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JediMasterDraco

Becoming a Supertester

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Out of curiosity, how does Wargaming select their supertesters. Is there an application that you fill out to apply, in there criteria in terms of win rate and average damage? The main reason that I ask is because I'm almost done grinding the Alsace and at this point I'll probably only have one grind going at any given time, so I figure I could make myself useful to the community since I'm going to have more time for just randomly playing.. I fully admit that I'm average at best, but if nothing else, I'd be a good yardstick to judge if something's OP. If I'm racking up large damage numbers, probably best to hold it back for now. If anyone has any advice, I'd appreciate it. @Radar_X @Lert @LittleWhiteMouse

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From the supertesters I know (and they are the ones with Youtube channels), you pretty much have to be a very good, basically unicum or super-unicum player with very extensive knowledge of ships across nations and classes, the general game mechanics, advanced tactics, and to an extent, player psychology. As a superterster you must not only play the ships yourself, you also have to give feedback and insight into what's good, what's not-so-good and needs to be improved, with some reasoning. I know I'm nowhere near good enough to even dare applying to become a ST because I'm just a high average to slightly above average player who is more serious than the majority of the playerbase that plays for "fun", but I'm nowhere near the level required to do the job of STs. STs who are basically some of the top, or at least very high ranking players have access to a solid tactical and strategic mindset that I have yet to possess.

Edited by Zionas
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15 hours ago, Zionas said:

 basically unicum or super-unicum

This is a completely false criteria.

From what I understand it has to be players who are knowledgeable about the game and its mechanics as well as making tons of positive contributions to the game whether from forum posts, reviews, videos, etc.

 

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I apologize for the wrong information about supertesters having to be unicum or super-unicum players. However, from what I have seen, they tend to be at least well above average players.

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I remember back during the CBT there was a call for super testers. Sadly back then I didn't have enough time to dedicate towards it but that's it.

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Supertesters need not be extremely good at the game.

There are some things that are important; to whit:

Clear communication skills. Keep in mind that our reports need to be translated into Russian. Good grammar, spelling, and clear language will help.

A good understanding of the game.

A willingness to try and objectively evaluate new things. Also, an open mind.

Time. Testing for some is nearly a second job.

Unfortunately, a thick skin. Some people delight in harassing anyone with a different tag. While supertesters are not employees of WG they are considered representatives of the company. In most cases the best response is no response.

With that in mind remember that the Non Disclosure Agreement supertesters sign is a serious document. Loose lips sink ships. If you can't be discreet don't even think about it.

I hope this helped.

 

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I was a supertester for a about a year. You don't have to be an amazing player. The purpose of testing is to see how particular ships perform across the gamut of player levels. There are times that I miss it, and I still hold some bitterness towards WG for dropping me while participating in a law enforcement academy, but the truth is that supertesting is rarely as fun as you might think. It is basically like having a second job that requires you put the game before any other social obligations, including a real job. The testing cycles tend to take place on certain days and at a certain time and if you happen to have a work shift that makes it impossible to participate, then you're booted. I suggested way back when that when they have their focus trials, they should hold one in the morning and the evening. It would accommodate all schedules, provide more data, etc...but the answer was no. Also you're not just given a ship and released onto the public server to show it off. When I was a ST we literally spent hours sailing around islands on a map to see if we would get stuck or popping shots into coast lines and hills to see if the shells go through. Exciting stuff.

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Let me clear up a common misconception:  SUPERTESTERS ARE NOT COMMUNITY CONTRIBUTORS.  COMMUNITY CONTRIBUTORS ARE NOT SUPERTESTERS.

  • The people you enjoy watching on Youtube and Twitch like Jingles, Flamu, Arlios, Yuro, iChase, NoZoupForYou, Notser, Femennenly, etc are Community Contributors.  They focus on creating fun content.  Sometimes this includes test ships which Wargaming has provided them. Barring some specific projects, Community Contributors can discuss things still in development.
  • The people who test upcoming content and provide feedback directly to Wargaming to improve the game are Supertesters.  Supertesters are barred from discussing anything regarding the content they test without receiving rare, special permission.  This generally bars them from streaming / making videos about upcoming releases.

It has occurred in the past that someone can be both a Community Contributor and a Supertester.  I was one for a short time, but it's not an easy line to walk and I elected to stop being a Supertester out of concerns people would misconstrue my role.

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1 hour ago, JediMasterDraco said:

Out of curiosity, how does Wargaming select their supertesters.

Flattery and Bribery. When SuperNikoPower was here, the bribery took the form of Milk Bones, and the flattery was directed at Corgis. Lord only knows who you have to smooch up to now, and how you can buy your way into their hearts, although Vodka is never a wrong answer.

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4 hours ago, Quaffer said:

Supertesters need not be extremely good at the game.

There are some things that are important; to whit:

Clear communication skills. Keep in mind that our reports need to be translated into Russian. Good grammar, spelling, and clear language will help.

A good understanding of the game.

A willingness to try and objectively evaluate new things. Also, an open mind.

Time. Testing for some is nearly a second job.

Unfortunately, a thick skin. Some people delight in harassing anyone with a different tag. While supertesters are not employees of WG they are considered representatives of the company. In most cases the best response is no response.

With that in mind remember that the Non Disclosure Agreement supertesters sign is a serious document. Loose lips sink ships. If you can't be discreet don't even think about it.

I hope this helped.

 

This basically sums it up. As for how you become one, it basically comes down to if the people in charge of us believe more testers are needed (this can be for any sort of reason) and as such will, assuming I remember this right, create a thread notifying the forum they are looking for new testers. From there you'd apply and see if you are chosen. Pretty sure this is how it went when the first of us testers were picked and that that's how it's been since.

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6 hours ago, Quaffer said:

Supertesters need not be extremely good at the game.

There are some things that are important; to whit:

Clear communication skills. Keep in mind that our reports need to be translated into Russian. Good grammar, spelling, and clear language will help.

A good understanding of the game.

A willingness to try and objectively evaluate new things. Also, an open mind.

Time. Testing for some is nearly a second job.

Unfortunately, a thick skin. Some people delight in harassing anyone with a different tag. While supertesters are not employees of WG they are considered representatives of the company. In most cases the best response is no response.

With that in mind remember that the Non Disclosure Agreement supertesters sign is a serious document. Loose lips sink ships. If you can't be discreet don't even think about it.

I hope this helped.

 

^

5 hours ago, LittleWhiteMouse said:

Let me clear up a common misconception:  SUPERTESTERS ARE NOT COMMUNITY CONTRIBUTORS.  COMMUNITY CONTRIBUTORS ARE NOT SUPERTESTERS.

  • The people you enjoy watching on Youtube and Twitch like Jingles, Flamu, Arlios, Yuro, iChase, NoZoupForYou, Notser, Femennenly, etc are Community Contributors.  They focus on creating fun content.  Sometimes this includes test ships which Wargaming has provided them. Barring some specific projects, Community Contributors can discuss things still in development.
  • The people who test upcoming content and provide feedback directly to Wargaming to improve the game are Supertesters.  Supertesters are barred from discussing anything regarding the content they test without receiving rare, special permission.  This generally bars them from streaming / making videos about upcoming releases.

It has occurred in the past that someone can be both a Community Contributor and a Supertester.  I was one for a short time, but it's not an easy line to walk and I elected to stop being a Supertester out of concerns people would misconstrue my role.

^

6 hours ago, KingCakeBaby said:

It is basically like having a second job that requires you put the game before any other social obligations, including a real job. The testing cycles tend to take place on certain days and at a certain time and if you happen to have a work shift that makes it impossible to participate, then you're booted.

This however, is not the case. If it were I'd have been booted out a long, long time ago.

As for hw WG selects them, there have been different methods over the years, but recruitment of new STs is rare, and basically only happens when enough STs have left the program or gone inactive to create a need for new STs. We had a recruitment drive just a few months ago, by recommendation from existing STs.

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7 hours ago, Quaffer said:

Supertesters need not be extremely good at the game.

There are some things that are important; to whit:

Clear communication skills. Keep in mind that our reports need to be translated into Russian. Good grammar, spelling, and clear language will help.

A good understanding of the game.

A willingness to try and objectively evaluate new things. Also, an open mind.

Time. Testing for some is nearly a second job.

Unfortunately, a thick skin. Some people delight in harassing anyone with a different tag. While supertesters are not employees of WG they are considered representatives of the company. In most cases the best response is no response.

With that in mind remember that the Non Disclosure Agreement supertesters sign is a serious document. Loose lips sink ships. If you can't be discreet don't even think about it.

I hope this helped.

 

Well I'm capable of churning out a three page paper on a random history book in about a week and make very few, if any grammatical errors so I've got the first point covered.

I understand how the game works, though it's in applying those skills that occasionally holds me back.

Well, as I said, I've ground out every line so I think I've got that third point down.

Eh, time is no issue.

Yeah, I experienced some difficulties in loading on time back before they condensed the files. This inevitably led me to being killed multiple times before I had a chance to load. In the Ranger.

Typing things on the forums is pretty much the highlight of my social interaction outside my job. And I have no desire to get my pants sued off.

1 hour ago, Lert said:

This however, is not the case. If it were I'd have been booted out a long, long time ago.

As for hw WG selects them, there have been different methods over the years, but recruitment of new STs is rare, and basically only happens when enough STs have left the program or gone inactive to create a need for new STs. We had a recruitment drive just a few months ago, by recommendation from existing STs.

Well if I could count on you to give a recommendation the next time a similar event happens, I'd really appreciate it. I actually considered asking about this before last year when iChase left since I figured that would lead to a bit of a shake-up in the community, but I was rather busy at the time.

Edited by JediMasterDraco

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@JediMasterDraco iChase was not a Supertester.  iChase was (and is) as a Community Contributor.  They are not the same thing.  Community Contributors aren't nominated.  If you want to be a Community Contributor like iChase, produce content.  Stream, make videos, host a podcast or be a total plebeian and write reviews and guides.  Do this long enough and well enough to grow a fan base and Wargaming may approach you about joining their ranks.

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1 minute ago, LittleWhiteMouse said:

W00nenl.png

@JediMasterDraco iChase was not a Supertester.  iChase was (and is) as a Community Contributor.  They are not the same thing.  Community Contributors aren't nominated.  If you want to be a Community Contributor like iChase, produce content.  Stream, make videos, host a podcast or be a total plebeian and write reviews and guides.  Do this long enough and well enough to grow a fan base and Wargaming may approach you about joining their ranks.

I'm aware that iChase wasn't a Supertester. I just figured his departure would produce a bit of a ripple that would also affect supertesters.

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 I will quote someone. 

 

 "Rub shoulders with other supertesters."

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9 hours ago, KingCakeBaby said:

I was a supertester for a about a year. You don't have to be an amazing player. The purpose of testing is to see how particular ships perform across the gamut of player levels. There are times that I miss it, and I still hold some bitterness towards WG for dropping me while participating in a law enforcement academy, but the truth is that supertesting is rarely as fun as you might think. It is basically like having a second job that requires you put the game before any other social obligations, including a real job. The testing cycles tend to take place on certain days and at a certain time and if you happen to have a work shift that makes it impossible to participate, then you're booted. I suggested way back when that when they have their focus trials, they should hold one in the morning and the evening. It would accommodate all schedules, provide more data, etc...but the answer was no. Also you're not just given a ship and released onto the public server to show it off. When I was a ST we literally spent hours sailing around islands on a map to see if we would get stuck or popping shots into coast lines and hills to see if the shells go through. Exciting stuff.

The more I think about, they have one hell of a racket. So if I read this correctly, they are getting a lot of their testing done for FREE. To put this in comparison, Contracted software test engineers can easily get paid 6 figures. Granted, those guys are specialist and work full time, but you get the idea.

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11 hours ago, Zionas said:

From the supertesters I know (and they are the ones with Youtube channels), you pretty much have to be a very good, basically unicum or super-unicum player with very extensive knowledge of ships across nations and classes, the general game mechanics, advanced tactics, and to an extent, player psychology. As a superterster you must not only play the ships yourself, you also have to give feedback and insight into what's good, what's not-so-good and needs to be improved, with some reasoning. I know I'm nowhere near good enough to even dare applying to become a ST because I'm just a high average to slightly above average player who is more serious than the majority of the playerbase that plays for "fun", but I'm nowhere near the level required to do the job of STs. STs who are basically some of the top, or at least very high ranking players have access to a solid tactical and strategic mindset that I have yet to possess.

I would disagree, I play with several super testers on a regular basis and neither one of them are particularly good players. They are average at best.

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12 hours ago, JediMasterDraco said:

Out of curiosity, how does Wargaming select their supertesters. Is there an application that you fill out to apply, in there criteria in terms of win rate and average damage? The main reason that I ask is because I'm almost done grinding the Alsace and at this point I'll probably only have one grind going at any given time, so I figure I could make myself useful to the community since I'm going to have more time for just randomly playing.. I fully admit that I'm average at best, but if nothing else, I'd be a good yardstick to judge if something's OP. If I'm racking up large damage numbers, probably best to hold it back for now. If anyone has any advice, I'd appreciate it. @Radar_X @Lert @LittleWhiteMouse

The people who want to be super testers don't really understand what they are getting themselves into.

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7 hours ago, Lert said:

^

^

This however, is not the case. If it were I'd have been booted out a long, long time ago.

As for hw WG selects them, there have been different methods over the years, but recruitment of new STs is rare, and basically only happens when enough STs have left the program or gone inactive to create a need for new STs. We had a recruitment drive just a few months ago, by recommendation from existing STs.

I went back and checked some emails and skype conversations to refresh my memory and I stand half-corrected. I got the boot in March of 2016 during a housecleaning blitz. Before that I had missed two focus sessions scheduled in the early afternoon and I had some trouble signing onto the PTS . I sent Nyx a message on skype asking for help, got no response and two weeks later I was dropped for having a month of inactivity. It was and still is a little frustrating, but it's just one of those unfortunate things that happen. I don't blame Nyx because she had a lot to juggle at the time and may not have ever seen my message. I can also understand why they have strict rules in place for inactivity so it's whatever. My purpose was not to whine about unfair treatment, only to illustrate the point that it isn't all fun and games.

3 hours ago, SavageTactical said:

The more I think about, they have one hell of a racket. So if I read this correctly, they are getting a lot of their testing done for FREE. To put this in comparison, Contracted software test engineers can easily get paid 6 figures. Granted, those guys are specialist and work full time, but you get the idea.

Part of being apart of the ST team is having the right mindset. Software engineers get a degree and trade that time for paid employment. Supertesters are unpaid volunteers who dedicate their time because they think improving the game for everyone is worth it. They don't pay you for testing; however there are benefits. You get to play with (sometimes broken) ships months before anyone else and WG has shown to be pretty generous towards their testers. Alpha, Beta and ST have received reward ships, camos, etc. In fact I was a little miffed when I heard that the Alabama was going to be offered to everyone knowing how hard supertesters work and how much time they put into making the game better for free...most of them for years. The problem comes when people only want to be a ST for those perks and don't realize the amount of work that goes into it.

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22 minutes ago, KingCakeBaby said:

Part of being apart of the ST team is having the right mindset. Software engineers get a degree and trade that time for paid employment. Supertesters are unpaid volunteers who dedicate their time because they think improving the game for everyone is worth it. They don't pay you for testing; however there are benefits. You get to play with (sometimes broken) ships months before anyone else and WG has shown to be pretty generous towards their testers. Alpha, Beta and ST have received reward ships, camos, etc. In fact I was a little miffed when I heard that the Alabama was going to be offered to everyone knowing how hard supertesters work and how much time they put into making the game better for free...most of them for years. The problem comes when people only want to be a ST for those perks and don't realize the amount of work that goes into it.

That’s a fair statement, but to clarify Software Test Engineer is more of a title than a degree. We’re all ex-aviators of various degrees who test flight planning software. We are basically doing the same thing, just we deal with more complicate software and have real world experience. 

Point being they are saving a butt-load in payroll by you guys volunteering. A lot more than they give you in perks, especially since as employees you would probably get those anyway.

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Be careful what you wish for.  Being a supertester burned me right out of the game.  It was an interesting experience and I found the program to be well run.  However, testing the Royal Navy cruisers multiple times when they were hot garbage and then the IJN Destroyers when the line was split (I detest IJN DDs) made me stop enjoying the game.  Also, when you are testing a new ship on the live server, you are everyone's primary target. I walked away from WoWS for almost a year and a half after that.     My comments aren't intended to reflect poorly on the program or anyone who was a supertester with me.  I was honored to be invited, but if I had to do it all over again I would pass.

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I have a job and I still like to play the game. Not sure if both of those things are compatible with being a supertester.

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45 minutes ago, Das_Schlippo said:

Be careful what you wish for.  Being a supertester burned me right out of the game.  It was an interesting experience and I found the program to be well run.  However, testing the Royal Navy cruisers multiple times when they were hot garbage and then the IJN Destroyers when the line was split (I detest IJN DDs) made me stop enjoying the game.  Also, when you are testing a new ship on the live server, you are everyone's primary target. I walked away from WoWS for almost a year and a half after that.     My comments aren't intended to reflect poorly on the program or anyone who was a supertester with me.  I was honored to be invited, but if I had to do it all over again I would pass.

It was much the same for me.  The RN cruisers sucked my soul dry.  It was a good experience, I was honored to be selected.  I do not miss it.

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For me the more critical question is 'how do I ensure I don't get made an ST?!'.

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