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Erebthoron

T7 RN DD: Jervis

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ST, British destroyer Jervis, tier VII

Hit points – 14300. Plating - 16 mm.

Main battery - 3x2 120 mm. Firing range – 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 106 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.5 s. Surface detectability – 7,2 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2,6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 103 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

https://www.facebook.com/wowsdevblog/photos/a.1914529002206771.1073741828.1909055039420834/2098586560467680/?type=3&theater

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Obligatory Kantai Collection weebery for Jervis

latest?cb=20180216192439

:etc_red_button::etc_red_button::etc_red_button::etc_red_button::etc_red_button:

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6 kms torp range at T7. 

That has to be a typo, right? 

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Relax. It's the first iteration. Make the point politely without losing your minds and they will listen. Yes, 6km is not enough. They should at least be Leander torps.

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eh, who knows, those could be stock torps.

Gadja Madah gets 6.4km torps at T7, until you upgrade them.

but still, that means we will get 6km torps at T6, which equally blows

Edited by MrDeaf

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I think you will find they are stock torps, B Torps will more than likely be 7.2km - 8km, pretty common with British Destroyers.

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25 minutes ago, MrDeaf said:

eh, who knows, those could be stock torps.

Gadja Madah gets 6.4km torps at T7, until you upgrade them.

but still, that means we will get 6km torps at T6, which equally blows

4 minutes ago, 13Assassins said:

I think you will find they are stock torps, B Torps will more than likely be 7.2km - 8km, pretty common with British Destroyers.

 

1 hour ago, Erebthoron said:

All stats are listed without crew and upgrade modifiers but with best available modules.

 

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Sigh, the J-class doesn't have the excellent rear turret firing arcs of the N-class (Gadja Madah). So it'll need some extra gimmick to compensate for the lack of deep water torpedos and fun chase firepower for that tier.

35898676_2098586570467679_1313010994611486720_n.jpg

 

 I'm glad they gave the L-class its second torpedo launcher. It's always been one of my favourite destroyer designs.

 

 

35882210_2098587443800925_7798035982321713152_n.jpg

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i mean if you ask me
now since we know what the torpedo ranges are going to be like
i'm not going to enjoy this class 1 bit

bf63b681340c023a8bee25375836a2d3-png.jpg

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Yeah, the RN destroyers seem to be totally reliant on the single-shot torp launchers as their 'gimmick'. 

ASDIC (hydroacoustic search) at T6 does reflect it being core to the RN anti-submarine imperative... But I suspect engine boost will be more use to such vulnerable (and slow) little ships.

No Radar. Despite the RN being among the very first to deploy such technology.

Torpedo range doesn't match the cruiser line. Not sure why ... they're the same torps.

I also don't get why these ships are given their 1939 AA armaments when others get 1944 (or even later if Russian) ... though this may be a stock-hull symptom, I hope...

But, we'll see how they go with game play.

I have enough fun with Gallant at T6 and Gadja Madah (N-class) at T7 - even though she gets the PanAsia gimmick of deep water torpedos.

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I'm not worried for the moment. Given WG's dubious history of creating British CLs and BBs, they'll need 3 or 4 iterations of UK DDs before they figure out what the hell they want to do with them.

By the end I expect RN DDs firing radar from their guns, and torpedoes filled with smokescreen instead of explosive filler to be the gimmick.

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2 hours ago, Taichunger said:

6 kms torp range at T7. 

That has to be a typo, right? 

Seriously... wth? 6km torps st T7, so 6km torps at T9.... sounds like a winner.

Their guns are seriously going to make the USN arcs look good too, so I'm not certain what the "gotta play" factor is.

They are suicide torp boats at this point and that's about it. Hydro is a laugh too with its moronic range. Hydro basically exists on the ship as a "5 seconds to impact.." warning.

I dunno...

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15 hours ago, Canadatron said:

Seriously... wth? 6km torps st T7, so 6km torps at T9.... sounds like a winner.

Their guns are seriously going to make the USN arcs look good too, so I'm not certain what the "gotta play" factor is.

They are suicide torp boats at this point and that's about it. Hydro is a laugh too with its moronic range. Hydro basically exists on the ship as a "5 seconds to impact.." warning.

I dunno...

I cant believe that they are going to give us this at T7 which is in every way inferior to Akat, Blys, and Gadjah M. Seriously? And the latter two are BRITISH SHIPS. 

This has to be upgraded. 6 kms is ridiculous. 

Edited by Taichunger

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Did someone tell WG you have to design the ships a bit differently as they climb in tiers?

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Just now, Canadatron said:

Did someone tell WG you have to design the ships a bit differently as they climb in tiers?

The Jervis has a 2x5 launcher setup.  I still don't think that justifies 6km range but does explain mean you have to give up something.  The T8 Lightning does have 2x4, 8km torps. 

Personally, I think the turret rotation is a bit too slow for having the floaty shells.  With the high fire chance you aren't going to get USN rotation speeds, but 18 seconds too long.  I know that's the standard that's already set.  It makes them fairly weak with the guns, and you have weak torps at T7 and below it isn't going for a fun ride up to tiers.   

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2 hours ago, HMS_Formidable said:

No Radar. Despite the RN being among the very first to deploy such technology.

I don't know why you'd be expecting radar on a T7 DD. That would be cancer.

9 minutes ago, Slimeball91 said:

The Jervis has a 2x5 launcher setup.  I still don't think that justifies 6km range but does explain mean you have to give up something.  The T8 Lightning does have 2x4, 8km torps. 

Given the poor reload that Lightning has I'd honestly suggest they swap tiers and give Jervis 8km or even 10km torps.

Regardless, 6km torps at T7 is just terrible. Gadjah Mada already has 2x5 8km torps at this tier and Akatsuki has 3x3 10km. I know Gadjah Mada is a bit OP but Akatsuki certainly isn't. 2x5 torps isn't such a monstrous increase in torpedo broadside over the rest of T7 to merit only 6km torps. Even making it 7.5km like what Campbeltown gets at T3 would be an improvement.

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Just now, Lord_Magus said:

Given the poor reload that Lightning

The Lightning gives up a second on the reload for a plus one percent on fire chance.  At T8 that might be a decent trade if you like to HE spam BBs.  I suppose someone could do the math to see how that plays out.

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32 minutes ago, Slimeball91 said:

The Jervis has a 2x5 launcher setup.  I still don't think that justifies 6km range but does explain mean you have to give up something.  The T8 Lightning does have 2x4, 8km torps. 

Personally, I think the turret rotation is a bit too slow for having the floaty shells.  With the high fire chance you aren't going to get USN rotation speeds, but 18 seconds too long.  I know that's the standard that's already set.  It makes them fairly weak with the guns, and you have weak torps at T7 and below it isn't going for a fun ride up to tiers.   

And this is something people who think it'll be a hard knock cap contender might not be noticing in the details. Slow rotation. No bueno when it comes to snappy cap fights with slow guns. They don't have above normal HP pools, so HP trading is costly. I just hope they refine the design a bit more.

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4 hours ago, Erebthoron said:

ST, British destroyer Jervis, tier VII

Hit points – 14300. Plating - 16 mm.

Main battery - 3x2 120 mm. Firing range – 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 106 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.5 s. Surface detectability – 7,2 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2,6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 103 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

https://www.facebook.com/wowsdevblog/photos/a.1914529002206771.1073741828.1909055039420834/2098586560467680/?type=3&theater

seems everyone's crying about 6KM torps but did not READ THE ENTIRE POST.....most ships stock torps suck big time.... so lets SEE what the upgraded ones are before gathering the pitchforks and torches... savy?

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9 minutes ago, neptunes_wrath said:

seems everyone's crying about 6KM torps but did not READ THE ENTIRE POST.....most ships stock torps suck big time.... so lets SEE what the upgraded ones are before gathering the pitchforks and torches... savy?

You might try reading it yourself. Best available modules means these are the top torps, not the stock ones.

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