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legozer

For all the DDs complaining that there's too much radar all of a sudden

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How are you surprised by this? How did you not know it was coming?

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I'm not surprised - there is a second radar ship on the US tree after all and it's a light cruiser. It just makes playing a DD harder

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Considering that the DD's dream of a match is being able to turn the map into an imitation of San Francisco Bay in the morning, I hold no sympathy to the little gremlins.

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If you're a DD main and haven't gone down the Soviet line yet, now is the time. Gnevny, Minsk, Kiev, Tashkent, and Khabarovsk care nothing for the radars. Aha! I see you are radaring Comrade! Here, enjoy this fire!

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Agreed, anyone who is surprised hasn't been paying attention for the past two years.

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Honestly, is it any different than the life of a CA when they added in the KM BB lines?  God I remember who screwed up that time was, like 6+ KM BBs in every match :)

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Time to play Yamato again. And here I was on hiatus from tier 10.

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Also an answer coming in the IJN line with the super akizuki and the possibly illegal love child of an Akizuki and a Shimakaze at tier X.  In the mean time there is the Akizuki which can easily be set up to work targets at 15km with her guns.  The Super Aki with be AKi with one more torp in the rack, better speed and turn rate, the tier X will add another twin mount for 10 total 100 mm guns and and be able to easily slam 200 RPM down range. 

BUt DD's drivers are learning and adjusting 'specially at those high tiers but ya know they have a choice in the matter?   You will learn to not chance area's of possible or known radar coverage.  You will learn to from outside the radar range or you'll learn to go find a better fight elsewhere.  This is what DD's drivers will do to survive, and if Cruiser and BB will not move up and out, take the heat and take the risks right along side the DD's then there will be no  synergy, no force multiplier and I will generally know by the 5 min mark which team is likely to loose just from what I do and don't see on the minimap.  Sometime I'm wrong, but I never say anything in chat about it.. berating your fellow players is for sure going to bring positive results right?  Right?  Isn't it?  I'm sure it works because I still see lots of folks doing it.. you know.. "salt"?   ((it is a phenomenally selfish bit of behavior, it's no wonder to be why the sit and camp meta has so taken hold  There is every urge to do so and few players are capable of stepping through and past that.  Of course those that do..yea, those guys?  There scare the Unicums!))

 

Nuff on this, go play the game!   

Warlord sends

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19 minutes ago, TL_Warlord_Roff said:

((it is a phenomenally selfish bit of behavior, it's no wonder to be why the sit and camp meta has so taken hold  There is every urge to do so and few players are capable of stepping through and past that.  Of course those that do..yea, those guys?  There scare the Unicums!))

Nuff on this, go play the game!   

Warlord sends

Maybe; but if all the 75-90k+ health players wanna hump rocks for the whole game instead of helping the destroyers and cruisers, maybe they should go play Tanks instead...

19 minutes ago, TL_Warlord_Roff said:

Also an answer coming in the IJN line with the super akizuki and the possibly illegal love child of an Akizuki and a Shimakaze at tier X...

:Smile_teethhappy:

Edited by Estimated_Prophet

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People gunna learn today!

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I approve of this accelerationism. Radar becoming so bad nobody ever dares suggest the DD should be in the cap circle is the beginning of the good times. People will tell the radar cruisers to go cap, after all they are then best equipped; unable to be taken by surprise! Caps will become floating blobs of cruisers... perfect for torping.

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46 minutes ago, legozer said:

How are you surprised by this? How did you not know it was coming?

Not surprised by USN cruisers, but Halsey campaign emphasizes Tier 8-10 cruisers.  That makes it even worse.

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Kurfurst can cap while the DDs run flanks and scouting, until radar ships are detected/neutralized.  I took a Yamato into the middle of epicenter and earned two karma, 10 dreadnaught flags and 10 fireproof flags for it. 

I try to time my DD runs between known radar activations.

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30 minutes ago, TL_Warlord_Roff said:

Also an answer coming in the IJN line with the super akizuki and the possibly illegal love child of an Akizuki and a Shimakaze at tier X.

Harugumo is the slowest destroyer in tier 10 at 36 knotsand has the same 10cm guns as Akizuki that require a 4-point captain skill to be at all useful.

 

How is that at all comparable to Shimakaze? Her guns suck compared to everything else, but at least she doesn't need a 14 point captain to get them to do anything. And she can, you know, actually move.

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we don't have finalized stats on the new DD's yet.  I assume your referencing Stuntman 9630's youtube vids on the tier IX Kitakaze and Tier X Harugumo  he put up today.  The ships are or should be shortly supertesting so the stats we see are not final.  And pay attention, he did say some of the numbers were from non WG scources.    It's a speculating best guess call, and in a few particulars I really hope he's wrong!  Both the tier IX and tier IX ships are missing the other important flavor of the super Aki (which was real) and the tier X (which is at least 10 to 20 year old fan "What If?" concept).  no real world data.  Kitakaze works where she is, but Harugumo does not with the stats shown.  SUpposed to be a Shimmy hull, so give it Shimmy speed and turn, or at least not reduced my much as that's the whole point of using that hull and power plant!  Should be a 35-36 knot ship.  Just doesn't feel or sound right.  The progression is not there, and the progression is direly needed.  Also not to be ignored is we need comp play ready DD's and having an IJN boat to counter the gearing is needed and the Shimmy is just not cutting it.  (it's the torpedo's detection and spread after firing.. it's killing the ships potential damage and basically just turns it into a controlable threat.  Concealment is all well and good right up till you get hydro'd or radar'd)  Harugumo MUST be competitive in tier X comp play.  Gearing is far to dominating right now.  Go look at what all the K.O.S. comp team were running for DD's.. Shimmy's  were were very noticeable by their absence!  You may have seen more Gearing's play then were built!

One ship being THE goto ship is bad for competition play.   Obviously Gearing is overly dominant and that's got to change.  I finally dumped my Shimmy.  Honestly it's more of a liability in a fight because there only one way to play the ship, and everyone that has two or more brain cell firing can figure it out and counter it.   It is a threat and when the shimmy driver get lucky or makes luck happen it's devastating,  But you don't see many folk with that top end DD driver badge that got it in a Shimmy either and there is a reason for that!  I've driven a Gearing and its so much all around better as to be beyond question beside being just easier to drive safely and effectively which is the whole point.

As for the original bit on RADAR.. radar can be countered to a certain extent by trickery (getting em to waste it),  Tactics and placement (utterly nullifying it when done right) and poor implementation and use by the player.    One of the reasons high concealment values are not as important is you cannot depend on concealment saving you.   Smoke is no longer for the hiding in of, but for blocking line of sight.

Tho of note the Aki can, and Kita and Haru will when mounting AFT can sit in smoke at 12 to 15 Km and shell with pretty much impunity... it is one of the strengths of that fast firing accurate 100mm gun.  BB Drivers and Cruiser drivers utterly despise you and will react to you, smart teams that are willing to react to their reacting can turn em into shark bait!  I want these ship in game bad cuz the game needs 'em.  Aki is competitive  at tier VIII as are ALL the other IJN tier VIII DD's.  Yugumo at their IX is a better Kagero (Upgrade there is better gun traverse and ROF and 12 K torps!. Smoke or TRB is an option, just a better Kagero.  Wish they had put here at tier X instead of the shimmy as she CAN compete with a Gearing!  (I hunt Gearings down and kill em all the time in Yugumo.  You can win a gun fight in one, just don't miss your shots.  Your guns hit harder but fire slower, and they ARE accurate!)

Warlord sends

 

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1 minute ago, TL_Warlord_Roff said:

we don't have finalized stats on the new DD's yet.  I assume your referencing Stuntman 9630's youtube vids on the tier IX Kitakaze and Tier X Harugumo  he put up today. 

Dev blog. I put 0 stock in the opinions of youtubers. They are entertainers first and clickbait artists a (preferably distant) second.

Edited by KiyoSenkan
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36 minutes ago, KiyoSenkan said:

Dev blog. I put 0 stock in the opinions of youtubers. They are entertainers first and clickbait artists a (preferably distant) second.

Yep true nuff!  I do not like the top speed and turn radius numbers on the tier X.  33 knots is just to damd slow for a tier X and a turning circle is actually worse than that of the Akizuki and that seriously qualifies as a bad thing.  I'll have to go check dev blog.  I dont want to see the other IJN tier X DD have a forced play style like the shimmy but if she is that slow then its likely to get locked down as "sit back, fire from smoke and toss a rack of torps at anything approaching." which will work but yea, this one trick pony stuff has got to stop! 

A camping DD!, what will they think of next?

I don't like it.  IJN doctrine with DD's was high tactical speed and agility , and high operational mobility (ie: endurance!).  Solid gunnery (they knew the limitation of the equipment they had, and there really wasn't any issues with their fire control.  Seriously good optics!)  and of course Torpedo's!  The Aki which was designed primarily as "the" generalist DD.. able to do all the DD missions.  ASW, Mine Sweeping, Anti  Air, Fleet Escort, and Patrol/Sea Control.   Design flaws led to her low top speed and some stability issues and were mostly corrected with the improved Akizuki or super Akizuki) which got a little bit faster, and did have better sea keeping along with the upgraded AA.  They came to late in the war in to few numbers to really effect matters.  Of note however is  they were quickly regarded by the submarine service as a very dangerous ASW threat. Apparently the Active  SONAR systems was quite good and the hydrophone system and placement excellent.

 

Addendum: just checked the blog.. 35.7 knots.. umm low but it's liveable..  830m turn radius at flank.. UHG!  That's really really bad and it should not be that bad!  I thought the Aki's turn radius was bad.. this is significantly worse!

  

Edited by TL_Warlord_Roff

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