ST, British destroyer Icarus, tier VI

Hit points – 11200. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 96 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m. Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.