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Panic512

Three Ls to playing DDs effectively

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Good Morning Y'all,

 

The purpose of this post is to give a little tips and tricks per say to playing dds effectively over the course of a battle. Much like Real Estate and how most properties are about Location, Location, Location. This can be used for Warships with some thought. The first L is Location of the Caps. The second L is Location from the enemy and the third L is Location from your team.

The first L of Location of the Caps is very critical to understand as a destroyer player. When you load into a match you need to look at your map and determine what caps are important and what caps would be a waste of time and your ship if you go there in the battle. Maps like North, it is always a waste of time and your ship to go to the D cap on the far side of the map. It also helps to understand what Caps will be the most active and most contested by the enemy team, this way you can determine to fight for it or to go for a separate cap.

The Second L is Location from the Enemy. When it comes to playing Destroyers (most dds in the game) rely on their torpedoes and concealment to avoid detection and do damage to enemy ships. As a dd you should be the "front line" between your team and the enemy team. You shouldn't try to get so close that you get detected, but you shouldn't be so far away that you are behind your team.  This allows you to spot for your team while also contesting and reseting caps.

The third and final L is Location from your team. This goes along very heavily with the second L in that you shouldn't go somewhere on the map were you don't have support, unless you are very confident in your skills as a dd player. You tend to want to have your team behind you to support you. This involves things such as calling targets for them to focus, whether they choose to shoot at them or not is there decision, but you are doing your "job" and playing to your role. If you are too far from your team you won't get support, if you are too close to a large part of your team, you won't get a lot of damage, so its a fine line that you will figure out the more you play destroyers.

 

This is kinda a discussion so if you want to add tips to it, please feel free.

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I feel that D cap on North depends heavily on the make up of the teams, the spawn of the teams, and whether or not the reds heavily invest B and C. If you have 4+ DD's, and the reds heavily invest the center, it's a good idea to send a DD to cap D. That often turns into a win. It is, however, situational, as the general rule in my matches is that teams invest A and C.

 

There are times, though, when it's the best thing to do.

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Locate the enemy

Lewd them with torpedoes

Leave when the shooting starts

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Just now, Edgecase said:

Locate the enemy

Lewd them with torpedoes

Leave when the shooting starts

^^ Pretty much this.

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1 hour ago, Th3KrimzonD3mon said:

I feel that D cap on North depends heavily on the make up of the teams, the spawn of the teams, and whether or not the reds heavily invest B and C. If you have 4+ DD's, and the reds heavily invest the center, it's a good idea to send a DD to cap D. That often turns into a win. It is, however, situational, as the general rule in my matches is that teams invest A and C.

 

There are times, though, when it's the best thing to do.

I do agree honestly but for most of the time, its not a good tactic. I do agree it is situational.

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12 minutes ago, Edgecase said:

Locate the enemy

Lewd them with torpedoes

Leave when the shooting starts

Lose it when you see 5+ radar cruisers every match

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It can be beneficial to be far away from the team, not often, but sometimes. 

If you can get 3-4 enemy ships to chase you (and no CVs to spot you) for even 5 minutes, then enemy team is at a huge disadvantage. They will have a significant percentages of their ships not contesting caps and shooting your team. When/if they finally corner and kill you, they will be desperately out of position .

But, this is HIGHLY situational.  Do not try it with a CV on the enemy team. Do not try it when your entire team is hiding behind rocks. And, at high tiers, there can be so much radar that it makes this a moot point. The purpose isn't to die, but to distract a lot of the enemy while your team kicks the rest of them in the teeth. By the time you die, your team should have an insurmountable advantage. 

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There is a lot of small things about playing dds that I can add, but this was more intended for players who are either new to destroyers, or are looking to become better.

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1 hour ago, Ace_04 said:

Lose it when you see 5+ radar cruisers every match

How do you only get 5+? It feels like it's 7+ these days. On each team. -.-

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The 5 D's of playing a DD in the radar meta:

" [Warships]...is a sport of violence, exclusion, and degradation. So, when you’re picking players in gym class remember to pick the bigger, stronger kids for your team. That way you can all gang up on the weaker ones." - Patches O'houlihan

 

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