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Hello

 I was just wandering why Raptor rescue is so difficult?

 When I play Raptor rescue in public test it seems like we can never get past the rendezvous point in the middle of the map plus it is a bit confusing & overwhelming.

 Just one time I seen it take us to the end and won but man it is wild as heck.

 Any else care to add to this is welcome to speak out.

Thanks

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Yet it isn't unbeatable, you just have to be on your game.

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Operations USED to be fun and I played them all the time.

Then WG decided that people were "farming" them and both added more opponents and increased their chance to hit to 100% for some ships.

I was spending quite a few USD to buy gold coins to take advantage of the resources I was getting from playing these formally fun games. Now I don't.

Before, I was having fun and spending money. After, I no longer play Operations and don't spend money. It was a decision that WG made. What else can be said?

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On 7/12/2018 at 12:21 AM, BrushWolf said:

Yet it isn't unbeatable, you just have to be on your game.

More than half of your team have to be on their game and you can't have 3 ships going after the first carrier.  Most of the time this doesn't happen with random que though.  If these PTS Operations goes through, random que Operation games will be borderline unplayable( averaging 3 star finishes) on live server.

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On 7/11/2018 at 11:24 AM, jsr6459_1 said:

Hello

 I was just wandering why Raptor rescue is so difficult?

 When I play Raptor rescue in public test it seems like we can never get past the rendezvous point in the middle of the map plus it is a bit confusing & overwhelming.

 Just one time I seen it take us to the end and won but man it is wild as heck.

 Any else care to add to this is welcome to speak out.

Thanks

It's not too hard. The operation that I always lose in is Narai. It is very overwhelming with all the other enemy ships.

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5 minutes ago, Leopard_IX said:

It's not too hard. The operation that I always lose in is Narai. It is very overwhelming with all the other enemy ships.

I agree, Narai is way more challenging and probably too hard if you're not in a division. On PTS I often had too many teammates going after secondary objectives and needed several attempts to just get 3 stars. Too many enemy ships at the base. If you don't have a CV or dedicate one cruiser to go after the carrier and one after the supply ships your team will often end up getting killed. It would be better if they would either slow down the convoy you need to protect and/or dedicate more of the enemy ships to defend the secondary targets. This way random players at least would have a chance of ignoring the secondaries, focus on the main objective and at least get 3 stars. 

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Narai is supposed to be unplayable now, from what I've seen.  You can't complete all the requirements and are lucky to get even a 1 star victory.  This is better?

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Raptor is a great fix.  It's almost as easy to lose as last week.  Sure glad the devs want to kill narai and raptor ops because that is what they have done now.  set current for both as the hard and then go back to original for normal might save them, but as is they are a big part of what I won't do now.

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Narai is garbage now I played it a handful of times and the entire team is wiped out before the end. One of the escort ships is vaporized when either the BB coming from east rams it or the Missouri rams it.. either way someone rams it and you fail that part. Won't be playing these anymore.

Anything else you would like to throw at us to help us want to quit playing more or are you done making this more of a miserable experience for the players? If not then by all means keep making it worse..

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I just played Raptor, and all but one of our ships made it to the end rendezvous, except Raptor. He just sailed around in circles miles away and didn't even try to catch up. It certainly felt rigged, since we had completed most tasks, except win by getting Raptor the end point. What are we supposed to do, all line up and push him?

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19 minutes ago, LazarusAlive said:

I just played Raptor, and all but one of our ships made it to the end rendezvous, except Raptor. He just sailed around in circles miles away and didn't even try to catch up. It certainly felt rigged, since we had completed most tasks, except win by getting Raptor the end point. What are we supposed to do, all line up and push him?

I've never seen it do that, sounds like some AI bug.

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If you understand the operation and know what to expect, tell your team.  Doesn't mean dictate what they should do but a solid heads up on objectives is good.  Only problem I've personally had with ops is being focused by the bots; you don't want that.  Usually it isn't an issue but not focus fire can be a serious problem until you end it one way or other.

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Raptor has only been a little more challenging unless team members are not famniliar with it.  On theiis PTS I do notice that the Bots react more to our team's positioning.  getting into place for an ambush causes the Bots to spawn at different locations.  On my final run tonight, we were ready for the DDs in the last half.  While dealing with them, I noticed Raptor turned around and headed back towards the start.  Lo, and behold, the extraction point was now North of the Start point (above where the first enemy ships spawn).  On this run our DD went after the first BB to ambush her and she turned around and started going North.  Then the two CA/CLs that have been spawning after Raptor gets her propulsion repaired the first time spawned right there.  Interesting changes.

Narai would be fine, but the Missouri sweeping through in the middle obliterates everything with apparently single turret one-shots.  I was ready to ambush her in my Fiji and the moment I popped out from behind the island she killed me before I could click the mouse button to fire the torp salvo.  Then she killed two support ships in succession, followed by another support ship and a human player, or two.  She finished by calmly turning left down the channel and sailing back to the enemy base.  From a fleet to a graveyard in about a minute.

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6 hours ago, LazarusAlive said:

I just played Raptor, and all but one of our ships made it to the end rendezvous, except Raptor. He just sailed around in circles miles away and didn't even try to catch up. It certainly felt rigged, since we had completed most tasks, except win by getting Raptor the end point. What are we supposed to do, all line up and push him?

Raptor can get stuck on an island if bumped or if avoiding torps.

It will then go forwards and backwards and confuse itself to hell (possibly sailing in circles) and eventually time will run out and mission will fail.

It's happened on the live server too, so this is nothing new.

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Raptor Rescue is somewhat more difficult now.  I like the changing exit point idea.  The current implementation may need some work, but a good concept nonetheless.  I think something similar could be done in Hermes, but not to make it more difficult, because Hermes is still a challenge, just something to add variety to playing that Operation.  To get to my main point, what I don't like is that the Raptor outruns the repair ship, which makes having the repair ship pointless for both the Raptor and the player who is on point next to or in front of Raptor.  I found that to help insure a win it was best for me to play in a battleship and stay with or slightly in front of Raptor to tank for it, and to deal with threats that approach head on.  (And I don't like playing battleships in most operations.  So I didn't do it because it was fun.)  However, sometimes this didn't help because Raptor would still take damage and wouldn't repair or damage con and was too far in front of the repair ship for it to do any good.  The one game I played where the team got 5 stars Raptor was hit near the very end of the game through no fault of anyone in particular, and I saw it drop from about 50% health to a little less than 100 HP.  We had killed all the enemy bots but couldn't do anything except watch as Raptor's health fell closer and closer to zero as we approached the exit point.  And I had a couple of games where Raptor did die near the end because its HP had been progressively chipped down earlier in the game.  Not exactly a fun and engaging experience.  It felt kinda rigged; like you could do everything right but might still lose.  It felt like a cheat to make winning more difficult, not something your skill had much effect on.

Narai is much more problematic.  It's not that there are too many ships to fight at the end because there have always been a lot of ships to fight at the end.  There are just too many tasks pulling your team in too many directions at once.  It's almost impossible to coordinate your final assault so you often end up with a piecemeal effort.  That's why it feels like there are too many ships to take on at the end.  I'm sure some smart group of players all playing in a division and talking to each other through headsets could easily beat this scenario, but in absence of that happening, all it takes to lose is for two teammates to screw up.  For example, it only takes one cruiser player to take out the merchant ships trying to escape on the team's right hand side and deal with the Aigle and other destroyer that come out to play.  However, if a second player joins the first player, that person has weakened the center thrust protecting the transports and this is especially dangerous if a team member has already died.  Whoever has to deal with the Lexington and its escort on the left has to do so quickly or they can't join the final assault, or join it when their presence might make a difference.  What I really, really dislike about Narai is the feeling that there is no way you can carry your team.  It feels awful that you can put in a stellar performance, and do it again and again, and it doesn't make any difference.  We all have games, in both random as well as the various scenarios, where we have a tough loss in spite of our best efforts.  That's something that just happens from time to time.  It seems to happen an awful lot of the time in Narai.  My best team performance was 2 stars, and it felt like we all performed at a 5 star level.     

If Narai is left in its current form I won't be surprised if a clan or two decides they can farm it through tight coordination.  What would Wargaming do if that were to occur?  Make Narai even more difficult for individual players?  Let me make this clear.  I don't want Narai dumbed down to make it super easy, but it's not a fun experience any longer.  It's a difficult chore with very little pay off in return.  I think Narai might need more than a couple of tweaks to fix it.  Last point, though a minor one.  The Ranger that you are supposed to kill disappears a little too quickly.  I think it should be in play for 15 to 30 seconds longer because you are fighting so many enemies it can be difficult to do more than take snap shots at it.           

Edited by Pigus_Drunkus_Maximus

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I don't feel like Raptor is a challenge any more.  The carrier keeps giving the match away by NOT allowing completion of the main mission.  It has always gotten sunk when I've don't it by not repairing and not staying with the transports.  This makes it almost impossible to protect all 3 ships.  I think this is intentional to get people to play random only instead of ops as much.  I don't think it well ever be as playable as it was unless the test version of both it and Narai are used as a hard version instead of the normal.  If this is the new normal then I won't play them at all.

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