YTer that spots SE on a Premium BB. He's not there permanently, you're making effective use of your Prems and their FWBs.

Share this post


Link to post
Share on other sites
2,266
[PVE]
Members
5,622 posts
18,220 battles

I use my 19 point Cleveland captain in my premium destroyers and my Atlanta. I pretty much use cruiser captains of all nations in my premium DDs for a couple of reasons. The captain skills are pretty close so you don't really notice much difference. I am not a "min max" captain creator, I stick with basic cookie cutter builds unless I need a specific skill to make a ship work well (i.e. IFHE in Cleveland). The other reason is I don't care much for destroyer play as a rule and drop my cruiser captains in them only to farm a first win bonus in co-op. 

Share this post


Link to post
Share on other sites
2,010
[ARGSY]
Members
6,338 posts
4,264 battles

Others have offered good advice. I offer this anecdote. My best captain is a British cruiser (Edinburgh) commander, with a build (PT, LS, SI, CE, SE) which also suits my premium destroyer (Gallant, T6) and is workable in Warspite and Nelson because PT gives everything situational awareness, SE gives them extra health and SI gives them extra heals. Yes, EM would be nice for the turret rotation in the battleships (and admittedly the cruisers would benefit too), but I rationalised that because battleships are about positioning, I can live with the deficit there and the captain goes reasonably well in all my ships.

My selections mean that I have ships in Tiers 6, 7 and 8 that I can grind in whatever op is currently running, if that's how I want to go; I have a variety of ships (CL, BB, DD) that I can play exclusively with that one captain without going round the bend with boredom or fatigue. THIS is the thing you need to bear in mind, regardless of the actual ships you buy.

Share this post


Link to post
Share on other sites
569
[KP]
Members
2,066 posts
18,795 battles
13 hours ago, w4spl3g said:

Sims is terrible. Atlanta and Kidd require specialized captains. If you want to play USN I recommend just saving your FXP for retraining the same captain as you move him from ship to ship up the line as you grind instead.

Agreed WarGaming has done a really good job of screwing up the US and UK cruiser premiums. To squeeze the maximum out of both Atlanta and the Belfast you need dedicated commanders just for them. Its why I put 19pointers in both. But I have 17k games so I can do that but a newer player has to make some drastic and offtentimes not very good choices as there lack of a 19 has already limited there options.

Share this post


Link to post
Share on other sites
101
[EQRN]
Members
343 posts
8,949 battles

I have separate captains for Kidd and Atlanta, but tried the Atlanta captain on the Kidd for kicks.  No LS or SE, so it was weak, but when I had a couple of opportunities to smoke and dakka dakka, AR, BFT and IFHE were pretty nice to have :cap_rambo: 

Share this post


Link to post
Share on other sites
171
[KRK]
Members
1,079 posts
14,081 battles
21 hours ago, Canadatron said:

One way I did it was this: build an IFHE Atlanta captain and use it on Clemson. I love the Clemson but it uses many of the same skills as Atlanta: BFT, AFT, IFHE. These are not skills you necessarily want on USN DD. 

You could probably share an AFT, BFT, IFHE captain on Kidd and Sims as well though, considering the AA potential and they both can run DFAA. 

One way to boost a captain fast is to get daily bonuses with 1 captain on several Premium ships per day. I know it helped me when I ran mine through the ship it was assigned to, then Atlanta, then Sims all for first win bonuses.

I did this, I had AFT on Clemson, and then worked up the captain for IFHE to use in Atlanta. That captain is usable on Kidd, but does not have SI. I Use my Worcester captain on Kidd, and there is resonable utility. 

So I have 2 US DD/cruiser captain swaps. I think I have also done some of that with DDs and Phoenix/Omaha/Marblehead, but I got 10pt US commanders at Christmas, so I have some dedicated commanders for cruisers and DDs.  

Share this post


Link to post
Share on other sites
4,066
[ABDA]
Beta Testers
16,179 posts
11,693 battles

Your captain may not be optimal in those ships, but that does not mean it's not effective.  I would absolutely use those ships to train my captains.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×