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IronStumpjumper

Operation Raptor from the Independence point of view

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Another week and another mission.  This one isn't like many of the others as you're more limited in what you can attack without your pilots turning chicken on you.    If you don't get a lemming team, you can still rack up some good points.  If you got teamates willing to listen, you can take care of the long range targets while they're working the gunline protecting the convoy.  Doesn't always happen but you can try.

 

First you have to understand the map.  At the beginning, your convoys going south.  Your first enemy wave is coming south from behind the island (a light cruiser and a bb) and a dd coming from the heading north.   For the first strike, with a 1-1-1 configuration, I send the fighters south  to the island at G7 for safekeeping.  With a 35-20-25 airplane rearming speed, by time the fighters get off the deck, the first wave is already detected.  The torp bombers, I target on  the midpoint on the island to the west of the carrier and the dive bombers just to the east of them.  When the torp bombers take off, they will spot the bb first.  Keep them flying west until the cruiser is spotted.  Target the cruiser from the rear with the dive bombers, then switch back to the torps.  Navigate the torps right behind the cruiser, hold down the alt button and manually target just in front of the bb.  Just before the torp bombers cross the circle,  complete your targeting and let them attack.  This will prevent the torp bombers from pulling 1-2 circles while they're lining up.  Usual damage is 4-5 torp hits depending on your aim with damage from 28-38 k.  1 shot the BB a few times for the kill a couple times, but haven't been able to do it for the last couple patches so I just go for max damage and not try to get to fancy with it.  While your torp bombers are doing that, your dive bombers will be hitting the cruiser.  If they manage to hit the cruiser, you can rack up another 3k or so damage + fire.

 

While your bombers are landing and rearming, jump back to your fighter and help your teammates out by scouting.  Wave 2 is going to come from the north or south and is usually hard to predict.  You can take the guesswork out of it.  Fly your fighters south down the 7 line.  If wave 2 is there, you will see 1 or 2cruisers  before you get to the I-J line on the map.  Just keep good control of the fighters, and don't let them get to close or they will get swatted from the sky.  Today, I messed up and let them get too close and lost the entire flight in less then 3 secs as the two cruisers were neck and neck allowing them to combine fire.  You also don't want to too close to the J line as it will spook the enemy CV.  If you see wave 2, report them.  At the moment, not much else you can do unless you want to lose a lot of aircraft in the process.  If this wave comes from the south, I keep the cruisers spotted till they are almost at the g7 island.  By that time, your teammates should be close enough to keep them spotted without your help.  While you are dancing your fighter around out of range, fly your torp and dive bombers down the 10 line to roughly the g8 area and hold them there..  When  your teammates can keep visuals on the cruisers without your help, fly your fighters to I9 to spook the carrier.  Back off till your out of AA range, and wait for it to start launching.  When their fighters get out of the cruisers and cv's AA range, attack them.  When engaged, target the 1st flight of torp bombers so when the fighters are finished off that it auto-target the bombers.  Since you have the fighters set up for 2 targets, its time to make a choice.  You can take out the cv's escorting cruiser first or you can hit the cv.  There is a dd also in the area leading them, but it doesn't do much to your planes unless you park right on top of him.  Usually I go after the cv first as I can use the fighters elsewhere.  I target him from the rear for auto attack for the dive bombers and move the torp bombers into a flanking position for a manual attack.  Hitting the cv with a manual attack with the cone pointed towards the direction of the ships course usually gives me the best results.  Aim forward enough to account for speed and distance of the drop, and let them fly.  Between the dive bombers and the torp bombers, the cv is either toast or heavily damaged.  Don't forget to keep targeting the next 2 waves of the bombers flying with your fighters  or else your teammates will get mad.  Depending on how long it takes your bombers to arrive and set up attacks, you should be able to target your fighters on the next successive waves of bombers.  If the CV is still alive, it will launch a 2nd wave of each.  Keep targeting them until your bombers can return to finish off the cv or a teammate finishes him off at long range. When you finish off the possible air waves, you can use your fighters to track the cv (if it is still alive) or the cruiser (the next target.)  Personally, if the cv is still alive and there is no teammate able to hit him; I don't worry too much about it as it has to cross to the west to leave the map.  Plenty of time to hit it.  By time your bombers are rearmed, the cruiser will be near the G7 island.  So take it out with the dive bombers and torp bombers so it doesn't get long range shots from the south and make your teammates have to shift sides with their guns to engage it.

 

Note: if the 2nd wave is from the north, it will be far easier on you.  While your teammates are engaging the cruisers in the north and west, fly your fighters south to annoy the enemy carrier.  Fly out of AA range and wait for the fighters.  In this, usually you have a lot of time before your bombers arrive.  You should be able to take out all 4 wings.  If your bombers arrive before that is finished, don't worry too much.  Just park them to the north of your fighters.  That is for when the enemy cv launches the next wave of fighters that your bombers don't get scared while attacking.  It happens every so often even if they are not under direct attack.  When your fighters are engaged with the 2nd wave of fighters, follow the auto attack dive bombers to the rear and a manual attack with the tops procedure while trying to get the slight angle to one shot it.  If you don't one shot it,  don't worry too much if a teammate is not there to finish it off.  You just have to be faster about finishing it as it will turn around and head towards the west side of the map.  You'll have time for take it out with 2 more launches.  Personally, I take it out with the next wave.  Reason is, it gives the cruiser enough time to follow it's path up to the island at g7.  That gives me enough time to finish the cv off, rearm, and catch the cruiser at it's closest point to me by the island where he has less maneuvering room to dodge.  So now you should have a cv and cruiser kill to your credit and most (if not all) of their damage points.

2nd note:  The destroyer is the wildcard in this.  It is too small and fast to attack unless you catch it at a point where it cannot dodge.  If that comes up, take it out as it helps your teammates.  But usually that doesn't come up often.  And until DB's cause enough damage to make it worthwhile regularly, or you're a sharpshooter with your torps, it doesn't really pay to waste time on it.  Let one of the gunships take it out as it will go easier for them then it is for you. 

 

Next is wave 3, the 2 dd/2cruiser combo.  Not much you can really do here without losing a lot of planes.  They're close enough together that their AA overlaps allowing them to take your bombers down.  I fly my fighters to the edge of the E-5 area to try to help spot.  My bombers should be rearming after taking out the cruiser (or finishing off the cv if I saved it for last.)  One thing you should do is point out the western most cruiser.  It is a threat to your planes, that is true due to it's aa defenses but it's fast firing guns and torps will have head on shots on the convoy.  Good teams usually take the dd's out first before they get in torp range and start spamming, then the western cruiser, then the northeast cruiser.  Doesn't always happen, but it goes easier on you when the west cruiser is gone.  If it lingers, you'll have to fly around it if you are far enough away that it doesn't shoot your planes while taking off first.  When the western cruiser is gone, or you fly around it with your fighters and bombers, spook the western cv that will be around F1.  Repeat the fighter technique. Pull the fighters out of AA range, attack them, and click on the launching torp bombers so it will go there next when the fighters are splashed.  Auto attack (or manual if you prefer) the cv with the dive bombers then manual attack with the torps from a slightly rear angle.  It will be harder as the manual will not move in as close due to the edge of the map so the shots will be from further away.  So aim accordingly.  It is tougher to get a total kill on the first attack (due to it's hp) so don't get frustrated.  Besides, it turns like a dd from time to time and can dodge torps better then the 1st cv you took out.  Good thing about it though, the turn forces him into the west edge of the map and pins him there enough that your teammates can pound him from long range and not have to worry about leading him.  Usually he is dead before you get rearmed.  Don't forget to keep targeting the bombers and fighters coming off him.  You'll have help from the Raptor, but it's fighters doesn't always attack the worst threats.

 

Last wave, you have to wing it due to how random the ships act.  Sometimes a cruiser heads towards the exit point, sometimes a bb. sometimes 2 or more head there, and had a few times where all of them decided it was the place to be.  Just remember, the northeast cruiser is an AA cruiser and any attacks you launch will have chicken pilots.  Point that cruiser out to be killed first and you can use your bombers to help finish off the last wave.

 

Totals I usually rack up at the end of the missions?  Probably average around 110k damage though I have gone as high as 150k a couple times this week and as low as 80k depending on RNG and the team.  Not the best, not the worst but I consider it good due to the AA cruiser limitations placed on your attacks and lack of heavy targets to pound.  If you keep your fighters busy, I've pulled over 50 planes shot down pretty regularly though it depends on the west cruiser of the 3rd wave being taken down quick.  If not, I let the Raptors fighters intercept them and get shot down.  Planes lost on my part usually comes out around 6-8 if rng goes my way   Most of the time, none of the planes from the 1st carrier get close enough to attack teammates and only a few from the second due to the amount of planes it has.

 

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Note to self,  I should  add photos of the locations and paths later to make it easier to visualize.  Cutting during game is a pain though.  This game I died during 3rd wave by the western cruiser.

 

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Play in a division?

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Raptor is probably the toughest operation and even a full seven player division will have trouble if everything doesn't go right.

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1 minute ago, Komrade_Rylo said:

Play in a division?

I'll be back on about 6 or 7 tonight cst.   Never really played on Wow in a team though.

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There are a few good CV players in Operations, mostly I just hope to not get a CV on the team. There are some very good CV players in OPs. There are many bad though.

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8 minutes ago, BrushWolf said:

Raptor is probably the toughest operation and even a full seven player division will have trouble if everything doesn't go right.

I agree, but I really don't consider it as tough as Hades.  That operation just loves to one shot me during wave 2 for some reason playing as a bb or a cruiser.  I just wrote this as a guide for cv's to support the team and take out long range targets so the gun bunnies can stay concentrated around the convoy and mass fire the enemy down.  This is a good support mission for cv's and can take a lot of pressure off of teammates if done right and if the team actually works together.  Many players haven't figured out that it is the cruisers and dd's that are the main threat during the operation due to their torps and high rate of fire and that the bb's and cv's are the lesser threat.  Unfortunately though, I usually get stuck on teams that have most of the team lemming down to take out the 1st cv.  Quite a few times, there was only 1 ship near the Raptor (me) and a cv doesn't do well head to head vs cruisers and dd's at close range.

Edited by IronStumpjumper

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I dont really find this operation all that bad. Its just us the players that are a problem.

Operations are marathons and not sprints..but there are usually 1-3 people who treat it like a race to die. The DDs that rush at the start and get torped, the CAs that run off on solo missions and the teams that focus on kills and ignore protecting the CV.

With just a modicum of "team work" or at least smart play and most of these operations are pretty manageable for 4-5 stars every time.

Also helps if you have at least x2 Cleveland's that know what they are doing...Clev was basically made for operations:

  • Lots of other CAs with squishy armor that Clev AP completely obliterates.
  • Plenty of DDs that a Clev can devastate quickly.
  • Many operations have CVs...Cleveland's completely negate CV's both in the air and constant HE citadels.
  • BBs that 155 IFHE hits for 5k and sets numerous balanced fires.

I like to start most sessions of play with a quick Operation and all i see are all the same issues with a Random...its not the operations..its us.

 

:Smile-_tongue:

 

 

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2 minutes ago, Hanz_Gooblemienhoffen_42 said:

I dont really find this operation all that bad. Its just us the players that are a problem.

Operations are marathons and not sprints..but there are usually 1-3 people who treat it like a race to die. The DDs that rush at the start and get torped, the CAs that run off on solo missions and the teams that focus on kills and ignore protecting the CV.

With just a modicum of "team work" or at least smart play and most of these operations are pretty manageable for 4-5 stars every time.

Also helps if you have at least x2 Cleveland's that know what they are doing...Clev was basically made for operations:

  • Lots of other CAs with squishy armor that Clev AP completely obliterates.
  • Plenty of DDs that a Clev can devastate quickly.
  • Many operations have CVs...Cleveland's completely negate CV's both in the air and constant HE citadels.
  • BBs that 155 IFHE hits for 5k and sets numerous balanced fires.

I like to start most sessions of play with a quick Operation and all i see are all the same issues with a Random...its not the operations..its us.

 

:Smile-_tongue:

 

 

 

I really don't consider it a tough operation except when I'm in a cv (due to all the AA cruisers dotted in the various waves) and when I play my Cleveland during the mission.  The Cleveland, it's just tough to stay alive for me when I'm set on fire every other shot and take continuous damage from that plus the shells still raining down.  When I go there in a bb, I don't find it so bad as my bb still loves to crush cruisers at range.  As to teams, people haven't seemed to figure out that they need to match their gameplay to the operation in question.  Raptor, the priority is to take out the fast firing guns and the torp carriers.  Those are the ones that need to get killed first.  But game after game I see lemmings rush down to the cv, rain shells on it, while the escort is picking them off.  Then they get in chat and complain about it.......  Last game I played, the enemy cruiser that escorts the 1st cv killed 2 cruisers who never even fired back on him.   Then the enemy dd took out the bb that was following him with torp spam.  So 3 ships lost with none sunk in return and we're not even in phase 3 yet.

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10 minutes ago, IronStumpjumper said:

Last game I played, the enemy cruiser that escorts the 1st cv killed 2 cruisers who never even fired back on him.  

I've noticed this a LOT lately in this Op.  Lot of players with silent guns (even high ROF cruisers and DD's).  Bots seem to focus their enemies better than the greens.

And some of the Kumas in the Op seem like they're made of Stalinium.  I still recall the horror of grinding through that thing and it was pure paper.  But in this Op they all seem to require multiple salvos to kill.  

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38 minutes ago, BrushWolf said:

Raptor is probably the toughest operation and even a full seven player division will have trouble if everything doesn't go right.

Raptor's actually the easiest one IMO. Whenever I take out my Warspite, it's easy for me to rack up damage and lead the charge.

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6 minutes ago, 1Sherman said:

Raptor's actually the easiest one IMO. Whenever I take out my Warspite, it's easy for me to rack up damage and lead the charge.

It seems that regardless of what ship I choose the mission gets done.  Bad game = 3 stars.  Good game = 5.  I survive to the game nd even with DDs when I’m not being a total moron.

I find that with the Independence, it’s almost a guaranteed 5 Star outing too.  I’ve found that the biggest trick is to use your fighters over the two points that tend to torpedo the support ships.  That third wave with the 2 DDs and 2CLs is usually what ruins the game by sinking ships trying to heal as well as convoy ships.  Keep the DDs lit and they die before the torpedos hit the water.  The strike planes are useful too but eyes seem to guarantee the win.

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1 hour ago, BrushWolf said:

Raptor is probably the toughest operation and even a full seven player division will have trouble if everything doesn't go right.

Five games last night; five losses in a full div...

Don’t think we played that badly, but I’ve seen better performances with random teams...

Finally five-starred when I switched to Normandie.

1 hour ago, Sovereigndawg said:

There are a few good CV players in Operations, mostly I just hope to not get a CV on the team. There are some very good CV players in OPs. There are many bad though.

Consider myself to be such, but it sure wasn’t showing last night...

Just don’t ask me to drive a CV anywhere else but Co-op or an Op...

Raptor used to be easy enough as a CV driver; until some (redacted) reprobate at Wargamming decided it desperately needed DF cruisers at every turn... :Smile_sceptic:

Edited by Estimated_Prophet

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Well, here's what I attempt to do with every CV I take into Raptor Rescue.

1) spot 1st DD, slam the 1st BB, and provide early warning on the cruiser spawn.

2) Kill Zuiho, then go hunting the Ryujo.

3) Provide Spotting once the CV's are down, and maybe get some strikes in of my own.

And here's me putting it in practice.

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Operation Rescue Raptor is Makarov approved!

Played 4 games today: Makarov, Budyonny, Molotov, Makarov. Won the first 3 games and 5-starred them. Lost the 4th game terribly (169k damage, 5 kills, #1 overall on the loss).

Teammates once again are critical. Bad teammates and players happen.

Tough pill to swallow when you tell people exactly where the DD's are coming from and that they need to be focused first. It's frustrating because all of these OPs have been out for such a long time now, that people still don't have the brain capacity to learn from their losses, or take advice from people in chat.

shot-18.05.06_10.24.42-0403.jpg

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32 minutes ago, ARandomClaymore said:

Played 4 games today: Makarov, Budyonny, Molotov, Makarov. Won the first 3 games and 5-starred them. Lost the 4th game terribly (169k damage, 5 kills, #1 overall on the loss).

Since the last patch, I've yet to 5 star this one.  Had a lot of mission fails where there are only two of us actually shooting at the reds.  I do think this mission has dragged in a lot of players who have never done an Op before.  

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7 hours ago, ZARDOZ_II said:

Since the last patch, I've yet to 5 star this one.  Had a lot of mission fails where there are only two of us actually shooting at the reds.  I do think this mission has dragged in a lot of players who have never done an Op before.  

Very probable. Amusingly enough, I had some luck getting Killer Whale runs put together in "Searching for Clan and Division" chat, got 3 five star runs getting people their German kills.

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I ran it multiple times the past two nights in the Lex, several 5 stars, only one loss. I'm no CV player but its really just a matter of spotting the DDs early and being selective what you attack. Last night I racked up a 150k+ landing 13ish torps and most of them getting flooding. Couldn't get a decent DB drop all evening. Tonight was the opposite. Couldn't buy a flood but was deadly with the DB's, fires on every drop.

 To be honest though when I'm running a CV in ops I consider Spotting DDs as my first priority and killing strike waves as the second. Pulled a 100k spotting damage tonight with 15 first spots.

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22 hours ago, SgtBeltfed said:

Very probable. Amusingly enough, I had some luck getting Killer Whale runs put together in "Searching for Clan and Division" chat, got 3 five star runs getting people their German kills.

We tried that yesterday but Killer Whale was broken, wouldn't let anyone in. The game crashed and we were all sent to the log in screen. I wish the operations were always available.

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