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Buzzardsluck

Best advice. This is a team game.

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  Team game meaning most situations can be won or kept close if players play together and support. 1st case example, communications at beginning of game and support, BC is called out at beginning and you have people crossing the map to A. Wasted time spent when the ships could of got into good positions to support caps. By the time they get there, they arrive piece meal and get focused one at a time and die. These people are easy to locate later for the Plays Poorly achievement , (probably one my biggest use of the PP BTW) because they are usually at the bottom of the team scores. 2nd case, Players not focusing on radar ships to help support DDs and capturing of caps. Simple, if you take out the eyes of the other team you capture clear advantage and allow DDs to spot and capture with no enemy knowledge. Allows smoke screens to be set up in a planned manner. 3rd and last, CVs and DDs who do not support spotting and assisting in capture of caps by keeping enemy DDs on the move away from team's objectives.  You can have 3 DDs in the middle of the spawn and in most cases they will run to AC because they fear B cap and IMO it is the key cap to be linked and protected with the other that is captured. I understand that the game is mainly geared towards damage numbers and people think that screw the win as long as my damage is up there. One of my biggest complaints with ranked. I believe top spot in a loss should not be a free pass, because in many cases it is the player who sat back and did nothing to assist in the attempt to win. So, they get cheap damage when it means nothing while the other team is chasing them down . BTW WOWS, On weekends the number of Plays Poorly achievement should be bumped up. 

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"Team" is lost on players that care nothing about that aspect.

Unless said players are communicating plans or in a clan known for good players like OPG or QP2, it's wise to assume they're stupid and use them at meat shields. I'm having the bother now of unlearning my team-player mindset after yet another match in my Ognevoi where overextended cause didn't notice my teammate BBs were sniping from 8km behind me.

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It's a team game but the majority of the player base are selfish and only care about their own fun no matter how much it ruins everyone else's fun. So you can't really expect to sway people to cooperate like the above poster said. 

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There is no I in team unless your Slovenian "ekipa" means team

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let me be honest, if you have 12 people in a room, and you order 12 pizzas that are different for lunch. There will always be one person, who says, you ordered the wrong pizzas, because they did not order it themselves.

 

Battles in WOWS are the same way.

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If everyone got rewarded equally as a team for fulfilling their team role, then maybe they would act as a team - but damage is king, so why wouldn't you try to do the best damage you can?

 

The game is what it is! :Smile_honoring:

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Ships is a team game if you run a 3 man div, other than that, expect zero on the team front. The other issue is your team is dependent on rng which details whether or not you get a decent team or a lacking one, hence why divisioning is way better than solo sometimes if you are accounting for a "team".

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18 minutes ago, _WaveRider_ said:

If everyone got rewarded equally as a team for fulfilling their team role, then maybe they would act as a team - but damage is king, so why wouldn't you try to do the best damage you can?

 

The game is what it is! :Smile_honoring:

if everyone got rewarded equally there will be people who do even less then they do now.

 

its human nature.

 

leeches gonna leech.

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The newest fad that I see is the ships with abilities that are designed to help screen and protect the fleet are playing behind the fleet....

 

cruisers...im looking right at you with your aa and radar and torps and even smoke.  What good is all that less than 10km range ability doing the team when you are playing 15km away...oh wait thats your max gun range you think youre a damage dealer like a battleship lolololol

 

maybe wg should enact a penalty to xp the farther you play from the caps or frontlines...this would affect cruisers and battleships equally.

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4 minutes ago, MokrieDela said:

if everyone got rewarded equally there will be people who do even less then they do now.

 

its human nature.

 

leeches gonna leech.

That makes no sense. If you get rewarded equally for carrying out your role and less for not - what is there to leech?

 

At the moment damage is king; so why wouldn't people play to cause damage? The game dictates the gameplay.

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1 minute ago, MokrieDela said:

The newest fad that I see is the ships with abilities that are designed to help screen and protect the fleet are playing behind the fleet....

 

cruisers...im looking right at you with your aa and radar and torps and even smoke.  What good is all that less than 10km range ability doing the team when you are playing 15km away...oh wait thats your max gun range you think youre a damage dealer like a battleship lolololol

 

maybe wg should enact a penalty to xp the farther you play from the caps or frontlines...this would affect cruisers and battleships equally.

They are probably looking to stay clear of the BBs that can one shot them if they move up to close - if the BBs accompanied them then maybe they would have the support to do what you ask, whilst the BBs would have the screen they crave?

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4 minutes ago, _WaveRider_ said:

That makes no sense. If you get rewarded equally for carrying out your role and less for not - what is there to leech?

 

At the moment damage is king; so why wouldn't people play to cause damage? The game dictates the gameplay.

If im going to get the same reward as the guy who gets the high caliber, confederate and kraken without having to put in as much effort why should i bother putting in any effort?

 

equal rewards for dissimilar work is socialism and allows people who put in barley any effort in the first place to put in even less effort and ride the coattails of others who do the work.

 

socialism is a great idea if youre the guy riding someone elses coat tails. not so much if youre the guy carrying the team or trying to put in effort.

 

 

 

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17 minutes ago, _WaveRider_ said:

That makes no sense. If you get rewarded equally for carrying out your role and less for not - what is there to leech?

At the moment damage is king; so why wouldn't people play to cause damage? The game dictates the gameplay.

He means if everyone got 100 xp just for being in a game, no matter what else they did, they would do even less than they do now.

Except for me, damage is NOT king, survival is.

High damage is a consequence of survival; the reward you get for staying alive and influencing the game for as long as possible.

I try to help teammates as I can, in all ship types, but will admit the incredulity and disappointment at the ‘what the flip are you doing!?!’ gameplay I often see is real.

A simple ‘thx’ or ‘gj’ in chat for a smoke screen or some other kind of save or good play is a great feeling.

However, the bad play I often see in all modes is why I love to play my carriers in Co-op; because there I’m pretty sure I can pull out a win no matter how badly the rest of the team may play.

If they kick tushy I don’t do much? Fine; that’s just the famine in feast and famine; if not? then I get the chance for a pretty high damage and xp game.

Edited by Estimated_Prophet

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Just now, MokrieDela said:

If im going to get the same reward as the guy who gets the high caliber, confederate and kraken without having to put in as much effort why should i bother putting in any effort?

 

equal rewards for dissimilar work is socialism and allows people who put in barley any effort in the first place to put in even less effort and ride the coattails of others who do the work.

 

socialism is a great idea if youre the guy riding someone elses coat tails. not so much if youre the guy carrying the team or trying to put in effort.

 

 

 

Socialism? What has socialism got to do with balance in game?

If you play your role in game as well as another ship type does and 'equally' contribute to the win - then why shouldn't you be rewarded equally? As a DD isn't going to do as much damage as a BB then where the BB gets rewarded for damage, a DD should get rewarded for spotting, smoking and capping in equal measure.

On the flip side, capping or spotting shouldn't be king for earning credits and XP either - because they are pretty much exclusive to one type of ship - the DD; so that would be unfair to a BB. Pretty simple idea.

 

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3 minutes ago, Estimated_Prophet said:

He means if everyone got 100 xp just for being in a game, no matter what else they did, they would do even less than they do now.

Except for me, damage is NOT king, survival is.

High damage is a consequence of survival; the reward you get for staying alive and influencing the game for as long as possible.

I try to help teammates as I can, in all ship types, but will admit the incredulity and disappointment at the ‘what the flip are you doing!?!’ gameplay I often see is real.

A simple ‘thx’ or ‘gj’ in chat for a smoke screen or some other kind of save or good play is a great feeling.

However, the bad play I often see in all modes is why I love to play my carriers in Co-op; because there I’m pretty sure I can pull out a win no matter how badly the rest of the team may play.

If they kick tushy I don’t do much? Fine; that’s just the famine in feast and famine; if not? then I get the chance for a pretty high damage and xp game.

Well I mean everyone contributing as their ship strengths decree, and being rewarding equally if they contribute equally.

At the moment, damage is king for rewards, so why wouldn't people try to cause damage over something like capping (that they don't get rewarded as much for)?

Edited by _WaveRider_

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3 minutes ago, _WaveRider_ said:

Well I mean everyone contributing as their ship strengths decree, and being rewarding equally if they contribute equally.

At the moment, damage is king for rewards, so why wouldn't people try to cause damage over something like capping (that they don't get rewarded as much for)?

 Because capping wins? (Though I’d not be surprised if some players care whether or not they win...)

Had a Fujin game where the Reds were constantly pushing me out of caps. Trying to fight back would have gotten me spotted and been suicide; but I’d go to another cap and try again.

ZERO damage game, low down on the score page, but three solo caps and the win.

Good game; as far as I personally am concerned.

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5 minutes ago, _WaveRider_ said:

Socialism? What has socialism got to do with balance in game?

If you play your role in game as well as another ship type does and 'equally' contribute to the win - then why shouldn't you be rewarded equally? As a DD isn't going to do as much damage as a BB then where the BB gets rewarded for damage, a DD should get rewarded for spotting, smoking and capping in equal measure.

On the flip side, capping or spotting shouldn't be king for earning credits and XP either - because they are pretty much exclusive to one type of ship - the DD; so that would be unfair to a BB. Pretty simple idea.

 

what has socialism got to do with it?

 

your premise is that everyone should be rewarded equally. you said as much in the post i quoted.

 

i just came off a game where i did 140k or some such in my kagero

 

what do you mean they dont do as much damage as a bb?

 

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Just now, Estimated_Prophet said:

 Because capping wins? (Though I’d not be surprised if some players care whether or not they win...)

Had a Fujin game where the Reds were constantly pushing me out of caps. Trying to fight back would have gotten me spotted and been suicide; but I’d go to another cap and try again.

ZERO damage game, low down on the score page, but three solo caps and the win.

Good game; as far as I personally am concerned.

im not sure people realize how much xp you get for capping. they just assume you get alot of xp from sitting back and doing damage in a bb.

 

ive had games where i took and retook caps and didnt do much if any damage with my DD. yet was 1st place for xp on my team....with as little as sub 10k damage.

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Just now, MokrieDela said:

what has socialism got to do with it?

 

your premise is that everyone should be rewarded equally. you said as much in the post i quoted.

 

i just came off a game where i did 140k or some such in my kagero

 

what do you mean they dont do as much damage as a bb?

 

Having a ship carry out it's role and contribute as equally to a match - and therefore get equal rewards for contributing to a win isn't socialism - its called balance.

And if you take a look at the average stats on all 3 servers you will find from tier V-X that DDs do not do as much damage as BBs - this shouldn't really be a surprise. :Smile_amazed:

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1 minute ago, MokrieDela said:

im not sure people realize how much xp you get for capping. they just assume you get alot of xp from sitting back and doing damage in a bb.

 

ive had games where i took and retook caps and didnt do much if any damage with my DD. yet was 1st place for xp on my team....with as little as sub 10k damage.

If you are in a position to take and retake caps again and again, I would say good for you; you deserve the XP and credits for doing so. I would also say the enemy team was crap!

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2 minutes ago, _WaveRider_ said:

And if you take a look at the average stats on all 3 servers you will find from tier V-X that DDs do not do as much damage as BBs - this shouldn't really be a surprise. :Smile_amazed:

Just as a matter of curiosity; NA, EU, and RU? not counting SEA?

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43 minutes ago, MokrieDela said:

The newest fad that I see is the ships with abilities that are designed to help screen and protect the fleet are playing behind the fleet....

 

cruisers...im looking right at you with your aa and radar and torps and even smoke.  What good is all that less than 10km range ability doing the team when you are playing 15km away...oh wait thats your max gun range you think youre a damage dealer like a battleship lolololol

 

maybe wg should enact a penalty to xp the farther you play from the caps or frontlines...this would affect cruisers and battleships equally.

What the...?  Do you even play cruisers? 

Those gimmicks you mention have run times and cool down times. You put yourself at risk of deletion for 30 secs to pop Radar so that the rest of the team can ignore everything you just lit and continue hitting whatever they were already shooting at 17km away. Then it’s on cool down for 3 mins and you need to fall back so you live long enough to do it again Hydro last longer but range is about half and it’s only really good for increasing torp detection or charging smoke clouds late in match. Good torp detection requires you be at least somewhere near a B.B. and they are in the back so.....

Besides zao is an excellent sniper that can do close work late game. Same with Moskva. Others, like Minotaur, and other brits, are close and med range with great torpedos, smoke and chain guns. Can’t use a broad brush here.

Dif cruisers have dif play styles but smart captains try to maximize damage over long term and must balance self preservation with damage output and team utility. Your comment shows a very narrow view of the type and totally ignores the nuances of effective cruiser play.

Edited by thebigblue

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4 minutes ago, Estimated_Prophet said:

Just as a matter of curiosity; NA, EU, and RU? not counting SEA?

Not counting SEA as I have 'heard' certain game mechanics play differently. Could be true or not, but as far as I know the other 3 generally 'play the same game'. If you are aware of differences with any I would appreciate the knowledge as I would exclude it from the server averages when comparing. :Smile_honoring:

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