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AyanoMidori

Custom Japanese Tech Tree

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Lines

-Destroyer Torpedo Boats (right below)

-Destroyer Hybrids

-Destroyer Premiums

-Battleships (coming later)

-Fast battleships and battlecruisers (coming later)

-Carriers (coming later)

-Light cruisers (coming later)

-Heavy cruisers (coming later)

 

Japanese Torpedo Boats

I have a second set of IJN destroyers drawn which will function much like hybrids, balancing main gun firepower with torpedoes, usually at the cost of torpedo reload and a slight hit to detection. Important stats (and changes from WoWS equivilent) are listed under each drawing, but otherwise they can easily be compared to existing IJN destroyers.

Tier 2 - Maikaze

UpyFFlu.png

Hull A - Maikaze differs very little from Umikaze. It's a very large destroyer with great detection, decent speed, slow turning and the ability to stealth torpedo from great ranges.

Main armament - 2x1 120mm/40 Type41, No changes from Umikaze

Torpedoes - 2x2 Type44 mod. 2, No changes from Umikaze

Detection - 5.5km

Speed - 33 knots

Tier 3 - Amagiri

2SGDMuP.png

Hull A - Instead of the Wakatake we get a continuation of the previous hull design. Stats between the Maikaze are largely artificial. She has two more120mm guns and is two knots faster.

Main armament - 3x1 120mm/40 Type41.

Torpedoes - 2x2 Type44 mod. 2.

Detection - 5.65km

Speed - 35 knots

aM5ZFSI.png

Hull B - Amagiri's guns are swapped for 120mm/45 Type 3s which have a quicker reload and rotate faster. Small amount of AA is present too.

Main armament - 4x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Tier 4 - Akigumo

dU0e77e.png

Hull A - Very similiar to Isokaze, Akigumo has three dual torpedo launches that have a range of 8km compared to Isokaze's 7km. Her 120mm Type3s also fire and turn faster.

Main armament - 4x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x2 Type 6, 8km range

Detection - 5.75km

Speed - 36 knots

LxmAUwA.png

Hull B - In 1936 Akigumo gains small amounts of AA

Tier 5 - Shirayuki

A0kxsTS.png

Hull A - Shirayuki is a fixed Mutsuki. Her torpedo reload is quicker and she carries the same amount of torpedoes, but in twin mounts.

Main armament - 3x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x2 Type 8, 8km range, 40 second reload

Detection - 6.2km

Speed - 38 knots

WQJ84ac.png

Hull B - In 1940 Shirayuki gains small amounts of AA that should be enough to down a spotter plane at least. Her gun mounts are replaced with DP versions which have a faster reload and give it slight boost to AA as well.

Main armament - 3x1 120mm/45 Type10 Mod C, 5 second reload time and turns 12 degrees/s turning rate.

Tier 6 - Hagikaze

FOt9vks.png

Hull A - Hagikaze looks closer the real Fubuki than the WoWS Fubuki, using the original 3x2 127mm 3rd Year Type Mod-As, rather than the two Mod B/Cs. She no longer has the crappy 6km stock torpedoes, instead she starts out with 10km long lances and is the first ship with an optional hull sidegrade.

Main armament - 3x2 127mm/50  3rd Year Type Mod-A. 8 second reload time and has 7 degrees/s turning rate

Torpedoes - 3x3 Type 8, 10km range. 

Detection - 6.4km

Speed - 37 knots

WvoGaN7.png

Hull B - In 1936, Hagikaze is reinforced with AA. Her new fire control director allows her to upgrade her base gun range if needed.

LNEiC9b.png

 

Mod 1 (optional after hull B) - 127mm/50 Mod A replaced with Mod B. Second mount is replaced for additional AA.

Main armament - 3x2 127mm/50  3rd Year Type Mod-B. 6.5 second reload time and has 7 degrees/s turning rate

Detection - 6.3km

Tier 7 - Fumizuki

bDTEk8v.png

Hull A - Her hull design bares a resemblance to Shiratsuyu, but she means the gun layout as the previous class and mounts two quad torpedo tubes.

Main armament - 3x2 127mm/50  3rd Year Type Mod-C. 8 second reload time and has 7 degrees/s turning rate

Torpedoes - 4x2 Type 93, 10km range. 70 second reload. 1.45 km detection

Detection - 6.65km

Speed - 37 knots

6TKXPCO.png

Hull B - In 1943, Fumizuki is reinforced with more AA.

u10vuNd.png

Mod 1 (optional after hull B) - Second mount is replaced for additional AA. Detection is reduced.

Main armament - 2x2 127mm/50  3rd Year Type Mod-C. Reload is 6.5 seconds

Detection - 6.5km

Tier 8 - Suzunami

pzSGu9w.png

Hull A - Suzunami is very much a Kagero with quicker torpedo reload and greater speed.

Main armament - 3x2 127mm/50  3rd Year Type Mod-C. 7 second reload time and has 7 degrees/s turning rate

Torpedoes - 4x2 Type 93, 10km range. 70 second reload. 1.45 km detection

Detection - 6.84km

Speed - 37.5 knots

VdKRecf.png

Hull B - In 1943, Suzunami is reinforced with more AA.

LOOQrR2.png

Mod 1 (optional after hull B) - Second mount is replaced for additional AA. Detection is reduced. She gains 40mm Bofors Chi-type which give a significant boost in AA.

Main armament - 2x2 127mm/50  3rd Year Type Mod-C. Reload is 5 seconds

Detection - 6.6km

IuRWtef.png

Mod 2 (optional after Mod 1) - Mounts are replaced with 100mm/60 Type 98 Mod-A. Detection range increases slightly.

Main armament - 2x3 100mm/65 Type 98

Detection - 6.9km

Tier 9 - Yukikaze

XwxBJzI.png

Hull A - Like Yuugumo, she will have access to all three torpedo loadouts. Her stock torpedoes will keep the 70 second reload. Her quad mounts are also swapped with quintuple mounts found on Shimakaze, giving her 10 torpedoes. She is also faster.

Main armament - 3x2 127mm/50  3rd Year Type Mod-D. 6 second reload time and has 9 degrees/s turning rate

Torpedoes - 5x2 Type 93, 12km range. 70 second reload. 1.45 km detection

Detection - 7km

Speed - 38 knots

SPlddiP.png

Hull B - In 1946, Suzunami is reinforced with considerably more AA. She might shoot down two or three planes that sit around her too long. She won't stop any strikes on her though.

713DmkD.png

Mod 1 (optional after hull B) - Mounts are replaced with 100mm/60 Type 98 Mod-A. Detection range increases. Her AA is fairly decent at this point.

Main armament - 3x2 100mm/65 Type 98. 1.45 km detection

Detection - 7.15km

Tier 10 - Shigure

zVdr8Uf.png

Hull A - I based her hull on Shimakaze, however she has a noticeable addition in the form of a fourth turret. 

Main armament - 4x2 127mm/50  3rd Year Type Mod-D. 6 second reload time and has 10 degrees/s turning rate

Torpedoes - 5x3 Type 93, 12km range. 120 second reload. 1.45 km detection

Detection - 7.15km

Speed - 40 knots

vor8c3S.png

Hull B - replaces her 127mm mounts with 100mm/65s

Main armament - 3x2 100mm/65 Type 98

Edited by AyanoMidori
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7 minutes ago, AyanoMidori said:

Tier 10 - Shigure

nQfQDaw.png

Hull A - I based her hull on Shimakaze, however she has a noticeable addition in the form of a fourth turret. She however cannot upgrade to 100mm guns.

Main armament - 4x2 127mm/50  3rd Year Type Mod-D. 5 second reload time and has 11 degrees/s turning rate

Torpedoes - 5x3 Type 93, 12km range. 120 second reload. 1.8km detection

Detection - 7.15km

Speed - 40 knots

cbzgAJS.jpg  interesting, VERY interesting

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Wow that took some effort.  Are you trying for a WG job? ;)

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Great job and awesome detail! They sound like pretty well balanced DDs. Hope WG considers this.

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1 hour ago, AyanoMidori said:

Japanese Torpedo Boats

I have a second set of IJN destroyers drawn which will function much like hybrids, balancing main gun firepower with torpedoes, usually at the cost of torpedo reload and a slight hit to detection. Important stats (and changes from WoWS equivilent) are listed under each drawing, but otherwise they can easily be compared to existing IJN destroyers.

Tier 2 - Maikaze

UpyFFlu.png

Hull A - Maikaze differs very little from Umikaze. It's a very large destroyer with great detection, decent speed, slow turning and the ability to stealth torpedo from great ranges.

Main armament - 2x1 120mm/40 Type41, No changes from Umikaze

Torpedoes - 2x2 Type44 mod. 2, No changes from Umikaze

Detection - 5.5km

Speed - 33 knots

Tier 3 - Amagiri

2SGDMuP.png

Hull A - Instead of the Wakatake we get a continuation of the previous hull design. Stats between the Maikaze are largely artificial. She has two more120mm guns and is two knots faster.

Main armament - 3x1 120mm/40 Type41.

Torpedoes - 2x2 Type44 mod. 2.

Detection - 5.65km

Speed - 35 knots

aM5ZFSI.png

Hull B - Amagiri's guns are swapped for 120mm/45 Type 3s which have a quicker reload and rotate faster. Small amount of AA is present too.

Main armament - 4x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Tier 4 - Akigumo

dU0e77e.png

Hull A - Very similiar to Isokaze, Akigumo has three dual torpedo launches that have a range of 8km compared to Isokaze's 7km. Her 120mm Type3s also fire and turn faster.

Main armament - 4x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x2 Type 6, 8km range

Detection - 5.75km

Speed - 36 knots

LxmAUwA.png

Hull B - In 1936 Akigumo gains small amounts of AA

Tier 5 - Shirayuki

tZB46bM.png

Hull A - Shirayuki is a fixed Mutsuki. She keeps the same torpedo reload as Mutsuki but gains an extra three torpedoes (with 8km range) and more gun power. She loses out on speed however.

Main armament - 3x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x3 Type 6, 8km range.

Detection - 6.2km

Speed - 38 knots

F4XnJ7N.png

Hull B - In 1940 Shirayuki gains small amounts of AA that should be enough to down a spotter plane at least.

Tier 5 - Shirayuki

tZB46bM.png

Hull A - Shirayuki is a fixed Mutsuki. She keeps the same torpedo reload as Mutsuki but gains an extra three torpedoes (with 8km range) and more gun power. She loses out on speed however.

Main armament - 3x1 120mm/45 Type3. 8 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x3 Type 6, 8km range.

Detection - 6.2km

Speed - 38 knots

8Q42vI1.png

Hull B - In 1940 Shirayuki gains small amounts of AA that should be enough to down a spotter plane at least. Her gun mounts are replaced with DP versions which have a faster reload and give it slight boost to AA as well.

Main armament - 3x1 120mm/45 Type10 Mod C, 5 second reload time and turns 12 degrees/s turning rate.

Tier 6 - Hagikaze

FOt9vks.png

Hull A - Hagikaze looks closer the real Fubuki than the WoWS Fubuki, using the original 3x2 127mm 3rd Year Type Mod-As, rather than the two Mod B/Cs. She no longer has the crappy 6km stock torpedoes, instead she starts out with 10km long lances and is the first ship with an optional hull sidegrade.

Main armament - 3x2 127mm/50  3rd Year Type Mod-A. 8 second reload time and has 7 degrees/s turning rate

Torpedoes - 3x3 Type 8, 10km range.

Detection - 6.4km

Speed - 37 knots

WvoGaN7.png

Hull B - In 1936, Hagikaze is reinforced with AA. Her new fire control director allows her to upgrade her base gun range if needed.

LNEiC9b.png

 

Mod 1 (optional after hull B) - 127mm/50 Mod A replaced with Mod B. Second mount is replaced for additional AA.

Main armament - 3x2 127mm/50  3rd Year Type Mod-B. 6.5 second reload time and has 7 degrees/s turning rate

Detection - 6.3km

Tier 7 - Fumizuki

bDTEk8v.png

Hull A - Her hull design bares a resemblance to Shiratsuyu, but she means the gun layout as the previous class and mounts two quad torpedo tubes.

Main armament - 3x2 127mm/50  3rd Year Type Mod-C. 8 second reload time and has 7 degrees/s turning rate

Torpedoes - 4x2 Type 93, 10km range. 70 second reload.

Detection - 6.65km

Speed - 37 knots

6TKXPCO.png

Hull B - In 1943, Fumizuki is reinforced with more AA.

u10vuNd.png

Mod 1 (optional after hull B) - Second mount is replaced for additional AA. Detection is reduced.

Main armament - 2x2 127mm/50  3rd Year Type Mod-C. Reload is 6.5 seconds

Detection - 6.5km

Tier 8 - Suzunami

pzSGu9w.png

Hull A - Suzunami is very much a Kagero with quicker torpedo reload and greater speed.

Main armament - 3x2 127mm/50  3rd Year Type Mod-C. 7 second reload time and has 7 degrees/s turning rate

Torpedoes - 4x2 Type 93, 10km range. 70 second reload.

Detection - 6.84km

Speed - 37.5 knots

VdKRecf.png

Hull B - In 1943, Suzunami is reinforced with more AA.

LOOQrR2.png

Mod 1 (optional after hull B) - Second mount is replaced for additional AA. Detection is reduced. She gains 40mm Bofors Chi-type which give a significant boost in AA.

Main armament - 2x2 127mm/50  3rd Year Type Mod-C. Reload is 5 seconds

Detection - 6.6km

IuRWtef.png

Mod 2 (optional after Mod 1) - Mounts are replaced with 100mm/60 Type 98 Mod-A. Detection range increases slightly.

Main armament - 2x3 100mm/60 Type 98 Mod-A

Detection - 6.9km

Tier 9 - Yukikaze

XwxBJzI.png

Hull A - Like Yuugumo, she will have access to all three torpedo loadouts. Her stock torpedoes will keep the 70 second reload. Her quad mounts are also swapped with quintuple mounts found on Shimakaze, giving her 10 torpedoes. She is also faster.

Main armament - 3x2 127mm/50  3rd Year Type Mod-D. 6 second reload time and has 9 degrees/s turning rate

Torpedoes - 5x2 Type 93 (stock), 10km range. 70 second reload. 

Detection - 7km

Speed - 38 knots

SPlddiP.png

Hull B - In 1946, Suzunami is reinforced with considerably more AA. She might shoot down two or three planes that sit around her too long. She won't stop any strikes on her though.

713DmkD.png

Mod 1 (optional after hull B) - Mounts are replaced with 100mm/60 Type 98 Mod-A. Detection range increases. Her AA is fairly decent at this point.

Main armament - 2x3 100mm/60 Type 98 Mod-A

Detection - 7.15km

Tier 10 - Shigure

nQfQDaw.png

Hull A - I based her hull on Shimakaze, however she has a noticeable addition in the form of a fourth turret. She however cannot upgrade to 100mm guns.

Main armament - 4x2 127mm/50  3rd Year Type Mod-D. 5 second reload time and has 11 degrees/s turning rate

Torpedoes - 5x3 Type 93, 12km range. 120 second reload. 1.8km detection

Detection - 7.15km

Speed - 40 knots

An interesting proposal and rather well thought-out; have an upvote.

Also, it's nice to see a Danganronpa fan out in the wild.

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1 hour ago, Rpkscout1 said:

Hope WG considers this.

WG considers nothing that comes out of the NA server.

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9 hours ago, Avenge_December_7 said:

 

An interesting proposal and rather well thought-out; have an upvote.

Also, it's nice to see a Danganronpa fan out in the wild.

Yup, I'm a really big fan :D

9 hours ago, Rpkscout1 said:

Great job and awesome detail! They sound like pretty well balanced DDs. Hope WG considers this.

This is purely for fun, I see no reason for WG to consider any of this especially when their destroyer line is made up of completely real ships.

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I've only now realized I have two tier 5s. I've removed the first one.

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I love these ideas @AyanoMidori. A lot of time and effort went into it, really appreciate you sharing this with us! If you had to pick a favorite, which would it be?

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4 hours ago, WolfofWarship said:

I love these ideas @AyanoMidori. A lot of time and effort went into it, really appreciate you sharing this with us! If you had to pick a favorite, which would it be?

Thx for the compliments!

I think my favourite is a bit on the obvious side, the tier 10, is it's the most unique out of all of these ships - of which are slight redesigns of existing ships. What's fun about this is drawing ships based on the gameplay and balance of the game, rather than what WG does, which is taking real ships and trying to put them into tiers.

I have two other full lines of ships drawn (second IJN DD line and USN BB line),which I'll upload sometime in the future. It took me too long to write this all up so I'm gonna take my time before doing it again :D

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Japanese Hybrid Destroyers

My second series of IJN destroyers designed as hybrids, balancing main gun firepower with torpedoes, usually at the cost of torpedo reload and a slight hit to detection. Important stats (and changes from WoWS equivalent) are listed under each drawing, but otherwise they can easily be compared to existing IJN destroyers. This line has notably more unique vessels.

Tier 2 - Hatsukaze

TPEG2ea.png

Hull A - Hatsukaze uses a very similiar hull to Maikaze, but has one more gun mount and faster reloading guns.

Main armament - 3x1 120mm/40 Type41 - 5.5 second reload

Torpedoes - 2x2 Type44 - 32 second reload and 6km torpedo range

Detection - 5.6km

Speed - 33 knots

TlXigSo.png

Hull B - Gun mounts are replaced with newer versions and total amount increased.

Main armament - 3x1 120 mm/45 Type3 - 5.5 second reload and 10 degrees/s rotation

Tier 3 - Numakaze

kSIfcdZ.png

Hull A - You may note the resemblance to Wakatake here. Numakaze is a 2nd class destroyer and due too its small size, it would have a noticeably small health pool but good detection.

Main armament - 4x1 120 mm/45 Type3 - 6 second reload and 10 degrees/s rotation

Torpedoes - 2x2 Type44 - 6.5km range, 32 second reload

Detection - 6km

Speed - 35.5 knots

EuVRPJ5.png

Hull B - Numakaze's guns and torpedoes receive a slight upgrade. A moderate boost in AA.

Main armament - 4x1 120mm/45 Type3. 5 second reload time and turns 10 degrees/s turning rate

Torpedoes - 2x2 Type44 Mod 3 - 7km range, 28 second reload

Tier 4 - Murakumo

6U7xSbp.png

Hull A - Murakumo is very similar to Mutsuki/Minekaze/Kamikaze in hull design but still mount 533mm torpedoes (not the 610mm long lances).

Main armament - 5x1 120mm/45 Type3. 6 second reload time and turns 9 degrees/s turning rate

Torpedoes - 3x2 Type 6, 7km range, 50 second reload

Detection - 6.2km

Speed - 38 knots

EHZHEv6.png

Hull B - In 1936, Murakumo gains small amounts of AA

TGq9WVm.png

Hull C - In 1944, Murakumo's mounts are replaced with dual purpose versions and more AA.

Main armament - 5x1 120mm/45 Type10 Mod-C. 4 second reload time and turns 12 degrees/s turning rate

Tier 5 - Shirayuki

a9kO9NB.png

Hull A - Shirayuki is a fixed Mutsuki. She keeps the same torpedo reload as Mutsuki but gains an extra three torpedoes (with 8km range) and more gun power. She loses out on speed however.

Main armament - 2x2 127mm/50 Type3. 6 second reload time and turns 8 degrees/s turning rate

Torpedoes - 3x3 Type 8 - 8km range, 60 second reload

Detection - 6.6km

Speed - 36 knots

nroMbgk.png

Hull B - Minazuki gains additional AA in 1940. 

Tier 6 - Matsukaze

gOwDmDI.png

Hull A - Matsukaze uses a similiar hull as Hagikaze (notably bulkier) and has the same torpedo loadout as Hatsuharu, but better gun loadout. 

Main armament - 3x2 127mm/50  3rd Year Type Mod-A. 6.5 second reload time and turns 8 degrees/s turning rate

Torpedoes - 2x3 Type 8 - 10km range, 60 second reload

Detection - 7.1km

Speed - 38 knots

GElhQhl.png

Hull B - In 1936, Hagikaze is reinforced with AA. Her mounts are replaced with Mod [edited]

Main armament - 3x2 127mm/50  3rd Year Type Mod-B. 6 second reload time and has 9 degrees/s turning rate.

jKYY1rS.png

Mod 1 (optional after hull B) - Second mount replaced with additional AA. Detection decreases.

Main armament - 3x2 127mm/50  3rd Year Type Mod-B. 6 second reload time and has 10 degrees/s turning rate.

Detection - 6.8km

Tier 7 - Akebono

nr78vVw.png

Hull A - Based on Hatsuharu as built with her single mount still placed forward, but with an additional single mount aftwards replacing what would've been an additional torpedo tube. She is topheavy however and this may be reflected in slower ruddershift.

Main armament - 3x2 127mm/50  3rd Year Type Mod-C. 6 second reload time and has 8 degrees/s turning rate

Torpedoes - 4x2 Type 93

Detection - 7.2km

Speed - 36 knots

6cWT3BX.png

Hull B - In 1943, Fumizuki is reinforced with more AA and her two single mounts are replaced with one twin mount forward.

FEttVVq.png

Mod 1 (optional after hull B) - Second mount is replaced for additional AA. Detection is reduced. Rudder shift speed penalty eliminated.

Main armament - 2x2 127mm/50  3rd Year Type Mod-C. 5.5 second reload time and has 9 degrees/s turning rate

Detection - 6.9km

Tier 8 - Yugiri

6tlwRfb.png

Hull A - I've addressed the biggest issue I had with the original Akizuki by giving it a faster top speed. She also receives a quintuple torpedo launcher like Shimakaze.

Main armament - 4x2 100mm/65 Type 98

Torpedoes - 1x5 Type 93, 12km range

Detection - 7.56km

Speed - 36 knots

JozLzHO.png

Hull B - Additional AA

Tier 9 - Samidare

tNoPGxn.png

Hull A - Like Yuugumo, she will have access to all three torpedo loadouts. Her stock torpedoes will keep the 70 second reload. Her quad mounts are also swapped with quintuple mounts found on Shimakaze, giving her 10 torpedoes. She is also faster.

Main armament - 4x2 100mm/65 Type 98

Torpedoes - 4x2 Type 93, 12km range

Detection - 7.6km

Speed - 37 knots

3PCsTv2.png

Hull B - In 1946, Suzunami gains access Defensive AA thanks to her Type 14 air search radar, solidifying her role as an AA destroyer. The Type 14 is based on the KanColle version of the device. Her 40mm Bofors Chi-type also gives a considerable boost in AA power, allowing the destroyer to rival her USN counterparts.

Tier 10 - Murasame

5lFdsNB.png

Hull A - Unlike the upcoming Harugumo, I'm sticking to the hybrid playstyle this line is meant to be. Murasame gainns no increase in gunpower, but gains even more AA from the previous ship, as well as Defensive AA. She gets two quintuple torpedo launches, giving her 2/3 of the torpedo strength as Shimakaze or Shigure, but with the same reload. Further comparison with Harugumo (yes I know her stats may change) shows Murasame also has a quicker speed (she uses Shimakaze's power plant) and shorter detection range, but less HP.

Main armament - 4x2 100mm/65 Type 98

Torpedoes - 5x2 Type 93, 12km range. 120 second reload. 1.8km detection

Detection - 7.7km

Speed - 38.5 knots

Edited by AyanoMidori
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I've added another line of destroyers just above. I've also added an index in the first post.

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20 hours ago, AyanoMidori said:

I've added another line of destroyers just above. I've also added an index in the first post.

Hmm, do you think the second line will function similarly to the Russian dd split line, like Ognevoi, Tashkent, and Grozovoi?

Or more USN/KMS destroyers?

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23 hours ago, Avenge_December_7 said:

Hmm, do you think the second line will function similarly to the Russian dd split line, like Ognevoi, Tashkent, and Grozovoi?

Or more USN/KMS destroyers?

I haven't actually played very high up on the Russian split line or the KMS line, but they are similiar to USN destroyers. From what I've heard they have very good torpedoes as well as guns at higher tiers. In my line the guns are artificially buffed to make them far more usable and actually viable in most cases.

They still won't be knife fighters and will have a greater emphasis on torpedoes. My higher tier boats will have a lot of utility and are less focused on a singular role (stealthy torpedo boat or gunboat), they have great AA, very good torpedoes with a respectable reload and unrivaled DPM.

I think the simple fact of having usable guns would make it easier to play the WoWS's current IJN line.

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Premium Destroyers

Tier 4 - Tanikaze

EYTReF8.png

Designed during WW1, Satokaze was rearmed with 140mm guns (the same as those mounted on the Kuma class and similiar ships) and an updated torpedo armament.

Main armament - 3x1 140 mm/50 Type3 - 5 second reload

Torpedoes - 2x2 Type44 mod. 2, 7km range

Detection - 6.2km

Speed - 34 knots

7pzrrsS.png

 

Tier 5 - Kasumi

lyT5E7I.png

A member of the Hagikaze class in a what-if situation where equipment and supplies are limited, forcing the navy to reuse as much old equipment as possible to still keep her combat-capable. She has a very heavy AA suite for her tier.

Main armament - 2x2 127mm/50  Type89 A-1. 5 second reload time and has 10 degrees/s turning rate

Torpedoes - 3x2 Type 8, 10km range.

Detection - 6.3km

Speed - 37 knots

SnOo7wp.png

Tier 7 - Inazuma

shDnSO8.png

Another member of the Hagikaze class, this time uptiered instead of downtiered. Inazuma keeps her classes' great torpedo armament and stealth, and replaces her three 127mm mounts for two 100mm/65 mounts. In addition she gains access to rocket launchers which act as a questionable AA weapon, despite this her AA is rather fair.

Main armament - 2x3 100mm/65 Type 98

Torpedoes - 3x3 Type 8 - 10km range

Detection - 6.4km

Speed - 37 knots

kqIoO8R.png

Tier 9 - Nishikaze

fUow4C6.png

Nishikaze has two hull options that would complement players trying to train their captains for either the hybrid or torpedo boat line. The gunboat version mounts 100mm/65s, and trades off with less torpedoes. The torpedo boat variant mounts the traditional 127mm mounts and two quintuple torpedo launchers, like Yukikaze. This vessel is the workhorse of IJN destroyer premiums. Though due to the nature of tier 9-10 premiums, it might serve as a free-XP ship, or simply require players to have a tier 8 tech tree ship. Look at me speaking like a developer.

Main armament - 3x2 127mm/50  3rd Year Type Mod-D. 6 second reload time and has 9 degrees/s turning rate

Torpedoes - 5x2 Type 93, 12km range. 70 second reload. 

Detection - 7.1km

Speed - 37 knots

DL9MfxR.png

Original configuration (modernised to 1946)

fd2nsh1.png

Mod 1 gunboat variant

Main armament - 3x2 127mm/50  3rd Year Type Mod-D. 6 second reload time and has 9 degrees/s turning rate

Torpedoes - 4x2 Type 93, 12km range. 70 second reload.

 

 

 

 

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Great ideas and an interesting takes on possible alternate IJN DD lines...also superb drawings :cap_cool:

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On 5/14/2018 at 3:54 PM, Umikami said:

WG considers nothing that comes out of the NA server.

the fact that this is true, NA had been calling for the Enterprise since the game started, we only got it because of Pigeon constantly asking them, same thing with HMCS Haida

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Did a rough outline of the battleships i'm drawing. It takes time, that's for sure :Smile_amazed: I have about three down out of nine.

mpVtbi9.png

 

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1 hour ago, AyanoMidori said:

Did a rough outline of the battleships i'm drawing. It takes time, that's for sure :Smile_amazed: I have about three down out of nine.

mpVtbi9.png

 

Interesting. Are these modern battleships (like Yamato and Iowa) period or are these dreadnought-classes? I seem to be having a little trouble finding source material for them.

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My tier 2s will all be pre-dreadnoughts/semi dreadnoughts. This one is a cross between Mikasa and Ibuki. My theory since the tier 3s will have literally twice as much broadside firepower as their pre-dread tier 2s, the latter will have greater accuracy, secondary firepower and armor to compensate.

The tier 3 is based on one of the proposed layouts for Kawachi. It'll be a direct buff since she gains one extra turret to her broadside firepower.

The tier 4 is B-39, one of the proposed layouts for Kongo, and an improvement over Myogi, albeit it's not a battlecruiser, but a battleship, so it's slow but has more armor.

The tier 5 is one of the Fuso preliminaries. Slower than Kongo, but more armoured and it has an extra turret.

The tier 6 is basically Ise in terms of layout and actual stats. I've finished it I'm rather proud of it :)

The tier 7 is a faster Nagato. It's longer, has more HP, less agile, etc. She's such a solid ship, all I could think of doing was making her longer and faster.

The tier 8 is completely made-up. Actually inspired by KanColle Nagato's Kai Ni version. She has ten guns, in two triples and two twins. My battlecruiser/fast battleship line will feature something like Tosa in the conventional 5 turret layout.

The tier 9 and 10 are WW2 era ships, both are inspired by Yamato preliminaries and were built between 1936-1942. 

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I will add, I tend to split the design dates for these ships based on tier, there are small exceptions of course.

Tier 2 - 1890 to 1906ish

Tier 3 - 1906-1910

Tier 4 - 1908-1912

Tier 5 - 1910-1915

Tier 6 - 1913-1920

Tier 7 - 1916-1922

Tier 8 - 1920-1935

Tier 9 - 1935-1943ish

Tier 10 - 1942 and up

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I've given Shigure the option to mount 100mm/65s. I forgot that this would break the trend of previous destroyers having the same ability. I'm still working on the battleships.

vor8c3S.png

Edited by AyanoMidori

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I wanted some opinions on an idea I came up while drawing: Back in the day, some American and Japanese battleships had some rather bad stock hulls that were a nightmare to grind through, so much so that they were eventually removed. Now with my own line I want to have those 'stock' hulls. One solution I divised was to give the stock ship protected matchmaking until the player accumulated a certain amount of XP (which would allow them to get the next hull). Should I include this for some of my ships? For instance, my upcoming tier 7 will never be bottom tier until the player grinds the first 20k XP on the ship. I mean, it gives me an excuse to actually draw these ships as built.

Here's a WIP for one of the upcoming battleships. I was gonna say guess what tier, but if you scroll up a bit, the answer's right there :Smile_teethhappy:

a4C0tG8.png

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