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Landing_Skipper

Asashio After A Few Weeks: Meh

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Let’s get this out of the way first.  The introduction of Asashio did NOTHING to reduce BB camping. If anything, Asashio makes it worse. As some predicted, the battleships who are advancing get punished the most. They are the closest targets.  They are the most likely to have used Damage Control recently so that a flood causes lots of damage, and Asashio torps have the highest chance of causing a flood.  By the time the torpedoes travel 15 km the spread between them is huge.  Even the biggest potato will eat only 1. 

After 28 battles, my average damage is down to 68k.  My win rate in Asashio is only 57%. I have plenty of DDs with better win rates. 

TL;DWTR - I’d rather play many other Tier 8-10 DDs than Asashio.  Yugumo is more versatile and more effective.  12km torps do fine, and Yugumo’s will kill anything.  The Kidd is infinitely better at doing DD things like capping and killing red DDs.  Lo Yang’s “gimmick” hydro is very effective in virtually every game, although it favors Domination over Standard battles  

The biggest problem is how extremely situational Asashio is. IJN torpedo boats have always been somewhat feast or famine, but this thing is ridiculous. I see 5 BBs per side?  Excellent!  Probably going to be a good game. 2 BBs per side?  Ugh, what if they spawn way over there?  5 DDs per side? Well, I’m sure the censor won’t let me say that.

A good CV can virtually shut an Asashio down.  First off, there’s that dumb mechanic where if a plane spots a torp anywhere along its path, the torp is permanently spotted. 20 km is a long path.  Secondly, if planes spot you, the enemy team will ALL try to kill you.  Third, Asashio is so clumsy even I could cross drop her (if I played T8 CV which I don’t because I’m not good at CVs above T5).

One aspect of Asashio play I hadn’t thought of in advance is how map dependent the ship is. Ideally, you want choke points where enemy BBs are likely to clump up without the risk of hitting friendlies with those (stoopid) 20 km torps. North is just about perfect. There are 4 lanes to throw torps through. 

 

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A is ideal. BBs almost always approach the cap along a similar vector. There’s a nice island to keep those nasty red DDs away until you can spew 16 toros out at their buddies. And you might even get a chance to cap if teammates come along. 

Shatter OTOH, especially in Standard battle mode isn’t as much fun. Where are the BBs going to cluster up?  Guess. Plus there are all of those pesky islands to block your glorious wall of death. 

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If you spawn in the east, you can try for a flank on the 9/10 line. Just hope the red DDs and their radar buddies don’t light you up. A western spawn can work out fine if the BBs cooperate, but they don’t always do that. If they hang around D2 or D3 it can be more difficult to land many hits. If they push along the 2 line though, you may get those nice broadside angles. 

Conclusion:  Asashio didn’t do much to reduce the BB population.  She does discourage BBs from advancing once the reds know where she is. (I sometimes get spotted on purpose for a moment long after launching torps just to slow down advancing BBs.)  Yugumo is a much more consistent ship and more capable of doing all of the things a DD should do. 

P.S. I’m still glad I bought Asashio. Those 25 double XP bonuses combined with the 200% first win bonuses and flags produced a TON of Elite Commander XP and Free XP. Nowadays I get Asashio ready with flags, pick another high Tier DD and jump in the queue. If I see tons of BBs, I jump out, pick Asashio, and jump back in. Just like I grab Grozovoi or Kidd if I see 2 or more CVs in queue.  

Edited by Landing_Skipper
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yeah mine is parked at the dock gathering rust. it just isn't fun to play to me.

first premium i regret buying and trust me i have a lot of the "bad" premiums

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I have been getting better in it every time I take it out, it's a lot more ship  than just those torps.  Spotting for team and using guns to kill low health ships has made it an interesting ship to play.  Sorry you aren't enjoying it, but I certainly have.

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I enjoy her and appreciate the fear she puts into some ships, I too will engage with guns so that a battleships sees me and says "nope".

She is very situational though. I've had games in which I've broken 100k damage in just minutes and lots more games in the 30k to 70k damage range.

I think what I like most is how all the people that became hysterical were wrong. Just like every other new ship, mechanic change, or new captain skill (RPF) the game remains fun and consistent. 

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Still getting a "feel" for this ship. I only have 8 games/50% win rate on it so small sample size. I've been playing it somewhat aggressively like I do the Kagero (83 games/60% win rate) using my 19 point Shimakaze and Yugumo captains but it just feels a little off to me. Between the slow turret traverse and the low speed, the ship "feels" slower/more sluggish than the Kagero even though it's probably not. I'm kinda thinking it needs an Asashio specific captain to make it shine. I don't have EM on either of my 19 pointers and I'm thinking that torpedo acceleration and basic firing training would also really help this ship. Mouse's review indicated that BFT and TA were certainly beneficial. Might have to retrain/respec my Yugumo captain to find out. 

 

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I am sure there are some people that are good even great in that ship but, I have seen a bunch of them in battles and none have really grabbed my attention yet. I think too many of the "normal" people that bought it are trying to play it like a regular DD and it is not.

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52 minutes ago, BiggieD61 said:

I have been getting better in it every time I take it out, it's a lot more ship  than just those torps.  Spotting for team and using guns to kill low health ships has made it an interesting ship to play.  Sorry you aren't enjoying it, but I certainly have.

Asashio is a great spotter. The alpha strike on her guns surprises other DDs.  If you have a significant health advantage or more backup, by all means use the guns.  I’ve scored citadels with her AP on cruisers too at close range, almost always firing from smoke. 

I didn’t mean to say that Asashio is a bad ship. She’s not. I don’t regret buying Asashio, unlike the Hood and a few other Premiums. I like her better than Kagero because I don’t have to choose between smoke and torp reload. However, she is highly situational with her primary weapons, and she didn’t have the intended effect of reducing the BB population or discouraging camping. And if I want a super sneaky DD with potent torps that kill anything and half way decent guns, I prefer Yugumo. YMMV. 

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As I predicted, it wouldn't be game breaking, and it would end up being a port queen for the majority.

I'm giving it a few more weeks to see it's numbers before I go back and reply to many of those, "the sky is falling threads".

I wanna make sure it known that all the whining was for nothing.

 

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Spoiler

 

I play my Asashio like i would with any other IJN DD:  I cap, I spot for the team, i provide smoke for distressed cruisers being focus fire by red team, i hunt and shoot DD and Cruisers with low hp, i burn BB with HE shells during torpedo cool down, and when all BB are dead i would still unload my torpedoes to DD and Cruisers to distract them, make them change their course, make them show their broadside to our team, and red team DD and CA tried to dodge my deep water torp almost every single time.  LOL

most of all.... I have fun in Asashio.   

Asashio2.JPG

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I wanted to let some of the Asashio craze die down before I brought it out for the first time in randoms and on the plus side I think critical reviews on both sides resulted in relatively few being purchased. Those you still see out there are a tolerable nuisance that have a minimal actual detrimental effect on the game. I call it a nuisance even when I'm playing it- especially in a division with another Asashio because until the game is over (win or lose) and you get a chance to validate your contribution to the team that's all you are out there to both sides.

As a guy who considers himself "solid but unremarkable" in DDs (with a firm understanding of what they need to do but having a limited capacity to know exactly how to do it) I can see from the few games I have in it that there are no shortages of BBs to harass. Playing Asashio more visibly / aggressively does tend to limit your prey to those BBs who are aggressive and pushing the way I would like to push as a BB driver. And for any BB I've had to beat on who was pushing up with the team in a supportive way I am not thrilled at the Asashio's ability to do it with remarkable efficacy. I definitely feel like I'm helping fix the wrong part of the problem.

This ship punishes supportive BB play unless it's coordinated with DDs / Cruisers who understand an additional role they fulfill in support of BBs by spotting the torpedoes. This, of course, includes friendly Asashios who, with nothing to shoot at, can still help spot DWT far enough out that the BB has a chance to react. As players adjust to the need / benefit of "screening" I think we'll find Asashio's teeth being pulled out one by one. The same could be said of existing DWT boats. In fact, I think the Pan Asian line helped as a primer to demonstrate the value of the screening some players have already started doing "deliberately."  

The more passive Asashio drivers who sneak into the back and lob 16 torps every 3 minutes or so from 10-15 kilometers are beating on BBs who were  having little impact to the game anyway... but my personal jury is still out on whether or not it is being done frequently enough to change the passive BB culture that exists with some players. We always had DDs who ignored everything to go carrier hunting and stumbled into a few camping BBs while they were at it. 

 

 

 

 

 

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I'm glad I got the Harekaze instead of the asashio.  I don't see the draw in that ship.  

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I have a lot of fun in mine. I think that it isn't really overpowered, it's very situational, and it's not a 'serious competitive' sort of ship. For people who look at everything in a min/max pros/cons sort of way, it really doesn't make a lot of sense. But it can really be a lot of fun, especially if the anticipation of torpedo strikes is something you're into. I tend to always go for the middle caps in it early - I want to see where the BBs are ending up. I almost always chuck torps at the first BB I see, the instant I see it. Even 18-20km away. I honest to god get a lot of hits that way (the 12% torp hit rate in it is by far my highest). I probably end up being a bit too aggressive in it - I try to get deep into the red side to end up setting up 8-10km launches, and once the red DDs have been accounted for, smoke and farm broadside cruisers with AP when I can. I've gotten some amazing 2-3 salvo broadside strikes too. Like massive amounts of pens (well, for an IJN DD) for 10k+ damage in a matter of seconds. Again, it's not a serious ship, not a competitive ship. It's just fun sometimes.

 

Oh it also farms credits real well. The first weekend I had her I made almost 30mil (with premium time and flags).

 

 

5afdb93f72879_ScreenShot2018-05-17at1_17_09PM.thumb.png.3fd15bc79c19418fba14913f551fb5e7.png

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So far with Asashio I have a 72% win rate and an average damage of almost 111k, so it's going very well. I've been playing it like I would Kagero. My karma has started to go down though because of the ship. It's very situational, and depending on how the battle goes, I've gotten anywhere between 50k damage to over 200k damage. It being a specialist can be frustrating at times, but all the times a BB goes from full health to dead makes it worth it.

In theory it should be terrible when there are few BBs. But tbh so far I've not encountered a match using Asashio with any less than 4 BBs. Ultimately people are drawn to the game by Iowas, Bismarcks, and Yamatos; not Khabarovsks and Des Moines. The BB population isn't going down. WG will never be able to make it less popular against the ingrained fascination by the masses for big gun battleships. It will remain a target rich environment for Asashio, and imho a player that can use her well will have good times ahead.

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10 minutes ago, Super_Dreadnought said:

So far with Asashio I have a 72% win rate and an average damage of almost 111k, so it's going very well. I've been playing it like I would Kagero. My karma has started to go down though because of the ship. It's very situational, and depending on how the battle goes, I've gotten anywhere between 50k damage to over 200k damage. It being a specialist can be frustrating at times, but all the times a BB goes from full health to dead makes it worth it.

In theory it should be terrible when there are few BBs. But tbh so far I've not encountered a match using Asashio with any less than 4 BBs. Ultimately people are drawn to the game by Iowas, Bismarcks, and Yamatos; not Khabarovsks and Des Moines. The BB population isn't going down. WG will never be able to make it less popular against the ingrained fascination by the masses for big gun battleships. It will remain a target rich environment for Asashio, and imho a player that can use her well will have good times ahead.

Interesting, I actually stopped playing mine so much because Ive gotten quite a few 2 BB games in it recently. While there's still some fun to be had there, it certainly doesn't help. 

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3 hours ago, BiggieD61 said:

I have been getting better in it every time I take it out, it's a lot more ship  than just those torps.  Spotting for team and using guns to kill low health ships has made it an interesting ship to play.  Sorry you aren't enjoying it, but I certainly have.

I certainly understand your point, and it sounds like those are the things you want to do with the ship.  My question is why can't you do those things in a Yugumo instead, while being better  at lobbing HE at BBs and potentially winning a knife fight with an enemy DD?  In other words, spotting and picking off wounded ships are not exclusive to the Asahio.

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17 minutes ago, Super_Dreadnought said:

So far with Asashio I have a 72% win rate and an average damage of almost 111k, so it's going very well. I've been playing it like I would Kagero. My karma has started to go down though because of the ship. It's very situational, and depending on how the battle goes, I've gotten anywhere between 50k damage to over 200k damage. It being a specialist can be frustrating at times, but all the times a BB goes from full health to dead makes it worth it.

In theory it should be terrible when there are few BBs. But tbh so far I've not encountered a match using Asashio with any less than 4 BBs. Ultimately people are drawn to the game by Iowas, Bismarcks, and Yamatos; not Khabarovsks and Des Moines. The BB population isn't going down. WG will never be able to make it less popular against the ingrained fascination by the masses for big gun battleships. It will remain a target rich environment for Asashio, and imho a player that can use her well will have good times ahead.

Yeah there are hardly ever less than 4 BBs at higher tiers so the BB-only torps aren't as big a drawback as people say.  I don't have the Asashio but it's rare that I target a non-BB with my torps.  In fact, I usually target enemy DDs more with my torps than I do enemy cruisers (esp. the DDs that rush into cap and throw up smoke), but usually I'm going for BBs. 

The problem for me with Asashio is that it is absolute garbage at fighting other DDs, which is already a problem for the IJN line (although not as bad as everyone says).  As well, almost no one seems to ever use the main guns against BBs or CAs in the Asashio, which is something I did all the time with my Yugumo, particularly when waiting for the large numbers of enemy DDs to get thinned out a little bit.  If you max out the range the Yugumo can throw shells 14.5km and is next to impossible for other ships to hit at that range. 

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18 minutes ago, prevans said:

I certainly understand your point, and it sounds like those are the things you want to do with the ship.  My question is why can't you do those things in a Yugumo instead, while being better  at lobbing HE at BBs and potentially winning a knife fight with an enemy DD?  In other words, spotting and picking off wounded ships are not exclusive to the Asahio.

The torpedoes are absolutely head and shoulders way more accurate and brutal against BBs in Asashio than they are Yugumo. While yes, for total annihilation dev strikes I will try to get in to 8-10km, the torps I send at 15-20km that land end up causing far more perma-floods than I would normally get, likely because those BBs don't have any reason to feel they shouldn't be using damage con on 2 fires. 

 

Of course, it's not as good vs CAs (although as I said above, if you arrange yourself right, and have the opportunity to do so, you can absolutely melt broadside CLs with your AP very very quickly), or DDs, or anything else. It's just a fun thing, that's all. Sometimes it's fun to just wipe out BBs because you're really, really good at wiping out BBs. It's not the best all around DD by any stretch, but that's OK. It can still be a lot of fun if it appeals to you. If it doesn't, you aren't missing out on anything by just not playing it

Edited by tenfingerstentoes

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4 minutes ago, prevans said:

I certainly understand your point, and it sounds like those are the things you want to do with the ship.  My question is why can't you do those things in a Yugumo instead, while being better  at lobbing HE at BBs and potentially winning a knife fight with an enemy DD?  In other words, spotting and picking off wounded ships are not exclusive to the Asahio.

I can't answer for anyone else but I think most people play the Asashio over other more well rounded DDs for the fun of trolling BBs.  

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The camping meta is what it is.  Who in their right minds would think that the Asashio would change that?

Never forget.

The scorpion and the frog.

 

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27 minutes ago, Slimeball91 said:

I can't answer for anyone else but I think most people play the Asashio over other more well rounded DDs for the fun of trolling BBs.  

Well... WG did kinda design Asashio pretty much for the purpose of trolling BBs. :cap_haloween:

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One thing for sure, she is something to take out when the meta will be BB heavy due to a limited mission that requires battleships. :Smile-_tongue:

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Well, I've had her since release day and I'm still having a blast, even though I don't play her nearly so often anymore that I'm in the tier 10 side of Ranked Battles. One of the things I think is most interesting for me about playing her is that it is a challenge. It's not just a magic wand that you wave and boom, you win. You really have to think and plan and get things right or you're going to wind up dead without having accomplished much.

Took out Kami R this morning for a couple of wins that were, sadly, unsatisfying. I needed a palate cleanser afterwards, so Asashio seemed like the thing to try. 

Worked out quite well. Killed 4 out of the 5 battleships (and would have had the 5th if he hadn't gone for the ram on someone else) and then finished off an Edinburgh and fought it out for C cap with a Cleveland. I think this one is going to get a Youtube video.

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It's hard for me to say this, but so far I really think WG got Asashio just right. 

She's strong in her role, but has severe drawbacks outside of it. If DW torps are your thing, you'll likely be able to adjust. If not, she's a premium. You don't have to buy her or grind through her.

Her guns aren't going to win you any knife fights on even ground, but if you're careful with them, they're far from useless.

Basically, she has her role without being an overly blatant game winner.

The only real complaint I would have about her is how she's overly reliant on matchmaking RNG. You get in a game that's 95% cruisers/DDs, odds are you're going to drag your team down and there won't be a ton you can do about it.

Of course, as the game changes and/or I play her more my opinion may change. But right now I'm not too disappointed with her.

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55 minutes ago, LT_Rusty_SWO said:

Well, I've had her since release day and I'm still having a blast, even though I don't play her nearly so often anymore that I'm in the tier 10 side of Ranked Battles. One of the things I think is most interesting for me about playing her is that it is a challenge. It's not just a magic wand that you wave and boom, you win. You really have to think and plan and get things right or you're going to wind up dead without having accomplished much.

Took out Kami R this morning for a couple of wins that were, sadly, unsatisfying. I needed a palate cleanser afterwards, so Asashio seemed like the thing to try. 

Worked out quite well. Killed 4 out of the 5 battleships (and would have had the 5th if he hadn't gone for the ram on someone else) and then finished off an Edinburgh and fought it out for C cap with a Cleveland. I think this one is going to get a Youtube video.

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unknown.png?width=1043&height=676

 

 

 

mrw-i-saw-the-new-star-wars-teaser-14782

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