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ObiphanKenobi

Dallas — American Tier VI cruiser.

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American Cruiser

0.7.6 version

Dallas

Quick Summary:   Very versatile ship, always do something unexpected and you will be fine

Cost:  3 250 000 credits, 43000 ship experiences to research

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PROs

  • Actually has armour against other lower tier cruiser
  • She had Defensive fire (AA), Hydro and Fighter planes as consumable at t6
  • Fast rate of fire on the main batteries
  • Fast rate at switching ammunition (HE/AP)
  • AA is good, but not incredible like the Cleveland.

CONs

  • Easy target for any BB
  • Will get focus fires
  • Short range
  • Shells flight time are high, need longer aim at distant

REVIEW

Disclaimer: Not aiming for veteran players, but more for open ended to all new players. Dallas is not for everyone, she very flexible. Most of my game, i dont island hugging. 60% of the game played is bottom tier, 35%ish is same tier, and the rest of the % is top tier. But as bottom tier, i do my best to take as many citadel hits as i can 

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By reaching t6, new players are now expected to be semi-pro = knowing at least some game mechanics. So congratulation, you reached t6, light cruiser USN, welcome to the Dallas.

Dallas felt like between LaGalissonniere and Budyonny, sluggish when turning thus expose large profile for citadel hits or severe damage. Cant really angle because everyone else will shoot at you regardless. Actively support the fleet by using fighter plane/hydro to help detect/spot and hunt other ships, map awareness, don’t always island hugging.

Please, before game start, do equip with camo and signals. Every little thing that Dallas can gain is giving your team a fighting chance.

I don’t encourage island hugging, it too predictable and too easy for me to flush Dallas.

All situations describe here are ideally and 1vs1 for easy to make an example.

How do i do island hugging?

Angle of elevation 45% to have highest distant above and achieve max range out. Ideally, you don’t want to be too close to the island and not too far off as shells can still hit you. With some good players out there, they can adjust and depending on the distant, they can hit you even behind island.

So how close is not too close and how far is not too far?

You will want to be coming to the island at an angle of 50 degree so that all turrets can shoots and that your armour can be at an angle a little (depending on the size/height of the island) for small size. You will slow down to about 5km to 5.5km from the island so that you can just shoot over the island, and the height of the island will block other shooting at you. Too far out, you will get hit, too far in, your turret elevation is not able to shoot over the island. For medium or big to very big adjust the distant just so that in your zoom mode, you can just see the enemy ship. There is 1 game mechanic that can allow you to adjust your elevation or spotting a little more so that you can easily be protected behind the island and still make the shots connected.

if ship go forward, you go back. If ship reverses, go forth a little or stay put

At 50 degree, depend on your front or aft, you can easily guard 1 side of the island since you don’t have torp to stop in-coming or been “flushing” out your hiding. You will want to ¼ speed to poke your nose/aft out at the edge to see/spot and reverse/get back. Ideally, if you have other team mates do the spotting, you don’t have to move. Sometimes, if you don’t have team mate spotting for you, you will have to use your own wicks (this included any other game mechanics that you had learn before).

When guarding 1 side, or you know that you been rush or flush

Vs dd – HE, go forth or reverse so that dd cant torp you, and he will eat 10 HE shells

Vs cruiser – AP= this is citadel opportunity

Vs bb – RUN = unfortunately, light cruiser cant last against bb, even with 1 tier lower bb. You have to make a decision even before that bb coming around the corner

Last option = turn the Dallas into the weapon itself and RAM the bb BUT there are something you have to calculate here – Did he used his repair to repair fire from your early shots, because if he did, you can flood him to death. RAM will give your team an advantage? If the bb still have a lot of health, can you get his health down enough before the RAM so that you can take him out (RAMMING is also a skill and you need to learn the RAM mechanic); how can you get his health down? Are you using HE or AP? Where are you aiming at him so that you can get max per salvo (this is another game mechanic you need to master too)?

 

Ok, i did not know a lot of other game mechanic? I am doomed.

Well, yeah and no. Yes mean you need to go and practices or learn more about the game mechanics. No = you have 2 spotting consumables on the Dallas. 1st your fighter planes, use it. 2nd your hydro, DEW IT!

 

I also have huge discussion with div mates about how to spec the Dallas, it between AA or Aiming Mod. With the Aiming Mod, the dispersion is down to 122m compared to 131m originally. I felt i can be comfortable aiming for citadel hits more. With AA mod spec and 131m dispersion, i felt i have a wider hits range thus getting citadel hits is like depending on the RNG. Damn you WG, demount upgrades cost so much doubloons. However AA spec is also fun watching Dallas shredding planes coming for you. I only have enough to demount AA and now currently spec the Dallas with aiming mod. I used doubloon to convert freeXP for the Kron! :cap_like:

 

Primary Armament

The Dallas is armed with 2x3 and 2x2 152 mm in a turret gun layout (AX-BY). Her max firing range is 14.3 km, not the best, actually less then medium distant. But her vertical elevation are nice so that you can shoot over cover (island/s). The pay off, your shells going to “floating” in the air, so it required good aiming skills. So she will have 5 turrets front facing, and 5 turrets back facing.

Comparing Dallas to LG, Dallas only has 1 less turrets front, but 2 more turrets at the aft. LG have 15.9km max range, Graf Spee 16km, Nurnberg 16.5km, Budyonny 16.6km and Molotov 15.5km. The good news is that Dallas had longer range than the Leander with 13.2km. Knowing these ships max range will give you judgment distant to engage them or run or out run them.

The Dallas fire chance with 2 fire signals, and DE skill from the capt skills gave 15%, bring in line with other cruiser. But with 8.5sec reload, it gave you a fail feeling that you disc out a little bit more. The Budyonny is 8sec reload and Nurnberg 6sec.

 

Secondary Armament

She has no torp, Dallas only have 2x1 127mm, located at her 2nd smoke stack, 2x2 127mm 1 locate front and 1 at the aft and like USN cruisers, comes with ranges of other AA (AA bubble start at 5km and get close in to 2km)

 

 Maneuverability

With the Steering Gear Mod 1, Dallas reduces her rudder shift to 6.4sec with a 650m turning radius and max speed is 34’ish knots.

With the camo on, her CE is 11.5km, it will be further reduce (12%) with CE if capt skill selected

 

Durability and Defend

She is a light cruiser; any t5 bb will laugh at you. Other cruisers will sneezes on you, so expected to get under heavy focus fires.

At stock, A hull is 24 000 HP, with B hull upgrade, it go up to 28 300HP.

 

How to Kill It

The Dallas is a potentially dangerous opponent. In the hands of an expert player, using her as a fire breather, she can burn you down then turn and run away before the rest of the fleet get there (used island to cover her concealment or turn/run). She can fire behind the island and provide decent AA cover. When the game starts, make sure you check the post game report to see any USN light cruiser in the game. You know for sure, at the game start, they will head to island or position behind island in and out, and used their plane/hydro

In Destroyers: be exceedingly caution when engaging the Dallas at close range.  She can easily bring her gun barrels to fend you off. In addition, her AP shells will make her a very frustrating target because she can incapacitate your steering/engine. Even when she turns tail and run, she still has 5 turrets shooting back at you, that 50% of her fire power. Most likely, if you see shells coming behind island, and the ideal situation given that she is alone, you can torp rush that island. If not, ping her island location and tell all your teammate tries to fire behind the island, flushing her to run and you can torp her. But, if you get her on the other side, USE SPEED BOOST!

 With Cruisers: Any opportunity you get to fire AP into her soft armour should be taken care of her.

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For Battleships: Stick with AP rounds no matter what aspect she gives you. HE round from Bristish BB also hurt like HELL!! :cap_viking: but i figured out, they slow and i can out run them  :fish_cute_2: 

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Lastly Carriers: should treat her similarly to any cruiser. If you are playing low tier CV, use the auto cross-drop or auto linear drop, 1 salvo first, then 2nd salvo to get her. If you are playing high tier CV, manual drop slight in front calculated that she will lose her speed. Keep her spotted for ally ships to focus fires on her/and or ping her on the map and she will be sunk first.

Overall Impressions

She can fend off dd, frustrated them if played right, use your current arsenal that you have, calculate the time of each cool-down, communicate with team mates to rotate your consumable so that you can see other ships, even behind island.

She can citadels other cruisers and chunking off large amount of HP with barrage of HE shells and constant fire and if you not uses your repair consumable right, you will burn.

She can keep distant and HE spam with the help of capt skills and signals to deal high fire damage over time, she is a bb escort but somewhat does not really needed.

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Recommended Modules:

  1. Your first slot is easy: Main Armaments Modification 1 is the only one that makes sense (it help the steering and engine incapacitated too).
  2. For your second slot: Damage Control System Modification 1
  3. For your third slot: Aiming Systems Modification 1 This will improve your ship's accuracy and at least assist at range
  4. Last slot: Steering Gear Modification 2. It help ok! 

 

Recommended Consumables:

 I cant stress enough on how important it is to equip a premium Damage Control Party

 

Recommended Captain Skills:

For tier 1: Priority Target should be one of the first skills you grab (if you see the counter going up, it mean time to run, plus with light cruiser, it help to know in advance that how many are looking at you and ready to shoot you).

For tier 2: I strongly recommend investing in Adrenaline Rush. You're going to need this for output as much shots as possible

For tier 3: Demolition Expert is your best choice taking full advantage of the line

For tier 4: there aren't very many good choices. Concealment Expert is probably the best option. Other will go with IFHE but it depend on your play style, i preferred CE first, then work on IFHE

 

Recommended Flags:

  •  Indian  X-Ray and Victor Lima to increase your fire chances
  • Juliet Charlie to mitigate the Indian X-Ray detonation
  • November Echo Setteseven to increase your AA and self defences against air attack
  • Juliet Yankee Bissotwo you cant afford to get hit by torp so a quick recovery to help your HP
  • India Yankee you will get focus fires, so if it helps with getting the fire recovery to help with your HP, DEW IT!
  • Any other XP flags to your liking

 

Recommended Camouflage:

Just like any other cruiser, it is best if you are not detected and able to rain shells at the enemy so any camouflage that at least have -3% to detection, +4% to enemy dispersion when shooting at you + any other extra bonus 

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I won this game here, using all the game mechanic available to me. Come down to 1vs1, me versus tier5 bristish BB. Low health, i remembered that i got down to 3k HP, knowing the BB's HE shells are devastating, i turn and run. I used WASD hack and count per second of between his salvo. I return fire with HE to burn him and force him to nose into me all the time, if i see him show a slight turn, i switch to AP and switch back. I have to run away from him and hide behind the island. I have to use the plane to first determine which way he is turning so i can run the opposite, i position my self 50 degree so i can easily go both way. At this point, we winning in point and it down to last minute. Once i got his direction, i go the other way, even i can still volley shots over the island, i can burn him again, but i did not make further shot. Once my plane on cool down, i use hydro to further as double check just in case he decided to turn back at the last minute, as i desperately need to survive and if 1 salvo can kill me and turn the game to his favor. 

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nice post well written  plus 1

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Spend some small efforts on your poor grammar.  I found it distracting.  Your posts will be more readable and credible.  You obviously spent some time on this, so why not polish it up?

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8 hours ago, MikeLWX said:

Spend some small efforts on your poor grammar.  I found it distracting.  Your posts will be more readable and credible.  You obviously spent some time on this, so why not polish it up?

Forgive him because I remember he originally played on the EU server so English is probably not his first language.

However, I do agree that some parts were a bit hard to understand. But these days a lot of times I have trouble understanding teenagers lol.

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At Tier VI you don't need to hug islands.  Gunnery here is not stupidly powerful, long ranged, and accurate as in Tier VIII-X matches.

 

As with any mid tier CL, just keep pounding away but don't put yourself in a focus fire position and watch how much sides you show.

 

Where the real test for Dallas is whenever WG decides to do Tier VI Ranked again.  Cruisers not named Perth and Leander did very poorly in Ranked.  It was a BB-DD affair mostly, with the occasional CV showing up to dominate.  Even old VI Cleveland struggled mightily in Ranked.  Perth, Leander did well because of stealth and filling in as pseudo-destroyers.  Dallas, as with most of the other CLs, doen't have those qualities that Leander and Perth did.  Even Budyonny with her range, laser shells, was getting crushed.  Warspite, Fuso, Arizona were murdering things.

Edited by HazeGrayUnderway
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2 hours ago, HazeGrayUnderway said:

Warspite, Fuso, Arizona were murdering things.

 

That's because against tier 6 cruisers they don't even have to try because 14" and 15" guns overmatch the cruisers. They just cough in the cruiser's general direction and they explode. 

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FIXED!

 

I have tried everything  (found it was the webpage "Theme" on the bottom of the website) I can think to try to read Obi's write up, but with all the freakin colored font, damn near impossible to read. Any chance you can just write in normal white font letters and highlight in red or green your key points?

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Nice write up! I just got my Dallas last night and only played her twice. I got schooled the first game, forgetting she's a "Light" cruiser with no armor. Second game fared much better. She's a great intro to the new Light US cruiser line, as Obi states above. Just remember to not give broadside longer than needed to get your full salvo off on a target when not being targeted already.

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23 minutes ago, strykerpsg said:

Nice write up! I just got my Dallas last night and only played her twice. I got schooled the first game, forgetting she's a "Light" cruiser with no armor. Second game fared much better. She's a great intro to the new Light US cruiser line, as Obi states above. Just remember to not give broadside longer than needed to get your full salvo off on a target when not being targeted already.

Interesting username you got. Cavani plays for PSG and he's one of the best in the world.

 

Glad you're enjoying the Helena and I hope it will become popular soon.

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28 minutes ago, Grand_Viceroy_Zhou_Ziyu said:

Interesting username you got. Cavani plays for PSG and he's one of the best in the world.

 

Glad you're enjoying the Helena and I hope it will become popular soon.

PSG not associated with any MMO clan, but rather another clan, US military. Stands for Platoon SerGeant or abbreviated as PSG.

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With this concluded my Dallas grind, bye bye Dallas, welcome Helena!

eiryuCp.jpg

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More people need to get to the Helena. The "get to T10 ASAP as soon as a new line is released" hurts the game a lot, Forgive me for being a Helena apologist once more but she is a very good ship that's definitely worthy of being a keeper. 

   Why not take the time to slowly savor the good ships "along the way" instead of feeling the need to rush to T10? This is what I don't get about the mentality of many players. I have never felt a rush to get to high tier, and while I can get a T10 at this point I choose not to because I like Tier 7 more than any other tier, because MM and mid-tier gameplay.

Edited by Grand_Viceroy_Zhou_Ziyu

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40 minutes ago, Grand_Viceroy_Zhou_Ziyu said:

I have never felt a rush to get to high tier,

I do not rush any line, it best to play the line from bottom tier up as the entire journey is a good training for players. This is my normal speed playing 1 game per ship per day (except if my div are online we can play as many game as the night allow us), play as many ships as possible; i have other mini projects to complete as well.

Just did the Baltimore perm camo mission last night, now both Baltimore and new Cleveland look shinny in new eagle camo (I bough the WG perm camo that cost 1000 doubloon before the split in order to gain the max camo in return)

Just did 1 of the Indy mission, before i am going away for 25 days

Just bought the Kron 2 days ago

Now back to the grind to the Moskva, i have more then enough to freeXP but i choose to grind from the Donskoi. Open to many more other mini project eg Helena

 

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2 hours ago, Grand_Viceroy_Zhou_Ziyu said:

More people need to get to the Helena. The "get to T10 ASAP as soon as a new line is released" hurts the game a lot, Forgive me for being a Helena apologist once more but she is a very good ship that's definitely worthy of being a keeper. 

   Why not take the time to slowly savor the good ships "along the way" instead of feeling the need to rush to T10? This is what I don't get about the mentality of many players. I have never felt a rush to get to high tier, and while I can get a T10 at this point I choose not to because I like Tier 7 more than any other tier, because MM and mid-tier gameplay.

 

1 hour ago, ObiwankzKenobi said:

I do not rush any line, it best to play the line from bottom tier up as the entire journey is a good training for players. This is my normal speed playing 1 game per ship per day (except if my div are online we can play as many game as the night allow us), play as many ships as possible; i have other mini projects to complete as well.

Great points collectively! However, WG ups the temptation when one can easily gain 40-50k or higher in the Mission of the Week, so indeed makes it very easy to slide past the slow and arduous grind of each tier level. Having said all of that, that conversion obviously costs gold to transform and money to buy the gold. I don't foresee WG stopping their marketing scheme anytime soon, so I suspect you will indeed see many grind instantly. I was guilty of the accelerated grind, but had also saved much free XP in anticipation of the new CL line. Admittedly, I was hoping to get the new line for free, but that's already been addressed in another thread. I can tell you that also the great write ups such as this one also impacts my decision to grind or not, so thank you for the great write up.

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I decided to give Dallas a go and did pretty decent with her. She's more robust than I thought she'd be and her guns do respectable damage though after playing Helena having only 10 guns seems like a letdown. Overall, I like her, she's a keeper even though she's still behind De Grasse and Perth  as a preferred tier 6 Cruiser.

 

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I know OP placed CE above IFHE but I chose the opposite and so far dont regret it. I was scratching 20k a game without it and my first game with IFHE netted me almost 5x that damage. 

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I will be available to play in 5 days n changing from CE to IFHE.

Also will be playing heavily on the Emeli Bertin to see the neft and how bad can it be.

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Also appreciate the write-up. Don't have the ship yet as I am working on other things at the moment.

I realize English is not the OP's native tongue but one easy correction OP could make is changing the word "turrets" to "guns" in most cases.  Turrets being the whole mount (Dallas has 4) and guns being the individual barrels in a turret (Dallas has 10). It didn't take long to figure out what he meant but it does detract a bit from a good write-up.

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So is Dallas a keeper or just move the captain on to the Helena (which is a keeper until WG nerfs it)?

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4 hours ago, Sabot_100 said:

So is Dallas a keeper or just move the captain on to the Helena (which is a keeper until WG nerfs it)?

For a ships hoarder, i mean ships-collector, i dont sell ships. I keep them in port and play them from time to time. I wait till port slots on sell, probably end of year deal for 75% discounts on port slots. Of course, this will take into account of hoarding as many doubloon during the year for this. Or, player can play through campaign to get free port slots and missions(the previous Indy mission/play Indy once every 2 days for the crates give free ships+portslot+capt)  and lucky super container some time give premium ship with free port slot. There a lot to do with WoWs.

thank you for the comment above as well

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11 hours ago, Sabot_100 said:

So is Dallas a keeper or just move the captain on to the Helena (which is a keeper until WG nerfs it)?

Dallas is just mediocre.  Not worth as a keeper.  She's not bad, but she's not really good, either.  There isn't anything about her, or a combination of things that make you say, "Wow!"

 

Edit:  Well, except for two things.

1.  You're no longer on Omaha with sh*tty Tier V matchmaking.

2.  Helena is the next ship.

That's what Dallas really has going for her.

Edited by HazeGrayUnderway

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4 hours ago, HazeGrayUnderway said:

Dallas is just mediocre.  Not worth as a keeper.  She's not bad, but she's not really good, either.  There isn't anything about her, or a combination of things that make you say, "Wow!"

Already have more ships in port than I can play. For a while I was a collector but realized it was better to sell ships I never planned to play again to free up a spot for ships I wanted. After the split I have the Pepsi if I need a US T6 cruiser for scenarios (DFAA).  One factor in dropping Dallas is that Helena will need a decent (IFHE & CE) captain. Might as well use the XP earned grinding thru the Dallas to give him a head start. Especially if I will only rarely/never play the ship again.

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