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Nomiside

Shell Velocity and Time of Flight

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The Russian cruiser guys have muzzle velocities around 950 m/s, but the time of flight to 15 km is only 9 seconds. Shouldn't distance = speed * time?

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Distances and time is compressed in the game IIRC. 

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It's little know but Einstein designed this game before he died years ago. He could do all kinds of cool stuff with time and speed and all that stuff.:Smile_Default:

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1 hour ago, Nomiside said:

The Russian cruiser guys have muzzle velocities around 950 m/s, but the time of flight to 15 km is only 9 seconds. Shouldn't distance = speed * time?

This equation is only for linear movement. At the game, we have a flight path where the speed changes with the time. 

Search for projectile physics on the internet, the equations are not hard to understand. Also, in the game we have the initial muzzle velocity, the shell mass and the time of flight, with these 3 datas you can calculate the maximum range, maximum height, initial angle and potential energy.

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1 hour ago, vonKaiser said:

Distances and time is compressed in the game IIRC. 

Hugely, and unevenly.

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2 hours ago, MaxVladimus said:

This equation is only for linear movement. At the game, we have a flight path where the speed changes with the time. 

Search for projectile physics on the internet, the equations are not hard to understand. Also, in the game we have the initial muzzle velocity, the shell mass and the time of flight, with these 3 datas you can calculate the maximum range, maximum height, initial angle and potential energy.

Air drag is also important to factor in

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