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Buffalo ship modules and captain skills

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I just got the Buffalo and I wanted to check in with people regarding the most optimal ship modules to take to do as well as I can in random battles. 

Also, I currently have a 16 point captain which currently has Priority target, expert marksman, adrenaline rush, demolition expert, basic fire training, and concealment expert. 15 of 16 points used. 

I don't plan on changing any of my captain skills because this captain will be moving on to the Des Moines unless you guys think there is a skill I should respect for that would be equally useful in both Buffalo and Des Moines. Thanks. 

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Well no one else replied so ill throw some info down. One change to your captain skills i would make is drop the Basic Firing Training for Superintendent. The extra heal of Repair Party and extra radar/hydro/dfaa is more then worth the slight benefit the BFT will have on your AA guns. 

Upgrades:

Main Battery Mod 1

Radar Mod 1 or DFAA Mod 1 or Damage Control Mod 1

AA Guns Mod 1 or Aiming Systems Mod 1

Steering Gears Mod 1 or Propulsion Mod 1

Concealment Systems Mod 1

Main Battery Mod 3 or AA Mod 3 or Gun Fire Control Systems Mod 1

 

Captain skills:

Priority Target

Expert Marksmen/Adrenaline Rush

Demolition Expert/Superintendent

 Concealment Expert/Radio Location or Advanced Firing Training

 

Obviously if your encountering lots of aircraft carriers you can use all the anti air upgrades. If not then use the mods that buff your radar and main gun performance. Some people prefer the Propulsion Mod 1 over the Steering Gears Mod 1 but not me. Once i take position near an island i usually dont move much unless i gotta re-position to a different area of the map. I'd rather dodge torpedos easier since the Buffalo is meant to find and kill destroyers. If you find people are bringing mostly cruisers and battleships and you need that extra range to hit them then you can go with the Gun Fire Control Systems Mod 1 upgrade. Just know that the USN heavy cruiser shells have a really high arc at the long ranges so your less likely to hit the target.

For the captain skills you again take the AFT for anti air needs. Otherwise you can't go wrong with Radio Location, especially for competitive modes like clan battles. 

 

My personal setup for random battles is:

 

Upgrades:

Main Battery Mod 1

Radar Mod

AA Guns Mod 1

Steering Gears Mod 1

Concealment Systems Mod 1

Main Battery Mod 3

 

I run the Main Battery Mod 3 because the reload time on the Buffalo is longer then any other USN heavy cruiser. I confirmed with a WG representative that the longer reload is to offset the powerful broadside firepower capable with the 4 turret, 12 gun setup. I'm willing to bet when they gave the Buffalo the old Baltimore reload of 8 seconds, with MBM3, that the Buffalo became OPAF when it could fire all the turrets onto a target. The downside is you can't be as aggressive in hunting destroyers with that longer reload so the Buffalo has to play more as a support by fire anti AA escort ship.

 

Captain skills:

Priority Target

Expert Marksmen/Adrenaline Rush

Demolition Expert/Superintendent

 Concealment Expert/Radio Location

Edited by MackDye
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That

On 7/6/2018 at 11:12 AM, MackDye said:

Well no one else replied so ill throw some info down. One change to your captain skills i would make is drop the Basic Firing Training for Superintendent. The extra heal of Repair Party and extra radar/hydro/dfaa is more then worth the slight benefit the BFT will have on your AA guns. 

 

That's because the Buffalo can't get out its own way;  So nobody plays it... 

 

I also noticed not many IJN ships in the game(matches) besides the Yamato/DD's/Zao... Man use to see them all over the place...

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Hey I play my Buffalo and it's a decent ship if played right. I've had good games and crappy games with her while learning her but like most cruisers the challenge is half the fun. It has good AA already so I wouldn't waste any captain skills on it as you don't see many CVs at high tiers. I wish it was faster but I normally run a Sierra Mike flag on her. I went with longer range guns in the 6th slot to bring them up 18km and I have a radar upgrade in the 2nd slot for longer duration. Working with just an 8pt captain right now as I still play my Baltimore and Cleveland as much or more with their 14pt captains. I thought the Cleveland was crap at first but now I enjoy it and really liked the Baltimore from the beginning that I received in the cruiser split.

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