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Battle Doctrine Question

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Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

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There is no plan, there is no grand strategy. Or if there is, I've not been able to see anyone giving a crap about it in eleven thousand battles.

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^ This.  Sometimes you will get some people to agree to push a certain side or take certain caps, but most of the time it is more or less a free for all.  Fleet battles this is not.  It is still very much like most multi-player online games.

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8 minutes ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

Planning and other battle doctrines can be found in the filling cabinet under "Cat herding for beginners"

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Welcome to the game and forums. 

Generally there aren't co-ordinated large strategies in random games. One can discuss these things but execution is fickle at best.

Its still good to discuss ones intention though i.e. 'i will hold W flank' if for example the team goes down the east flank. 

Divisions with voice coms make things better though as you coordinate targets and strategies. 

Clan battles though are what you may want. Teams of 7 v 7, strategy and good communication. 

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14 minutes ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

Good question. 

No, there is no designated leader or fleet commander which means the game often devolves into every ship for itself.  There are some things you can do about that though. 

1) You can suggest a plan and you will probably get at least a few of the other players to go for it.  This can give your side a modicum of organization the other side may lack.  The most organized team normally wins so it's worth trying. 

2) If someone else suggests a plan, you can support them.  This can influence others to do the same. 

3) You can use chat or the built in call out functions to draw players attention to certain areas of the map, call for help, designate a priority target and this can help as well. 

4) If all else fails, there there is the plan by osmosis which is simply observing the other ships, watching what they are doing and then deciding how your ship can act to help your team win.  Quite often this is the planning level you are going to get out of Randoms but it can work simply by you throwing your weight behind what you see as the most promising movement. 

Hope that helps. 

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23 minutes ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

It's usually every man, woman, and child for themselves in this game. Sometimes it works, sometimes it doesn't. Don't let it frustrate you. You have options to make something out of nothing though by either suggesting and leading or accepting a suggestion and following. No one is obligated in any way. There are some who try to "force" a strategy. They usually rant and rave and cuss and moan and get reported for rude behavior. Don't be that guy. You'll get a stroke sooner than you'll get cooperation.

Have fun whatever you do. That is what a game is all about!

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First off, congratulations for coming here and asking smart questions.

You might find a coordinated team in randoms, but I can think of perhaps 6 examples in 3k battles of teams that had a plan and fought the plan.

Best bet at this point is to ask here for some guys to division with and help you. Not too many go down to T1-T-3 where you are right now, but some do. I would, but my work schedule atm is nuts.

 

Matt

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Everyone for themselves. There's very little coordination but this is a fabulous question to ask.

Divisions can have more communication, but a clan is the way to go if you want the best. At that, playing Clan Battles (which are a ways off for you, but definitely achievable!) or operations (much closer, and actually awesome learning experiences) each offer the best ratios of enemies to coordinated teammates.

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In Standard, you want to decide if you want to push or hold position at your base. It usually pays off to hold, since most random teams will overextend (by nature) when they try to push. The worst thing you can do is to have all ships going at full, since the DDs will outpace their CA escorts and get deleted by enemy CA support, after which your CAs get deleted by enemy BB support while getting spotted by enemy DDs, and then by the time the BBs arrive they just eat torps/HE/BB AP and it's all over. That being said, open water maps tend to favor aggressive play since the defending team doesn't have a cover advantage (i.e equal opportunity for both to get hit), and it's easier to run the enemy into a corner where they can be easily dispatched.

In Domination you want to choose which majority of caps you want early on. This is because BBs are slower and DDs have to choose the cap they want before they get significantly underway to one or the other. The default strategy is to take the cap closest to you (or, if the caps are equidistant, the cap closest to your strongest concentration of force at spawn) and the middle cap(s), but it can pay off to do the riskier move of pushing closest cap and the furthest cap (if you have fast CA/CL/BBs and can support it),, since the enemy may be doing the default thing and could be surprised by it. They often send the least support to the close cap, and by reversing the force concentration, you can crush their close cap while pincering the mid cap.

Epicenter just sucks. The only right way to play Epicenter is claim an island as your waifu and hope the other team is worse at island humping.

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31 minutes ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

Hey hey, always nice to see new guys

The most planning that is done at the start of the match really is only what side of the map to advance on or which capture point to focus on, even then that doesn't follow through very much. Really the best you can do is dependant on the class of ship you're in. 
Rule #1 for all ships that aren't destroyers: Don't show a broadside without lots of turning and as briefly as you can. Reson being, it's when the armor is least effective against AP rounds that will go into you're citidel, a place full of important stuff like your engines, that will deal massive damage. Instead, look for those who are doing this mistake and exploit it.

 

As a DD, it's best for you to capture cap points if possible, contest them and scout them if not. Your guns are best for other DD's and your torpedos can knock out uncareful battleships. You have speed, maneuverability and above all, stealth on your side.

Cruisers Are in an odd spot. Beware Battleships like the plague normally unless they're not focused on you. You use your guns to bash DDs if and when they show up. Stay nearby your own Battleships to give them Antiaircraft cover. Wittle down other cruisers and Battleships from a safe distance, in smoke or behind islands. Most also have torpedos if you need them. 

Battleships are powerful in the hands of a player that is aware of their surroundings. Beware DDs and aircraft torpedo bombers. Don't be afraid to take risks as your immense health and heals will see you through mistakes if you make them. Hit enemies hard if they give you a good angle (broadside) and if none are, switch to HE. 

As for aircraft carriers, I'd highly recommend not getting into them as a new player, least not yet. They have vastly different playstyles from the other ships and can be complicated, more experienced players in the other carrier will also be unkind to you as the skill makes huge leaps and bounds in these things. Also, we know there's going to be a big gameplay overhaul with them sometime in the future. We don't know when or how we only know there will be.

 

I hope I was of help.

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6 minutes ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

Hello and welcome to WoWs and the forums. :Smile_honoring:

Unfortunately, even though WoWs is a team based game, you will find that in both Co-Op and Random battle modes that getting your teammates to play like a team is sometimes an act of futility. That doesn't mean that there isn't teamwork. Sometimes you have games where everyone works like a well-oiled machine, but then you will have some games where everyone seems to be running around like chickens with their heads cut off.

It never hurts to announce what you are doing in team chat though. For example, you are in a cruiser and a DD is pushing into cap A, you can say you are going to support the DD in that cap. Another example, if you are in a cruiser with good AA in a game with 1 or 2 CVs on each team, you can say you are going to stick with a BB to provide him with AA cover. 

Sometimes you will see a player announce a plan, and if you think it is a good plan, you can choose to support said player's plan. Once you gain enough experience and feel comfortable, you can suggest a plan; however, just be prepared that not everyone, sometimes no one, may pipe up to help. Even simple things like getting the team to focus fire on an enemy ship helps. Use your F3 quick command to call out a target. Capturing and defending caps in domination and defending your base in standard battles are also simple strategies, which sometimes frustratingly you will see matches lost because no one on the team does, lol. At the beginning watch what the team is doing and use your experience to best decide where to support. This just takes time to learn from playing the game.

There are some excellent video guides by community guides on YouTube for each of the ship classes and some of the maps you find in the battle modes. Just go to YouTube and do a search. Some of the Community Contributors I recommend following here in the forums and checking out their content is Little White Mouse, Hughbert Jass, Notser, and NoZoupForYou. And as always, I highly recommend reading through the WoWs Wiki - http://wiki.wargaming.net/en/World_of_Warships

One thing that can help is running games in a division in Co-Op and Randoms where at least three of you can coordinate your efforts. Seven-man divisions in the Operation Scenarios are very fun if you are looking for teamwork. You will be able to start playing Operation Scenarios at account level 8. The most team-oriented coordination you are likely to find in WoWs are in clans in clan battles; however, you want to be able to participate in clan battles till you reach account level 15, and similar to ranked battle mode, clan battles are only available during certain times when the season is active.

Good luck and have fun out there. :fish_aqua:

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57 minutes ago, CG11_Red_Crown said:

I just don't want to do dumb things that screw up the plan (if there is one).

You will do dumb things; everyone did dumb things when they were learning the game. What separates good players from bad players is that good players learn from them and adapt how they play instead of blaming everything from phantom hacks to a non-existent loaded match maker. 

 

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56 minutes ago, Lert said:

There is no plan, there is no grand strategy. Or if there is, I've not been able to see anyone giving a crap about it in eleven thousand battles.

I take your point.....it's pretty chaotic and that's why I always look forward to 7s in Ranked because it's markedly less so with fewer reds to handle.....it's in explicable but I've always been a below average player but this season (in limited action, like 35 missions, ok, I actually hit super-unicum)......my point is: with a little texting back and forth initially I've had great teamwork and my Benson or Kagero has just been taking names....and radar a'int buggin me either, even tho it's prevalent

 

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2 hours ago, CG11_Red_Crown said:

Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games.

I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts?

I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment.

I just don't want to do dumb things that screw up the plan (if there is one).

Thanks in advance.

Others have commented so I won’t much add to that except to say Welcome to WOWS and the Forum!!!  Regardless of how much complaining you’ll hear here it’s a great game and is a lot of fun to play.  Don’t expect to be good until you have hundreds if not a thousand or two games.  Took me 2k to figure it out.  Practice strong ship preservation and learn how to angle, WASD, and push at the right time.

Comp

 

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