Jump to content
You need to play a total of 5 battles to post in this section.
NoZoupForYou

Seattle (and Cleveland) discussion / Review-ish

31 comments in this topic

Recommended Posts

3,460
[WG-CC]
WoWS Community Contributors
1,653 posts
6,074 battles

I talk Seattle today, and to a lesser extent Cleveland. These two ships in my opinion represent the worst grind in both the CA and CL lines.  They aren’t bad ships, but they are prone to boring gameplay.  I’m not an island camping fan.  But with short range and weak armor, you really have no choice.

 

  • Cool 2

Share this post


Link to post
Share on other sites
327
[SEALZ]
Members
738 posts
7,750 battles
4 minutes ago, NoZoupForYou said:

I talk Seattle today, and to a lesser extent Cleveland. These two ships in my opinion represent the worst grind in both the CA and CL lines.  They aren’t bad ships, but they are prone to boring gameplay.  I’m not an island camping fan.  But with short range and weak armor, you really have no choice.

 

Nice video Zoup. I have to say the US CL line has an acquired taste. I personally don’t mind the play style, speaking from my experience in Atlanta. I don’t think the Cleveland grind is too bad, although if your captain doesn’t have at least IFHE you’re going to have problems doing any meaningful damage. While I do not have Seattle yet, from what I’ve seen in battle... I’m not impressed. Maybe she will surprise me as many ships have done, see Hipper and Prinz Eugen, or maybe she will break me like one other tier 9 ship did, see Izumo.

Share this post


Link to post
Share on other sites
284
[WOLF6]
Members
775 posts
5,132 battles

I have to second your comment to see USS Olympia if you have a chance.  Sorry you lost your phone - you need to find Man + River and have him recover your phone - he's found and recovered not one but two iPhone Xs underwater and returned them to their owner...

When I was visiting Olympia, I was struck by how below decks it was very similar to USS Consititution in Boston - and trying to visualize it with St Louis (in the game).   I liked the guns in the Captains' and Admiral's cabin.

It was cool seeing the "sunroom/greenhouse" which leads to the engine room - that was a totally unexpected find and learning about how the crew had to deal with ash removal from the coal-fired boilers every few hours - haul it out of the engine room, drag it through your berthing / gun deck and dump it overboard.

 

 

 

 

Share this post


Link to post
Share on other sites
3,659
[TBW]
Members
9,814 posts
16,571 battles

The Cleveland grind hack, also known as Cherry Blossom. I went from 10,000 XP to 110,000 XP over the weekend. I averaged about 6,500 XP per battle with signals and American camo. I could have ground her in a day if I wanted to, but would have had to pay the 75,000 credits every time. Which is kind of hard on people since most of them have 1 maybe 2 of the 7 ships that can even do the mission.

  • Cool 1

Share this post


Link to post
Share on other sites
1,102
[CHASE]
Beta Testers, In AlfaTesters
2,960 posts
12,425 battles

Cleveland at t8 before Worcester and mass came out worked phenomenally well for means was my favorite ship in game to play. It only took me 21 games to grind it and all of those games were an absolute joy to play. Seattle does seem meh, but Cleveland is a fantastic ship, up there with kutz and chappy

Share this post


Link to post
Share on other sites
659
[13TH]
Members
4,898 posts
8,851 battles
1 hour ago, NoZoupForYou said:

I talk Seattle today, and to a lesser extent Cleveland. These two ships in my opinion represent the worst grind in both the CA and CL lines.  They aren’t bad ships, but they are prone to boring gameplay.  I’m not an island camping fan.  But with short range and weak armor, you really have no choice.

 

Have grinded 3 Cruiser lines the Japanese line to the Zao that was fun..awesome Torps!!!

The German line,still grinding fun stuff ..Wow that AP is great, ready to get the Roon, am enjoying this line , but the Torps kinda suck

US Cruiser line, the first line I grinded ,there’s one word that says it all for me ... boring! after Omaha, no Torps I quit the line at Pensacola, Wows bless the hearts was kind enough to give me another at the split, sold that one to but did play 1 game to get the free elite XP.... the Cleveland with 15 k range at that tier is just .. stupid ..although played a certain way its kinda fun, there’s also another word that may just may fit to discribe this line and the way it is  ..two actually.. Russian Bias 

Share this post


Link to post
Share on other sites
10,490
[ARGSY]
Members
18,276 posts
12,699 battles
42 minutes ago, Sovereigndawg said:

I could have ground her in a day if I wanted to, but would have had to pay the 75,000 credits every time.

You're trading credits for XP if you go straight in. If your battle is profitable enough and you have the right camo and flags, surely it's not a terrible trade.

@NoZoupForYou - great vid. It makes me more determined than ever to stop at Tier 8, and almost convinces me that I should put the PT/AR/SI/CE captain I developed for her into my Mahan. It'd mean taking a chance on rudder and propulsion while I ground out a couple more points, but whatever.

Share this post


Link to post
Share on other sites
30
[R-F2]
Members
104 posts
31,783 battles

Seattle is really sucks, it can be blown up by any BB, at any angle.  Hopefully I can unlock Worcester tonight without fxp and will get ride of this Suckttle ASAP.

Share this post


Link to post
Share on other sites
66
[PIRAT]
Beta Testers
288 posts
5,333 battles
55 minutes ago, Sovereigndawg said:

The Cleveland grind hack, also known as Cherry Blossom. I went from 10,000 XP to 110,000 XP over the weekend. I averaged about 6,500 XP per battle with signals and American camo. I could have ground her in a day if I wanted to, but would have had to pay the 75,000 credits every time. Which is kind of hard on people since most of them have 1 maybe 2 of the 7 ships that can even do the mission.

Use that for both grinds of Baltimore and Cleveland. Got both Seattle and Buffalo in 3 days that way.

Seattle is my favorite of the 2 so far. Buffalo turns like a container ship in stock form.

Share this post


Link to post
Share on other sites
3,659
[TBW]
Members
9,814 posts
16,571 battles
29 minutes ago, Ensign_Cthulhu said:

You're trading credits for XP if you go straight in. If your battle is profitable enough and you have the right camo and flags, surely it's not a terrible trade.

@NoZoupForYou - great vid. It makes me more determined than ever to stop at Tier 8, and almost convinces me that I should put the PT/AR/SI/CE captain I developed for her into my Mahan. It'd mean taking a chance on rudder and propulsion while I ground out a couple more points, but whatever.

I am very in need of all credits that I can get. I have ships researched, that i need to buy. I have 5 that are bought, that need upgrades and modules. I was running Kutuzov and making about 800,000 credits per battle (with multipliers) in the scenario. So I did the two scenarios, one in Cleveland for the XP grind. I would then do a Kutuzov scenario for the Credits. Then I would do a random for the Missions, in what ever ship I needed to use. Any way that's why I didn't just straight grind it. I didn't need to grind any other tier 8's or I would have worked on them too.

Share this post


Link to post
Share on other sites
3,513
[SYN]
[SYN]
Members
8,502 posts
14,121 battles

I think Seattle is both bad and boring.

With the huge, poorly armored and long citadel as well as the terrible firing angles on the main gun and the inferior turret traverse to Cleveland (AA design...?) plus likely main armament mod for even worse traverse Seattle is weak and helpless on any kind of open water and in any brawl in particular.

A singularly poorly conceived ship choice for T9, with inbuilt inferior gun systems to the T8 - less range (bug) same ROF, slower traverse, poor angles.

At least I can say it has one of my higher plane kills/game ratios at the moment...

Share this post


Link to post
Share on other sites
3,460
[WG-CC]
WoWS Community Contributors
1,653 posts
6,074 battles

Good find on the Operation Cherry grind hack.  It helps that it’s a halfway decent mission as well...

Share this post


Link to post
Share on other sites
Members
1,082 posts
3,573 battles

Yep, thats what Ive been doing, using Cherry Blossom. I knew these ships were going to have a rather high skill floor, particularly since they dont have torpedoes. DD hunter and AA specialists dont do very well when there arent very many DD's or CV's to fight with

Share this post


Link to post
Share on other sites
7,651
[PSP]
[PSP]
Members
12,453 posts
3 hours ago, NoZoupForYou said:

I talk Seattle today, and to a lesser extent Cleveland. These two ships in my opinion represent the worst grind in both the CA and CL lines.  They aren’t bad ships, but they are prone to boring gameplay.  I’m not an island camping fan.  But with short range and weak armor, you really have no choice.

 

You are a soldier and you don't familiarize yourself with location and route to the the place you are being assigned? My oh my, what is the US military coming to these days? We were taught to memorize locations, lest we lose maps.

Share this post


Link to post
Share on other sites
109
[NNC]
[NNC]
Beta Testers
411 posts
6,762 battles
58 minutes ago, mofton said:

I think Seattle is both bad and boring.

With the huge, poorly armored and long citadel as well as the terrible firing angles on the main gun and the inferior turret traverse to Cleveland (AA design...?) plus likely main armament mod for even worse traverse Seattle is weak and helpless on any kind of open water and in any brawl in particular.

It is the design of those dual purpose main guns that let it down. The turrets are so wide and the guns are also widely spaced apart in the turret in comparison to the Cleveland's. This results in the poor firing angles and wonky dispersion sometimes. Then of course there's the worse turret traverse. 

Would've been better if it had Cleveland's turrets as stock and the dual purpose turrets were available as a researchable module, in which case it's an easy choice. 

Share this post


Link to post
Share on other sites
3,460
[WG-CC]
WoWS Community Contributors
1,653 posts
6,074 battles
42 minutes ago, Noble_Taipan said:

It is the design of those dual purpose main guns that let it down. The turrets are so wide and the guns are also widely spaced apart in the turret in comparison to the Cleveland's. This results in the poor firing angles and wonky dispersion sometimes. Then of course there's the worse turret traverse. 

Would've been better if it had Cleveland's turrets as stock and the dual purpose turrets were available as a researchable module, in which case it's an easy choice. 

I agree.  Also, it doesn’t help you need to stay bow in due to its sluggish handling, but it can’t now rank at all.  You are punished with any move you make.  At least Cleveland is somewhat mobile....

Share this post


Link to post
Share on other sites
1,146
[LEGIO]
Members
3,391 posts
7,326 battles

I am not looking forward to this ship. Minus having the heal and somewhat better long range AAA (though who sees carriers these days anyway?) it is a step backwards from Cleveland.

Share this post


Link to post
Share on other sites
2,028
[ARGSY]
Beta Testers, In AlfaTesters
6,779 posts
25,352 battles

The Seattle is uttlerly carp. I couldn't get that ship working. Low impact to the match and mine was possibly jinxed, since I either did well but the team was bad or I ended at the lower halve of the XP. I spend 80k free XP into her to get the Sauce. And that is a good ship. I had less fun grinding through her then through the Baltimore. If it wasn't for the upcoming collectors club I would have set scuttle charges and sink her. The only thing I found out she is good in is chasing DD around. Most of my kills were loliboates. Plus: if you got full premium consumables you burn $ with her.

Share this post


Link to post
Share on other sites
3,513
[SYN]
[SYN]
Members
8,502 posts
14,121 battles
58 minutes ago, Noble_Taipan said:

It is the design of those dual purpose main guns that let it down. The turrets are so wide and the guns are also widely spaced apart in the turret in comparison to the Cleveland's. This results in the poor firing angles and wonky dispersion sometimes. Then of course there's the worse turret traverse. 

Would've been better if it had Cleveland's turrets as stock and the dual purpose turrets were available as a researchable module, in which case it's an easy choice. 

I agree on all counts.

Either Cleveland turrets with the WD40, or just tweak these turrets to at least 10'/s and 10 RPM over Cleveland's 9.1 RPM so it has something going for it. Seattle's (gun) design has turned out to be poor in-game, soft stats can be tweaked to help at least a bit.

At 8'/s traverse, down to 6.96'/s with MBM3 and while needing to wiggle to use those awful firing arcs and protect the goliath citadel it's just torturous.

You can only traverse the guns 40' between shots thanks to the relatively high ROF and poor traverse. Cleveland can traverse her guns 65' between shots. Seattle is incredibly hard to maneuver and keep the guns singing.

Share this post


Link to post
Share on other sites
2,378
[WUDPS]
Beta Testers, In AlfaTesters
5,169 posts
4,954 battles

The Seattle is total garbage when compared to the Cleveland. I was angled to a Hipper and he just decimated me...no bounces...nothing.

The turrets are easily knocked out, the dispersion and travel time of the shells are silly...it's a straight up PAYWALL.

The Cleveland is superior in every way in my mind. That grind was very easy and enjoyable....Seattle was a nightmare and it easily replaced prebuff Yorck as the worst PAYWALL in the game!

Share this post


Link to post
Share on other sites
706
[WOLF9]
Members
4,310 posts

  Well,  threads like this make me glad I decided to keep focusing on the CA line- ALL of which I like, so far.

  I suspected this would happen,  with WG insisting on continuing with the poor balistics of the 6" UN guns, coupled with short range and CL armor.    VS  CL's with long range laser cannons, or with smokes and superheals.   No torps doesn't bother me, I prefer gunboat cruisers tbh- and quickly tire of seeing allies do the yolo torp charge thing- and get spanked hard for it.

  Cleveland actually has been more fun to play in it's tier 8 form.  Island hugging and HE spamming as a primary playstyle holds little appeal for me- esp since I'm used to the incredible damage you can do with 8" AP, via the US and German CA's, lol.   (not to mention the serious cramp you can put into a DD's style with a good 8" HE salvo!)

Share this post


Link to post
Share on other sites
9,609
[WOLF3]
Members
25,219 posts
22,240 battles
7 hours ago, HillRock1 said:

Seattle is really sucks, it can be blown up by any BB, at any angle.  Hopefully I can unlock Worcester tonight without fxp and will get ride of this Suckttle ASAP.

All the USN CLs are prone to getting blasted to hell and back in 1-2 salvos.  Worcester most of all, of the entire bunch, especially considering the firepower she faces.  At least Seattle gets that chance to deal with Tier VII here and there, but Worcester sees nothing but the most powerful ships.

Share this post


Link to post
Share on other sites
Members
1,140 posts
8,387 battles

I also usually make it a point of pride to play through ships in randoms or, occasionally, ranked - beyond captain retraining in coop, which often unlocks me an upgrade or so.  But Cherry Blossom is just tailor-made for Cleveland, and it is So Much Freakin' Farmville it's not even funny, so I'm in the process of making a bit of an exception.

(Let's do the math here - let us imagine you are good enough to win 60% of the time in randoms and put up 2000 average base xp for a win and 1000 for a loss - so, around 1700 average base overall.  Note how ambitious these numbers are for all but a select few.  Meanwhile in Cherry Blossom five-star wins resulting in north of 1500 base are pretty much par; occasionally a bad team or bad luck with torpedoes drops that to, shudder, 1200-1300.  And you can feel free to load up on economic flags without any real need to run performance signals.)

Nice to know now that Seattle is painful.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×