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when buff for the duke of york??? 

we all know that the battleship is inferior in several ways to its brother king George V, and we know that the duke is a more modern version and should be slightly superior to the duke, but it is garbage!

if your AA has shields because it breaks so fast?
Why is it so poor?
because only 2 health ?? when all BB T7 have 3.

I want a solution for this nice battleship

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Lol leave the ship as is, but maybe added the extra heal to it.

Personally I love the Duke of York, and I know I really annoy DDs with that hydro she carries. Always nice to be able to dodge incoming Torps and then using your hundred and 10 main guns to find and kill the smoked DD...

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You mean you would like them to make the rate of fire and turret speed useable?  How dare you?  That means that all those who won the tier 7 premium will actually play it. Not what they had intended.

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9 minutes ago, STINKWEED_ said:

You mean you would like them to make the rate of fire and turret speed useable?  How dare you?  That means that all those who won the tier 7 premium will actually play it. Not what they had intended.

duke of york. 30secs + 2 health  (NERF OF YORK)

king george V. 25 secs = 5 seconds vital + 3 health

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Yet from my point of view it is the KGV that needs the buff. DoY = 61%, KGV = 45% - go figure. :Smile_amazed:

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7 minutes ago, BrushWolf said:

Yet from my point of view it is the KGV that needs the buff. DoY = 61%, KGV = 45% - go figure. :Smile_amazed:

https://na.wows-numbers.com/ship/3742316496,Duke-of-York/

what do you talking about??? DoY =61???? lol the NELSON the best BB T7 with 55% high % but 61 doy?

Edited by rafael_azuaje

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Just now, rafael_azuaje said:

https://na.wows-numbers.com/ship/3742316496,Duke-of-York/

what do you talking about??? DoY =61???? lol the NELSON the best BB T7 with 55% high % but 61 doy?

My numbers, now I do have a much better survival rate in the KGV and a little bit better at damage.

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6 hours ago, rafael_azuaje said:

when buff for the duke of york??? 

we all know that the battleship is inferior in several ways to its brother king George V, and we know that the duke is a more modern version and should be slightly superior to the duke, but it is garbage!

if your AA has shields because it breaks so fast?
Why is it so poor?
because only 2 health ?? when all BB T7 have 3.

I want a solution for this nice battleship

KGV is one of the most OP tech tree ships in the game, making it considerably better wasn't really an option. Also DOY isn't inferior to KGV, it's just different. If WG ever fixes CV and they become commonplace, DOY is fine, as it is a fly swatter. Without CV's in the game and without DD's in the game, it looks inferior but it's more of a specialty ship. If DOY is slightly inferior to KGV, it isn't "garbage" by any measure except for your unrealistic expectations.

I think it's far more likely KGV is nerfed than DOY is buffed. 

Edited by Aristotle83

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29 minutes ago, Aristotle83 said:

KGV is one of the most OP tech tree ships in the game, making it considerably better wasn't really an option. Also DOY isn't inferior to KGV, it's just different. If WG ever fixes CV and they become commonplace, DOY is fine, as it is a fly swatter. Without CV's in the game and without DD's in the game, it looks inferior but it's more of a specialty ship. If DOY is slightly inferior to KGV, it isn't "garbage" by any measure except for your unrealistic expectations.

I think it's far more likely KGV is nerfed than DOY is buffed. 

Duke of York handles DDs just fine, you just need to swap out the defensive AA for Hydro instead.

How I feel about DOY...

BBE1E77C-5D5D-4186-B13A-68D6DBC6C687.png.a2ece383f55aaa1771195faadbc7b093.png

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It doesn't need to be buffed a lot... maybe just bring the reload down to 28 or 27.

Or maybe give her better rudder shift (than the KGV) so she can actually dodge the torps she spots.

Or maybe give her the choice of DFAA instead of hydro. I would love that :Smile_smile:

 

EDIT: As she is now I just don't see any reason to play her over Scharn or Hood or even the Nelson if you're into that one.

Edited by pikohan

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22 minutes ago, Admiral_Thrawn_1 said:

Duke of York handles DDs just fine, you just need to swap out the defensive AA for Hydro instead.

How I feel about DOY...

BBE1E77C-5D5D-4186-B13A-68D6DBC6C687.png.a2ece383f55aaa1771195faadbc7b093.png

Yeah I agree, was mentioning if DD's weren't in the game she looks worse, same with CV's. Think you misunderstood me, though I do think she is less effective against DD's then planes which I'll get to below. Yeah I love the DOY and I put a lot of effort into defending her when she came out feel she was very unfairly attacked. She's basically a specialty KGV and a lot of her hate is because people don't value hunting DD's and CV's the same as they value their heal and ROF and because they wanted an even more OP version of what is basically the upper tiered version of Orion.  Imagine if they released a premium Thunderer at T4(Conqueror and Monarch can't be done for obvious reasons:), wouldn't it be a little much to expect the ship to be even more powerful? I think WG would opt for making the ship different as well. My issue has always been that the hate DOY gets isn't on the merits but because it's not what they wanted it to be and this is really apparent in all their arguments "wah it's ROF isn't as good as KGV", "it has one less heal than KGV" and equate being slightly less than OP to being "garbage".

Anyhow I got DOY first and though I've since gotten KGV I play the DOY instead and rarely touch the KGV. I will say though that the hydro is much less of an asset IMO than the AA, kind of get how people feel with hydro not being a good trade while I think the AA is. AA you don't really need skill to use, just by merit of existing you will get harassed by CV's less if they know their stuff(why go after a DOY when you could hit a less risky target?) which allows you to play casually without fear of torpedo bombers and I totally believe if CV's are in the game, this makes up for having one less heal. Hydro though you only get a minute so you need to time it for when you really need it and it's a pretty situational power that works best when you are chasing a DD and want to not take damage in the process as a defense though, it's just too random. I mean DOY is better at killing DD's than it's peers because of it but I do get why people don't think the hydro for other things is a good trade. 

Edited by Aristotle83

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8 hours ago, Aristotle83 said:

Yeah I agree, was mentioning if DD's weren't in the game she looks worse, same with CV's. Think you misunderstood me, though I do think she is less effective against DD's then planes which I'll get to below. Yeah I love the DOY and I put a lot of effort into defending her when she came out feel she was very unfairly attacked. She's basically a specialty KGV and a lot of her hate is because people don't value hunting DD's and CV's the same as they value their heal and ROF and because they wanted an even more OP version of what is basically the upper tiered version of Orion.  Imagine if they released a premium Thunderer at T4(Conqueror and Monarch can't be done for obvious reasons:), wouldn't it be a little much to expect the ship to be even more powerful? I think WG would opt for making the ship different as well. My issue has always been that the hate DOY gets isn't on the merits but because it's not what they wanted it to be and this is really apparent in all their arguments "wah it's ROF isn't as good as KGV", "it has one less heal than KGV" and equate being slightly less than OP to being "garbage".

Anyhow I got DOY first and though I've since gotten KGV I play the DOY instead and rarely touch the KGV. I will say though that the hydro is much less of an asset IMO than the AA, kind of get how people feel with hydro not being a good trade while I think the AA is. AA you don't really need skill to use, just by merit of existing you will get harassed by CV's less if they know their stuff(why go after a DOY when you could hit a less risky target?) which allows you to play casually without fear of torpedo bombers and I totally believe if CV's are in the game, this makes up for having one less heal. Hydro though you only get a minute so you need to time it for when you really need it and it's a pretty situational power that works best when you are chasing a DD and want to not take damage in the process as a defense though, it's just too random. I mean DOY is better at killing DD's than it's peers because of it but I do get why people don't think the hydro for other things is a good trade. 

Lol then let me tell you a few extra tricks you can use the Hydro for ( you will need all Premium Consumables and SI skill). I also use a very well eqquiped Jack Dunkirk on Duke of York which just using his enhanced skills alone without the other skills on him gives DOY better turret traverse speed and 10% Reload of Consumables instead of the normal 5%, you can likely already imagine what that does to my hydro reload times lol.

And you get 1 minute and 34 seconds of hydro by the way instead of the minute you mentioned above, the extra seconds behind a minute do make all the difference since even in the last few seconds you can pick up Torps or kill a DD.

You mentioned being able to do situational use of hydro. I use it for defense during those moments when your sixth sense gained from experience playng the game makes you suspect a DD is about to attack, then activate it and spoil their surprise. Or if I have an escort or 2 that can spot the DD then I might wait for moment or so before clicking on hydro.

Quite often I use my Hydro Offensively in times like this are when you are trying to storm DDs in a cap zone, the hydro with some practice can make you seem almost immune to their attacks. I love it when enemy DDs try to smoke up and hide while staying in a cap, just have hydro on and while storming the smoke, they become visible and get blasted. You will find your teams are often very happy with this kind of play since you are a BB helping your team secure caps and you just saved them from DDs lol. Now if the DDs coordinate their Torps well into very good Torp wall you might eat a Torp which is very manageable unlike eating multiple of them, and on bright side if they have just launched enough Torps to do this then likely they are “ unarmed for next minute or more.

Other thing is the guns on DOY remind me a lot of Warspite and QE in the fact they really do well using AP, so I typically leave that shell type loaded, it can deal with DDs and does wonders if they have a CA tagging along with them. Other ships that can pull stunts like DOY can would be Bismarck or Graf Spee with their lager than cruiser guns, their hydro, and ability to heal HP. 

It might be true that on paper KGV has slightly better combat stats, but those will often still doom you innpractice especially in matches where enemy gets 6 DD, in DOY I just smile and think bring it on. Forgot to mention above you do really need CE skill of course because if you are an in transit to new location where you know enemy is and you get unexpectedly spotted you will know there is DD within 12km of you and to be ready to dodge as well as use hydro.

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If DOY is just as good why isn't anyone playing it?

I have both and move my 17pt captain back and forth between them. My KGV does great in damage and XP but somehow still has a low WR. When I play DOY it's just crap from the getgo so now its rusting in my port.

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56 minutes ago, STINKWEED_ said:

If DOY is just as good why isn't anyone playing it?

I have both and move my 17pt captain back and forth between them. My KGV does great in damage and XP but somehow still has a low WR. When I play DOY it's just crap from the getgo so now its rusting in my port.

Terrible PR. DOY got slandered right from release day. If people constantly trash a product you have to pay money to buy, people aren't going to buy it. Also the ship hasn't been available in a while and there' just not that many of them, it was on sale for a couple of months tops, and during most of that time it was constantly being derided. KGV on the hand is a tech tree ship, even if DOY was actually better and people talked about it that way, there would still be a ton of more KGV's hanging around than DOY's.

At the end of the day my issue with people trashing DOY is that they were just dishonest about it and equated a ship being slightly worse than an OP ship(without upgrades that not everyone gets DOY is better) with being bad. They also talked about DOY trading hydro for the few seconds of ROF and the heal without mentioning any of DOY's other advantages like the AA.  Again the motive is pretty clear, either 1)people wanted KGV plus, and were upset they didn't get it, and 2)people who heard group 1 say the ship is bad and who will understandably listen to collective wisdom and join in on the hater bandwagon. 

 

Edited by Aristotle83

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6 hours ago, Admiral_Thrawn_1 said:

Lol then let me tell you a few extra tricks you can use the Hydro for ( you will need all Premium Consumables and SI skill). I also use a very well eqquiped Jack Dunkirk on Duke of York which just using his enhanced skills alone without the other skills on him gives DOY better turret traverse speed and 10% Reload of Consumables instead of the normal 5%, you can likely already imagine what that does to my hydro reload times lol.

And you get 1 minute and 34 seconds of hydro by the way instead of the minute you mentioned above, the extra seconds behind a minute do make all the difference since even in the last few seconds you can pick up Torps or kill a DD.

You mentioned being able to do situational use of hydro. I use it for defense during those moments when your sixth sense gained from experience playng the game makes you suspect a DD is about to attack, then activate it and spoil their surprise. Or if I have an escort or 2 that can spot the DD then I might wait for moment or so before clicking on hydro.

Quite often I use my Hydro Offensively in times like this are when you are trying to storm DDs in a cap zone, the hydro with some practice can make you seem almost immune to their attacks. I love it when enemy DDs try to smoke up and hide while staying in a cap, just have hydro on and while storming the smoke, they become visible and get blasted. You will find your teams are often very happy with this kind of play since you are a BB helping your team secure caps and you just saved them from DDs lol. Now if the DDs coordinate their Torps well into very good Torp wall you might eat a Torp which is very manageable unlike eating multiple of them, and on bright side if they have just launched enough Torps to do this then likely they are “ unarmed for next minute or more.

Other thing is the guns on DOY remind me a lot of Warspite and QE in the fact they really do well using AP, so I typically leave that shell type loaded, it can deal with DDs and does wonders if they have a CA tagging along with them. Other ships that can pull stunts like DOY can would be Bismarck or Graf Spee with their lager than cruiser guns, their hydro, and ability to heal HP. 

It might be true that on paper KGV has slightly better combat stats, but those will often still doom you innpractice especially in matches where enemy gets 6 DD, in DOY I just smile and think bring it on. Forgot to mention above you do really need CE skill of course because if you are an in transit to new location where you know enemy is and you get unexpectedly spotted you will know there is DD within 12km of you and to be ready to dodge as well as use hydro.

I mean again wasn't saying hydro was useless just saying that I can see why people wouldn't be psyched to have it, utility wise. I was wrong about the hydro time being one minute and I should have checked before I said that. You've listed a bunch of ways for DOY to use hydro and I plan on putting those in use when ranks over and hope other DOY players do as well. It takes skill but the ship can no doubt DD hunt. Securely capping seems like a no brainer time to use it, embarrassed I forgot that. All those situations do indeed add up. 

RN AP is one of those incredible things that no one ever talks about because it's overshadowed by it's big brother. 

Exactly agree with your last point. In a BB, cruiser dominated game, where the main threat is HE spamming cruisers and BB damage, those 5 seconds reload and that heal might seem really preferable over the hydro and AA. AA can't help you if there's no CV's. Change that to a DD and CV dominated game, DOY is the better ship. 

Edited by Aristotle83
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2 hours ago, Aristotle83 said:

Terrible PR. DOY got slandered right from release day. If people constantly trash a product you have to pay money to buy, people aren't going to buy it. Also the ship hasn't been available in a while and there' just not that many of them, it was on sale for a couple of months tops, and during most of that time it was constantly being derided. KGV on the hand is a tech tree ship, even if DOY was actually better and people talked about it that way, there would still be a ton of more KGV's hanging around than DOY's.

At the end of the day my issue with people trashing DOY is that they were just dishonest about it and equated a ship being slightly worse than an OP ship(without upgrades that not everyone gets DOY is better) with being bad. They also talked about DOY trading hydro for the few seconds of ROF and the heal without mentioning any of DOY's other advantages like the AA.  Again the motive is pretty clear, either 1)people wanted KGV plus, and were upset they didn't get it, and 2)people who heard group 1 say the ship is bad and who will understandably listen to collective wisdom and join in on the hater bandwagon. 

 

It got the reputation it deserved.
If you are a decent BB player as I am and have both ships and give DOY plenty of chances to prove itself and it fails, let the apples fall where they should. I've had plenty one on one fights with enemy DOY with my KG5 and I win hands down every time.
Preach to the choir all you want. The WR for both ships are meaningless as I do great most battles but lose more often. Performance wise KG5 outclasses DOY 

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On 5/8/2018 at 12:27 PM, STINKWEED_ said:

If DOY is just as good why isn't anyone playing it?

I have both and move my 17pt captain back and forth between them. My KGV does great in damage and XP but somehow still has a low WR. When I play DOY it's just crap from the getgo so now its rusting in my port.

Mainly because the DOY lacks 1 heal, but when properly equipped you still can carry 4 heals. But I actually find that I do a lot better in DOY than in KGV. Likely my added success could be because of the Hydro, but also from the added AA and stealth rating. If Torps fail to hit you then it compensates nicely for the missing extra heal.

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Duke of York has more accurate guns (very low minimum dispersion for 10-11km ranges) and US CA ricochet angles over KGV.

It's an accurate AP ambush monster (that's a nicely angled 27mm cruiser you've got there... blap) that most play like a HE spammer.

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The Duke should have same reload as King ....Got no clue  why they F ed it's reload .

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On 5/8/2018 at 5:09 PM, STINKWEED_ said:

It got the reputation it deserved.
If you are a decent BB player as I am and have both ships and give DOY plenty of chances to prove itself and it fails, let the apples fall where they should. I've had plenty one on one fights with enemy DOY with my KG5 and I win hands down every time.
Preach to the choir all you want. The WR for both ships are meaningless as I do great most battles but lose more often. Performance wise KG5 outclasses DOY 

I mean again here you are saying that DOY got the reputation it deserved and your critique is entirely based on saying KGV is better(which given the current meta it is). Do you think KGV is bad or even average? How is a ship that is slightly worse than an OP ship bad? This is what I mean, DOY was treated to standards entirely different from your typical ship, being slightly worse than one of the most OP tech tree ships in the game doesn't make a ship bad. So no it didn't get the reputation it deserved and you proving my point entirely in your criticism as all you can talk about is it's slight inferiority to the KGV which does not make a ship bad. You are not making an argument saying ship is bad you are saying the ship isn't as good as KGV and therein lies my problem with the way this ship was treated. DOY<KGV does not =KGV is garbage and yet that was the logic I saw used to trash the ship with great consistency and I'm seeing it again now.  

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13 hours ago, Aristotle83 said:

I mean again here you are saying that DOY got the reputation it deserved and your critique is entirely based on saying KGV is better(which given the current meta it is). Do you think KGV is bad or even average? How is a ship that is slightly worse than an OP ship bad? This is what I mean, DOY was treated to standards entirely different from your typical ship, being slightly worse than one of the most OP tech tree ships in the game doesn't make a ship bad. So no it didn't get the reputation it deserved and you proving my point entirely in your criticism as all you can talk about is it's slight inferiority to the KGV which does not make a ship bad. You are not making an argument saying ship is bad you are saying the ship isn't as good as KGV and therein lies my problem with the way this ship was treated. DOY<KGV does not =KGV is garbage and yet that was the logic I saw used to trash the ship with great consistency and I'm seeing it again now.  

I think you are misunderstanding. I never compared DOY to other tier 7 BBs. If I had it would easily rank bottom two along with Colorado (in my opinion). KGV and Lyon are about tied for being my favorite with Lyon taking a slight edge. Nagato is awesome and close second.  DOY compared to those three is a big meh. 

If you think KGV is OP you might think Lyon is super OP. I've had 180k + damage battles with it many times. If you like DOY keep playing it but remember, my post said that KGV players would move their captains to DOY and play it more often if it wasn't so underwhelming. I tried often thinking I could train the captain to 19 pts quicker but the exact opposite happened

Edited by STINKWEED_

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The Dork of York was a lemon on release, and AFAIK it hasn't been touched since release. She earned her bad rep - shes worse in play than a KGV.

Now, can someone show me anywhere since her release that she's been buffed?

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25 minutes ago, YukonHunter said:

Now, can someone show me anywhere since her release that she's been buffed?

 

She hasn't... 

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Hey

It too bad that Wargaming didn't treat the Duke of York with faster turning guns and about a 22 sec. reload;, with hydro; kind of like the Scharnhorst versus the Gneisenau (KGV).  I think it would have come across as something unique instead of a downgrade from the KGV.  Give the Duke faster guns, quicker reload and a buff to the rudder shift and 3 heals, and people would pick it up for sure.  But hey, I'm just a nobody and I'm sure if they did make it better than KGV; then we would never hear the end of the "Pay to Win"  argument.

 

Pete 

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hey duke is very bad little competitive. and WG to ingnored all type of improvement, I and investigated on this great battleship, and I do not agree with WG on its characteristics we see:

23213114_1500657550017269_63383930494640

comparations:

Duke of york                                                                                                                                                                                          Colorado:

HP:60500   Wg NERF                                                                                                                                                                          HP: 59300 (Buff WG) 

diplacement: 42200T  =64800HP        (similar to bismarck     hull A41700  -  50300 hull B     )                                             displacement: 32100T (max)

                                                                                                           (64500 HP)   -    (69200 HP)

the HP is calculated by the displacement of the ship, while more displacement = + HP

 

the duke was to modern battleship 1941. and historically never a colorado will be better than a duke..

ARMOUR:

  • Main Belt: 14.7 inches (370 mm)
  • Lower belt: 5.4 inches (140 mm)
  • Deck: 5–6 inches (127–152 mm)
  • Main turrets: 12.75 inches (324 mm)
  • Barbettes: 12.75 inches (324 mm)
  • Bulkheads: 10–12 inches (254–305 mm)
  • Conning tower: 3–4 inches (76–102 mm).[4]

 

BUT WHAT HAPPEN HERE????? 13MM IN BATTLESHIP LOL , DUKE OF YORK IS A BATTLESHIP ,  NOT A TACHIBANA ...

today was play with him and richeliu make 2 citadel in bow and this reason! any battleship has 13mm cover of the citadel

Lkilgyc.jpeg

comparations: the normal cover of the citadel

FhATYVw.jpeg

4hnF67s.jpeg

IdfHm4n.jpeg

fNiv5ox.jpeg

and well we know the other nerf of the duke of york as:

duke of york:                                                                                                                      king geaorge V:

rifles guns reload  29,5 secs                                                                                                                     25secs

2 health simples  and NOT has super health as NELSON...                                                          3 health simple

if duke has 2 health well, okok  but super health 

 

rudder turns in most slow   16 secs                                                                                                    12 secs

until the corrections are applied is a:

YXCdMod.jpg

 

 

Edited by rafael_azuaje

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