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gledr

cant do operation narai, please make both the weekly op

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its the test server and one of the rewards needs you to play, only thing is unless you can get a full platoon its impossible.

Don't see why they both aren't the weekly thing so people can test them

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59 minutes ago, gledr said:

its the test server and one of the rewards needs you to play, only thing is unless you can get a full platoon its impossible.

Don't see why they both aren't the weekly thing so people can test them

They change every hour.

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As designed, both test server operations are almost unplayable.  Good job wargaming for making it so easy to quit your game now.  You have accomplished this very well by making your content so good that it is almost impossible to meet the requirements to earn ANYTHING from the ops missions.  Thanks for listening to your players and giving them what they don't want.   

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Things wrong with Narai:

 

    1.  Too many objectives that Have to be completed in too short a time limit for the number of players.

    2.  The bots have way too high an accuracy with almost no dispersion.

    3.  The bots have too high a chance for damage from citadels and fires as compared to what players can hope to get.

 

Things wrong with Raptor Rescue:

 

    1.  Accuracy of torpedoes and low amount of spread is way off. 

    2.  Bots have too high a chance to cause damage through flooding and fires. 

    3.  Bot accuracy is way too high and lack of dispersion is way too high.

    4.  Carrier Raptor outruns the repair, supply and carrier so it ends up not repairing damage.

    5.  Carrier Raptor does not use repair party for flooding or fires.  This frequently sinks the ship as it doesn't repair either since it is too far ahead of the repair ship.

 

These are only a few of the problems with the 2 operations that were there last week and still there this week.  You have NOT fixed either of them enough to be playable for the common team mix of random matches.  This makes both unplayable and not worth even trying at this point.  Narai was improved slightly from last week, but not enough.  Raptor is the same.  I wouldn't play either on the live server as is. 

 

Good job on this.  You have set it up so both missions are only for pre made teams or unicum players. 

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11 hours ago, Cowardly_Lion said:

Things wrong with Narai:

 

    1.  Too many objectives that Have to be completed in too short a time limit for the number of players.

    2.  The bots have way too high an accuracy with almost no dispersion.

    3.  The bots have too high a chance for damage from citadels and fires as compared to what players can hope to get.

 

Things wrong with Raptor Rescue:

 

    1.  Accuracy of torpedoes and low amount of spread is way off. 

    2.  Bots have too high a chance to cause damage through flooding and fires. 

    3.  Bot accuracy is way too high and lack of dispersion is way too high.

    4.  Carrier Raptor outruns the repair, supply and carrier so it ends up not repairing damage.

    5.  Carrier Raptor does not use repair party for flooding or fires.  This frequently sinks the ship as it doesn't repair either since it is too far ahead of the repair ship.

 

These are only a few of the problems with the 2 operations that were there last week and still there this week.  You have NOT fixed either of them enough to be playable for the common team mix of random matches.  This makes both unplayable and not worth even trying at this point.  Narai was improved slightly from last week, but not enough.  Raptor is the same.  I wouldn't play either on the live server as is. 

 

Good job on this.  You have set it up so both missions are only for pre made teams or unicum players. 

operation raptor I got 5 stars with randoms first try, its not that bad and seemed like little changed compared to normal server.

Played narai finally and yah pretty impossible to get 5 stars even if you had a team with all the right ships

Edited by gledr
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On ‎7‎/‎14‎/‎2018 at 1:49 PM, gledr said:

operation raptor I got 5 stars with randoms first try, its not that bad and seemed like little changed compared to normal server.

Played narai finally and yah pretty impossible to get 5 stars even if you had a team with all the right ships

I have played both 5 times each and have only completed Narai with 1 star once.  Raptor is undoable with what I've seen.  The raptor WON'T allow you to escort it.  It keeps running ahead and won't use damage control or repairs.  It won't stay in the repair zone.  You can't protect the transports and it at the same time because of this.  Great job WG, you made a pair of operations that won't be playable for credits or experience because you chose that route.  Great decision on your part.  Now players won't have this to look forward to because you want them to stop playing these operations and co-op.  Thanks for giving me the choice of playing the game you want instead of what I want or going and finding a game where the developers LISTEN to the players.  Really smart move for getting rid of lower skilled players.

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I have played both them a lot raptor it did get along ways ahead of support ships but still was tuff if everyone on same page but still not bad still  got the 5 stars in it once. BUT Narai is real tuff have got 3 stars on it but always seems like way to may ships coming at you at one time and splitting the fleet for two other tasks at same time makes even tougher to protect troop boats.:cap_rambo:

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Narai only requires I Fiji to take the west route to ensure the CV King is eliminated...& it doesn't even need to stop firing at any time on the way there...does a great job of whittling down the Missouri from range on the way up. The other 6 ships for escorting the transports is another story...not sure which is best for those as I only did the Fiji run...just stressed to the rest of the team to eliminate all the red transports & defend just the lead transport for the 3 stars required on the PT...definitely gonna take a more organized bunch to get the 5 stars though.

As with any scenario though just wait a few days after release (or sometimes even the 1st night) until late at night & w/in a few tries you will usually run into an group of players that have all been running it a few times at least & the pattern for victory should be worked out by then.

I took out CV & had about 2/3 life left to take out the 2nd CV & harass all the ships that spawned w/the 2nd CV...& I even forgot to use my smoke to last longer in the end...

I have read that Gnies w/AA build is an exceptional transport escort & I can see that as being a logical choice although I haven't tried it myself personally.

Edited by IfYouSeeKhaos

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Wish I had heard of that Fiji tip over the weekend.  I tended to go after the enemy transports or cover the middle.

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