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Gene_Inari

Killer Whale is too hard /s

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3378697c30.png50f056e292.png

I'll just let these screenshots speak for themselves. 

Struck every major threat in the operation and it's still not enough.

Clearly Killer Whale is too hard for the masses of potatoes that fail even one of the easier operation in the game and it needs to be nerfed.

 

Edit: I don't think it's too hard. Potatoes are just so unbelievably bad that they find ways to fail ops even when given a free win by a CV that actually knows that to do.

Edited by Gene_Inari

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9 minutes ago, Gene_Inari said:

Clearly Killer Whale is too hard for the masses of potatoes that fail even one of the easier operation in the game and it needs to be nerfed.

Killer Whale IS the easiest operation in the game.  If Killer Whale is too hard, you better go back to low-tier co-op and practice. 

 

More seriously, you must learn the operation to be successful at it.  The only random occurrence is the location of the exit, so play it again until you know what is going on.  And read the secondary missions as they come up!

BTW, amazing damage production.  Why did the Ops fail?

 

Edited by iDuckman
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The most common issue with the Ops failing right now is most using their ship incorrectly and/or being way out of position to be effective in completing the required objectives before the time runs out. So if you want to complete it, you need to bring a good DPM ship like a cruiser with a fast reload. Just coming in any ship like a battleship can be a bit rough if you get a random team full of those that don't pull their weight.

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Killer whale is the easiest one of all the ops.

another reason why teams fail is that they don’t exit and they keep trying to fight the waves that keep spawning all the way to the end

 

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1 minute ago, iDuckman said:

Killer Whale IS the easiest operation in the game.  If Killer Whale is too hard, you better go back to low-tier co-op and practice. 

 

More seriously, you must learn the operation to be successful at it.  The only random occurrence is the location of the exit, so play it again until you know what is going on.  And read the secondary missions as they come up!

BTW, amazing damage production.  Why did the Ops fail?

 

The point he made, I can agree with.  Too many people with no clue on actually how to do the mission.  I enjoy playing Killer Whale with a CV for relaxation but the "gods eye" map view allows me to see how other people are acting or reacting to the map.  Even with the minimal computer actions in phase 1, you wouldn't believe the level of stupidity I've seen.  Then we go into phase 2 and it gets even worse with no one taking the enemy at the point opposite of the exit (leaving north open when the exit is in the south as an example,) focusing on killing a cv that is defenseless as I took out all it's planes while they're getting pounded to death by the escorts, or trying to hide on the edge only to get run over by enemy ships phasing into the match.  So it looks like people are failing to actually think their way through the mission and just lemming.  And that hurts gameplay overall. 

As to damage, it is easy for decent to good players to score high damage in this mission.  Even with a CV I can pull roughly 120k damage on average with games going up into the 170's even with aircraft turn around times.  It is in those high scoring games that is usually a loss as other players (and sometimes the rest of the  team) has no clue on what they are doing.  I actually enjoy lower scoring games because I know there are decent players on the team that are handing out damage to the red team even though it is cutting into my score.  At least there is a far better chance of 5 stars on those games.  When you can take a cleveland (before the changes) and pull 150-200k damage easily even with the tiny pop guns, it shows how easy the map is.  Used to regularly pull 100k damage before phase 1 was complete.  Don't like doing it with the Penn though and don't even bother taking it in (overpenn with HE on a long range shot on a BB, total [edited].)  Just BB's and CV's.

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I see your problem, you are using a CV. Not very many people can play CVs good in Ops. When I see a CV I flip a coin. When I see 2 DDs it's really tough. I prefer Molotovshot-18_06.10_23_25.11-0796.thumb.jpg.62446f6837bcd6e3e3334dc02912f7ea.jpg

Consistent Scores like this. All day long.

Don't go by forts and ships have the AA mod so you have to head fake and then go back after it runs out.

Edited by Sovereigndawg

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CV is fine if you use it well. The problem is the class is purely a support ship. If your team is full of glue sniffing players who can't figure out how to press their left-mouse button, well you can't do much if those forts are still up (AA will chew your planes apart).

So just like Random mode, come in a strong ship to help carry if the situation requires it. Leave the other ships for when you division up with clan mates/friends that you can communicate with.

My T6 Ops solo carry ships I use:

Nurnberg
La Galissonniere
De Grasse
Budyonny
Admiral Makarov
Molotov

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6 minutes ago, Sovereigndawg said:

I see your problem, you are using a CV. Not very many people can play CVs good in Ops. When I see a CV I flip a coin. When I see 2 DDs it's really tough. I prefer Molotovshot-18_06.10_23_25.11-0796.thumb.jpg.62446f6837bcd6e3e3334dc02912f7ea.jpg

Consistent Scores like this. All day long.

Don't go by forts and ships have the AA mod so you have to head fake and then go back after it runs out.

but OP's scores were a lot better than this

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I've never actually lost a game in Killer Whale. My worst run was 3/5 stars. And that was because I figured I'd try the Graf Spee in it, and the Graf Spee is awful in it. Pensacola, oddly enough, is magnificent in this operation.

 

Even the 3 star win netted be almost 3k exp and 162,000 credits. For only 47,551 damage.

 

This is the easiest Operation I've ever played. 

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Just now, Ju87s said:

but OP's scores were a lot better than this

OP appears to have been damage farming and not playing objectives. The goal is to kill only what is necessary and then end the mission even if there are ships still alive. You don't have to kill everything. Just what is required to complete objectives. Then you end it. Damage farming does not pay off in this Operation at all. 

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It's not the class of ship. It's whether the player controlling the ship has any idea on what to do. Plus, it's a team effort, so if most of your team is clueless, you're bound to fail.

The biggest issue I see with this OP is not going PEW PEW PEW and blowing/sinking stuffs, but it's near the end where people should hustle to the evac zone once all the objectives are met. But I still see some goofs who hang around, trying to sink as many ships as they can... only to die off before they make it.

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4 minutes ago, Ju87s said:

but OP's scores were a lot better than this

Premium ship with signals and camo for credits, big difference also premium time.

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8 minutes ago, ramp4ge said:

OP appears to have been damage farming and not playing objectives. The goal is to kill only what is necessary and then end the mission even if there are ships still alive. You don't have to kill everything. Just what is required to complete objectives. Then you end it. Damage farming does not pay off in this Operation at all. 

You do realize the only objective is to get to the circle, right? Everything else about the op is just "do damage to these ships."

The problem was with *both* of these screenshots, my teams were so potato, I was trapped in the southern inlet of the haven because everyone else just up and died even with zero threat from the carriers because I killed them as soon as they spawned. On top of striking the two docked ships and the T3 BB before it even gets a shot off.

I break 150k damage alone on 5 out of the 6 capital ships that I'm able to strike. I had these damages because my teams literally did nothing and I had to sink every single BB/CV in this match on my own. They died to the puny escorts and I died on the short sprint from the southern inlet to the exit because the teams were so useless.

 

Edited by Gene_Inari

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1 minute ago, Sovereigndawg said:

Premium ship with signals and camo for credits, big difference also premium time.

huh?

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18 minutes ago, ramp4ge said:

OP appears to have been damage farming and not playing objectives. The goal is to kill only what is necessary and then end the mission even if there are ships still alive. You don't have to kill everything. Just what is required to complete objectives. Then you end it. Damage farming does not pay off in this Operation at all. 

how can you infer this? All you do in Killer Whale is kill waves of ships and 2 CVs. What other objectives are there?

Edited by Ju87s

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1 minute ago, Ju87s said:

how can you infer this? All you do in Killer Whale is kill waves of ships and 2 CVs. What other objectives are there?

You also gotta get some of your team to the evac zone after getting all the objectives. If too few make it, you automatically fail.

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3 minutes ago, Gene_Inari said:

You do realize the only objective is to get to the circle, right? Everything else about the op is just "do damage to these ships."

So the other objectives don't mean a thing? Get to the circle is one Star. You would do well to spot for your team a little. They can't hit what they can't see.

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Only 50% of your team needs to make it to the exit. The other objective is not allow any of the enemy ships to enter the haven area. Even when that secondary objective is not complete and you pretty much wrap everything up, you can exit to finish it. That part will automatically be completed at the end.

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Just now, Blorgh2017 said:

You also gotta get some of your team to the evac zone after getting all the objectives. If too few make it, you automatically fail.

yeah, there's that too. My problem doing this in a PUG match was too many people sailing into the zone and ending the game before we finished all the tasks.

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4 minutes ago, Ju87s said:

how can you infer this? All you do in Killer Whale is kill waves of ships and 2 CVs. What other objectives are there?

 

I guess secondary and tertiary objectives don't matter. 

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1 minute ago, Sovereigndawg said:

So the other objectives don't mean a thing? Get to the circle is one Star. You would do well to spot for your team a little. They can't hit what they can't see.

They can't hit anything period. You clearly don't know what you're talking about.

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Just now, Ju87s said:

yeah, there's that too. My problem doing this in a PUG match was too many people sailing into the zone and ending the game before we finished all the tasks.

Either way, obviously, a lot of people just don't know how to do the Operation properly. Some leave too early without doing any of the objectives, others hang around when it's time to leave.

What gets me is that the instructions are clear as a day on the top corner of the screen yet so many people just fail at reading.

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Just now, ramp4ge said:

 

I guess secondary and tertiary objectives don't matter. 

The things I said are the secondary and tertiary objectives. The primary objective is to get to the evac. You said OP was ignoring the objectives and farming damage and kills. The only objectives besides escaping to the zone are to farm damage and kills...

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31 minutes ago, Sovereigndawg said:

 

Consistent Scores like this. All day long.

Don't go by forts and ships have the AA mod so you have to head fake and then go back after it runs out.

I enjoy playing the CV on ops for the relaxation.  As the objectives are known and the pattern is mainly set, CV action in OPS should be pretty easy as long as you match the carrier to the ops.  Independence for this mission is a snap.  First thing, send your planes into the north pass to take out the cruiser and one shot it.  You'll lose 1-2 torp bombers at worst as long as you plan your plane route right.  By that time, those 2 forts are down.  Keep your fighters north of the small island until your team knocks all the pass forts out.  When the small island fort is down, plant your fighters on it to prepare to intercept.  By that time, you can direct both torp and bomber wings to hit the southwest BB.  Use fighters to intercept everything coming towards your fleet.  When the strike is done, reload and hit the docked BB.  When all 6 plane groups are taken out, land your fighters to rearm and then send them to scout the enemy cv and send your attack groups up there when they are reloaded.  By this time, you should easily have 70k damage.  Intercept everything coming off the enemy cv and then hit it when your attack groups get there.  When enemy cv is down, land everything to rearm and support other team members in the west.  When the 2nd enemy cv shows up, concentrate on the fighters and torp bombers (as they are the biggest threat and do the most damage) and if your teammates haven't sunk it by time your groups get back, finish it off.  If the north forts are gone, then just farm damage from waves 4-5 until enough people get in the "escape hatch" to retreat.

 

Only time I don't consider it easy as a CV is when I'm placed with a team of fast ships hell bent on a suicide rush to force their way through and rushing the north pass causing the cruiser to start and the enemy planes to attack before the small island fort is gone.

Edited by IronStumpjumper
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