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CaptainTeddybear

The Rabbit Hole?

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8,842 battles

Intriguing but I think they may be going down the rabbit hole here.

Development Blog

ST. Ship-specific special upgrades.

Unique upgrades for tier X ships have entered testing. They will adjust the ships’ stats to allow for better fulfillment of particular roles in battle. However, they are designed for existing slots and most of the time have trade-offs to prevent them from being a no-brainer choice.

Republique (Slot 6)
-19% to main battery traverse speed
-18% to main battery loading time
-16% to main battery maximum firing range

Großer Kurfürst (Slot 6)
-7% to main battery traverse speed
-15% to main battery loading time
-8% to main battery maximum firing range
-10% to secondary battery loading time

Yamato (Slot 6)
-19% to main battery traverse speed
-12% to main battery loading time
-11% to maximum dispersion of main battery shells

Montana (Slot 5)
-10% to flooding recovery time
-10% to time of fire extinguishing
-70% to steering gears repair time
-30% to rudder shift time

Conqueror (Slot 5)
+13% to main battery traverse speed
-80% to steering gears repair time
-40% to rudder shift time

Zao (Slot 6)
-20% to rudder shift time
-7% to maximum dispersion of main battery shells
+8% to main battery maximum firing range

Hindenburg (Slot 5)
-30% to rudder shift time
-70% to flooding recovery time
-50% to time of fire extinguishing
-50% to main battery repair time

Henry IV (Slot 5)
+10% to rudder shift time
+5% to detectability radius
-12% to main battery loading time
+8% to main battery maximum firing range

Minotaur (Slot 6)
-30% to smoke duration
+300% to smoke emission time
-10% to the maximum dispersion of enemy shells that fire on your ship

Des Moines (Slot 6)
-40% to time for reaching full engine power (improves acceleration)
-20% to rudder shift time
-10% to duration of Surveillance Radar

Worcester (Slot 5)
+10% to duration of Surveillance Radar
+20% to duration of Hydroacoustic Search
+20% to duration of Defensive AA Fire
-5% to detectability radius

Moskva (Slot 5)
-13% to main battery traverse speed
-11% to maximum dispersion of main battery shells
+8% to main battery maximum firing range

Khabarovsk (Slot 5)
-13% to main battery traverse speed
-6% to main battery loading time
+8% to main battery maximum firing range

Z-52 (Slot 5)
-5% to detectability radius
-10% to torpedo reload time

Shimakaze (Slot 6)
-25% to torpedo tube reload time
+50% to the risk of torpedo tubes becoming incapacitated
-80% to torpedo tube traverse speed

Gearing (Slot 5)
-15% to detectability radius
+5% to the maximum dispersion of enemy shells that fire on your ship
+15% to main battery loading time
+5% to torpedo tube reload time

Yueyang (Slot 6)
-15% to smoke duration
-30% to smoke emission time
-10% to main battery loading time
-10% to torpedo tube reload time

Grozovoi (Slot 6)
-7% to main battery traverse speed
-18% to main battery loading time
+10% to torpedo tube reload time

Midway (Slot 6)
+30% to attack aircraft survivability
-5% to maximum aircraft speed

Hakuryu (Slot 6)
+5% to maximum aircraft speed
+15% to to fighter HP

  • Cool 1

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Well, there are always going to be players that play a particular ship in a non-optimal or non-traditional way.  This allows some of them to play a ship differently than it's normal strengths would dictate.  I think it's a nice idea, no telling if they will be used by a large percentage of players, but a small amount of players will be overjoyed by it.

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34 minutes ago, BiggieD61 said:

Well, there are always going to be players that play a particular ship in a non-optimal or non-traditional way.  This allows some of them to play a ship differently than it's normal strengths would dictate.  I think it's a nice idea, no telling if they will be used by a large percentage of players, but a small amount of players will be overjoyed by it.

I like the variety aspect of it but this seems exceptionally hard to tune since the module is different for each ship.

Edited by CaptainTeddybear

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lol and more lol at BBs getting faster reload.

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