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Lensar

Finally got ATTR

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Geesh, what a grind...

lb9H3Jj.png

sNrh8Wv.png

Edited by Lensar
  • Cool 2

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Yes, but do you know what color the sky is?

Points for commitment, I'm expecting to finish my Zao "legendary" grind next month.

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Like 120ish battles in 2 days I'm guessing?

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That was indeed fast. I am in no hurry. Opened up most of my T10 ships and will get there when I get there.

Only two of them I am interested in anyway, the rest is more for the loot.

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4 hours ago, Lensar said:

Geesh, what a grind...

lb9H3Jj.png

 Just in time for my 6" freedom launchers to pound the life out of some poor DDs. :cap_rambo:

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5 hours ago, Komrade_Rylo said:

Like 120ish battles in 2 days I'm guessing?

80-ish, I think.

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Sure. There's no downside, really.

Edit:

OMG, there's a downside. Just played my first match with the module and wow. Ever play a Montana and try to turn the guns from one side to another? Yeah, that.

It's very debatable if it's extra reload time is worth the slow tube speed. If you stay far away from your targets it's not too bad. But if you do any sort of close quarters wet work with the Shima, you're not gonna be firing torps.

I'd say WG gets 10/10 on the design of this module. It absolutely changes how you play the Shima if you want to use them. You're basically a torpedo BB; you need to pick which side you want to fire torps way way ahead of time.

sNrh8Wv.png

Edited by Lensar

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Yeah that's my point. I like going into cap and spot thing but this modules is just garbage for my type of gameplay. The reload bonus is nice but it's not enough for all the thing you have to give up

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My shima torps reload in 117 seconds, so the extra 14 seconds and a slow traverse doesn't seem to be worth it.

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30 minutes ago, CriMiNaL__ said:

My shima torps reload in 117 seconds, so the extra 14 seconds and a slow traverse doesn't seem to be worth it.

Yeah, I had to take it off. It makes tube traverse so slow you can't actually launch torps unless you're sailing straight.

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49 minutes ago, Lensar said:

Yeah, I had to take it off. It makes tube traverse so slow you can't actually launch torps unless you're sailing straight.

I think in a competitive nature like CW it might be viable, or if you want to sit back and throw 20km torps.

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I got mine as well, now to put it in the pool room

reward.png

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So legendarily bad upgrades then? Nothing sucks the fun out of the game for me like waiting for something to traverse, usually turrets, but in this case also torps, no thanks, also dont have Shima so I guess a non issue for me.

Edited by Kevs02Accord

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