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Hawker_67

Ops buffed and giving the ai tons of flags? really WG

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figure lets just make people really frusrerated so they don't play ops used to be a place to calm down a bit from the [edited] MM for random

FIGURES........

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6 minutes ago, Hawker_67 said:

figure lets just make people really frusrerated so they don't play ops used to be a place to calm down a bit from the [edited] MM for random

FIGURES........

 

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1 hour ago, Hawker_67 said:

figure lets just make people really frusrerated so they don't play ops used to be a place to calm down a bit from the [edited] MM for random

FIGURES........

 

So you want them all to be stupid as low tier bots are?

No contest, no challenge.

I do not see a problem. All the Ops are winnable, as long as the green team is composed of less than 1/2 potatoes. Not often the case in my experience but it happens that sometimes people follow directions from more experienced players. When they do, 4 or 5 stars are obtainable.

Lastly what is "frusrerated"?

Edited by alexf24

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This weeks operation is easy. Easy for a good team to 5 star and easy for a bad team to 0 star. The star count is all over the place. One team 5 starred it so fast I had time to do the laundry and vacuum the house before it ended.

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Raptor rescue is the same except that players on average are worse.

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38 minutes ago, AzureTerra said:

Raptor rescue is the same except that players on average are worse.

Because of the new missions you have many new people trying it. Had a CV driver today, ask me where he should go? However,  this one is the same, low health, you will be shot at and hit by the bots.

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38 minutes ago, AzureTerra said:

Raptor rescue is the same except that players on average are worse.

 To many people want to sit back and hide or go CV hunting.

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16 hours ago, AzureTerra said:

Raptor rescue is the same except that players on average are worse.

No, Raptor Rescue has buffed bots, same as the other. I have died several times doing what used to be a routine run at the south CV in Nurn and Buddy. Salvo after salvo causing multiple fires, through-the-bow cits, and the like. I play with a group that has extensive ops experience and we are all solid and experienced players. Everyone has noticed. 

Not every operation needs to be a trial. WG has really screwed things up -- radar has made high tier DD play a lot less fun and interesting, CVs have introduced a new tedious repetitive element in Coop, and now Ops are a trial. Sad.

Coop and Ops used to be an enjoyable Zen space. Now they are a trial like everything else. I miss the days when you could play Randoms at T5 game after game and have a wonderful time...

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This week's Op is easy.  My only issue is that, like all OPs, there isn't a real role for DDs.  It's frustrating knowing I have a port loaded with DDs and if I want to have any impact on the mission, I need to play a non-DD.

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4 minutes ago, Taichunger said:

No, Raptor Rescue has buffed bots, same as the other. I have died several times doing what used to be a routine run at the south CV in Nurn and Buddy. Salvo after salvo causing multiple fires, through-the-bow cits, and the like. I play with a group that has extensive ops experience and we are all solid and experienced players. Everyone has noticed. 

Not every operation needs to be a trial. WG has really screwed things up -- radar has made high tier DD play a lot less fun and interesting, CVs have introduced a new tedious repetitive element in Coop, and now Ops are a trial. Sad.

Coop and Ops used to be an enjoyable Zen space. Now they are a trial like everything else. I miss the days when you could play Randoms at T5 game after game and have a wonderful time...

You know, I thought I was taking a lot more damage than in the past when playing Cleveland(and not just because of focus fire from the bots, the DDs were doing what seemed like an absurd amount of damage with their guns alone). Guess I'm glad that I'm not the only one who noticed that the op seemed different, as in, the bots seemed to cut through HP faster.

I also noticed that Cleveland's seem to get singled out in a group. I played one op with two Leander's and a Nurnberg, and even with all 4 of us out in the open and relatively the same distance from the enemies(talking less than a kilometer or two), my Cleveland was the one getting shot up. Even if one of them got closer or went broadside, and/or had less HP than me, I was still taking fire from 2-4 of the bots. It seemed that only if an ally got within 3 or 4km of a bot that they'd change focus. Heck, I tried tailing at the end of the convoy and abusing island cover to block LoS in a few runs, and still died because the moment I was spotted I had incoming fire from all the live bots on the map that could shoot at me.

I guess WG put Cleveland high up on the bots' target priority list, which is pretty lame in my opinion because Cleveland is actually really fun to use in ops, but the lack of being able to get through to the end of the mission alive virtually kills all the fun. I used to be able to literally escort Raptor all the way to the end and survive in Cleveland, but now I'm more often than not at or below half HP before hitting the first checkpoint, all because the Cleveland seems to be singled out among any other allied ships.

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Okay on this note... Someone in a coop game we almost lost- normal coop not an OP- was trying to excuse why we were on the verge of losing because "AI got upgraded in all modes." I thought it was just Operations. 

Did I miss yet another item in a change log? 

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16 hours ago, Gascan75 said:

Okay on this note... Someone in a coop game we almost lost- normal coop not an OP- was trying to excuse why we were on the verge of losing because "AI got upgraded in all modes." I thought it was just Operations. 

Did I miss yet another item in a change log? 

Bots in coop are the same AFAIK. I have not had to alter any of my play style for them. 

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16 hours ago, GhostSwordsman said:

I guess WG put Cleveland high up on the bots' target priority list, which is pretty lame in my opinion because Cleveland is actually really fun to use in ops, but the lack of being able to get through to the end of the mission alive virtually kills all the fun. I used to be able to literally escort Raptor all the way to the end and survive in Cleveland, but now I'm more often than not at or below half HP before hitting the first checkpoint, all because the Cleveland seems to be singled out among any other allied ships.

That's rub. I played Ops because they were fun. Now they are not fun. I get in, play a couple of games, get a couple of stars after much struggle, and then quit and play something relaxing like Ranked. 

Edited by Taichunger
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Well it does seem that scenario bots do indeed have certain signal flags equipped.

Had a bot Nicholas in Ultimate Frontier survive a full on ram from my Scharnhorst killing me in the process. Of course I was not at full health by the time the ram happened....but the Nicholas had enough health to survive it due to the ramming flag bonus of which the bot must have had equipped.

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2 hours ago, Vader_Sama said:

Well it does seem that scenario bots do indeed have certain signal flags equipped.

 

The Ultimate Frontier scenario had bots with flags and Captain's skills the first time I played it.  They probably mount modules as well.

I believe all the T6 scenarios were buffed about the same time Narai was pulled.  This is from Raptor Rescue.

IOuQ1kw.jpg

 

Regarding the ram, the potential damage dealt is a function of total ship HP and is not affected by current health.

But as with all things WG there are various mechanics that adjust damage dealt to each party, with or without the presence of Hotel Yankee.

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1) My lack of survivability in co-op at the moment has in my opinion been a function of me trying new ships. That being said, my finale game last night comprised me in my Furutaka stock hull, torping a battleship in co-op BY USING THE INDICATOR MARK. It was a textbook torpedo attack. I'd already done about 20K fire damage and set him alight God knows how many times before I finished him with the torps; he didn't once try to shift his attention to me the whole time I was firing at him and it was almost as if the bot had gotten tired of it all and wanted out.

2) Killer whale has, as far as I can tell, not been buffed. I fail almost every time when the extraction point is to the west, and that has perhaps been the case more often than not recently, but then I almost always fail when the extraction point is to the west. I find the Cleveland anecdote above interesting, and I will put it to the test if I have an opportunity before the ops change.

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7 hours ago, Amaruk said:

 

The Ultimate Frontier scenario had bots with flags and Captain's skills the first time I played it.  They probably mount modules as well.

I believe all the T6 scenarios were buffed about the same time Narai was pulled.  This is from Raptor Rescue.

IOuQ1kw.jpg

 

Regarding the ram, the potential damage dealt is a function of total ship HP and is not affected by current health.

But as with all things WG there are various mechanics that adjust damage dealt to each party, with or without the presence of Hotel Yankee.

I'm aware of the total health being accounted for in ram situations. It allows the Nicholas to survive as it had more than 80% health by the time the ram occurred which the signal flag ensures it takes 20% less damage from the ram.

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22 hours ago, Hawker_67 said:

figure lets just make people really frusrerated so they don't play ops used to be a place to calm down a bit from the [edited] MM for random

FIGURES........

I wish they would remove the AI flags from Scenarios that gives the Cruiser bots a higher fire chance than the Conqueror.

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On 5/6/2018 at 12:09 AM, Amaruk said:

 

The Ultimate Frontier scenario had bots with flags and Captain's skills the first time I played it.  They probably mount modules as well.

I believe all the T6 scenarios were buffed about the same time Narai was pulled.  This is from Raptor Rescue.

IOuQ1kw.jpg

 

Thanks, Amaruk. Very useful. 

 

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20 hours ago, GhostSwordsman said:

You know, I thought I was taking a lot more damage than in the past when playing Cleveland(and not just because of focus fire from the bots, the DDs were doing what seemed like an absurd amount of damage with their guns alone). Guess I'm glad that I'm not the only one who noticed that the op seemed different, as in, the bots seemed to cut through HP faster.

I also noticed that Cleveland's seem to get singled out in a group. I played one op with two Leander's and a Nurnberg, and even with all 4 of us out in the open and relatively the same distance from the enemies(talking less than a kilometer or two), my Cleveland was the one getting shot up. Even if one of them got closer or went broadside, and/or had less HP than me, I was still taking fire from 2-4 of the bots. It seemed that only if an ally got within 3 or 4km of a bot that they'd change focus. Heck, I tried tailing at the end of the convoy and abusing island cover to block LoS in a few runs, and still died because the moment I was spotted I had incoming fire from all the live bots on the map that could shoot at me.

I guess WG put Cleveland high up on the bots' target priority list, which is pretty lame in my opinion because Cleveland is actually really fun to use in ops, but the lack of being able to get through to the end of the mission alive virtually kills all the fun. I used to be able to literally escort Raptor all the way to the end and survive in Cleveland, but now I'm more often than not at or below half HP before hitting the first checkpoint, all because the Cleveland seems to be singled out among any other allied ships.

You are right about this.  Cleveland has  definitely moved up on the target list.  I wish when they did stuff like this, they would at least let everybody know so we don't even bother wasting  our time on  Operations anymore.

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16 hours ago, CaptainTeddybear said:

I wish they would remove the AI flags from Scenarios that gives the Cruiser bots a higher fire chance than the Conqueror.

Constant fires make games unfun. Complaints about HE are  common in the forums. You'd think the devs would have realized that....

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3 hours ago, Taichunger said:

Constant fires make games unfun. Complaints about HE are  common in the forums. You'd think the devs would have realized that....

I usually disagree about the HE complaints but WG has changed something in the Scenarios recently. Those Kumas have higher fire chances than Zaos now.

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6 hours ago, Taichunger said:

Constant fires make games unfun. Complaints about HE are  common in the forums. You'd think the devs would have realized that....

Personally I don't mind the fires but what I do hate is when they updated the smoke and water splash graphics. Even with one fire, you are unable to see what is going on. This discourages "up close" fighting and that is what all the PvE battles are, in your face, and it rewards the same boring, static gameplay that PvP has become. So I find myself putting out a single fire just so I can see where to aim my guns or if burning and have no dam control up, just ram the bot. I am sure there are those that love the new graphics, I think they are just over the top and reinforce stagnant battles. Course lots of players like that so what can you do. Honestly if the ship models were just average looking, the game isn't fun enough to keep playing. Luckily they design beautiful boats for the game, everything else is just "meh". 

Edited by Taylor3006

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