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Erebthoron

And the next RN DD: T6 Icarus

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ST, British destroyer Icarus, tier VI

Hit points – 11200. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 96 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.

Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

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Supertester
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You were meant to clone Gallant WG, not make her worse!

 

Also, why you add hydro, that is best left for other lines.

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6km torps? Wha...?

It's detect will be equal to it's torp range. You can make it work but it'll be tricky for the average player. 

It's a T6 Benson with the torp loadout, truncated to 6km. Should be fun but danger close style fighting, doubt it will appeal to everyone.

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I will absolutely get my hands on this thing, the single-fire torps look great for the T6 scenarios!

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1 hour ago, Erebthoron said:

ST, British destroyer Icarus, tier VI

Hit points – 11200. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 96 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.

Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

So what are we looking at 6.3ish with CMDR perk? 

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57 minutes ago, IronMike11B4O said:

So what are we looking at 6.3ish with CMDR perk? 

CE is -10% for DDs, so 6.8 would go down to 6.1ish km. So, no stealth torping.

 

Edit: @Umikami reminded me that I forgot the camo. -3% is 0.2km, so 5.9ish km with a 100 meter or so stealth torp window?

Edited by Kizarvexis

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Keep in mind these are the stock torps. It could e that they get torps with a bit more range as an upgrade.

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11 minutes ago, JediMasterDraco said:

Keep in mind these are the stock torps. It could e that they get torps with a bit more range as an upgrade.

No, the rider states it's with best modules but no consumables or captain perks.

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Just now, Ensign_Cthulhu said:

No, the rider states it's with best modules but no consumables or captain perks.

Huh, that's unusual. They typically list the stock modules and then we learn the upgrades over time. Weird.

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1 hour ago, Erebthoron said:

Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

It's all there in black and white, @JediMasterDraco. Ours not to reason why.

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Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

 

Didn't Wargaming say this was never going to happen?

I'm pretty sure Wargaming said that was never going to happen.

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25 minutes ago, Kizarvexis said:

CE is -10% for DDs, so 6.8 would go down to 6.1ish km. So, no stealth torping.

You might pick up that extra 0.1 percent with the right camo ... then again, you might not.

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Just now, ramp4ge said:

Didn't Wargaming say this was never going to happen?

It already happened with Campbeltown, so I guess it will be a British thing.

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2 minutes ago, Umikami said:

You might pick up that extra 0.1 percent with the right camo ... then again, you might not.

Camos are -3% so 0.2km subtraction, so 5.9km max then?

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27 minutes ago, JediMasterDraco said:

Keep in mind these are the stock torps. It could e that they get torps with a bit more range as an upgrade.

Also keep in mind all these stats could change.

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Just now, Kizarvexis said:

Camos are -3% so 0.2km subtraction, so 5.9km max then?

Yeah, probably, which gives you a stealth torp range of ... 0.1 K. Who couldn't make that work, LOL!

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1 minute ago, Umikami said:

Also keep in mind all these stats could change.

This too. Let's wait till they at least start testing on the live server before breaking out the torches and pitchforks.

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1 minute ago, JediMasterDraco said:

This too. Let's wait till they at least start testing on the live server before breaking out the torches and pitchforks.

Yeah, this ... arguments are always more fun when you have actual facts to scream at each other! LOL!

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2 minutes ago, Umikami said:

Yeah, probably, which gives you a stealth torp range of ... 0.1 K. Who couldn't make that work, LOL!

Not me. :Smile_child:

At best I would be launching as I got spotted, so as to give the target as little notice as possible.

 

I do think that there are DD drivers out there that could use a 0.1km torp window. Those are the ones that I say something in chat like, "I hate your DD, but sent you a compliment as you raged me out so bad." :Smile_teethhappy:

 

1 minute ago, Umikami said:

Yeah, this ... arguments are always more fun when you have actual facts to scream at each other! LOL!

:Smile_teethhappy::Smile_teethhappy::Smile_teethhappy:

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11 minutes ago, ramp4ge said:

 

 

 

Didn't Wargaming say this was never going to happen?

I'm pretty sure Wargaming said that was never going to happen.

It's been happening ever since British Cruisers came out. IN CASE YOU DIDN'T NOTICE.

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I play Sims with 5.5km torps, so playing with a torpedo range that is less than your stealth is totally doable, but as I mentioned earlier its certainly not for everyone.

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9 minutes ago, Kizarvexis said:

"I hate your DD, but sent you a compliment as you raged me out so bad." 

Alternatively, ":etc_swear: you for sinking me and well done on your Kraken."

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8 minutes ago, Canadatron said:

I play Sims with 5.5km torps, so playing with a torpedo range that is less than your stealth is totally doable, but as I mentioned earlier its certainly not for everyone.

 

Thing is the USN DD's with that sort of low range torps are heavy duty gunboats, the RN DD's don;t all look like they've got enough gunpower, (some do ofc), and thats a definite concern with this ship.

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6km with at best 5.9km concealment. That's not sounding fun.

Obviously with 10 torps rather than Gallant's 8 at the same tier they were going to give us worse torps, but did it have to be this much worse? Couldn't they at least give us a non-deepwater version of Jianwei's 6.4km, 62kn torps?

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