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kgh52

Aegis tactics

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I've played 4 Aegis scenarios today, batting .500, two wins & two losses. In both losses one or more ships charged north to intercept the force that comes in from the northeast before we even see the lead ships. Is there some reason for charging into a position where you will be out gunned? Are they expecting others to ignore the vanguard?  I'm just asking.

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Going early to intercept the two western CVs is a solid move.  Cuts down on the sky cancer.  I like to go in my AA Beaver.  Good to have a DD along, too.  By the time I've killed the CVs and planes, the guys from the south are within range of the NE spawn and I don't have to take on that lot alone, though I can sometimes get within range of the 3rd CV.  Nom nom nom. 

With the bot buff, though, getting up N unscathed can be tricky.  And you don't have to go so fast that you can't help with the first group if your team knows to let the captured ships proceed a ways south before liberating them.

You should be able to wax this Scenario regularly.

 

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No. Same as in most other ops. Stick together and focus kill each group before the next spawns so you don’t get swamped.

If you have a CV, it needs to move southish, skirting being spotted, locating the first two groups for long range fire.

After attacking as permitted by the annoyance of the DF ships; it sends its squads north to attack the CVs. Otherwise something fast has to scoot north to do the job after the first two groups are dead.

After that you head east; take the bullets for the cargo ships; and either kill everything and win, or exit the convoy to win.

Edited by Estimated_Prophet

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24 minutes ago, kgh52 said:

I've played 4 Aegis scenarios today, batting .500, two wins & two losses. In both losses one or more ships charged north to intercept the force that comes in from the northeast before we even see the lead ships. Is there some reason for charging into a position where you will be out gunned? Are they expecting others to ignore the vanguard?  I'm just asking.

A highly competent player can do serious damage to the fleet and get by it, to be in position to kill the cv's when they spawn....it's a high risk maneuver that's really not worth doing. Far to many people see someone else pull it off, and think they can do it too. :Smile_teethhappy: 

Edited by awiggin

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Ooo.  Cool.  I'm highly competent now!  I like it.

 

BTW, one problem I didn't mention is that sometimes the 3 BBs will spawn right along with the CVs.  This can make the tactic much more dangerous, but I think the BB spawn is triggered by taking the transports too soon.  Not entirely sure what triggers it.

 

 

Edited by iDuckman
  • Funny 1

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It's a good move for a cruiser that has fast firing guns, DF and torpedos. He can sink both CV fast. For the rest of the team: it works of some ships cover the retreat of the cargo ships. Just offer a target so they focus on you, BB's are good for this. You need all cargo ships alive for 5 stars but only one player ships. Was fun because one of those who yolo with their DD into the second wave complained about the incoming loss and what a mess that team was. The last 4 players killed the CV's and covered the ships, one was left over but hell, it was 5 stars.

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5 minutes ago, iDuckman said:

Ooo.  Cool.  I'm highly competent now!  I like it.

Ducky, you're a legend in your own mind! (are you going to issue your own T-Shirts?)

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Just now, Umikami said:

are you going to issue your own T-Shirts?

I would, but I don't own my own copyright.

 

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3 minutes ago, iDuckman said:

I would, but I don't own my own copyright.

so much for my free T-Shirt!

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I’ve never done this mission before and simply told everyone I will follow their lead, 5 stars first try, feels a lot easier than last week’s mission ?

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I've found that there's no games that really get the details right when it comes to AEGIS tactics.

I mean, there's just so many parts that all have to be managed properly. Getting the doctrines set accurately, for instance. When do you use shoot-shoot-look-shoot vs shoot-look-look-shoot? Having proper control over interaction between the MEZ / JEZ / FEZ. Nobody ever gets the details when it comes to VID requirements, and let's not even talk about the whole thing about control channels per illuminator, CAW mode with SPY, control handoff with CEC, etc. I did find one that kinda-sorta incorporates detection and information sharing issues like LINK gridlock not being properly established, but ... even so, still not perfect.

I'm not sure what AEGIS tactics have to do with WoWs, though?

Oh. You meant Operation Aegis. I was thinking of... right. Never mind, then. Carry on.

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Quote

natter natter blah blah

<ahem>

4 minutes ago, LT_Rusty_SWO said:

Oh. You meant Operation Aegis. I was thinking of... right. Never mind, then. Carry on.

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21 minutes ago, Visidious said:

I’ve never done this mission before and simply told everyone I will follow their lead, 5 stars first try, feels a lot easier than last week’s mission ?

Except for Killer Whale; Aegis should be one of the easiest ops...

...watching it fall apart because nobody focus fires the closest bots to death and the team starts getting torped and sunk one by one is painfull...

Aegis is easier than Defence of Newport.

Until Final Frontier came out, Newport was the hardest Op.

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My main tactic in Aegis is to bring my Cleveland and spam the heck out of everything with IFHE and blast bot planes with the uber enhanced CLeveland Triple A.  

But yeah -- I do see folks head off to hunt CVs up North.  I usually only see it work after the first two waves of Reds get schwacked.  First wave on the east side of the central islands -- second comes in along the west side of the central islands.  When folks premature the north CV push option, it seems like they are typically killed by the second wave of cruisers and DDs that come down the west side of the central island chain.  

Edited by Dr_Dirt

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5 minutes ago, Dr_Dirt said:

When folks premature the north CV push option, it seems like they are typically killed by the second wave of cruisers and DDs that come down the west side of the central island chain.

Yep.  With the recent bot buff you have to a) wait for the second wave to engage your other ships so they don't focus you, b) go *way* west and come back (doesn't always save you), c) island-hop like a good little cruiser should.  There are even a couple spots where you can pump shells into the wave without getting blapped.  No longer a no-brainer tactic.

I think I'm gonna have to get IFHE on Beaver; I did the Concealment thing.

 

Edited by iDuckman

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58 minutes ago, iDuckman said:

Ooo.  Cool.  I'm highly competent now!  I like it.

 

BTW, one problem I didn't mention is that sometimes the 3 BBs will spawn right along with the CVs.  This can make the tactic much more dangerous, but I think the BB spawn is triggered by taking the transports too soon.  Not entirely sure what triggers it.

 

 

I believe it's when the transports travelled to far towards the south and the enemy escorts are not dealt with by that time.

 

You only really need one cruiser or DD to take care of the 2 CVs that spawn north. However the trick is to get to where they spawn before the enemy cruiser escorts are killed off. That way you can unleash a full spread of torps at the two CVs just as they spawn or broadside shots of you're in a Cleveland which can also murder whatever planes manages to get launched.

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1 hour ago, Umikami said:

Ducky, you're a legend in your own mind! (are you going to issue your own T-Shirts?)

He gets one YouTube posted of himself playing his favorite ship (Myogi) and it all goes to his head. 

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17 hours ago, kgh52 said:

I've played 4 Aegis scenarios today, batting .500, two wins & two losses. In both losses one or more ships charged north to intercept the force that comes in from the northeast before we even see the lead ships. Is there some reason for charging into a position where you will be out gunned? Are they expecting others to ignore the vanguard?  I'm just asking.

Charging the north is an excellent move IF you are in a ship with good AP and smoke. I have done it very successfully in Leander and Anshan, and in the old days, in Okhotnik. Gnevny is also good but lacks the 8 km torps that augment the damage of other ships. 

A smoked Leander will get 2-4 kills and up to 20 cits if the wave is all cruisers. A wave with two Ishizhuchis is more problematic, since you have to get torp hits on them. I have finished this Op many times with 30+ citadels and 180-220K damage in Leander. I imagine Perth would be the same. Huanghe probably can't output enough damage to be as effective. Having a CV to spot the incoming wave makes things go very smoothly.

After you wreck the second wave, you could run off and park between the CVs. That used to be possible, but the devs have accelerated their appearance and moved them a bit east, making it difficult to get there in a cruiser. So the CVs then torp and bomb you, tedious and stupid. But since you have spotted them, that is ok. A DD still works very well for that.

The problem arises when the ship heading north has no smoke. Then it is simply an early grave for that ship. 

Another north move which we do as a team in Ops is to let one red escort cruiser live and put human ships up to the north edge of the map. That will cause the game to spawn the BBs, which can then be torped for more damage farming. You can't do that with a random team, you need a dedicated team of competent players to get away with that. 

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It's a solid move IF you wax the initial wave, then the second that comes in from the NW with a group of Kumas and Itchys.  So long as you haven't lost more than one friendly by this time, if a decent cruiser and DD jet up to intercept the CV's you can win the match pretty handily.  The time I failed it doing that was when three of the friendlies stopped shooting at the escorts and started flaming myself and the cruiser for 'leaving them'.  So we both had to turn our backs to the CV's and jet back south while the friendly Exploding Nurnberg and two other cruisers sat with silent guns and flaming chat. Had they bothered shooting at the red botes it would have been an easy win.  

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6 minutes ago, LT_Rusty_SWO said:

missing-the-point.gif?w=500&h=205

Nope.  Didn't.  I even flagged you funny. 

 

Zardoz, I'm featured in several of Lightinger's vids too, though I can't recall doing anything memorable in them, other than dying.  (Good thing he doesn't record voice comms.)

 

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1 minute ago, iDuckman said:

Nope.  Didn't.  I even flagged you funny. 

Oh, okay then. I misinterpreted, sorry!

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With most players running cruisers, it is easier to simply stick together and kill the vanguard and then deal with the bot planes.  There are many planes but if you stick together, the combined AA firepower should make it a non-issue.  Don't forget to launch your own catapult planes if you have them, remind others to launch them too.

This operation seems a lot easier than the last 2 ones.

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22 minutes ago, iDuckman said:

Zardoz, I'm featured in several of Lightinger's vids too, though I can't recall doing anything memorable in them, other than dying.  (Good thing he doesn't record voice comms.)

But wouldn't your voice comms only record you saying "What the hell are YOU staring at?" right before you off Fluffy and Uranus?

Edited by ZARDOZ_II

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36 minutes ago, iDuckman said:

Yep.  With the recent bot buff you have to a) wait for the second wave to engage your other ships so they don't focus you, b) go *way* west and come back (doesn't always save you), c) island-hop like a good little cruiser should.  There are even a couple spots where you can pump shells into the wave without getting blapped.  No longer a no-brainer tactic.

I think I'm gonna have to get IFHE on Beaver; I did the Concealment thing.

 

I run my Cleveland in PvE mostly -- almost exclusively scenarios when the weekly missions are right.  So I have kind of a weird cap'n skill build for it.  I don't take concealment.  After experimenting, I'm pretty convinced concealment skill does nothing for you in PvE.  That frees up a lot of pts for IFHE and the enhanced fire starting thingy. 

I also run a secondary build for my modules and AFT as a capn skill -- gets me out to 7.6Km with the Cleveland secondaries.  I know -- it would be goofy for randoms.   But I actually get decent secondary dMG in PvE with my Cleveland as the BoT DDs and Cruisers always like to get close in. 

Even with the secondary build it still leaves me with Triple-A rating of 66%.  Plus I have the catapult fighter and defensive AA consumable to really beat on BoT planes.  

I use the same captain in my Atlanta for Tier 7 Scenarios.  Works out well.  

When I play randoms in Cleveland the concealment is missed a little.  But I'm usually looking to lob fire indirect over islands -- so its not a huge deal if the map has decent terrain.  

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