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Vangm94

Scenario: What would you do?

Scenario: What would you do?  

28 members have voted

  1. 1. Majority of the allied fleet takes the eastern route, the enemy is spotted by planes and shown to be taking the east and west route. The west side is virtually undefended and the east side is in battle with the enemy. What do you do?

    • Keep going east
      7
    • Go back west to defend
      17
    • Other
      4

23 comments in this topic

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Map: Land of Fire

Player Ship: Lexington

Battle Type: Standard

  • Majority of the allied fleet takes the eastern route, the enemy is spotted and shown to be taking the east and west route. What do you do?
Spoiler

I ended up going west alone to defend against three Tier VI BBs and some Tier VIII CAs while as my fleet was either far east fighting the enemy or behind islands on the west side unable to attack the enemy. I ended up sinking because no one except I (the CV) would defend the uncontested west side and ended up in a argument in battle and in port chat. Did I play wrong? Yes I did. Did my team play worse then me? I believe they did. At most, I gave the eastern side an extra few minutes of game time because we lost with about 1-2 minutes left in the battle.

 

Edited by Vangm94

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I pretty much go the opposite direction from the lemming train and hope a few others follow my lead.  If we can hold up the enemy for at least a bit, we might have a chance.  More often than not, our 8 or 9 ships going east will get stopped and beat up by the 5 or 6 ships they meet there, and the game will be lost anyway, but sometimes they prevail.  Defence often wins over offence, so it helps to have a balanced number of ships on both east and west.

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Just now, Murcc said:

I pretty much go the opposite direction from the lemming train and hope a few others follow my lead.  If we can hold up the enemy for at least a bit, we might have a chance.  More often than not, our 8 or 9 ships going east will get stopped and beat up by the 5 or 6 ships they meet there, and the game will be lost anyway, but sometimes they prevail.  Defence often wins over offence, so it helps to have a balanced number of ships on both east and west.

I just updated my spoiler if you want to see what I did. The game was lost the moment the lemming train left.

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I would typically try to kite and defend. It depends a lot on what ship you are in and what ships they have. 

A dd or stealthy flanking cruiser can keep them occupied enough to prevent them from flanking too fast while hopefully your team can wrap around faster than they can. 

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As a CV, you needed to go east behind your team, but you were correct to defend the west side in my mind.

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1 minute ago, Murcc said:

As a CV, you needed to go east behind your team, but you were correct to defend the west side in my mind.

While I could've done that, the cap would've been in danger faster had I not defended it myself. As said, did I play good? No. Did my team play good? BIG NO! I know that the first instinct that all players get when they see a CV is to shoot it. I use that to my advantage in a attempt to cause a distraction and to make my team come back west. It didn't work because they would rather argue with me than defend against six enemy ships. :fish_palm::fish_viking:

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1 minute ago, Vangm94 said:

 I know that the first instinct that all players get when they see a CV is to shoot it. I use that to my advantage in a attempt to cause a distraction and to make my team come back west. It didn't work because they would rather argue with me than defend against six enemy ships. :fish_palm::fish_viking:

That is why I would have gone with the team.  The CV is at a big disadvantage when it comes to getting shot.  Better to stay out of sight while dealing damage with the planes.  The rest of the team, well, unfortunately they sometimes can't be helped.  They are like a dog chasing a squirrel.  You can't call them back no matter what.

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Just now, Murcc said:

That is why I would have gone with the team.  The CV is at a big disadvantage when it comes to getting shot.  Better to stay out of sight while dealing damage with the planes.  The rest of the team, well, unfortunately they sometimes can't be helped.  They are like a dog chasing a squirrel.  You can't call them back no matter what.

Pretty much. Unfortunately with my CV style of gameplay, I go for:

  • If my team has no balls to fight or defend, Ryujo (all 25mm of armor worth) or Lexingtong will do it herself. (I already consider the battle lost.)

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Rip that band-aid right off and hope it gets some attention.  LOL.

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24 minutes ago, Vangm94 said:

I ended up going west alone to defend against three Tier VI BBs and some Tier VIII CAs while as my fleet was either far east fighting the enemy or behind islands on the west side unable to attack the enemy.

Well believe me or not I would have seen you going to the West, I would of followed. I play cruisers a lot, I hate to see a teammate in a CV left by themselves just a floating target Red Team.

I know good CV players can defend themselves, but still I do not like leaving a Team-mate alone.

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For the sake of self preservation, move your physical ship east with the fleet. However, send your aircraft west to meet the enemy. Moving with friendly ships is paramount to a CV's survival. I'm only at Ranger and I've figured it out. CV have no physical defense against surface ships, so moving your ship west makes no sense. Assuming your team steamrolls the eastern flank, they should pretty easily change course west and fight off the enemy. Since what was over there included Tier VI BB, you should be able to do some good damage, and maybe even take a few down before the team fully changes course.

That's what I would have done, anyway. Lemming trains in this game work a little differently than WoT. It's infinitely harder to slow a flank push by yourself here than it is in WoT. Chose life. The longer you live, the more pain you can distribute.

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Just now, Chaos_EN2 said:

Well believe me or not I would have seen you going to the West, I would of followed. I play cruisers a lot, I hate to see a teammate in a CV left by themselves just a floating target Red Team.

I know good CV players can defend themselves, but still I do not like leaving a Team-mate alone.

While some ships did "follow" they were mostly behind islands while as I was directly in front of them. As said, I mostly butted heads with others because they would not come west. With how close the enemy was on the west side was compared to the allies on the east side, we already lost the battle. Always remember though, the CV never needs an escort, she can use support but I would rather have all ships at the front. Be close but far.

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Just now, Halonut24 said:

For the sake of self preservation, move your physical ship east with the fleet. However, send your aircraft west to meet the enemy. Moving with friendly ships is paramount to a CV's survival. I'm only at Ranger and I've figured it out. CV have no physical defense against surface ships, so moving your ship west makes no sense. Assuming your team steamrolls the eastern flank, they should pretty easily change course west and fight off the enemy. Since what was over there included Tier VI BB, you should be able to do some good damage, and maybe even take a few down before the team fully changes course.

That's what I would have done, anyway. Lemming trains in this game work a little differently than WoT. It's infinitely harder to slow a flank push by yourself here than it is in WoT. Chose life. The longer you live, the more pain you can distribute.

Unfortunately the team got stopped dead in the water on the east side... I argued with a port chatter about going east and following the fleet. But with how I play, I would rather get my hands dirty and call it a day than watch my cap get taken uncontested by 6 ships.

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Third time I'm pasting one of my previous replies, but I still think its fitting here :Smile-_tongue:.

"If you are alone in a flank and no support is in sight, it is better to follow the lemmingtrain as well. You can do more good  since the lemmings absorb enemy fire. In the meantime, opportunities may present themselves to take advantage of. 

Bottom line, better to die together with your team than get rekt alone in a flank without contributing anything."

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Totally depends on the ship. I had a similar situation on sleeping giant in my gearing, no one went to the A flank except me. Our hinden called me a shitter for doing this as well. I didn't engage, just kiting back, slinging torps when they were up. This really slowed their push and by the time they got to our B cap I had a conq helping me. I ended up with 3 kills, 100k dmg, I think the conq also had 3 or so kills. It totally won us the game. In an odd twist of fate me and the conq were 1 and 2, and the obnoxious hinden was middle of the pack, great job [edited]...

Some times being a speed bump is all your team needs to get the win, but you have to kite back and live as long as possible, dont yolo.

Edited by Kevs02Accord

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2 hours ago, Ducky_shot said:

I would typically try to kite and defend. It depends a lot on what ship you are in and what ships they have. 

A dd or stealthy flanking cruiser can keep them occupied enough to prevent them from flanking too fast while hopefully your team can wrap around faster than they can. 

 

2 hours ago, Vangm94 said:

Map: Land of Fire

Player Ship: Lexington

Battle Type: Standard

  • Majority of the allied fleet takes the eastern route, the enemy is spotted and shown to be taking the east and west route. What do you do?
  Hide contents

I ended up going west alone to defend against three Tier VI BBs and some Tier VIII CAs while as my fleet was either far east fighting the enemy or behind islands on the west side unable to attack the enemy. I ended up sinking because no one except I (the CV) would defend the uncontested west side and ended up in a argument in battle and in port chat. Did I play wrong? Yes I did. Did my team play worse then me? I believe they did. At most, I gave the eastern side an extra few minutes of game time because we lost with about 1-2 minutes left in the battle.

 

If I can defend the team from being outflanked, I will. 

It is amazing the damage that you can pull off doing this. A few times my teams have even been smart enough to react to it. But not often :(

 

Often I find that doing this is a good way to delay the inevitable.

As for your actions, Vangm, you were definitely i the right. 

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6 minutes ago, Viper101 said:

 

If I can defend the team from being outflanked, I will. 

It is amazing the damage that you can pull off doing this. A few times my teams have even been smart enough to react to it. But not often :(

 

Often I find that doing this is a good way to delay the inevitable.

As for your actions, Vangm, you were definitely i the right. 

I may not have played good, but my team played worse to okay to worse again. At the end of the battle, we had one low hp BB at the enemy cap with a enemy BBs coming back around to attack it and a allied Cleveland running from our cap while the enemy capped it. We still lost but I'd say my death was... useful. The west side was lost. As said, we would've lost faster had I not died I believe.

Edited by Vangm94

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Without making any judgements as to quality of play either by you or your team, I think for two reasons you made the wrong decision. 

First, when this happens, yes, you'll lose the cap advantage.  But in exchange for that you end up with a numbers advantage on the strong side.  Your only chance for a win in this scenario is to overwhelm the enemy on your strong flank, and then roll across the map taking caps and sink the remaining red ships piecemeal as you go.

Second, and this is ship-specific, in a carrier, the moment your hull is spotted by the enemy team you are in trouble.  If your carrier was sunk while you still had planes in the hangar, you left damage (or at least potential damage) on the table.  I'm not a carrier player, so I'm not familiar with the Lexington's load out.  In your shoes I think the correct tactical choice is to move with your fleet, keep your fighter squadron close enough to the weak flank to at least occasionally spot the red ships there while concentrating your strike aircraft on the strong flank to help ensure the win.  The lemmingtrain won't stop if they see the enemy in front of them getting the business.  It is also much more difficult for a red ship to fight your allied surface ships when under air attack.  They're gonna take it in the shorts either from the air strike or from your team mates.

At least, that's my opinion for the described scenario.

I would only play the speed bump role in this case if I were driving a stealthy torpedo boat DD or a light cruiser with fast guns, good range and top speed and a really low rudder shift.

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Sounds like a rough situation to be in. What I would have done is followed the fleet with my ship, and then sent the planes West. From there, I'd do what I could to knock out the AA ships first, or at least as much of their AA as I could.

Once they're done, if that flank hasn't reached the cap yet, I'd pick the weakest ships, and try to stick DoTs on them. Since they're unimpeded to the cap, I figure maximizing damage dealt is a bigger priority than getting the weak AA ships sunk for now, because I assume at least some would make it to the cap, before being sunk. And at this point, the number of ships doesn't matter. They're too far away to be a threat to the fleet, and the number of ships isn't yet impacting how close the game is to ending. But if you can get multiple ships ready to take off the board, while not putting your planes in repeatedly excessive danger, then great.

Once they're in the cap, it's the juggling act of keeping track of who needs to be hit to reset the cap, and trying to take out their weakest ship, to reduce the number of ships capping. It's a lousy position to be in, and I don't envy you.

Edited by cometguy
Added some thoughts for clarity

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Depends fully on my ship

If I am a cruiser or a destroyer, West

If I am a battleship, East

If I am a Carrier I had better be East

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On 6/13/2018 at 12:37 PM, cometguy said:

Sounds like a rough situation to be in. What I would have done is followed the fleet with my ship, and then sent the planes West. From there, I'd do what I could to knock out the AA ships first, or at least as much of their AA as I could.

Once they're done, if that flank hasn't reached the cap yet, I'd pick the weakest ships, and try to stick DoTs on them. Since they're unimpeded to the cap, I figure maximizing damage dealt is a bigger priority than getting the weak AA ships sunk for now, because I assume at least some would make it to the cap, before being sunk. And at this point, the number of ships doesn't matter. They're too far away to be a threat to the fleet, and the number of ships isn't yet impacting how close the game is to ending. But if you can get multiple ships ready to take off the board, while not putting your planes in repeatedly excessive danger, then great.

Once they're in the cap, it's the juggling act of keeping track of who needs to be hit to reset the cap, and trying to take out their weakest ship, to reduce the number of ships capping. It's a lousy position to be in, and I don't envy you.

Unfortunately for this battle, it was the type where the allies on the east were held up long enough for the west to cap. I only bought a few minutes of gameplay time because at the end, we were close to winning but 1 ship capping does not beat 3 ships. 

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On 6/13/2018 at 10:19 AM, Vangm94 said:

I just updated my spoiler if you want to see what I did. The game was lost the moment the lemming train left.

You mean like this?

ivZOoeC.gif

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Video is now up. I guess I overreacted with my explanation. From the video, I guess I did have some forces to the west... just hiding...

 

Edited by Vangm94

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