Jump to content
You need to play a total of 5 battles to post in this section.
sulghunter331

A Close In BB Brawl

15 comments in this topic

Recommended Posts

354
[-ARM-]
Beta Testers
982 posts
9,810 battles

When two opposing battleships close in to secondary range a situation develops.

What it feels like for the battleship players:

Spoiler

MellowLinearApe-size_restricted.gif

What it actually looks like to everyone else:

Spoiler

comment_eRJihiCEf8gqZ5UAEFJx3BSR0LPIcEY4

 

  • Funny 6

Share this post


Link to post
Share on other sites
7,341
[GWG]
[GWG]
Supertester
25,304 posts
13,851 battles

Heavy weight fights are all about who gets their hits in.

 

 

 

Share this post


Link to post
Share on other sites
3,610
[RLGN]
Members
13,488 posts
23,534 battles
17 minutes ago, BrushWolf said:

Heavy weight fights are all about who gets their hits in.

That relative bearing indicator is what WG should have used, instead of those silly lines on the mini-map that take your eyes too far away when you’re trying to aim...

Share this post


Link to post
Share on other sites
475
[SAINT]
[SAINT]
Members
971 posts
15,968 battles
10 hours ago, BrushWolf said:

Heavy weight fights are all about who gets their hits in.

 

 

 

Interesting mod package. Which one is it if you don't mind me asking? Never downloaded one but the one your using looks pretty sharp. 

Share this post


Link to post
Share on other sites
7,341
[GWG]
[GWG]
Supertester
25,304 posts
13,851 battles
13 minutes ago, Jolly_Rodgered said:

Interesting mod package. Which one is it if you don't mind me asking? Never downloaded one but the one your using looks pretty sharp. 

This was from some time back. I use Aslain's mod pack, the icons are MajorRenegade and the detected indicator is Trap Sense.

  • Cool 1

Share this post


Link to post
Share on other sites
475
[SAINT]
[SAINT]
Members
971 posts
15,968 battles
3 hours ago, BrushWolf said:

This was from some time back. I use Aslain's mod pack, the icons are MajorRenegade and the detected indicator is Trap Sense.

Thanks for the response. Plus one for the help!

Share this post


Link to post
Share on other sites
650
[QNA]
[QNA]
Members
2,357 posts
6,780 battles
3 minutes ago, sulghunter331 said:

I feel as if they may be suitable.

  Reveal hidden contents

tumblr_moklnkdiw51r60ay5o1_500.gif

 

For me, only Ryujo, Zuiho, and Hosho would be able to fight in CQC. Anything larger is too big of a target no matter what their Secondaries are. Otherwise I should have about 26 confirmed Secondary Kills with just Ryujo alone. My Ryujo Playlist will list some of them as (CQC).

Edited by Vangm94

Share this post


Link to post
Share on other sites
161
[VOP]
Members
515 posts

Aside from all the flying fists, the BB player is really thinking "some friendly cruiser or destroyer is going to spam torp me in the butt".

Edited by Airjellyfish
  • Cool 1

Share this post


Link to post
Share on other sites
650
[QNA]
[QNA]
Members
2,357 posts
6,780 battles
4 minutes ago, Airjellyfish said:

Aside from all the flying fists, the BB player is really thinking "some friendly cruiser or destroyer is going to spam torp me in the butt".

I always fear this, so I developed my "u-turn" and I turn away from the enemy when I am close... though this really only applies to Richelieu fighting other BBs...

Share this post


Link to post
Share on other sites
7,341
[GWG]
[GWG]
Supertester
25,304 posts
13,851 battles
2 hours ago, Jolly_Rodgered said:

Thanks for the response. Plus one for the help!

You're welcome, I aim to please but there is no accounting for my aim. :Smile-_tongue:

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×