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Kizarvexis

British DDs line up for Oct-Dec 2018?

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The Dev blog has teased T2 through T4 UK DDs in the past hour.  Looks like the British are coming in DDs. I don't think it will be the next line, as they are not even in testing yet, as far as I know. But the line after next maybe?

 

Edit: added links to the posts for the T2+ UK DDs

UK T2 DD Medea

Spoiler

ST, British destroyer Medea, tier II

Hit points – 8700. Plating - 6 mm.

Main battery - 3x1 102 mm. Firing range – 8.8 km. Maximum HE shell damage – 1500. Chance to cause fire – 6%. Maximum AP shell damage - 1800. Reload time - 5s. 180 degree turn time - 18 s. Maximum dispersion - 81 m. HE initial velocity - 811 m/s. AP initial velocity - 811 m/s. Sigma value – 2.0.

Torpedo tubes - 2x2 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 53 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 32 kt. Turning circle radius - 460 m. Rudder shift time – 2,3 s. Surface detectability – 5,4 km. Air detectability – 2,4 km. Detectability after firing main guns in smoke – 1,7 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 85 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T3 DD Valkyrie

Spoiler

ST, British destroyer Valkyrie, tier III

Hit points – 9500. Plating - 6 mm.

Main battery - 4x1 102 mm. Firing range – 10.7 km. Maximum HE shell damage – 1500. Chance to cause fire – 6%. Maximum AP shell damage - 1800. Reload time - 5s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 811 m/s. AP initial velocity - 811 m/s. Sigma value – 2.0.

Torpedo tubes - 2x2 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 41 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 34 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 89 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T4 DD Wakeful

Spoiler

ST, British destroyer Wakeful, tier IV

Hit points – 10000. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 10.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 8 s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0.

Torpedo tubes - 2x3 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 92 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T5 DD Acasta

Spoiler

ST, British destroyer Acasta, tier V

Hit points – 11200. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 11.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 98 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x4 533 mm. Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35 kt. Turning circle radius - 540 m. Rudder shift time – 2,9 s. Surface detectability – 6,8 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 96 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T6 DD Icarus

Spoiler

ST, British destroyer Icarus, tier VI

Hit points – 11200. Plating - 10 mm.

Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 96 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T7 DD 

Spoiler

ST, British destroyer Jervis, tier VII

Hit points – 14300. Plating - 16 mm.

Main battery - 3x2 120 mm. Firing range – 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 106 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.5 s. Surface detectability – 7,2 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2,6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 103 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 1,89 km
Ship detection range 2,73 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T8 DD Lightning

Spoiler

ST, British destroyer Lightning, tier VIII

Hit points – 15900. Plating - 19 mm.

Main battery - 3x2 120 mm. Firing range – 12.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 6 s. 180 degree turn time - 18 s. Maximum dispersion - 107 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0.

...

Torpedo tubes - 2x4 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.8 s. Surface detectability – 7,0 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2,5 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 106 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 2,13 km
Ship detection range 3,12 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T9 DD Jutland

Spoiler

British destroyer Jutland, tier IX

Hit points – 18400. Plating - 19 mm.

Hull (A) main battery - 2х2 and 1х1 114mm

Hull (B) main battery - 3x2 114 mm. Firing range – 13.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 3.5 s. 180 degree turn time - 9 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

AA defense - 3х1 40 mm, range - 3.5 km, damage per second - 261. 2х2 40 mm, range - 3,5 km, damage per second - 38. 3х2 114 mm, range - 5.0 km, damage per second - 45.

Maximum speed - 34 kt. Turning circle radius - 610 m. Rudder shift time – 4.2 s. Surface detectability – 7,0 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2,4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 110 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 2,37 km
Ship detection range 3,51 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

UK T10 DD Daring

Spoiler

 

 

ST, British destroyer Daring, tier X

Hit points – 20800. Plating - 19 mm.

Main battery - 3x2 114 mm. Firing range – 13.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0.

Torpedo tubes - 2x5 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

AA defense - 2х2 40 mm, range - 3,5 km, damage per second - 63. 3х2 114 mm, range - 5.0 km, damage per second - 53.

Maximum speed - 35 kt. Turning circle radius - 630 m. Rudder shift time – 4.6 s. Surface detectability – 7,0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 2,5 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Emission time 15 s;
Duration time 113 s;
Cooldown 240 s and 160 s for Smoke Generator II;
Charges 2 and 3 for Smoke Generator II;
Radius - 600 m.
Slot 3 - Engine Boost / Hydroacoustic Search

Torpedo detection range 2,61 km
Ship detection range 3,9 km
Duration 180 s
Cooldown 180 s and 120 s for Hydroacoustic Search II
Charges 2 and 3 for Hydroacoustic Search II
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

The UK DD line is now complete.

 

Other threads

Spoiler

 

 

 

Edited by Kizarvexis

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We can only hope so. I've been looking forward to seeing the RN tech tree fully represented for some time now. A lot of great ships to be had.

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1 minute ago, Kizarvexis said:

The Dev blog has teased T2 through T4 UK DDs in the past hour.  Looks like the British are coming in DDs. I don't think it will be the next line, as they are not even in testing yet, as far as I know. But the line after next maybe?

And which line is the "next" line? I haven't seen much indication as to what that might be. Is there currently a line in testing or even close to that at the moment?

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If they are being tested now, they could arrive as early as GamesCon.

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2 minutes ago, Canadatron said:

And which line is the "next" line? I haven't seen much indication as to what that might be. Is there currently a line in testing or even close to that at the moment?

Rumors have been swirling for a year now, that Russian BBs are ready. WG held off to get the UK and French out first, before a line of half built and paper ships.

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2 minutes ago, Kizarvexis said:

Rumors have been swirling for a year now, that Russian BBs are ready. WG held off to get the UK and French out first, before a line of half built and paper ships.

If RU BBs were the next line then they would’ve been announced and in testing already or announced now instead of the RN DDs. RN DDs are going to be the next line.

Edited by renegadestatuz
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1 minute ago, Kizarvexis said:

Rumors have been swirling for a year now, that Russian BBs are ready. WG held off to get the UK and French out first, before a line of half built and paper ships.

Good. We are finally prepared for Radar gimmick BB line now, at least my body is ready anyway...

 

I can only imagine what the powercreep will look like.

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RNDDs plus the end of the Akizuki line would be the focus lines for July-September. If I remember correctly, the Italian cruisers are for October-December.

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8 minutes ago, Kizarvexis said:

Rumors have been swirling for a year now, that Russian BBs are ready. WG held off to get the UK and French out first, before a line of half built and paper ships.

Last time they mentioned anything about working on RU BBs, it was met with very substantial criticism and backlash from the community.  As a nation, they had very few built BBs, and many of the blueprint ones were pure fantasy with no way to work in Warships.  The next BB line that will be released is very likely the Italians, but there are already a number of other lines queued up to be released before then.

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Yeah, there are plenty more Russian fantasy ships and German paper ships that can come first

nessbs.jpg

 

So I don't think we'll be seeing any of the actual RN carriers, heavy cruisers, battlecruisers or destroyers any time soon.

Except for a few token premiums.

 

 

 

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Nah I would say 7.8 maybe 7.9 remember most of these ships are already in the game in some form.

Edited by GreyFox78659

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16 minutes ago, Deno said:

Last time they mentioned anything about working on RU BBs, it was met with very substantial criticism and backlash from the community.  As a nation, they had very few built BBs, and many of the blueprint ones were pure fantasy with no way to work in Warships.  The next BB line that will be released is very likely the Italians, but there are already a number of other lines queued up to be released before then.

Wait the entire French line minus a couple are paper ships. RU BB is probably after RN DD

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36 minutes ago, Kizarvexis said:

The Dev blog has teased T2 through T4 UK DDs in the past hour.  Looks like the British are coming in DDs. I don't think it will be the next line, as they are not even in testing yet, as far as I know. But the line after next maybe?

I find the torpedo armament progression interesting - the Tier 2 and 3 ships appear to have the same tube fit and differ only in reload time, while Tier 4 gets an extra tube on each launcher (two triples instead of two twins). I note the Vampire flavour of the torpedoes extending through all the lower-tier ships thus far. Maybe at Tier 5 (no doubt being posted as I type this, LOL), they will switch over to a more Emerald or Leander-like fit, with the 10km torps coming in at Tier 8. Should be interesting. I would guess Emerald launchers at T5, Leander launchers at 6 and 7, and two quads with 10km torps above that.

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7 minutes ago, HMS_Formidable said:

Yeah, there are plenty more Russian fantasy ships and German paper ships that can come first

nessbs.jpg

 

So I don't think we'll be seeing any of the actual RN carriers, heavy cruisers, battlecruisers or destroyers any time soon.

Except for a few token premiums.

 

 

 

Did you not read the title of this thread...The dev blog has just released the stats for some of the new RN DD line...they haven't released any stats for RU fantasy or KM paper ships but they have released some of the RN DD stats...which means they may not be coming soon but they will be coming before the ships they haven't released the stats for.

 

30 minutes ago, Canadatron said:

And which line is the "next" line? I haven't seen much indication as to what that might be. Is there currently a line in testing or even close to that at the moment?

(I'll just assume you mean after the US cruisers)

The only other ships they have teased recently are the last 2 DDs in the IJN gunboat line after the Akizuki (not sure if they released full stats on them but I remember hearing about their torp loadouts so assume all the stats were released in order for that data to be available...but not sure)...those might come before the RU DDs.

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6 minutes ago, GreyFox78659 said:

Wait the entire French line minus a couple are paper ships. RU BB is probably after RN DD

Doubtful. WG announced at gamescom last year that the Italian cruisers are slated for Q4 this year.

And earlier this year WG announced they’ve decided to go with a dedicated quarter and theme for each line and one line per quarter. RN DDs get quarter 3 with their dedicated and themed quarter. Since we know Italian cruisers are slated for Q4 that makes them the next and last line of the year since we get 4 lines per year now.

Edited by renegadestatuz

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3 minutes ago, IfYouSeeKhaos said:

Did you not read the title of this thread...The dev blog has just released the stats for some of the new RN DD line...they haven't released any stats for RU fantasy or KM paper ships but they have released some of the RN DD stats...which means they may not be coming soon but they will be coming before the ships they haven't released the stats for.

 

(I'll just assume you mean after the US cruisers)

The only other ships they have teased recently are the last 2 DDs in the IJN gunboat line after the Akizuki (not sure if they released full stats on them but I remember hearing about their torp loadouts so assume all the stats were released in order for that data to be available...but not sure)...those might come before the RU DDs.

Oh, right, so terribly glad that German paper battlecruiser isn't going to happen. Nor that Stalingrad fantasy thing.

Pshew.

Here's hanging out for the RN carriers, battlecruisers, heavy cruisers and destroyers then!

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30 minutes ago, renegadestatuz said:

Doubtful. WG announced at gamescom last year that the Italian cruisers are slated for Q4 this year.

And earlier this year WG announced they’ve decided to go with a dedicated quarter and theme for each line and one line per quarter. RN DDs get quarter 3 with their dedicated and themed quarter. Since we know Italian cruisers are slated for Q4 that makes them the next and last line of the year since we get 4 lines per year now.

Yeah RN DD then Italian Cruisers then Russian BBs would make more since. Would put Russian BB in a good slot for Victory day next year.

Edited by GreyFox78659

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1 hour ago, renegadestatuz said:

If RU BBs were the next line then they would’ve been announced and in testing already or announced now instead of the RN DDs. RN DDs are going to be the next line.

As someone who peruses redit and other Dev blog sources regularly is this your take? It makes sense. I don't stay up on the Dev stuff as much. I do appreciate you and Kiz's efforts to keep everything current in General chat.

Thanks

 

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1 minute ago, IronMike11B4O said:

As someone who peruses redit and other Dev blog sources regularly is this your take? It makes sense. I don't stay up on the Dev stuff as much. I do appreciate you and Kiz's efforts to keep everything current in General chat.

Thanks

 

 I see their updates on Facebook, so its not like I'm perusing dusty old technical blogs. :Smile_teethhappy: 

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10 minutes ago, IronMike11B4O said:

As someone who peruses redit and other Dev blog sources regularly is this your take? It makes sense. I don't stay up on the Dev stuff as much. I do appreciate you and Kiz's efforts to keep everything current in General chat.

Thanks

 

Yes. Nothing gets released or tested now without being posted on the dev blog first. Especially ships/lines. And they don’t announce a line this far in advance if they’re going to do another line before it that hasn’t been posted yet. It wouldn’t make sense and there would be no point.

Only way the RU BB line would be coming now would be if they were to test and release them alongside the RN DD line, which I highly doubt. With everything else being tested it would just put too much workload on the STs. Not to mention they only do 1 line per quarter now since a quarter is dedicated to one nation/line.

Just no way the RU BBs are coming before they RN DDs.

And thank you for the appreciation.

Edited by renegadestatuz
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1 minute ago, renegadestatuz said:

Yes. Nothing gets released or tested now without being posted on the dev blog. Especially ships/lines. And they don’t announce a line this far in advance if they’re going to do another line before it that hasn’t been posted yet. It wouldn’t make sense and there would be no point.

Only way the RU BB line would be coming now would be if they were to test and release them alongside the RN DD line, which I highly doubt. With everything else being tested it would just put too much workload on the STs. Not to mention they only do 1 line per quarter now since a quarter is dedicated to one nation/line.

Just no way the RU BBs are coming before they RN DDs.

And thank you for the appreciation.

Cool deal man thanks

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9 minutes ago, Kizarvexis said:

 I see their updates on Facebook, so its not like I'm perusing dusty old technical blogs. :Smile_teethhappy: 

Hey! Don’t you bash dusty old technical blogs! They have their place too :Smile_teethhappy:

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11 minutes ago, renegadestatuz said:

Yes. Nothing gets released or tested now without being posted on the dev blog first. Especially ships/lines. And they don’t announce a line this far in advance if they’re going to do another line before it that hasn’t been posted yet. It wouldn’t make sense and there would be no point.

Only way the RU BB line would be coming now would be if they were to test and release them alongside the RN DD line, which I highly doubt. With everything else being tested it would just put too much workload on the STs. Not to mention they only do 1 line per quarter now since a quarter is dedicated to one nation/line.

Just no way the RU BBs are coming before they RN DDs.

And thank you for the appreciation.

I won't mind RN DDs, I have a captain or two waiting for them. The RU BB rumor has been around so long tho, so I wonder how much work on the RU BBs has been done.

 

9 minutes ago, renegadestatuz said:

Hey! Don’t you bash dusty old technical blogs! They have their place too :Smile_teethhappy:

Of course they do. I just didn't want him to think that I was perusing them when I actually see the Dev blog posts on Facebook as I'm liking my friends funny dog pics. :Smile_teethhappy:

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5 minutes ago, Kizarvexis said:

I won't mind RN DDs, I have a captain or two waiting for them. The RU BB rumor has been around so long tho, so I wonder how much work on the RU BBs has been done.

 

Of course they do. I just didn't want him to think that I was perusing them when I actually see the Dev blog posts on Facebook as I'm liking my friends funny dog pics. :Smile_teethhappy:

:Smile_teethhappy:

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1,130
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Beta Testers, In AlfaTesters
5,129 posts
18,646 battles

How long it wil take till they hit the live server will depend on the gimmicks they add. If they are a normal line of gunship DD the time from testing to live could be only a few months. If they get tons of special... we talk about the GZ :Smile_teethhappy:

On the other hand we already have/had some of them on the live server.

Vampire

Anthony

Blys

Cossak/Haida (ST)

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