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Motok0

New player - torpedos

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So uh, how is this mechanic any way balanced? 

A slow and useless battleship with 20 second reload misses all of it's shots, and even if it lands it does minimal damage.

Then you just get in your destroyer going light speed and you can just kill anything instantly (especially the huge slow battleship) with a brainless torpedo salvo that does insane amounts of damage to hugely armored ships. 

So the question stands, why would anyone play a ship that doesn't have torpedos? I don't really see the point. 

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You’re only 46 battles in.  Torpedoes will definitely be a threat to you until you have more experience.

1) Once you learn more situational awareness so that you’re generally aware of where the destroyers and torpedo armed cruisers are...

and

2) Once you learn to anticipate torpedo drops...

you’ll find that torps usually aren’t much of a threat to you anymore.  I rarely get hit by torpedoes these days.

World of Warships is a deceptively simple game that takes a LOT of skill to play well.

After 46 games of Call of Duty you would still be tripping mines all the time, but once you’d played a while you would learn to spot them instinctively.

Its the same sort of thing here.   Just realize that you won’t have most of the basic skills of this game down until you’re 1,000 or so games in.

..... and I’ve learned a huge amount since I hit the 1,000 mark.

So just stick with it and treat every game as a learning opportunity.

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1 minute ago, Motok0 said:

Is there any way to see them on the map or visually when they are launched?

 

Unless spotted by another ship or aircraft you will not see the torpedo until it reaches its minimum spotting distance. Honestly torpedoes are not a big deal, and hardly op. Saying torpedoes are OP is like saying a BB’s guns are OP. They do a lot of damage because that is their primary armament.

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Assume a destroyer turning broadside is launching them. Low tier destroyers torpedoes are fairly short range, so try not to let them get in close. If you can be moving slowly away from them, even better.

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19 minutes ago, Motok0 said:

So uh, how is this mechanic any way balanced? 

A slow and useless battleship with 20 second reload misses all of it's shots, and even if it lands it does minimal damage.

Then you just get in your destroyer going light speed and you can just kill anything instantly (especially the huge slow battleship) with a brainless torpedo salvo that does insane amounts of damage to hugely armored ships. 

So the question stands, why would anyone play a ship that doesn't have torpedos? I don't really see the point. 

Just wait until you see radar and hydro. 

13 km secondaries.

Battleships one shorting destroyers from 12 km.

.....

Enjoy the low tiers because after tier 6 you get challenged.

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6 minutes ago, Motok0 said:

Is there any way to see them on the map or visually when they are launched?

 

Only when they are in detect range.

Always try to turn in, towards teh torps, to try to minimize how many hit, or how hard they hit.   Don't sail in a straight line -  zig zag a bit, and occasionally slow down then speed up -  that throws off a torp attack.  Remember - the guy launching torps is basically guessing where you will be in 10- 60 seconds, or more. 

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3 minutes ago, Nukelavee45 said:

Only when they are in detect range.

Always try to turn in, towards teh torps, to try to minimize how many hit, or how hard they hit.   Don't sail in a straight line -  zig zag a bit, and occasionally slow down then speed up -  that throws off a torp attack.  Remember - the guy launching torps is basically guessing where you will be in 10- 60 seconds, or more. 

wth is detect range

 

 

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If your going to play BB's you will have to learn change course and speed every minute to throw off torpedo targeting of you. Good BB players are a challenge to torp. Bad ones go in straight lines the whole match.

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You have so much to learn. Maybe after 1000 battles you might get the hang of it!!!!!

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12 minutes ago, Motok0 said:

wth is detect range

 

 

All torpedoes have a detection range.  Meaning, noone on the opposite team can see them unless someone gets a ship or aircraft into that range.  You can find the info in the port screen by hovering your curser over the torpedoes of ships that have them.

Otherwise, change course and speed every 20-30 seconds.   Doesn't have to be a lot, small changes can really throw off a torpedoes attack.  Also, try to turn into torpedoes waves and cut throttle as needed to avoid them.  Turning away from them can cause you to eat more torps.

Sailing away from destroyers is also a good way to avoid getting torpedoed.  No DD wants a Stern chase.  

Finally, if you must eat a torp, try to do so on your torpedoes bulges.  Check the armor viewer in port to see where they begin and end on your ship.  Bulges provide damage reduction and can prevent flooding.  You will get flooding if hit where bulges don't protect.

You'll get the hang of it, we were all new once and had to learn.  

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My recommendation is to play destroyers a bit and learn how they handle. You'll quickly figure out their weaknesses and the weaknesses of using torpedoes.

 

The best teacher is experience. This game was never meant for people to play just one ship type all the time.

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aaaaaaaaaaand here we go again.....

i mean, most DDs in low tiers cant even stealth torp, so why you even complaining?

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Let's start with this:

 

THE MATCH IS 20 MINUTES LONG.

 

This game is not a shooter like CS:GO, shells' accuracy is gated by the ship guns' dispersion value. Meaning, there's a ceiling to how many shells would hit at certain distances. Instead of thinking dealing damage with each shot. You should treat your damage output potential as X amount over Y minutes. So in a 20 min game you can fire about 40 salvos and in that 40 salvos you try to maximize damage output. ANNNND put that damage to targets that matter. Meaning early game, blyat the cruisers and help your DDs. Mid game, blyat the BBs so your team can push. Late game you can blyat whatever's left.

There is some rock paper scissoring going on between different classes (CVs are poison mushrooms). So if your BB are constantly getting torpedoed by unseen DDs and unspotted torpedoes. You are either way out of position, or you have not done enough to protect your own cruisers and destroyers.

If you have not the patience, nor the situational awareness. This game is not for you.

Edited by NeutralState

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2 hours ago, Motok0 said:

So uh, how is this mechanic any way balanced? 

A slow and useless battleship with 20 second reload misses all of it's shots, and even if it lands it does minimal damage.

Then you just get in your destroyer going light speed and you can just kill anything instantly (especially the huge slow battleship) with a brainless torpedo salvo that does insane amounts of damage to hugely armored ships. 

So the question stands, why would anyone play a ship that doesn't have torpedos? I don't really see the point. 

Torpedoes are balanced by the W, A, S, and D keys that all ships have access to. They are also balanced by Hydro, Aircraft, Radar, RPF, Priority target, the mini map, and team mates.

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11 minutes ago, NeutralState said:

 

There is some rock paper scissoring going on between different classes (CVs are poison mushrooms)

where my montana constantly, consistently, regularly, daily Devastating Strike gearings

 battleships counter cruisers, cruisers counter destroyers, and battleships also counter destroyers is how the game actually works

Edited by jason199506

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Torpedoes are scary for beginners but they're in fact more situational than they seem. The best way to learn how to defend yourself from torpedoes is playing ships that depend on their usage, as you'll learn what DDs need to do to use them effectively, and witness firsthand how better and more experienced players are nullifying said efficient use of them as they avoid your torpedoes. Take notes of both, mix it up and you'll be safe from torpedoes there onwards.

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2 hours ago, Motok0 said:

So uh, how is this mechanic any way balanced? 

A slow and useless battleship with 20 second reload misses all of it's shots, and even if it lands it does minimal damage.

Then you just get in your destroyer going light speed and you can just kill anything instantly (especially the huge slow battleship) with a brainless torpedo salvo that does insane amounts of damage to hugely armored ships. 

So the question stands, why would anyone play a ship that doesn't have torpedos? I don't really see the point. 

Try playing a destroyer over Tier 2 and see how difficult it becomes. The best way to learn how to kill a particular class or ship is to play it, and learn its strengths and weaknesses.

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1 minute ago, jason199506 said:

where montana constant, consistently, regularly, daily Devastating Strike gearings

 battleships counter cruisers, cruisers counter destroyers, and battleships also counter destroyers is how the game actually works

But battleship can't find destroyers hahahahahahahahahahaha, get rekt straight sailing BBs

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13 minutes ago, jason199506 said:

aaaaaaaaaaand here we go again.....

i mean, most DDs in low tiers cant even stealth torp, so why you even complaining?

It's a fair enough complaint at low tiers. New players typically don't have the instinctual ability to dodge torps. (if you have to think about it, it's usually too late) BBs are quite slow, and effectively have no secondaries, so make great targets for 35+ knot DDs, and there's no radar, and few CVs to counter them. Torping under these conditions is far easier than what mid/high tier DDs have to deal with.

In my experience, cruisers and BBs become easier to play mechanics-wise as you tier up, while DDs start getting harder from T5 and up.

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Read the Evasion Section in Torpedo Basics, also review The WASD Hack.

You may want to play close attention to the paragraph on Torpedo Bombers.  Some things are not obvious to the tyro.

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